Switch Theme:

Codex: Dakka Dakka  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
Wrathful Warlord Titan Commander






germany,bavaria



More work for DreadlordME!

New Troop entry:

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Roleplayers

- roleplayer WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 LD 9 Sv 5+
- games master WS 4 BS 4 S 3 T 3 W 2 I 4 A 2 LD 10 4+
unit type = infantry
unit size 5-20. Basic unit 70 pts, may take up to +15 roleplayers at +14 pts each. May upgrade one roleplayer to games master at +20 pts.

wargear:
- roleplayer : bag of dice, flak armor. Las pistol, combat blade , lasgun.
- games master: THE map, bag of dice, monster compendium, bolt pistol, chainsword, boltgun, carapace armor.

Special rules:

Character - sheet:
- any roleplayer may specialize in one of the following disciplines:
a) WH40k for +10 pts. This grants + 1 BS and the option to upgrade from list A:
- may replace las pistol with: a plasmapistol at + 10 points, a bolt pistol at + 5 pts
- may replace ccw with: a extra sharp chainsword at + 10 pts ( rending special rule )
- may replace lasgun with: a boltgun at + 5 pts, grenade launcher at + 10 pts
- if a games master is present, up to 3 roleplayers may replace their lasguns with plasma guns at + 15 pts each.
b) WHFB at +10 pts. This grants +1WS and the option to upgrade from list B:
- may replace his las pistol with: a combat blade for free, a combat shield ( 4+ invul save )
- may replace his ccw with: a magic weapon ( counts as power weapon ) at +15 pts,
- may replace his lasgun with: a magic wand ( counts as meltagun ) at + 20 pts
- 2 of 5 roleplayers may replace both , the laspistol and the ccw with: a eviscerator at + 10 pts , a runic hammer ( counts as TH ) at + 20 pts
c) other RPG at +15 pts. This grants + 1 ini and the option to upgrade from list C:
- may replace his laspistol with: a blaster ( S 3 ap 5 ) at + 5 pts, a autopistol ( S 3 ap - ) for free,
- may replace his ccw with: a jedi-blade ( rending ) at + 10 pts, a nunchaku ( counts a 2 identical ccw ) at + 5 pts
- may replace his lasgun with: a autogun ( S 3 ap - ) for free, a blastgun ( S 3 ap 5 ) at + 5 pts,
a games master knows all of these and has the boni included in his profile.
he may :
- replace the chainsword with a power-weapon at + 10 pts,
- replace the boltgun with a combi-boltgun ( -flame/plasma/melta/grenade) at +10 pts,
- replace the boltpistol with a storm shield at + 15 pts
- replace the chainsword and the boltpistol with a two handed relic weapon ( + 1 S ) at + 15 pts
- replace the chainsword with a husk blade at + 25 pts
- replace the chainsword with a power-fist at + 20 pts
- replace the chainsword with a venom blade at + 10 pts
- replace the boltgun with a stormbolter at +5 pts
- take a teleport homer at + 15 pts
- take homing beacon at + 10 pts

THE map:
Possessing THE map allows to find a path everywhere.
- the unit may treat difficult terrain as normal terrain.
- the unit may treat dangerous terrain as difficult terrain.
- the unit may treat impassable terrain as passable, they just know where the tunnels are....still have to pass in one turn. If any model cannot be placed in formation it is lost and removed from the game without any saves allowed.

Monster compendium:
- a unit equipped with this may reroll to hit or to wound once per shooting or assault phase.
- you misread it! any 1 rolled at rerolls results in d3 S 5 ap - hits, distributed randomly amongst the unit.

bag of dice:
a model with a bag of dice counts as having defensive and assault grenades.

Anticipate: A roleplayer can anticipate the future and write out a scenario to stop it from happening that confers a 5+ Invulv.

Scout USR

-------------------------------------------------------------------------------

Darkvoidof40k+ 275 points
infantry, unique
upgrade of games master
WS/5 BS/5 S/4 T/4 W/3 I/5 A/3 l/4 LD/10 SV/4+

wargear:
Carapace armour, Power Fist, Twinked Linked Plasma gun, bag of dice, Eternal Warrior

special rules:

Darkvoid can Anticipate attacks so well because he is a Veteran Game Master. Has a 3++ invul save.

Challenge Fate: if Darkvoidof40k is removed from play, roll a d6. On a 4+ he returns with 1 wound. Place the model in 2" of his last position.

I know who you are!
Darkvoidof40k and the unit he's joined may request the opposing unit to reroll any successful invul saves.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

See, the ranks of dakka grow

The suggestions I think were made for Fast attack so far:
( apologies if I forgot someone )

- Liquidjoshi 220 pts ( takes no FoC slot ) > upgrade of ? JI squad.
- Die hard sisters fans. 15 pts
- Troll 6 pts
- Rumour-Monger 16 pts
- dakkites ( 15-22 ?) pts
- Grammar Nazis 30 pts
- Flame posters 12 pts
- Angry marines ( strike squad? ) 20 pts
- survivalists ( counts as, so placed somewhere else ? ) 25 pts

Could we get this sorted?
Plus I am still confused where we put Vampirate ( amongst others ) actually. Enlighten Me ?


Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in gb
Terrifying Wraith




London, England, Holy Terra

Do we actually have rules for Fluffists yet? Hmm.

Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
Fire Lords Space Marines - working towards 1500pts
Word Bearers Chaos Space Marines - Modelling project
DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+ 
   
Made in us
Paladin of the Wall




Off topic posters should be like scout squads as a cheap, inferior troops choice or a funny fast attack. Since they are off-topic, require them to outflank and never have a choice of sides, only the random choice unless there is a upgrade such as a lesser mod to keep them in line. Also, trolls should be assault-oriented and fearless because they clearly never give up.

From 3++

"Because your captain is smarter than Belial and all templar commanders ever, he doesn't discard his iron halo when you dress him up as a terminator. Remember this." 
   
