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Made in gb
Lord of the Fleet






London

This guy is meant to be an upgraded, bog-standard Ork Boyz with just a few wargear upgrades. His main use comes from his rule about any mob he joins.


The Ork named Gobstompa once survived like any other Ork Boy: living a life of continous warfare. Only when an Imperial Liberation Fleet commanded by Colonel Tyers invaded his home world did Gobstompa find a true challenge. When the invasion began, he cobbled together a ragtag mob of Orks and hefted his trademark weapon: an enormous blunderbuss he "aquired" from an old companion, loaded with scrap collected from the armour of fallen Boyz. During the next few months, his mob increased into hundreds of screaming Orks from various tribes.

As the Imperial Forces closed in on their former palace, Gobstompa's mob revealed themselves, hurling themselves out of the ruins and sewers onto the unsuspecting attackers. Thousands upon thousands of Orks swarmed the Imperial forces before they could fight back with their heavy armour and weapons. Colonel Tyers himself participated in the conflict. Power sword held high, he smote dozens of Boyz before being slain by Gobstompa himself, his body lacerated by Gobstompa's blunderbuss. With their commander dead, the Imperial morale quickly crumbled and the fleet soon withdrew, not before Gobstompa's mob had slaughtered many more Guardsmen and grown to colossal sizes. Gobstompa assumed the role of "Kolonel", learning the word from Imperial records, believing it to be "da most killy guy". Now he uses Tyer's old sabre, the power field long drained, but he keeps the energy up by rigging the sabre up to a Trukk battery.

Gobstompa's influence still spreads throughout the planet, and any unlucky invaders who attempt to reclaim the planet will soon be driven back by a mass of thousands of Boyz, with Gobstompa leading them into the fray.


Kolonel Gobstompa - 110 Points

Type: Infantry

WS4 BS2 S4 T4 W2 I3 A3 Ld8 Sv4+/5++

Weapons and Wargear
Skrap Blundabus
Tyers' Sabre
'eavy Armour
Cybork Body

Skrap Blundabuss
Range: Template S4 Ap3 Assault 1, Rending

Roll a D6 every time the Blundabus is fired. On a 2+ it may fire as normal, but on a 1 it fires as normal but inflicts D3 wounds on Gobstompa's squad.

Tyers' Sabre: Counts as a Power Weapon.

Special Rules
Furious Charge
Waagh!
Mob Rule

Gobstompa's Mob: Gobstompa is able to influence thousands of Orks together, in fact his influence has only been beaten by Ghazgkull himself.

Gobstompa is always bought as an upgrade to a squad of Boyz. However, his squad count as having the following changes.
. There is no maximum size to the unit.
. For every 10 Boyz in the unit, 1 Boy may be upgraded to a Nob, and may take their respective options. Up to 5 Boyz may be upgraded to Nobz in the squad.
. When making their Waagh move, the unit may roll 3D6 and choose the highest result to determine how far they move. For every 1 that is rolled, the unit takes D6 wounds as the Boyz get carried away, many are trampled and crushed beneath the hoarde of greenskins!

So what do you guys think?

This message was edited 4 times. Last update was at 2010/08/04 10:43:33


 
   
Made in us
Fixture of Dakka





San Jose, CA

Sounds alright for Apoc, but for regular 40K, I wouldn't let you take a unit with 100 orks, 5 nobs and a special character. You should cap it. You should set a requirement for the nobs, say, maybe 1 nob per 10 boyz to a maximum of 5.


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Made in gb
Lord of the Fleet






London

Ok thanks for that idea, it's been changed.
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

Why S3 for a warboss that's second only to Ghazghull?
   
Made in gb
Lord of the Fleet






London

He is just meant to be one of the regular Boyz, his influence is what makes him able to mass huge mobs, not simply because he is the strongest. Although I think you're right, he needs to be a bit stronger though, so I'll make it S4.
   
