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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Dakka:

I talked to Suncoast Comics today about hosting an event at the end of August and got a thumbs up, so here goes: A Warhammer 40k Boss Battle! Although I'm new to Jacksonville, this will be the 7th Boss Battle that I've hosted; all seven of which went off flawlessly.

Warhammer 40k Boss Brawl:

The sadistic Dark Eldar have prepared an arena where their tortured prisoners will fight in a free-for-all battle to the death. Only the last survivor in the gruesome pit will earn their freedom, and something else…

Date/Time: 13:00 (1:00 PM) Saturday August 28th

Location:
Sun Coast Comics
www.sun-coast-comics.com
5022 Blanding Boulevard
Jacksonville, FL 32210-7838
(904) 771-2776
Here's the thread about the event on their forums: http://comicsandcarnage.createforum.net/viewtopic.php?f=3&t=15

Details:
Tournament Oganizer: Dashofpepper / Justin Hilderbrandt
Entry Fee: $5
Spots Open: 13
Prize: Store Credit for entry fees
Army Size: 350 points, HQ choice only – no special or named characters allowed, nor vehicles or bikes.
For armies without a retinue, you may choose to pick one elite choice to accompany your HQ as a *retinue.*

This is a Free for All, Last Man Standing tournament. Each game turn, players all roll D20 to determine player turn order.

Crowd Pleaser Points:
+1 point for killing any model, for each model killed.
+2 points for killing any model in close combat.
+5 for finishing off an enemy unit.

Crowd Pleaser points may be spent to add +1 to any combat resolution, or to increase a player’s D20 initiative roll (declared before the roll)


The last HQ unit on the board is the winner.
All units are fearless for the duration of the Boss Battle.
The Brawl is not turn-based, but ends when there is only one HQ surviving.
----------------------------------------------------------------------------------------------------------------------------------------------
General comments:

Since this is not a 3-round tournament, it only takes a couple hours. Also, since it is a free-for-all, the emphasis here is on this being a social event. Everyone is around the same table talking with everyone else, instead of you and a single opponent at a table toiling through a game in a certain time limit. This is my favorite kind of 40k tournament to host because of its size and scale - think of it like a game of RISK with 40k models. People make alliances, break them, gang up on other people - its a tremendous amount of fun!

See you there! If you have a D20 (or more) please bring them; I can make folks 3d6 if needed, but a D20 is cleaner. Drop a note here if you have any questions.
-----------------------------------------------------------------------------------------------------------------------------------------------
Also:

Out of curiosity, several folks have suggested that I run a training camp or something...

If I were to host a class / gaming session after the boss battle, any interest?

I'd call it, "Advanced 40k Tactics 101."

Subject matter:
-List building
-FM 7-8 (army tactics)
-Deployment Strategy
-Threat Analysis

Each of these could be their own class / session / etc., but I think I'd like to touch on all of them on a grand scale to start, and afterwards find out what people wanted to know more about the most for a second session.

I would basically spend a couple minutes talking about each of the topics, have a board set up, my army on it to illustrate various aspects of each of those subjects....then get everyone to build a list and pair them up to play each other and experiment / try each of the techniques that I'm teaching.

This message was edited 2 times. Last update was at 2010/08/02 20:30:59


   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

If your HQ is not an independent character, can it still have a retinue?

Does this tournament's rules for retinues supercede codex restrictions? Can I have a herald of khorne with a retinue of fiends or flamers?

Does 'no vehicles or bikes' include daemon chariots?


   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Redbeard:

Tournament retinue rules supercede codex restrictions with the caveat that they only apply to codexes without retinue options.

IE, Nobs + Bikers. Chaos Lord + Terminators. Etc.

Can chariots move 12" during the movement phase? If so, they aren't allowed. If they can't move 12" per turn, they are allowed. As for daemon specific questions:

1. Daemons deploy on the table like everyone else. No orbital support, deep-striking, reserves, or anything else is allowed....your jailer threw you into the arena to fight like a gladiator.
2. If a daemon HQ has no retinue, you may take an elite choice with that HQ. Your HQ (for this tournament) becomes a retinue, and your HQ can no longer be targeted in close combat.
3. If your codex says, "This unit may not be taken with this unit" (like Slaanesh daemons may not be taken with Khorne heralds) then your codex rules still apply.