Made in ie
Mutated Chosen Chaos Marine





Are there any Monstrous Creature HQs? Just to have a generic of every kind (normal, psyker, monster).Something like

Spoiler:
Master Troll- 120pts
WS-5, BS-2, S-5, T-5, W-4, I-5, A-4, Ld-10

Special rules: Fearless, Furious Charge, Feel No Pain (3+), Preferred Enemy (everything), Worshipped, Typo.

Typo- Has 2 CCWs
Worshipped- As long as the Master Troll is in a unit with Trolls, any wound to the master troll can be transferred to a Troll in the same unit.

Arguing with some people is like playing chess with a pigeon. You can play the best chess in the world, but at the end of the day the pigeon will still knock all the pieces off the board and then gak all over it. 
   
Made in au
Pulsating Possessed Chaos Marine





In Firenze kicking Templar arse.

I think the Master Troll should have a 4+/5++ save in addition to FNP.

Here we have the Roleplayer Squad/ Gamemaster Squad

Spoiler:
Roleplayer Squad 70 points

Squad Composition: 5 Roleplayers

May add an additional 15 Roleplayers at +14 points per model

One Roleplayer may be upgraded to a games master at +20 points.

- Roleplayer WS/3 BS/3 S/3 T/3 W/1 I/3 A/1 LD/9 SV/5+

- Games Master WS/4 BS/4 S/3 T/3 W/2 I/4 A/2 LD/10 SV/4+

Infantry

Wargear:
- Roleplayer : Bag of Dice, Flak Armor. Las-Pistol, Combat-Blade , Lasgun.
- Games master: THE map, Bag of Dice, Monster Compendium, Bolt Pistol, Chainsword, Boltgun, Carapace Armor.

THE map:
Possessing THE map allows to find a path everywhere.
- the unit may treat difficult terrain as normal terrain.
- the unit may treat dangerous terrain as difficult terrain.
- the unit may treat impassable terrain as passable, they just know where the tunnels are....still have to pass in one turn. If any model cannot be placed in formation it is lost and removed from the game without any saves allowed.

Monster Compendium:
- a unit equipped with this may reroll to hit or to wound once per shooting or assault phase.
- you misread it! any 1 rolled at rerolls results in d3 S 5 ap - hits, distributed randomly amongst the unit.

Bag of Dice:
a model with a bag of dice counts as having defensive and assault grenades.

Special rules:

Character - sheet:
- any roleplayer may specialize in one of the following disciplines:

a) WH40k for +10 pts. This grants + 1 BS and the option to upgrade to have:
A Meltagun +5, A Plasma Gun +10, A Heavy Bolter +5 or a Lascannon +20.

b) WHFB at +10 pts. This grants +1WS and the option to upgrade from list B:
A Storm Shield and Power Weapon +15, An Eviscerator or a THunder Hammer

c) other RPG at +15 pts. This grants + 1 ini and the option to upgrade from list C:
May take a Lightning Sword (S6 Power Weapon) +20, a BOOM!gun (see Spamposters) +5 or a Power Weapon and Plasma Pistol +15.

A games master knows all of these and has the bonuses included in his profile.
he may :
Take the Stormblade (Huskblade), and the vault of Souls (soul-trap) for +30

Anticipate: A roleplayer can anticipate the future and write out a scenario to stop it from happening that confers a 5+ Invulv.

Scout

The Games Master may be upgraded to Darkvoid of 40k for +275 points

Darkvoid of 40k: WS/5 BS/5 S/4 T/4 W/3 I/5 A/3 l/4 LD/10 SV/4+

Infantry
Unique

Wargear: Carapace Armour, Power Fist, T-L Plasma Gun, Bag of Dice, EW

Special Rules:

Darkvoid can Anticipate attacks so well that he is almost impossible to kill. Has a 3++ invul save.

Challenge Fate: if Darkvoid of 40k is removed from play, roll a d6. On a 4+ he returns with 1 wound. Place the model in 2" of his last position.

I know who you are!
Darkvoidof40k and the unit he's joined may request the opposing unit to reroll any successful invul saves.



Automatically Appended Next Post:
Here is the marine squad and DREADLORDME!!!!!

Spoiler:
Angry Marine Squad

WS/4 BS/4 T/4 S/4 W/1 I/4 A/2 LD/8

Squad Size- 5-10

20pts per model

Wargear

Bolt pistol and battle wrench (ccw)

Options

Any model may replace his bolt pistol with an Infernus Pistol or Hand Flamer for free.
Any model may replace their battle wrench or bolt pistol with a:
* Power Wrench/Bat (power weapon) or Lightning Claw for 10pts per model
* Power Fist for 15pts per model
* Chainfist for 20pts per model
* Thunder Wrench (thunder hammer) for 25pts per model
* Eviscerator for 30pts per model

One model may take an Adamantine Sack of Power Doorknobs (+3S, +1A, Monstrous Creature attacks) for 30pts.

May take jump packs for 4pts per model

Fearless, Furious Charge, Deep Strike, Fleet

If the Unit has bought Jump Packs, one Angry Marine may be upgraded to DreadlordME! at +285 points

DreadlordME!

WS 6/BS 0/S 6/T 5/I 3/A 2D6/W 3/ SV 2+/LD 9

CHARGE!
DreadlordME!'s furious Charge grants him +2 I and +2 S instead of the normal 1.

NO SPAM!
If the enemy has 2 units attacking Dreadlord ME!'s unit his unit gains +1 Attack and +1 Strength.

Eternal Warrior

Bloodlust
Dreadlord ME suffers D6 S4 hits a turn.

Rage

Deep Strike

Storm Shield

The Axe of Ages
All attacks always inflict instant death and he rolls and additional 2D6 for AP

Artificer Armour

Jump Pack

Frag, Krak, Blind grenades.


I added EW to myself at +10 points to compensate for the Bloodlust Special Rule.


Automatically Appended Next Post:
And the Flame Poster Unit

Spoiler:
FlamePosters

- 12 points per Model

Unit Type: Jump Infantry*

Squad Size: 5-10

WS/3 BS/3 S/3 T/3 W/1 I/5 A/2 LD/7 SV/5+

Wargear - flak armor, ccw, vitriol spewer

Vitriol Spewer - It has the following profile = Range: Template S4 AP5 Pistol, gets hot!