Made in gb
Brainy Zoanthrope






UK

Orks don't listen to words. Whoever is biggest, is the leader. St 5 AT LEAST! T 5 to avoid instant death. Rest seems fine.

_ ▲ _
*ENCLAVE* Approves of the above post.
terribletrygon wrote:Almost no one has been killed over video/war games. Except for MMORPGs, but that's just natural selection.

 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

He doesn't need T5. He's an upgrade character. You have to go an unrestricted number of boyz before a wound is actually placed on him.
   
Made in us
Screamin' Stormboy





A single, ungodly mass of boys that all count as one unit? That's an amazing idea but I doubt it'd be balanced. Maybe he could double the maximum size of the squad instead?

Time ta make sometin' fun!  
   
Made in gb
Swift Swooping Hawk






Possibly tie in the mob size to the size of the rest of the army.

---

Total mob size is equal to half the amount of orks in the entire force.
So having 10 storm boyz, 1 warboss, 4 nob bikers, 10 burna boyz, 20 slugga boys and 20 shoota boyz = 65 max mob size
Grotz won't count.

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Made in gb
Lord of the Fleet






London

I don't know if that would work, I think that the original rule would be much easier to use.

Hmm, I think that this guy http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440175a&prodId=prod650001a&rootCatGameStyle= would be perfect to represent him.

This message was edited 1 time. Last update was at 2010/08/04 01:01:44


 
   
Made in us
Been Around the Block




You also need to consider that this may not really be a very powerful upgrade. A unit of 70 boyz and 5 Nobz with Kolonel Gobstompa leading the way is asking for some Assault Marines or some Termigaunts with Glands and Toxin Sacs to Sweeping Advance them. In most situations, Boys Mobz will get taken down slowly with No Retreat! wounds before finally succumbing, and this single unit seems like it would take a fair amount of wounds before doing so. In larger games, it would be a liability, but in small games like 1000 or 1250 it would cause massive damage. Orks don't need that much help at these levels, and need some more powerful effects in line with 5th Ed armies to become more effective at higher point levels.

Still, this isn't about being effective, this about this how this character will work as far as fun games go. I'd recommend that any rolls of a 1 or doubles on those 3d6 result in d6 dead Ork Boyz since such large gatherings of Orks tend to be very violent. It adds a bit of character to the rule. And if you get three ones, roll 4d6 for dead Ork Boyz.

Also, I'd recommend making his profile more based off a Nob's since he seems to not be a Warboss, and even Big Meks and Weird Boyz have use Nob profiles. That means the only real change he gets is to be two wounds instead of three. The idea here is that his only concern on his lonesome is instant death, but those will get relegated to a boy, so his main concern is a massive number of attacks crashing into the unit and wiping it out. Since he is defined more by his influence than his tough nature, he doesn't really need to be tougher than a Nob.

Overall, a very interesting character.
   
Made in gb
Lord of the Fleet






London

Yeah, just like you said this character was designed for fun, not for any competitive game. Like you suggested, I reduced his profile a bit and changed his mob rule, whereby the unit takes D6 wounds for every 1 they roll on the run move.
   
Made in us
Been Around the Block




I was thinking about the blunderbuss that you gave the character, and I thought that since he's in a large mob of Ork Boyz that'll probably be crawling over themselves in order to fight, it might be a good idea to reduce the points cost of the character to maybe 100 or so points in keeping with how cheap similar upgrade characters like Snikrot and Zagstruk are while adding this effect to his ranged weapon.

Indiscriminate: The Orks care not who they kill, so long as they kill something, and the Blundabus is the same, whether or not it's owner like it that way or not. It is prone to misfires that tear swaths of destruction through the Orks that Gobstompa leads, but there are always more Orks to replace them. Any roll to wound of a one from this weapon results in a wound on the Ork Boy mob that Gobstompa is attached to.

It seems like this would allow the lowered points cost to make sense, and also bring him closer to the other characters in terms of abilities (like Zagstruk).
   
Made in gb
Lord of the Fleet






London

More good suggestions. He's been edited again.
   
 
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