The purpose of the "elites may be taken as a retinue" is because most codexes these days don't have retinues.

So A SAG + Lootas is a valid HQ choice. A Chaos Lord with a daemon weapon with a terminator retinue is a valid HQ choice. Grey Knights typically do well in boss battles. Eldar can take a Farseer and a warlock retinue. In fact, in a recent boss battle, that very combination almost swept the entire board with the rerollable invulnerable save. TAU beat them down in close combat of all things.

   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

Some chariots (Tzeentch) can, some (Khorne) cannot. Some (Slaanesh) count as cavalry, and move 12" in the assault phase).

You mentioned a 12" move - are jump packs and/or wings also verboten?

   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Wings and Jumppacks are allowed.

Hrm.....wings let you move 12" per turn right? And jump-packs do too? Then they are allowed. That means chariots would be allowed too as long as they don't increase your toughness.

   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

All chariots have a toughness bonus. Is that a factor too?

Trying to figure out what different daemons could do. Bloodcrushers are probably their best bet though.

   
Made in us
Longtime Dakkanaut






Scyzantine Empire

Any reasoning behind the no bikes clause other than the toughness buff? I'd love to bring my Exodite Seer Council, and have used mounted models in the Guardians version of the same event with no foul called - and only placed 3rd. That +1 T kinda brings Eldar HQ's up to snuff compared to other armies. And if it's movement that's the issue, why allow wings/jumppacks and not bikes?

Just trying to see the reasons for the limitations.

This message was edited 1 time. Last update was at 2010/07/06 21:32:52


What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+

 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Bikes aren't allowed because fluffwise, the Dark Eldar didn't include bikes in the cells that they kept everyone a prisoner in. They gave back the prisoners' weapons and armor, and tossed them into an arena.

So no bikes, and safe to say no chariots.


Automatically Appended Next Post:
Gavin Thorne wrote:Any reasoning behind the no bikes clause other than the toughness buff? I'd love to bring my Exodite Seer Council, and have used mounted models in the Guardians version of the same event with no foul called - and only placed 3rd. That +1 T kinda brings Eldar HQ's up to snuff compared to other armies. And if it's movement that's the issue, why allow wings/jumppacks and not bikes?

Just trying to see the reasons for the limitations.



Farseer + Warlock council with rerollable invulnerable saves is *incredibly* powerful. Bikes - you can move 18-24" per turn, which is just too much.

In this kind of event, your toughness typically doesn't matter - most things are going to wound on a 2+ whether you are T3 or T4 or T5.

This message was edited 1 time. Last update was at 2010/07/06 22:09:36


   
Made in us
Longtime Dakkanaut






Scyzantine Empire

Is the Avatar considered a "special character"?

What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+

 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

If you can only take one Avatar in an army, then yes. Otherwise, go for it.

   
Made in us
Smokin' Skorcha Driver




Up in your base, killin' all your doods.

I'm pretty sure the Avatar is a special character. (Even though there's more than one in the fluff)

Deathskulls

Logan Grimnar's Great Company






 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

i predict that the tau space pope will be crowned the ultimate champion! but i have been known to be wrong in the past...
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

warboss wrote:i predict that the tau space pope will be crowned the ultimate champion! but i have been known to be wrong in the past...


Since special, named, and unique characters are forbidden, you're already wrong. =p

   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

there is absolutely nothing special about the space pope although he is named. i humbly withdraw my nomination for the warlord.
   
Made in us
Devastating Dark Reaper




So no bikes, but we can take thunderwolf mounts to boost S and T?

The space marine codex has retinues unlockable units for specific HQ units, but can I take a squad of terminators with a librarian?

This message was edited 2 times. Last update was at 2010/07/07 16:15:08


 
   
Made in us
Longtime Dakkanaut






Scyzantine Empire

What about Fast Attack units in place of Elites? Swooping Hawks or Warp Spiders, for example, to join an Autarch equipped with the appropriate gear? Or may we only choose an HQ that comes with a 'retinue' since that option is available?