One model in the squad may take a power weapon for 10 points.

Special Rules - Scout, Infiltrate, Furious Charge, DS, Flames of Rage, "Purge the idiot! Maim the troll!"

*Flames of Rage - Makes them count as jump infantry, but they always count as landing in dangerous terrain. Threads tend to get nasty during a flamewar!

"Purge the idiot! Maim the troll!" - Designate a non-vehicle enemy squad, mc or character. The Flameposters have gotten enraged against this poor unit, and gain the the preferred enemy rule against them. Also, their flamers and spewers count as twinlinked.




Automatically Appended Next Post:

- survivalists ( counts as, so placed somewhere else ? ) 25 pts


I thin it is like summoned Daemons (outside FOC but otherwise counts as FA, in the survivalists case)

This message was edited 7 times. Last update was at 2012/01/03 06:53:07


A Wise Ork once said a profound word: WAAAAAAAGH! Then he got trampled in the incoming stampede!
Current Army: Orks (2000+)
Fido198674 wrote:You know, O great dreadlord......who was that first ork to yell WAAGGHH? According to you sig, his name would now be Squishy, or Smooshed, but I wonder.....
 
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

Yes, we have monstrous creature HQs. We also have a psyker HQ, and various Captain-like Special Characters. We also have a renegade style Character I think. I am working on this, I'll have the first part out soon, hopefully by the weekend, but I cannot make any promises.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

Chowderhead

Spoiler:
Cost: 200 points, HQ

WS:6 BS:5 S:5 T:5 W:4 I:4 A:6 Sv: 4/3++

Infantry

Wargear: Lashing Sarcasm, bag of knives, Lifejacket, Triangle of Friendship

Lashing Sarcasm: Chowderhead is known to be a bit of an asshat most of the time, and doesn't speak in a friendly tone. Ever. To represent him flaying his opponents alive with his voice, all close combat attacks he makes are Rending.

Bag Of Knives: This is a bag containing all the Knives Chowderhead has. He throws them, knowing full well that was another 20 bucks down the drain.

S: 4 | AP:2 | Assault 3 | 12 inch range

Lifejacket: This grants him a 4+ Armor Save, and a 3+ Invul Save. Lord knows why the Armor Save is worse, but whatever. He's fethed in the head anyway.

Triangle of Friendship: Any Moderators wishing to Deep Strike within 6 inches of Chowderhead may do so without scatter or taking any difficult or dangerous terrain checks.

Special Rules: VP of DOOMFART, ADD Avatar, Easily Bannable, Is he a Girl?

VP of DOOMFART:
Any models within 6" of Chowderhead gain the Stealth USR.

ADD Avatar: Every turn, replace Chowderhead with a new model that is currently not on the field. This does not mean that you can't have the same model on the Table at once. For Instance, if you replace Chowderhead with a model for Astorath the Grim, and he is already in play, this is fine. Please note which is which, however.

You do NOT have to tell your opponent what model you have replaced Chowderhead with. You must, however, start with the Chowderhead Model already in play. WSYIWYG does not count for all models that replace the original Chowderhead figure.

Easily Bannable: Chowderhead is not removed when killed. Place the original Chowderhead model, lying on it's side, where Chowderhead has taken his last wound. On a 4+, Chowderhead stands back up with D2 wounds, ready to jump right back into the fray.

“Is he a Girl?”: No-one wants to hit a hot chick!
Any unit wishing to fire upon Chowderhead must take a Morale test. If failed, no shots are fired. Vehicles count as Ld10 for the purposes of this rule.


Fluff Lord (HQ, generic psyker unit)- 100pts
Spoiler:
WS-5, BS-5, S-3, T-4, W- 2, I- 4, A- 2, Ld- 8 *9, Sv- 5+ 4+/4++ 5++

Wargear: Paperback Book, Bolt Pistol, Plot Armour.

Paperback books are one handed force weapons.

Plot Armour: Grants a 4++ save. It also grants Eternal Warrior and the ability to re roll any 1s. (Re-rolls cannot be re-rolled. Clearly if you get a 1 twice in a row, that's what was meant to happen and you didn't read the book properly.)

Special Rules: Psyker (Mastery Level 2), IC, Disdain.
Disdain- Can never join a unit of noobs, haters, trolls or lurkers. *Remove?

Options: Must choose two psychic powers from the list below.
Must choose an Alignment (Chaos, Imperial, Eldar or Ork)
-Can upgrade the Paperback Book to a Hardback Book for +25. This is a Force Weapon which doubles the user's strength.
-Can upgrade the Bolt Pistol to a Plasma Pistol for +15.
-Can purchase extra reading reading material for +20. It allows them to choose and cast another psychic power.
-Can be upgraded to Fluff Master for +50.

Fluff Master-
WS-5, BS-6, S-3, T-3, W-3, I-3, A-3, Ld-10, Sv-5+/3++
Special Rules: Psyker (Mastery Level 3), IC, Disdain.
Has all the same equipment and options, but must choose three powers instead of two.

Dakka Psychic Powers:
-Theory Spam: [The psyker theorises on the contents of the next codex by reaching into the Warp, spamming theories at a super-human rate. A side effect is that the time warping powers also speed up his allies.]Theory Spam can be cast at the beginning of either player's Assault Phase. The psyker and any unit he is in at the time fight at +1A and +1I for the turn.

-Obscure Reference: [The psyker draws on material long forgotten to all others, confusing his enemies.] Obscure Reference is cast at the beginning of the Dakka player's turn. If the power is cast successfully, one enemy unit visible to the psyker within 24" (including a unit in combat. Allies are invisible for the purposes of this power) fights at initiative 1 for the rest of the turn. If the psyker has Extra Reading Material, the target(s) also lose(es) 1A (to a minimum of 1)

-Retcon: [The psyker uses the dark powers of retcon to not only destroy an enemy, but to prevent it ever existing at all.] Retcon is a psychic shooting attack with the following profile:
S10, AP1, Range: 48", Assault 1, Blast. It cannot be cast against HQ choices, as they have too great a Warp presence (and GW won't let you).

-Scripted Death: [The psyker calls the eventual death of the target to the current battle.] Scripted Death is a psychic shooting attack with the following profile:
S5, AP3, Range: 24", Assault 3. However, against HQ choices, it has the following profile:
S5, AP1, Range: 24", Assault *(equal to target's current number of wounds.)

-Lash of Submission (Chaos only)

-Hammerhand (Imperial only)

-Mind War (Eldar only)

-Waaagh Dakka! (Orks only): All Dakka units, apart from those the psyker feels Disdain for, can either
1) move an extra 6" during the movement phase once only in the battle.
2) fire an extra shot in the shooting phase once only in the battle.
3) become Fearless and gain Furious Charge for the turn.

Retcon
When Retcon is targeted at a HQ choice, instead of taking damage, roll on the following table:
6: No Profit- [The attention of the Dark Powers is called to the fact there is no benefit to them in this character's existence, as they only scrape even with them. The target immediately ceases to ever have existed under their rage.] The target is removed from the game. No wounds are taken, no points are scored, and it cannot be prevented by anything.

5: Sistered: [The Dark Powers see they are making little profit from the character in question, but decided to give them a more fitting punishment than deletion. They remove all that made the character until they exist in name only.] The target loses all special rules apart from IC and fights with the stats and wargear of a troops choice, no upgrades allowed.

4: Avatared- [The Dark Powers toy with the character. They are not destroyed or removed. Instead they are subjected to humiliation after humiliation until no one can take them seriously.] -1 to all stats. Per turn, leaving it at 1 of everything minimum.

3: Profit! - [The Dark Powers see they are benefiting from the character's existence and decided to leave them as they are.] The target is unaffected.

2: ???- [The Dark Powers see that they are benefiting from the character's existence, but decide to experiment and see if a more powerful version would earn them extra money.] The target gains +1 to all stats, as well as any one special rule from a Special Character in their Codex.

1(can be re-rolled with Plot Armour, but the re-roll is on a D3): Redesign the Character- [The Dark Powers assign a fanboy to rewrite the target.] It fights with the following profile for the remainder of the battle
WS-9, BS-9, S-7, T-7, A-7, I-9, W-7 Ld-10, Sv- 2+/2++
Special Rules: Nothing To Go On, plus whatever they had previously.
Wargear: Sue Sword, Mary Mangler, Fanboy Armour.
The Sue Sword ignores all saves and inflicts Instant Death.
The Mary Mangler is a Pistol with the following profile:
S10,AP1, Range 24", Assault 3

Nothing To Go On: The character no longer matches any fluff it previously had, and its enemies cannot acquire the new fluff fast enough to make a new strategy to fight it. The character cannot be shot, assaulted or targeted by psychic powers in the turn that it was Retconned. However, this rule is negated if the Dakka player passes a leadership test with a Rumour Monger unit.


Frazzled: Elite: 250 Points

Spoiler:
Unit Type: Monstrous Creature (Unique)

BS 7 WS 4 S 6 T 6 W 4 I 5 A 4 LD 10 Save 3+/4++

Special Rules
Fearless, Eternal Warrior, Herald of the Wienerpocalypse

Wargear: Weiner Dog Launcher
Weiner Dog Launcher:

Range 36" S 7 AP -, Assault 3, Wiener Assault

Wiener Assault: For every hit with the Weiner Dog Launcher, roll a d6. On the result of a 4 or higher place a Wiener Dog Swarm 1" away from the targeted unit. The Wiener Dog Swarm may not assault this turn.

Herald of the Wienerpocalypse: Any army that includes Frazzled may include any number of Wiener Dog packs.

Wiener Dog Pack

40 Points

Unit Type: Beasts

Unit Composition: 3-20 Swarms of Wiener Dogs

BS 2 WS 2 S 3 T 3 W 3 I5 A3 Save 5+

Wargear: Razor Fangs

Special Rules: Swarms, Fearless, Furious charge.

Additional Swarms may be purchased for 12 points per base.

Upgrades:

Wiener Dog swarms may choose one of the following upgrades

Any number of Wiener Dog swarms may have Laser Beams Attached to their Frikkin' Heads for 5 points per model. This enables them to use a shooting attack with the following profile:

Range: 6" S 6 AP 6, Assault 1

Any number of Wiener Dog swarms may have Chainsaw Hats for 5 points. A model wearing a chainsaw hat has the rending special rule. Note that this does not restrict the weiner dogs to wearing one or the other; they can attach the frikkin’ lasers to their frikkin’ hats instead!


Have those to chew on, I have made edits, though they aren't marked anymore. Stupid Word
Thoughts?




This message was edited 2 times. Last update was at 2012/01/05 20:57:50


Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

Vampirate of Sartosa wrote:Do we actually have rules for Fluffists yet? Hmm.


Fluff Lord, Fluff Nazi, but fluffists? Not yet I think...

DreadlordME! wrote:
Roleplayer Squad


b) WHFB at +10 pts. This grants +1 WS and the option to upgrade to have:
- a Storm Shield and Power Weapon +15, An Eviscerator or a Thunder Hammer
Eviscerator and TH for free? Insert a cost maybe...

Games master:
he may :
Take the Stormblade (Huskblade), and the vault of Souls (soul-trap) for +30


take both for +30?
if not maybe: - may take x at Y points and/or z at w points ?

Another option is:

may take:
- huskblade at + x
- soul trap at + y
This would allow to take both but at a price


added a few thoughts in red and orange.

Darkvoid of 40k:


Angry Marine Squad

DreadlordME! wrote:
DreadlordME!

WS 6 / BS 0 / S 6 / T 5 / I 3 / A 2 D6 / W 3 / LD 9 / SV 2+ / 3++

CHARGE!
DreadlordME!'s furious Charge grants him +2 I and +2 S instead of the normal 1.