What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+

 
   
Made in gb
Decrepit Dakkanaut




1) Codex: Space Marines has NO RETINUES. Honor Guard are simply unlocked when you guy the right unit, and are classified as HQ - that is it.

2) Terminators are Elite, Librarian is ok - so presumably you are thinking GoI?
   
Made in us
Longtime Dakkanaut






Scyzantine Empire

nos, Dash made your first point clearly:

Dashofpepper wrote:The purpose of the "elites may be taken as a retinue" is because most codexes these days don't have retinues.

So A SAG + Lootas is a valid HQ choice. A Chaos Lord with a daemon weapon with a terminator retinue is a valid HQ choice. Grey Knights typically do well in boss battles. Eldar can take a Farseer and a warlock retinue.


But I think the direction he's trying to go in is "if HQ selection makes a unit available, that unit is a retinue for the purposes of the Arena Battle".

What ryan3740 and I would like to know is whether the HQ w/ "retinue" is our only option, or if we could buld our own? Any feedback Dash?

This message was edited 2 times. Last update was at 2010/07/07 16:29:13


What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+

 
   
Made in us
Devastating Dark Reaper




Warlocks are not a retinue for a farseer. A 'retinue' allows the leader to hide in there. Everyone is fearless? Lots of no retreat wounds coming in then. Was this written during 4th edition?

What size is the battlefield? Can we fire into close combats that our units are not engaged?

Selections I was thinking of:
Librarian in terminator armor, storm shield, null zone and quickening (oh yeah, psychic hood to stop fortune and null zone to make everyone re-roll armor saves!)
5 terminators TH/SS

Necron lord with warscythe and pariahs. What armor saves? Does this army phase out when the lord is killed?

Dashofpepper wrote:Tournament retinue rules supercede codex restrictions with the caveat that they only apply to codexes without retinue options.
IE, Nobs + Bikers.
Dashofpepper wrote:Bikes aren't allowed because fluffwise, the Dark Eldar didn't include bikes in the cells that they kept everyone a prisoner in. They gave back the prisoners' weapons and armor, and tossed them into an arena. So no bikes, and safe to say no chariots.
Why do you have bikes in your example?

Dashofpepper wrote:Farseer + Warlock council with rerollable invulnerable saves is *incredibly* powerful.
Maybe in the past, but with null zone or other enemy psychic defense, enemies with FNP and other special weapons these guys can go down fast.

Dashofpepper wrote:Army Size: 350 points, HQ choice only – no special or named characters allowed, nor vehicles or bikes.
For armies without a retinue, you may choose to pick one elite choice to accompany your HQ as a *retinue.*

This is a Free for All, Last Man Standing tournament. Each game turn, players all roll D20 to determine player turn order.

Crowd Pleaser Points:
+1 point for killing any model, for each model killed.
+2 points for killing any model in close combat.
+5 for finishing off an enemy unit.

Crowd Pleaser points may be spent to add +1 to any combat resolution, or to increase a player’s D20 initiative roll (declared before the roll)

The Brawl is not turn-based, but ends when there is only one HQ surviving.
I think you need a lot more clarification:
Armies don't have retinues, unit selections do.
How many HQ choices can I bring? Since you have "HQ choice only" I take that to mean Farseer, but no warlocks. Warlocks are an HQ unit and Eldar have no "retinues" and therefore can take Farseer + Elite unit, but not Farseer + warlock unit
What about the HQ units that are only allowed if you select a certain HQ unit? (Honor guard, command squads, Eldar Warlocks) Can I take Autarch + warlocks?
So the Warlocks become a "retinue" and you can't allocate attacks to the Farseer?
How do I roll each turn when this is not turn-based? Do you mean the game lasts until there is only 1 HQ surviving? HQ unit? Selection?
Let's say my Lord kills 2 models in close combat. I then get 6 crowd pleaser points (1+1+2+2)