Thats included in the statline, right? You know it should. Plus youre infantry ....
May I suggest to tone a few things down? Yet, we look at T5 and EW, a 2+/3++ save and 2d6 attacks with instadeath.
These d6 hits, won't hurt at s4 vs t5 and 2+ save. OToH youre dealing out 2d6 S6(8) instadeath and thus T ignoring hits.
Give yourself a reasonable attack profile and maybe copy the instadeath mechanic from a GW character. Remember the Angrymarines around have only 2 + 2 attacks. Are you moar angry? 1d6 Attacks should be enough, plus a focused kill it 1 attack instadeath strike.


NO SPAM!
If the enemy has 2 units attacking Dreadlord ME!'s unit, his unit gains +1 Attack and +1 Strength.

Eternal Warrior

Bloodlust
Dreadlord ME suffers D6 S4 hits a turn.

Storm Shield

The Axe of Ages
All attacks always inflict instant death and he rolls and additional 2D6 for AP



FlamePosters


liquidjoshi wrote:
Chowderhead

unit type, place in FoC ?


liquidjoshi wrote:
Fluff Lord




liquidjoshi wrote:
0-1 Frazzled:



Swarms of weiner legions.....

Unique instead of 0-1. Similar effect but actual mechanic.

Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

Recent update of Heavy support found here: http://www.dakkadakka.com/dakkaforum/posts/list/419189.page#3751466
Should be near completion, except the converters who I am stuck with.
I hope the rest of us fares better than I, the converters got tons of options but suffer from beiing rather complicated....

Anyone got an idea how to do a chart using dakka's own ressources? I don't want to use some office software crap, where people need an update to be able to view the damned thing.

Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in gb
Chaplain with Hate to Spare






DreadlordME! wrote:
The Games Master may be upgraded to Darkvoid of 40k for +275 points

Darkvoid of 40k: WS/5 BS/5 S/4 T/4 W/3 I/5 A/3 l/4 LD/10 SV/4+

Infantry
Unique

Wargear: Carapace Armour, Power Fist, T-L Plasma Gun, Bag of Dice, EW

Special Rules:

Darkvoid can Anticipate attacks so well that he is almost impossible to kill. Has a 3++ invul save.

Challenge Fate: if Darkvoid of 40k is removed from play, roll a d6. On a 4+ he returns with 1 wound. Place the model in 2" of his last position.

I know who you are!
Darkvoidof40k and the unit he's joined may request the opposing unit to reroll any successful invul saves.


I wasn't aware that my fame extended so far.. didn't even know about this until it was pointed out to me.

   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

Updated Chowderhead's units type and force organisation; removed the 0-1 restriction on Frazzled. He is now Unique instead.

More later.


Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

liquidjoshi wrote:Updated Chowderhead's units type and force organisation; removed the 0-1 restriction on Frazzled. He is now Unique instead.

More later.



Is it later, now?

Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

It's later when:
I have spare time
I have internet
I'm not fething around on Dakka... No excuses for that, sorry
Have these to sate your thirst!
Spoiler:


The Sinking Feeling Squad (Elite- unique) composition: 2 models. Pts-80
WS-4 BS-4 S-3 T-3 A-1 I-3 W-2 Ld-10 Sv- 3+/4++

May add up to 3 additional models for 40pts each.

Wargear:
Bad Luck, Good Luck.

The Bad Luck is a pistol with the following profile:
S4, AP1, Range 18". It also forces re-rolls on successful saves by the enemy in any combat the Squad is involved in.

The Good Luck is armour bestowing a 3+/4++ save.

Special Rules:
You know that Sinking Feeling...: The Sinking Feeling squad may enter the battle by Deep Striking onto an enemy unit (no scatter) and roll on a D6. On a 1, the Sinking Feeling Squad is destroyed. On a 2-3, both units are destroyed (Eternal Warriors instead take a S9 AP1 hit) On a 4-6, the target unit is destroyed (Eternal Warriors are placed in combat with the Squad after taking a S9 AP1 hit).

...when we do it again?: The Sinking Feeling Squad can be removed from the battle during the shooting phase of their turn instead of shooting, re-entering the battle on their next turn by the rules of 'You know the Sinking Feeling...

Options:
Any model can replace their Bad Luck with a 1 Gun for +20pts.

The 1 Gun has the following profile:
S5, AP1 Range 18" Assault 2. It is two handed, and counts as a power weapon in close combat. Any model wounded by it (in a unit, choose a model randomly after the wound) rolls a 1 on their first roll next turn.

Any model may take another Bad Luck for +10.

1 model can replace their Bad Luck with the Misfortune for +40pts.
S9, AP1, Range 48", Melta, Heavy 2

The entire squad can take jump packs: 20 points

I can lead this unit, though my stat line counts for any of the elected “mini mods” in the Sinking feeling thread

Spoiler:

xxmatt85: 85-points- Elite

Ws Bs S T W I A Ld Sv
4 4 3 3 2 3 2 9 4+
Wargear:
Hand- held Multi- Laser
Range 36 S 5 AP 7 Type Heavy 3,
Boot
(CCW)

Special Rules:
Fearless, Stubborn, Incompetent PDF Henchmen


Incompetent PDF Henchmen:
xxmatt85 is always guarded with very large amounts of Incompetent fools into battle for some odd reason even xxmatt85 himself doesn't know, in other words 50 PDF troopers follow xxmatt85 into battle.

PDF Trooper - 4pts each
Ws Bs S T W I A Ld Sv
2 2 3 3 1 2 1 4 6+

Unit Composition:
xxmatt85 and 5-50 PDF Troopers

Wargear:
Lasgun, CCW

Special Rules:
Look out ARRG, The PDF Tried to Respond but Were Killed to a Man, Banned

Look out ARRG: See IG Codex.

The PDF Tried to Respond but Were Killed to a Man: If the unit suffers 25% casualties in a single phase, all PDF troopers in the unit are wiped out (to a man). Then, if you have any Space Marines or Imperial Guard in reserve, roll a D6 - on a 2+, one of these units may immediately be placed within 6" of xxmatt85 - treat them as if they entered via Deep Strike without scattering.

Banned: As long as the PDF are alive, xxmatt85 and his unit can never have higher than Ld7.