This message was edited 3 times. Last update was at 2010/07/07 16:51:48


 
   
Made in ca
Elite Tyranid Warrior



Montreal

Phase Out is ignored. So.... No Pimp Shooty-Flyrant w/ Zoanthropes?
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Alright:

1. I would not allow Thunderwolf Cavalry. I outlined earlier that anything that grants a toughness bonus is not allowed. Try and think of this from a fluff perspective - the various commanders of armies and their chosen bodyguard have been imprisoned, tortured, and violated....and as a last amusement, the jailers are tossing the prisoners into the ring to fight it out for their personal amusement. You get your armor and weapons. Jetpacks are integrated into armor, so you get those - mounts, bikes, and vehicles are not....you don't get those.

2. Everyone is fearless simply because they *have* to be. This is a death arena, there is nowhere to run. You can't flee off the board edge because the arena is an enclosed gladiator arena. The board is 6x4; players start equidistant from each other.

3. Fast attack choices: Previously, I'd run this even more restricted - you get your HQ and allowed retinue, and if your army doesn't have a retinue, you get the elite choice that is most appropriate to be a bodyguard - the one aspiring to be an HQ. That's chosen for chaos, nobs for orks, pariahs for necrons.....I decided to open it up to any elite for the armies without because within that ruleset, some armies are vastly underpowered. No one has ever brought a Necron Lord with Pariahs to the table. Well....now you can bring a Necron Lord with an Immortal retinue if you like. For this boss battle, fast attack options are not allowed. I'll entertain arguments to why they would be appropriate in the future, but not for this one.

4. Yes, a librarian with a psychic hood is just fine. Keep in mind that other people may have psychic hoods to use on you too. And that with an entire board open, you might not ever come in range of someone with psychic powers. In the last boss battle, someone actually brought a librarian with a terminator retinue and Gate of Infinity. On his first turn, he used his gate, rolled a mishap and destroyed himself. Ryan, keep in mind that this isn't a 1v1. If you try casting Null Zone, chances are that someone else is going to use their psychic hood on you.

5. You may not fire into close combats....there are slight deviations from the BRB here in formatting in order to get every army able to play....but that's it. Keep in mind that close combat kills get twice the reward of shooting kills - the spectators don't want to see someone drop from a bolt round, they want to see someone's head get frikkin' ripped off.

6. If your HQ has a retinue option, you may not disregard it in favor of an elite choice. The purpose of the elite choice being open is ONLY to allow armies and HQs WITHOUT a retinue option to participate. Example:
-A farseer may take a warlock retinue. It may not disregard the warlocks in favor of striking scorpions or another elite. An Autarch has no retinue option, so may choose any elite.
-A Dark Eldar Wych Lord has a retinue option, and may not choose anything else. An archon has a retinue option and may also not choose anything else (no taking wyches over incubi).
-A Chapter master can unlock an honor guard? If so, he may not take anything else. A librarian may choose an elite since they don't have a retinue option.

C'mon, this stuff is pretty simple.


   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

Dashofpepper wrote:
6. If your HQ has a retinue option, you may not disregard it in favor of an elite choice. The purpose of the elite choice being open is ONLY to allow armies and HQs WITHOUT a retinue option to participate. Example:
-A farseer may take a warlock retinue. It may not disregard the warlocks in favor of striking scorpions or another elite. An Autarch has no retinue option, so may choose any elite.
...
C'mon, this stuff is pretty simple.


Not so simple that you need to be more precise with your wording. The warlocks that can be unlocked with a farseer are distinctly not a retinue. They're a unit that can perform independently from the farseer. The eldar codex has no retinues.

   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

There's a lot of armies that don't have retinues, which is why we have all these rules for unlocking one.

Redbeard, you coming down from Chicago to play?

   
Made in us
Longtime Dakkanaut






Scyzantine Empire

I think the use of the word 'retinue' is throwing people more than anything else here Dash. I get what you mean - units that are unlocked when you purchase a certain HQ selection like Honor Guard, Command Squad, Warlocks, etc. These normally independant units then become the HQ's bodyguards for the purposes of this combat.