May take additional Conscript squads as per the Imperial Guard 5th Edition codex. These take up no Force Organisation slots and count as troops. They do not require an infantry platoon.


Spoiler:

Legoburner: 1500 (apoc)

WS BS S T W I A Ld Sv
6 5 6 7 6 6 5 10 2+/3++

Special Rules
Master of Dakka-Grants FNP and Fearless to 2 squads per turn.
FNP
Relentless
Moderator repair powers:
Legoburner can repair damaged vehicles in the Dakka player's turn. At any part of the movement phase, Legoburner can repair any vehicle in base contact. Roll a D6 for each wound Legoburner has remaining. On a 4+ He may repair any Wrecked, Weapon destroyed or immobilised result inflicted on the vehicle earlier in the battle, allocated as the controlling player sees fit. He may also prevent the vehicle from being overridden by that stupid Necron character in your opponent's next turn instead of repairing a damage or wrecked result, per vehicle you wish to protect this way. He also counts as having a KFF.

Equipment
Dakka armour: The finest armour the Mek-priests can forge, this armour grants a 2+/3++ save to Legoburner.

Dakka Blaster:
range Str Ap Special
unlimited 10 2 Heavy 3

Admin Troll 'Zooka

range str ap
36' 7 3 Heavy 12, Blast

Titan Feller
A Thunderhammer that hits at Initiative 10, causes instant death regardless of toughness, and ignores Eternal Warrior. OP?

This message was edited 3 times. Last update was at 2012/01/08 18:54:46


Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in gb
Chaplain with Hate to Spare






That Legoburner unit needs to be at least 500 points-ish IMO.
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

Lol, thought someone would say as much. I'll get to it now,

Ok, made him 1500 points and Apoc only. More stat boosts though (mainly wounds, he can take a bio titan in cc with no trouble)

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

I am so suprised no one has mentioned me yet :( hmmm

HQ
Asherian Command
Lord of the Corrupted Swarm Wavy Blue Flags

WS 7
BS 0
S 5
T 6
I 5
A 4
W 3
LD 10
SV+2 ++4

Equipment
Force Relic Blade
Wings (Jump pack)
Artificer Armor



Special Rules
Fearless
Angel
Angels are not harmed by psychic weaponry. All benefits of the unit attacking Asherian lose all their special benefits and must resolve like they are fighting a normal combat.

Enigmatic Angel
Asherian Command must be deployed via deepstrike and may not be placed on the field until he is deepstriked into the field.

Oath of the Last Born
For every daemon on the Field or pysker on the field (Excluding himself). Asherian Command gains +2 Initiative against Pyskers and Daemons.

Pysker Prime
Asherian Command is such a powerful pysker that he has no need of his psychic abilities that he only actually uses them to craft his blade and to make his appearance shimmer. He gains a +4 Invulnerable save. when ever he fails a psychic test the entire field explodes around Asherian Killing any nearby squad and himself. No victory points are given. Asherian Command believes he has psychic abilities but he really doesn't, he may not take psychic abilities nor does he have to take a psychic test.


PTS 450


Angels of Asherian

Asherian is often accompained by a Bodyguard of Angels, they are either clad in golden armor with halbreds or carry swords.

WS BS S T I A W LD SV
5 0 4 4 5 3 2 10 +2 +5
Equipment
Relic Blade
Wings (Jump Pack)
Angel Armor
Benefits +5 Invulnerable save and all pyschic abilities from daemons are ignored.

Squad
2-5
Each additional Angel Costs 50 Pts There can only be two Angel Squads in play they are counted as Fast Attack. If Asherian is taken then you can take them as troop choices and may take up to 6, and then you may also take up to 3 of them in fast attack as well.

Special Rules
Fearless
Angel
Stubborn
Daemon Bane
Angels gain +2 to Initiative when fighting Daemons.

Pts 150

This message was edited 6 times. Last update was at 2012/02/11 14:58:55


From whom are unforgiven we bring the mercy of war. 
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

Cook up a stat line and you're in!

To be fair so am I, but we are apt to slip up. I can think of a couple of other users who I'm surprised aren't here.

This message was edited 1 time. Last update was at 2012/01/08 18:37:13


Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

Asherian Command wrote:I am so suprised no one has mentioned me yet :(


So?
We didn't mention hundreds of thousands of dakkanauts....yet.

Shouldn't our venerated burner of lego's have something defining his position here, like repairing stuff...

Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

1hadhq wrote:
Asherian Command wrote:I am so suprised no one has mentioned me yet :(


So?
We didn't mention hundreds of thousands of dakkanauts....yet.

Shouldn't our venerated burner of lego's have something defining his position here, like repairing stuff...


Techmarine style... but better! [/JeremyClarkson]

Might have broken him... again.

This message was edited 1 time. Last update was at 2012/01/08 18:55:02


Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

I made my Character up above. :/

From whom are unforgiven we bring the mercy of war. 
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

Tone yourself down a bit. It's usually only about 5ish special rules per unit. Keep the angel guard though, they are unique enough I guess. Anyone want to yay or nay me on that call?

This message was edited 1 time. Last update was at 2012/01/08 19:24:48


Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Fix'd Two less abilities.

From whom are unforgiven we bring the mercy of war. 
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

Alright Asherian we'll consider your entry, though I can't promise whether you will or won't be in the codex.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

Big update here for elites and HQ, spoilerised for your viewing pleasure

Spoiler:


[spoiler]
Haters 17pts each
Type: Infantry
WS BS S T W I A LD SV
Hater 3 4 3 3(4) 1 3 2 9 3+
Finecast- 3 4 3 3(4) 1 4 3 10 3+
Hater
Weapons: Hate-Rifle, Power Armour
Unit Size: 3-15 Haters
Special Rules: Thick-skinned
One Hater may be upgraded to a Finecast-Hater for +10pts.
They may take a Hacksaw for +10pts

Thick-Skinned- Haters have developed an innate ability to resist the forces of reason. They henceforth benefit from +1 to their toughness.
Hacksaw: This close combat weapon counts as a power weapon, and wounds Finecast Models on a 2+. It gets -1 against metal models, however.

Hate-Rifle: Range: 24 Strength 3 AP 5 Special Assault 3, Rending

Flamin' Mind War! All units withing 18" of the haters bear witness to the apocalyptic output of insults and repeated arguments. As a result they must roll off for leadership with the haters. If they win the roll off, then the unit weathers the flaming and may act as normal. However, if they lose, the unit is quckily driven insane and their brains dribble out of their ears, and they each take a wound (armour saves allowed)!

Spoiler:


Conversionists: Conversionists are unique in that they alter an existing unit to suit their own ends. They are taken as a unit from any other codex with at least of the following upgrades:

MOAR DAKKA! Any ranged weapons carried by the unit add one to the amount of shots fire (eg Assault 2 becomes Assault 3). +30pts.
More Limbs: Any model in the unit adds +1 to it's attacks characteristic. +30pts.
More Aesthetically Pleasing: Unit benefits from a cover save of 4+ against all shooting by any unit from any codex other than Codex: DakkaDakka. +45pts.

“Use more gun…” : The unit may add any number of special weapons for the points listed in the appropriate codex. Pts as Codex, potentially going over the amount of weapons usually allowed by that unit (e.g. Assault Marines could take 5 meltaguns in a 5 man unit).

Spoiler:

0-1 Kirbyhater - 200
Type : Monstrous Creature (unique)

*Makes all Haters into troops

*Preferred enemy against EVERYTHING

WS5 bs2 S5 T5(6) W4 I4 A6 ld10 +2/4+

Wargear: Armor of Spite - gives a 2+/4++ save
Flogger of the dead horse : Allows Kirbyhater to rerolls to wound in combat. In addition, all of Kirbyhater's attacks must be made against a single model. You still get resolution points this way. Ie= 4 wounds against a 1w model = 4 points
Vitriol spewer - Range:Flamer S6 AP3 rending

Special Rules : LOGIC IS LAME! : Fearless, and doesn't take No retreat saves
Thick skinned : +1 to toughness
Oh, why don't you shut up and die! : Eternal Warrior. In addition, if he is killed, he comes back with all his wounds on a 4+

Spoiler:

Mr Mystery

Elite

Infantry (unique)

150 pts

WS/3 BS/3 S/3 T/5 I/3 W/2 LD/8 Sv/4+ 5++

Wargear – Bolt Pistol, Power Sword, GW Armor

Special Rules:
Independent Character

GW Armor – Grants a 5+ invulnerable save

Ego Tokens – Mr Mystery begins the game with d3+1 Ego Tokens. 1 Token may be spent during the shooting phase per turn on one of the following Enhancements for any unit. Mr Mystery may not shoot in a turn in which he uses an ego token. Enhancements last until the beginning of the player’s next turn. If Mr Mystery is attached to the targeted unit, he gains the chosen Enhancement.
-Baiting: Target enemy unit within 12” gains the Rage special rule.
-Entrenched: Target friendly unit within 12” gains the Fearless special rule.
-He doesn’t stop!: Target friendly unit within 12” gains the Relentless special rule.
-Aaaaargh!: Target friendly unit within 12” gains the Furious Charge special rule.

Explosive Exit: When Mr Mystery has spent all of his Ego Tokens, place a large blast template centred over Mr Mystery. This blast is STR 8 AP 1. Mr Mystery is removed from the game (not as a casualty) after the blast.

Spoiler:

HQ: Melissia.

275 points.

Unit type: Infantry (unique)

WS: 5 BS: 5 S: 4 T: 5 W: 3 I: 7 A: 5 LD: 10 SV: 3+ (4++)

Wargear:

Facepalm fist: An ancient and holy power fist that has made many a facepalm. The Facepalm fist counts as a power fist. In addition, it causes 2 wounds instead of 1 (assuming it doesn't cause Instant Death of course).

Inferno pistol.

Special Rules:
Independent Character

Fangirl (meant in the nicest possible way!): An army including Melissia may include up to 500 points of Orks or Sisters of Battle. In addition, these units can be taken from old, out of print Codices.

Charming: Melissia is utterly lovely, and as a result all models that attempt to shoot or assault her must take a leadership test, and if they fail this test, may not assault or shoot at all. This rule does not apply to Tyranids, due to their lack of souls.

Feel no Pain, Furious Charge, Eternal Warrior, Fearless, Independent Character.

Spoiler:

DakkaGeek (HQ of DakkaNerd)

WS5 BS5 S3 T3 W3 I4 A3 Ld10 Sv3+/5++ 180 pts

Infantry (IC)

Wargear: Plot armour, Staff of OtherForumHate, bolt pistol, Tears of Forums

Tears of Forums: The Tears of Forums were created from, well, non-Dakka forums. They count as assault grenades and defensive grenades.

Special Rules: Learn From Games, Get the Other Forums!, Get 'em, Boyz! (See entry X), Independant Character, Greater Blessing of the Dice Gods, My Gaming is Superior!

My Gaming is Superior!: DakkaGeeks have better tactics than their DakkaNerd brethren. Learn from Games Aspects are improved in the following ways:

Tau: No BS reduction.

Guard: Use of Summary Execution is optional.

Eldar: +1 WS as well.

Dark Eldar: No AS reduction.

Orks: Gains Furious Charge.

Tyranids: Big Bug Spawnz are now D6 per turn.

Space Marines: Gains “And They Shall Know No Fear”.

Necrons: Guns become Gauss.

Grey Knights: No longer a Mary Sue! Also, Staff of OtherForumHate becomes a Force weapon as well.

Sisters of Battle: AP of the bolt pistol increased to AP3.

Adeptus Mechanicus: Imaginary Bionics also grant +1 Strength.


Can upgrade to PAINBIRO, a bigger DakkaGeek. For +70 points, gains:
WS5 BS5 S3 T3 W4 I5 A4 Ld10 Sv3+/5++
May also take 2 aspects from Learn From Games.
Painbiro has the Sceptre of OtherForumHate, which is a Staff of OtherForumHate which grants +1 Strength.
The Bolt pistol may be replaced with a Plasma Pistol for free.
Painbiro also has the Interweb Surf special rule.