Previously, I'd run this even more restricted - you get your HQ and allowed retinue, and if your army doesn't have a retinue, you get the elite choice that is most appropriate to be a bodyguard - the one aspiring to be an HQ. That's chosen for chaos, nobs for orks, pariahs for necrons.....I decided to open it up to any elite for the armies without because within that ruleset, some armies are vastly underpowered. No one has ever brought a Necron Lord with Pariahs to the table. Well....now you can bring a Necron Lord with an Immortal retinue if you like. For this boss battle, fast attack options are not allowed. I'll entertain arguments to why they would be appropriate in the future, but not for this one.

I understand the fluff behind the scenario, but if you're using fluff to designate the limitations of unit selection, be ready to accept fluff discussion for certain combinations. An Autarch equipped with a Warp Spider Pack isn't going to be far from a unit of Warp Spiders, likewise for Swooping Hawks. Neither of these units are killy or competitive - especially against things like SM Command Squads (3+, FNP, Plas, Melta, TH, on top of the Captain's gear) or Assault Termies - but they are appropriately fluffy and can reach the 350 point level much easier than the elite choices available to eldar. I would put SM Vanguard in the same boat.

For this boss battle, fast attack options are not allowed. I'll entertain arguments to why they would be appropriate in the future, but not for this one.

If you're not willing to make considerations now for an event almost 2 months away, why would you be willing to change future events, assuming you have them?

This message was edited 1 time. Last update was at 2010/07/07 18:37:58


What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+

 
   
Made in us
Fixture of Dakka






San Jose, CA

Dashofpepper wrote:There's a lot of armies that don't have retinues, which is why we have all these rules for unlocking one.
I think you may have missed Redbeard's point. "Retinue," as used in 40k, has a very narrow definition. Warlocks and Honor Guard do not meet the definition of "Retinue" units; a Farseer + Warlocks would be two separate HQ selections, and two separate units.

If you intend "unlocked" units to count as retinue for your event, a short clarifier tacked on to your rules might prevent some confusion. (Of course, on the scale you're working with, you can just talk to all your players beforehand, and make sure everyone understands.)

Quis Custodiet Ipsos Custodes? 
   
Made in us
Devastating Dark Reaper




Dashofpepper wrote:I would not allow Thunderwolf Cavalry. I outlined earlier that anything that grants a toughness bonus is not allowed. Try and think of this from a fluff perspective - the various commanders of armies and their chosen bodyguard have been imprisoned, tortured, and violated....and as a last amusement, the jailers are tossing the prisoners into the ring to fight it out for their personal amusement. You get your armor and weapons. Jetpacks are integrated into armor, so you get those - mounts, bikes, and vehicles are not....you don't get those.
No, you outlined that you can’t take chariots because they increase your toughness, no bikes due to fluff reasons and 18 – 24” movement is too much. You also mentioned that Toughness does not help you. You did not rule out Mark of Nurgle, Mark of Khorne or any other Str / T modifier. All I want is a little clarity. I don’t think jump packs are built into armor, but you do. The Dark Eldar will throw a Librarian in with his squad of friends, but they won’t throw a wolf lord in with his pet thunderwolf? Why not? They’re both creatures. I can understand not throwing in their bike / vehicle. Can a Space Wolf character take fenrisian wolves? They’re wargear after all.

A 4’ x 6’ battlefield in not exactly a death arena. I think a 3’ x 3’ is a death arena.

Dashofpepper wrote:no special or named characters allowed, nor vehicles or bikes.

Wings and Jumppacks are allowed. Hrm.....wings let you move 12" per turn right? And jump-packs do too? Then they are allowed. That means chariots would be allowed too as long as they don't increase your toughness.

Bikes aren't allowed because fluffwise, the Dark Eldar didn't include bikes in the cells that they kept everyone a prisoner in. They gave back the prisoners' weapons and armor, and tossed them into an arena. So no bikes, and safe to say no chariots.

Bikes - you can move 18-24" per turn, which is just too much. In this kind of event, your toughness typically doesn't matter - most things are going to wound on a 2+ whether you are T3 or T4 or T5.
Jump infantry can also run for up to 18” of movement a turn. Are you still allowed to run?

Dashofpepper wrote:C'mon, this stuff is pretty simple.
No, it is not. It may be simple to you since you’re thinking up the rules, but it’s not simple to me. “Retinue” only exists in a few codexes. “Retinue” has special rules in the BRB. Unit selections in various codecies are written differently.
Space Marine codex: In the Captain selection - For each Captian in your army you may take a command squad. This does not count toward your HQ selection…
Eldar Codex: in the Warlock selection – Each Farseer allows you to take one unit of warlocks.

Quit calling it a “warlock retinue”. It is not a “retinue”. The Farseer has no “retinue” option in it’s entry! The only reason that a Farseer can join a unit of Warlocks is because he is an Independent Character. The Warlocks can only be bought if you buy a Farseer, but I can buy an Autarch, Farseer and Warlocks and put the Autarch with the warlocks if I want to. This is similar to a Captain / Command Squad and a Chapter Master / Honor Guard in the SM codex. I don’t have to join the units in a game, and they are not retinues.

Dashofpepper wrote:The purpose of the elite choice being open is ONLY to allow armies and HQs WITHOUT a retinue option to participate.
The Farseer has no retinue option.

Dashofpepper wrote:A Chapter master can unlock an honor guard? If so, he may not take anything else. A librarian may choose an elite since they don't have a retinue option.
This sounds like another exception. Perhaps wording it as such will help clear it up for everyone but you:
Your Army consists of one HQ selection and a retinue.
1) If your HQ unit has a retinue option included in it’s selection, you may only take the options listed there.
2) If your HQ unit allows you to take another HQ unit that does not count as an HQ selection from the Force Org Chart, then you may only select that unit. This second unit becomes a “retinue” for your HQ choice.
3) In all other cases, you may select one elite unit to join your HQ unit as a “retinue”

Dashofpepper wrote:I decided to open it up to any elite for the armies without because within that ruleset, some armies are vastly underpowered. No one has ever brought a Necron Lord with Pariahs to the table. Well....now you can bring a Necron Lord with an Immortal retinue if you like. For this boss battle, fast attack options are not allowed. I'll entertain arguments to why they would be appropriate in the future, but not for this one.
For the reason you stated: some armies are vastly underpowered. Not only that, but you are allowing a HQ with jump pack. Which elite squad is he going to join that is jump infantry so they can move 12 inches?

I think no one has ever brought Pariahs because no one owns them

Why would you bring shooty units when you cannot shoot into close combats you are not engaged in?

Dash, I really like the idea that you have here for a tournament, but I feel this would be better run with the Battle Missions kill point rules. Right now you’re essentially making a rather vague FOC and changing the rules of 40K, but not mentioning which rules you are modifying to make this game into multiplayer. “…there are slight deviations from the BRB here in formatting in order to get every army able to play…” What are the deviations? You have people rolling a D20 for “initiative” every round (like combat in a Role Playing Game), but you do not mention what this “Initiative” is used for. You say it is turn based, but then mention that it is not turn-based. What is the order of a turn? How is multiplayer close combat resolved? I’m very aware that a “multi-player” game is not 1v1. Are you? Where is a .pdf of the rules for this game?

I used to run a death match for MechWarrior clix game. Your army consisted of one ‘mech. You faced off in a 3 x 3 battlefield vs 7 other players. There were “weight classes” that were essentially restricted to point levels. Under 200 points were light, 200 – 300 points were moderate... You could do something similar with 40K as well if you want more of a gladiatorial feel of everyone out for themselves. That way I could use my Avatar, Swarmlord or the new shiny Sanguinor! Who else wants to see Sanguinor vs Swarmlord vs Calgar vs Wolf Lord on Thunderwolf vs Choas Lord on Juggernaught? I do!

This message was edited 1 time. Last update was at 2010/07/07 18:55:33


 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Gavin Thorne wrote:
If you're not willing to make considerations now for an event almost 2 months away, why would you be willing to change future events, assuming you have them?


Only the last boss battle that I hosted had open elite choices for anyone to choose from. I haven't seen enough yet to know if opening elites unbalances one particular army or not. At the last one, someone brought a Chaos Lord with a terminator retinue, with all the terminators having combi-plasmas (with one having a reaper autocannon I think). I thought that was brutally unfair, but then he got ripped up in close combat by a warboss with a nob retinue; no storm shields for chaos terminators.

There was also an IG player who brought some sort of HQ with an Ogryn retinue. There's a lot of interesting combinations possible.

The one theme I'm after here that has hopefully made itself clear is that I don't want to encourage people to run away / snipe - someone chasing someone else around the board is what makes the game take longer, and I don't want that. Wyches could roll for a 12" assault move and break that principle, but that's fine - 6+ armor saves crossing the board on foot doesn't scare anyone. Raptors/assault marines (if they are elite) are also fine - some MEQs on a board that is primarily TEQ / heavy infantry type would be an interesting change of pace.

Autarch + Swooping Hawks....I'd consider it if you want to paint me a story for why you want to bring it. Deployment is fixed on the table, and placement related to everyone else is determined randomly; IE, you must deploy on the table in your allotted spot in the arena, and there is no deep-striking allowed for deployment (although in-game teleporting is fine).

I guess I'd say this: If you have a request, put together your 350 point list and let me know why you want to bring it, and why the other options aren't good for you. I'll evaluate them on a case-by-case basis.


Automatically Appended Next Post:
ryan3740 wrote:

The Farseer has no retinue option.



Ryan, 3x3 is a bit small for 9-13 players.

For the purposes of the boss battle....ALL models attached to the Independent Character *are* a retinue. I realize that in standard 40k a warlock attachment is not a retinue, but for this...it is.


Automatically Appended Next Post:
Ryan, is there a list you'd like to bring that isn't allowed? Do you live locally and are you contemplating coming?

Turns, order of combat, etc are all resolved per game-turn, which involves every player taking a turn. If there are 10 players, when all 10 have finished their turn, all 10 players (or remaining players) roll their D20 again to see what order everyone will go in the next turn.

This message was edited 2 times. Last update was at 2010/07/07 19:01:09


   
Made in us
Devastating Dark Reaper




I live in Gainesville, and I could bring my Farseer + warlocks. I'd like to know all the rules before coming though. I possibly might come with some other people. It does sound fun, but it sucks to have an idea that will work and only get there to find out it is invalid/won't work in your format. Plus, all the people who have played in this game before have an advantage over the rookies. This game you're compiling is not 40K, it is based on 40K units.

This message was edited 1 time. Last update was at 2010/07/07 19:14:44


 
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

Dashofpepper wrote:There's a lot of armies that don't have retinues, which is why we have all these rules for unlocking one.

Redbeard, you coming down from Chicago to play?


I wish, but I'm broke after having to make foundation repairs to my house. But this looks like fun, something to consider doing up here.

   
Made in us
Fixture of Dakka






San Jose, CA

Dashofpepper wrote:The one theme I'm after here that has hopefully made itself clear is that I don't want to encourage people to run away / snipe - someone chasing someone else around the board is what makes the game take longer, and I don't want that.

<snip>

Ryan, 3x3 is a bit small for 9-13 players.
You need moving walls. For every dead HQ, reduce the playing area, such that the final 2 are facing each other in a 1' square. And you need spikes on your moving walls, to discourage people from being wallflowers.

ryan3740 wrote:I live in Gainesville, and I could bring my Farseer + warlocks. I'd like to know all the rules before coming though. I possibly might come with some other people. It does sound fun, but it sucks to have an idea that will work and only get there to find out it is invalid/won't work in your format. Plus, all the people who have played in this game before have an advantage over the rookies. This game you're compiling is not 40K, it is based on 40K units.
Sounds like this is the first such event being run in Florida, so you're not going to run into many "veterans." And for an event this small, it seems like you can just ask any questions that come to you.

Of course it's not 40k. But it sounds like fun.

This message was edited 2 times. Last update was at 2010/07/07 19:17:26


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