Interweb Surf: Painbiro looks at forums, and reports their weaknesses back to Dakka. When fighting an opponent who’s army is from a forum, all units have Preferred Enemy against that opponent, even if it’s a Dakka army.

Spoiler:

DukeBadham - 249 Elite;No force org?

WS 5/BS 4/S 5/T 6/I 1/A 2/W 4/Ld 10/Sv 2+/5++
Infantry (unique)

Rules: Grave Weakness, He's sick, "I'm blind", Counter-attack, Fat
Equipment: Armour of anime, Blade of confusion, Spork of randomness, Gun of filth

Rules

"Grave Weakness": DukeBadham has but one weakness, a weakness so disturbing and vile it cannot be named, as such select on enemy character when DukeBadham is deployed, that character has documents contain images of Dules weakness, and he wants them, When DukeBadham charges the selected character, he gains +1 attack and +1 to hit.

"he's sick": Select one enemy unit when DukeBadham deploys, That unit knows the Duke's weakness, and are so disgusted that they gain the preferred enemy rule against him.

"I'm Blind": When DukeBadham Charges, The enemy being charged suffer -1 to hit, due to the light from his ginger locks blinding them.

"Fat": DukeBadham has the slow and purposeful USR, but may re-roll any difficult terrain tests.

Armour of anime: The Armour of anime confers a 2+ save and a 5+ invulnerable save on DukeBadham.

Blade of confusion: Blade of confusion is a two handed weapon that give Duke +1 strength and allows no saves of any kind, because the enemy is too confused.

Gun of filth: The gun of filth is a pistol with the following profile:
Range 16"/S 4/AP 4/type Pistol

Duke Badham also has the following psychic power:
Hentai Bomb:
range/strength/ap/type
18" / 5 / 3/ assault 1, blast

If DukeBadham uses this power he may not assault later in the turn by any means.
Spork of randomness: Spork of randomness is random, and counts as defensive grenades, as well as granting +1 to his invulnerable save, to a minimum of 6+. This must be removed before any other pieces of Wargear conferring an invulnerable save.

This message was edited 2 times. Last update was at 2012/02/27 18:52:26


Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

Very Good. We take a few steps forward it seems.

Just one liittle question : Why are conversionists part of your spoiler of the haters entry ?


Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

Because I fethed up the spoilers. Changed it.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in au
Pulsating Possessed Chaos Marine





In Firenze kicking Templar arse.

DreadlordME!

WS 6/BS 0/S 5/T 5/I 2/A 1D6/W 3/SV 2+/LD 9

CHARGE!
DreadlordME!'s furious Charge grants him +2 I and +2 S instead of the normal 1.

NO SPAM!
If the enemy has 2 units attacking Dreadlord ME!'s unit his unit gains +1 Attack and +1 Strength.

Eternal Warrior

Bloodlust
Dreadlord ME suffers D6 S5 hits a turn.

Rage

Deep Strike

Storm Shield

The Axe of Ages
All attacks always inflict instant death and he rolls and additional 2D6 for AP

Artificer Armour

Jump Pack

Frag, Krak, Blind grenades.


Toned down the statline and made bloodlust S5 but I stay the same points

____________________________________________________________
Anyway, I HAVE A LIST... I hope


The first DAKKA DAKKA list in HISTORY!

1500 points

Melissia 275

10 Roleplayers 320
2 Other RPG's
2 Lightning Swords
2 WHFB
2 Power Weapons/SS
Games Master
Huskblade and Soultrap

15 Gamers 260
11 Pulse Rifles
3 Plasma Guns
Heavy Bolter

5 Angry Marines 455
Lightning Claw
Power Wrench
Power Fist
Thunder Wrench
Jump Packs
Dreadlord ME!

12 B/tards 190
Brony

total: 1500

Hope people like.

I just HAD to include my self. I will Playtest this on my Iron warriors okay?!

This message was edited 2 times. Last update was at 2012/01/14 23:15:57


A Wise Ork once said a profound word: WAAAAAAAGH! Then he got trampled in the incoming stampede!
Current Army: Orks (2000+)
Fido198674 wrote:You know, O great dreadlord......who was that first ork to yell WAAGGHH? According to you sig, his name would now be Squishy, or Smooshed, but I wonder.....
 
   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

Is Fast ATTACK complete ?


Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

New Idea for FA unit

Fast Attack
Special Suicide Strike Squad - 55pts

WS2 BS2 S4 T4 W2 A1 I3 LD10 2+ 5+

1-5

Wargear - Multilaser, terminator armor, banner of annoyance

banner of annoyance = A crudely made banner that insults the enemy in the most inane ways possible. May also come with a stereo that plays a constant loop of Justin Bieber.
Any enemy squad within 12" of the banner must take a LD test at the beginning of their turn. If failed, they must move towards and shoot and/or the SSSS if possible

May take a razorback, at whatever points is listed in the SM codex if the squad is less than 4 models.

Special Rules = Backflip, Fearless, FNP, deep strike, "Hold the line, our sacrifice must not be in vain!", razorback surfing

Backflip = gains a 12" move

The entire squad
May upgrade the banner of annoyance to a banner of C.S Goto for + 10 points a model.

banner of C.S Goto = This is a banner that praises the works of C.S Goto. As such, every enemy squad within 12" of the banner must take a LD test at -3 at the beginning of their turn. If failed, they must move towards and shoot/assault the SSSS if possible.

"Hold the line, our sacrifice must not be in vain!" = +3 invul save, and EW.

razorback surfing - Razorbacks count as opentopped when taken by the SSSS

This message was edited 3 times. Last update was at 2012/02/13 21:10:38


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Chaplain with Hate to Spare






Why does virtually everything in this codex have eternal warrior? Stupid if you ask me.

And.. back flipping forwards.. in terminator armour..

This message was edited 1 time. Last update was at 2012/01/15 16:32:53


 
   
 
Forum Index » 40K Proposed Rules
Go to: