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Made in us
Decrepit Dakkanaut






SoCal, USA!

THIS IS A CLOSED GAME - signup has closed - Black Templars victorious

Team Survivor Game 2 is its successor
____

Team Survivor Rules

Team Survivor (TS) is a "Survivor" variant that focuses on team play, rather than individual "Last Man Standing" play. Similar to games of "Kill Team", the objective is to have one's team become the sole surviving team on the board. Teammates will need to work together to assist their team, working to destroy enemy teams.


Stats
Individual units start with 10 Hits, and may lose effectiveness:

3+ Hits remaining = all actions allowed (basic, faction, & role);
2 Hits remaining = no role-specific special action until restored to 3+ hits (basic & faction only);
1 Hit remaining = no special actions until restored to 2+ (basic only);
0 Hits remaining = no actions until restored to 1+, almost dead
<0 Hits = removed from game.


Locations
The Board will have at least 5 Locations, depending on the number of players and factions.

Locations are in a Line, and the ends do NOT connect.

Deployment
Teams will deploy as a group into a single location, and may subsequently move to separate locations.

Some Factions will have special deployment rules or restrictions:

Scouts (Sc) - Team starts in Reserve, Leader may select either end location to deploy into on Day 1
Infiltrate (In) - Team starts in Reserve, Leader may select any location to deploy into on Day 1

Units "In Reserve" may not take any actions until moved to a regular location.


Actions
Players may take 1 action per calendar day:

Move (M) - to any adjacent location
Attack (A) - 1 hit on any target in same location

Days start and end at midnight Zulu Time (GMT) / 5:00 pm CA / 8:00 pm NY

If a player does not take their action before 10pm GMT, their Team Leader may make a basic action (Move 1 or Attack 1) on their behalf, and this will count as their action for the day.


Roles
Each player selects a specific role, which grants them a special ability:

1 Leader (L) - may order one teammate in the same location take an extra action

Attacker (A) - may Attack one target for up to 2 Hits
Charger (C) - may Move 1, then Attack 1
Fighter (F) - may Attack 1, then Attack 1 against a *different* target
Raider (R) - may Attack 1, then Move 1
Sniper (S) - may Attack 1 to an adjacent location

Devourer (D) - may Attack 1, then restore 1 Hit to self if below 10
Healer (H) - may Move 1, then restore 1 Hit to self if below 10
Medic (M) - may restore 1 Hit to any unit below 10

Psyker (P) - may take 2 Hits to self, then Attack one target for up to 3 Hits
Blitzer (B) - may Move 2
Tank (T) - start with 15 Hits

Note that special abilities *NEVER* stack. For example, an Attacker (A2) / Charger (M1&A1) does not get a combined Charging Attack (M1&A2), just the option to use either ability by itself.

Leader
There are several possible Roles, but only one may be Leader. If the Leader dies, any player may change their Role to Leader, giving up their previous special ability. If there are no teammates in the location, Leaders only have their basic and faction abilities - ordering a teammate to take an extra action is the Leader's special ability.

Healer & Medic
Healers and Medics, along with Devourer must have at least 3 to restore hits, just like any other special ability.


Active Factions
Each player belongs to a Faction, which confers a basic Role, but denies certain other Roles:

Chaos Marines (CSM) - All have Tank, may not select Sniper, Fighter, or Medic; Infiltrate
Space Marines (SM) - All have Tank, may not select Healer, Devourer, or Raider; Scouts
Imperial Guard (IG) - All have Sniper, may not select Blitzer, Charger or Raider


Victory!
When only one Team remains, they are victorious, and the game is over.


Game Board & Locations

"Relic World Gehirn IV"

0. in reserve
no actions here, except to Move onto board when appropriate

1. AEROPORT RUINS (+B)
+B = gain Blitzer (+Move 2)

2. CRUMBLING TOWER (+S)
+S = gain Sniper (A1 adjacent)

3. OVERGROWN PLAZA (+F/-B)
+F = gain Fighter (A1 & A1)
-B = lose Blitzer (-Move 2)

4. ABANDONED TEMPLE (+P/-S)
+P = gain Psyker (W3 & A3)
-S = lose Sniper (A1 adjacent)

5. UNDERGROUND BUNKER (+M)
+M = gain Medic (R1)

Board is linear - 5 & 1 do NOT connect.


Players - (finalized)

"Black Templars 33rd Crusade" (Space Marines) - Scouts
"Sgt. Neinhalt Krieger" (Leader) = JohnHwangDD
"Bro. Teutonio Brutus" (Attacker) = Manchu
"Bro. Hein Hacksieum" (Charger) = ihadhq

"Strike Team #2347" (Imperial Guard)
"Sgt. Kortov" (Leader) = Emperors Faithful
"Inq. Hohenheim" (Medic) = n0t_u
"PBS Ubi Swank" (Psyker) = UbiSwanky2
"Spc. Jones" (Medic) = Inquisitor_Syphonious

"Black Legion" (Chaos Marines) - Infiltrate!
"Barathrum the Twisted" (Leader) = Drk_Oblitr8r
"Gnarlwock the Balding" (Raider) = Nightwatch
"Bon Skrott" (Attacker) = the_ferrett

NPCs
CenoByte Servitor (BT33c SM-M) ... 5 - 33rd Crusade uses 1 action to Activiate at Aeroport (1)
Bloodletter (BL CSM-D) ... 5 - Black Legion uses 1 action to Summon at Temple (4)
Combat Servitor (ST2347 IG-A) ... 5 - Strike Team 2347 uses 1 action to Activate at Tower (2)
note that NPCs start at 5, but can heal or be healed up to 10

Monster
Ambull (A/D) ... 10 - Attacker (A2) / Devourer (A1R1)
. If Hits > 5, Attack (A2) 1st character entering location, else Attack (A2) weakest character
. If Hits <+ 5, Devouer (A1&R1) weakest character
. Never moves

Relics
Jump Pack (JP +B) = gives Blitzer (M2), at Aeroport
Servo Skull (SS +S) = grants Sniper, at Tower
Rosarius (R* +H) gives Healer, in Underground Bunker
Relics may be picked up or transferred to another player as an action; if the current wearer dies, their killer automatically gets any Relic(s).


Questions? Ask here!

Have fun!

This message was edited 7 times. Last update was at 2010/08/25 18:19:41


   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Day 1 ends at Midnight Zulu / 5pm CA / 8pm NY; IG take actions as normal, SM & CSM to move onto board.

DAY 1

"Relic World Gehirn IV"

0. in reserve

Black Templars 33rd Crusade (Space Marines) - Scouts, deploy either end Day 1
Sgt. Neinhalt Krieger (BT33c SM-T/L) ... 15
Bro. Teutonio Brutus (BT33c SM-T/A) ... 15
Bro. Hein Hacksieum (BT33c SM-T/C) ... 15

Black Legion (Chaos Marines) - Infiltrate, deploy any location Day 1
Barathrum the Twisted (BL CSM-T/L) ... 15
Gnarlwock the Balding (BL CSM-T/R) ... 15
Bon Skrott (BL CSM-T/A) ... 15

NPCs
CenoByte Servitor (BT33c SM-M) ... 5 - 33rd Crusade uses 1 action to Activiate at Aeroport (1)
Bloodletter (BL CSM-D) ... 5 - Black Legion uses 1 action to Summon at Temple (4)
Combat Servitor (ST2347 IG-A) ... 5 - Strike Team 2347 uses 1 action to Activate at Tower (2)


1. AEROPORT RUINS (+B)
[JP (+B)]

2. CRUMBLING TOWER (+S)
[SS (+S)]

3. OVERGROWN PLAZA (+F/-B)
Sgt. Kortov (ST2347 IG-S/L) ... 10
Inq. Hohenheim (ST2347 IG-S/M) ... 10
PBS Ubi Swank (ST2347 IG-S/P) ... 10
Spc. Jones (ST2347 IG-S/M) ... 10


4. ABANDONED TEMPLE (+P/-S)


5. UNDERGROUND BUNKER (+M)
Ambull (A/D) ... 10
[R* (+H)]

This message was edited 7 times. Last update was at 2010/08/02 20:24:45


   
Made in us
Decrepit Dakkanaut






SoCal, USA!

DAY 1

With a blast of its engines, the StormRaven gunship deorbited Gehirn, blazing flame as it entered the darkly clouded atmosphere. Jinking and darting, it hurtled down into the storm toward the surface.

"Maschine Geist, touch-and-go at the Aeroport"

Ancient machinery whined as the doors opened, and a rush of air roared into the opening.

A brief pause over cracked tarmac, and a trio of black-armored giants jumped down, their boots thudding into the ground.

"Insertion complete, Herr Krieger" - StormRaven "Silberpfiel" affected a female voice, supposedly a machine tradition dating back to the Emperor's Crusade on Terra, perhaps earlier

"Emperor's Will be done!" thundered Krieger, as the Black Templars moved out to secure the Aeroport



Krieger deploys the Sword Brethren of the Black Templars 33rd Crusade at the Aeroport Ruins.


0. in reserve

Black Legion (Chaos Marines) - Infiltrate, deploy any location Day 1
Barathrum the Twisted (BL CSM-T/L) ... 15
Gnarlwock the Balding (BL CSM-T/R) ... 15
Bon Skrott (BL CSM-T/A) ... 15

NPCs
CenoByte Servitor (BT33c SM-M) ... 5 - 33rd Crusade uses 1 action to Activiate at Aeroport (1)
Bloodletter (BL CSM-D) ... 5 - Black Legion uses 1 action to Summon at Temple (4)
Combat Servitor (ST2347 IG-A) ... 5 - Strike Team 2347 uses 1 action to Activate at Tower (2)


1. AEROPORT RUINS (+B)
Sgt. Neinhalt Krieger (BT33c SM-T/L) ... 15
Bro. Teutonio Brutus (BT33c SM-T/A) ... 15
Bro. Hein Hacksieum (BT33c SM-T/C) ... 15
[JP (+B)]

2. CRUMBLING TOWER (+S)
[SS (+S)]

3. OVERGROWN PLAZA (+F/-B)
Sgt. Kortov (ST2347 IG-S/L) ... 10
Inq. Hohenheim (ST2347 IG-S/M) ... 10
PBS Ubi Swank (ST2347 IG-S/P) ... 10
Spc. Jones (ST2347 IG-S/M) ... 10

4. ABANDONED TEMPLE (+P/-S)

5. UNDERGROUND BUNKER (+M)
Ambull (A/D) ... 10
[R* (+H)]

This message was edited 1 time. Last update was at 2010/08/02 23:24:14


   
Made in us
Decrepit Dakkanaut






SoCal, USA!

All: FYI, less than 2 hours to midnite Zulu time. CSM should hit the board, and IG (or Leader) can still take actions.

If the CSM don't deploy within the next couple hours, they will be deployed into the Temple, as their default starting point.

This message was edited 1 time. Last update was at 2010/08/02 23:23:46


   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

DAY 1

*Bro. Hein hacksieum opens the sealed door to the right and cites the codes he got from brother Techmarine Murksus.
Shortly afterwards the hunched creature in the room starts moving towards him and a requests orders.
Bro Hein leads the Cenobite back to his brethren. Takes up defensive position.*


- Bro. Hein Hacksieum (BT33c SM-T/C) => spend 1 move to activate cenobite.



0. in reserve

Black Legion (Chaos Marines) - Infiltrate, deploy any location Day 1
Barathrum the Twisted (BL CSM-T/L) ... 15
Gnarlwock the Balding (BL CSM-T/R) ... 15
Bon Skrott (BL CSM-T/A) ... 15

NPCs
Bloodletter (BL CSM-D) ... 5 - Black Legion uses 1 action to Summon at Temple (4)
Combat Servitor (ST2347 IG-A) ... 5 - Strike Team 2347 uses 1 action to Activate at Tower (2)


1. AEROPORT RUINS (+B)
Sgt. Neinhalt Krieger (BT33c SM-T/L) ... 15
Bro. Teutonio Brutus (BT33c SM-T/A) ... 15
Bro. Hein Hacksieum (BT33c SM-T/C) ... 15 <<
CenoByte Servitor (BT33c SM-M) ... 5
[JP (+B)]

2. CRUMBLING TOWER (+S)
[SS (+S)]

3. OVERGROWN PLAZA (+F/-B)
Sgt. Kortov (ST2347 IG-S/L) ... 10
Inq. Hohenheim (ST2347 IG-S/M) ... 10
PBS Ubi Swank (ST2347 IG-S/P) ... 10
Spc. Jones (ST2347 IG-S/M) ... 10


4. ABANDONED TEMPLE (+P/-S)


5. UNDERGROUND BUNKER (+M)
Ambull (A/D) ... 10
[R* (+H)]


Let me know if there soemthing wrong with this.

This message was edited 1 time. Last update was at 2010/08/02 23:37:13


Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Looks good - please move the CenoByte from Reserves to the Aeroport, as it's now active.

   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

JohnHwangDD wrote:Looks good - please move the CenoByte from Reserves to the Aeroport, as it's now active.

OK - moved it.


Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in au
Longtime Dakkanaut







(Do we deploy as a team or seperately? If seperately, drop me in please at the ruined tower. Otherwise, see you all at the temple.)

"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push

My Current army lineup 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

DAY 2

Referee: A: Teams deploy as a group. As your Leader is in absentia, and you want to go to Tower, all CSM are deployed to Tower.


NPCs
Bloodletter (BL CSM-D) ... 5 - Black Legion uses 1 action to Summon at Temple (4)
Combat Servitor (ST2347 IG-A) ... 5 - Strike Team 2347 uses 1 action to Activate at Tower (2)


1. AEROPORT RUINS (+B)
Sgt. Neinhalt Krieger (BT33c SM-T/L) ... 15
Bro. Teutonio Brutus (BT33c SM-T/A) ... 15
Bro. Hein Hacksieum (BT33c SM-T/C) ... 15
CenoByte Servitor (BT33c SM-M) ... 5
[JP (+B)]

2. CRUMBLING TOWER (+S)
Barathrum the Twisted (BL CSM-T/L) ... 15
Gnarlwock the Balding (BL CSM-T/R) ... 15
Bon Skrott (BL CSM-T/A) ... 15
[SS (+S)]

3. OVERGROWN PLAZA (+F/-B)
Sgt. Kortov (ST2347 IG-S/L) ... 10
Inq. Hohenheim (ST2347 IG-S/M) ... 10
PBS Ubi Swank (ST2347 IG-S/P) ... 10
Spc. Jones (ST2347 IG-S/M) ... 10

4. ABANDONED TEMPLE (+P/-S)

5. UNDERGROUND BUNKER (+M)
Ambull (A/D) ... 10
[R* (+H)]

This message was edited 3 times. Last update was at 2010/08/03 01:30:17


   
Made in au
Sinewy Scourge







Barathrum looked down from the top of the tower, on one side, he saw followers of the false god. He looked down from the other side, seeing more followers of the false god.

He looked to one of his compatriots, and snatched the gun from their hands, and pointed it down at the weak..

Barathrum the Twisted snipes CenoByte Servitor (BT33c SM-M)

NPCs
Bloodletter (BL CSM-D) ... 5 - Black Legion uses 1 action to Summon at Temple (4)
Combat Servitor (ST2347 IG-A) ... 5 - Strike Team 2347 uses 1 action to Activate at Tower (2)


1. AEROPORT RUINS (+B)
Sgt. Neinhalt Krieger (BT33c SM-T/L) ... 15
Bro. Teutonio Brutus (BT33c SM-T/A) ... 15
Bro. Hein Hacksieum (BT33c SM-T/C) ... 15
CenoByte Servitor (BT33c SM-M) ... 4--
[JP (+B)]

2. CRUMBLING TOWER (+S)
Barathrum the Twisted (BL CSM-T/L) ... 15
Gnarlwock the Balding (BL CSM-T/R) ... 15
Bon Skrott (BL CSM-T/A) ... 15
[SS (+S)]

3. OVERGROWN PLAZA (+F/-B)
Sgt. Kortov (ST2347 IG-S/L) ... 10
Inq. Hohenheim (ST2347 IG-S/M) ... 10
PBS Ubi Swank (ST2347 IG-S/P) ... 10
Spc. Jones (ST2347 IG-S/M) ... 10

4. ABANDONED TEMPLE (+P/-S)

5. UNDERGROUND BUNKER (+M)
Ambull (A/D) ... 10
[R* (+H)]

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Cenobyte servitor notes damage and initiates self-repair routine.


NPCs
Bloodletter (BL CSM-D) ... 5 - Black Legion uses 1 action to Summon at Temple (4)
Combat Servitor (ST2347 IG-A) ... 5 - Strike Team 2347 uses 1 action to Activate at Tower (2)


1. AEROPORT RUINS (+B)
Sgt. Neinhalt Krieger (BT33c SM-T/L) ... 15
Bro. Teutonio Brutus (BT33c SM-T/A) ... 15
Bro. Hein Hacksieum (BT33c SM-T/C) ... 15
CenoByte Servitor (BT33c SM-M) ... 5 ++ <<
[JP (+B)]

2. CRUMBLING TOWER (+S)
Barathrum the Twisted (BL CSM-T/L) ... 15
Gnarlwock the Balding (BL CSM-T/R) ... 15
Bon Skrott (BL CSM-T/A) ... 15
[SS (+S)]

3. OVERGROWN PLAZA (+F/-B)
Sgt. Kortov (ST2347 IG-S/L) ... 10
Inq. Hohenheim (ST2347 IG-S/M) ... 10
PBS Ubi Swank (ST2347 IG-S/P) ... 10
Spc. Jones (ST2347 IG-S/M) ... 10

4. ABANDONED TEMPLE (+P/-S)

5. UNDERGROUND BUNKER (+M)
Ambull (A/D) ... 10
[R* (+H)]

   
Made in au
Lady of the Lake






Note: Glorious Leader has deemed it overpowered for me to appear as an Inquisitor in a simple IG strike team, which I agree with. Therefore I'm now a Commissar, but still with the Medic role.

Also the Sniper ability that all IG allows me to attack someone in a different area? Would that mean that I'm able to attack anyone in the CSM team or just the bottom one?

   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

The dull thud of a heavy bolter erupted from the crumbling tower, send the Imperial Guard scurrying for cover. Thankfully, the denziens of chaos had their attention elsewhere. Sgt. Kortov gave a quick glance at the overgrown plaza. Plenty of rubble to hide in, and provided a clear shot towards the tower. "Set up here, switch to long las if you have 'em, we'll give these scum a blast up their behind. Jones, help me calibrate the, quick smart lad!"

Sgt. Kortov has Bon Skrott in his sights.


NPCs
Bloodletter (BL CSM-D) ... 5 - Black Legion uses 1 action to Summon at Temple (4)
Combat Servitor (ST2347 IG-A) ... 5 - Strike Team 2347 uses 1 action to Activate at Tower (2)


1. AEROPORT RUINS (+B)
Bro. Teutonio Brutus (BT33c SM-T/A) ... 15
Bro. Hein Hacksieum (BT33c SM-T/C) ... 15
CenoByte Servitor (BT33c SM-M) ... 5
[JP (+B)]

2. CRUMBLING TOWER (+S)
Barathrum the Twisted (BL CSM-T/L) ... 15
Gnarlwock the Balding (BL CSM-T/R) ... 15
Bon Skrott (BL CSM-T/A) ... 14---
[SS (+S)]

3. OVERGROWN PLAZA (+F/-B)
Sgt. Kortov (ST2347 IG-S/L) ... 10
Inq. Hohenheim (ST2347 IG-S/M) ... 10
PBS Ubi Swank (ST2347 IG-S/P) ... 10
Spc. Jones (ST2347 IG-S/M) ... 10

4. ABANDONED TEMPLE (+P/-S)

5. UNDERGROUND BUNKER (+M)
Ambull (A/D) ... 10
[R* (+H)]

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in au
Longtime Dakkanaut







Bon had rushed to the Tower to kill him some enemies early, and as a bullet lodged itself in his arm he realised he'd have to kill faster.
He turns to the Plaza with a Long-Las, letting forth a burst at Stg Kortov... a revenge shot for that bullet.

NPCs
Bloodletter (BL CSM-D) ... 5 - Black Legion uses 1 action to Summon at Temple (4)
Combat Servitor (ST2347 IG-A) ... 5 - Strike Team 2347 uses 1 action to Activate at Tower (2)


1. AEROPORT RUINS (+B)
Bro. Teutonio Brutus (BT33c SM-T/A) ... 15
Bro. Hein Hacksieum (BT33c SM-T/C) ... 15
CenoByte Servitor (BT33c SM-M) ... 5
[JP (+B)]

2. CRUMBLING TOWER (+S)
Barathrum the Twisted (BL CSM-T/L) ... 15
Gnarlwock the Balding (BL CSM-T/R) ... 15
Bon Skrott (BL CSM-T/A) ... 14
[SS (+S)]

3. OVERGROWN PLAZA (+F/-B)
Sgt. Kortov (ST2347 IG-S/L) ... 9----
Inq. Hohenheim (ST2347 IG-S/M) ... 10
PBS Ubi Swank (ST2347 IG-S/P) ... 10
Spc. Jones (ST2347 IG-S/M) ... 10

4. ABANDONED TEMPLE (+P/-S)

5. UNDERGROUND BUNKER (+M)
Ambull (A/D) ... 10
[R* (+H)]

"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push

My Current army lineup 
   
Made in au
Lady of the Lake






Hohenhiem was getting ready to fire at the enemy as a return shot hit Kortov. As he wasn't ready to fire at the time, Hohenhiem considered quickly patch up Kortov's new wound. This battle would be long and everyone needed to be at their best if they stood a chance against the Marines. Instead he opted to take a shot at the enemy anyway.

Looking over to where the shot seemed to have come from he returned fire. Hitting Gnarlwock



NPCs
Bloodletter (BL CSM-D) ... 5 - Black Legion uses 1 action to Summon at Temple (4)
Combat Servitor (ST2347 IG-A) ... 5 - Strike Team 2347 uses 1 action to Activate at Tower (2)


1. AEROPORT RUINS (+B)
Sgt. Neinhalt Krieger (BT33c SM-T/L) ... 15
Bro. Teutonio Brutus (BT33c SM-T/A) ... 15
Bro. Hein Hacksieum (BT33c SM-T/C) ... 15
CenoByte Servitor (BT33c SM-M) ... 5
[JP (+B)]

2. CRUMBLING TOWER (+S)
Barathrum the Twisted (BL CSM-T/L) ... 15
Gnarlwock the Balding (BL CSM-T/R) ... 14--
Bon Skrott (BL CSM-T/A) ... 14
[SS (+S)]

3. OVERGROWN PLAZA (+F/-B)
Sgt. Kortov (ST2347 IG-S/L) ... 9
Commissar Hohenheim (ST2347 IG-S/M) ... 10
PBS Ubi Swank (ST2347 IG-S/P) ... 10
Spc. Jones (ST2347 IG-S/M) ... 10

4. ABANDONED TEMPLE (+P/-S)

5. UNDERGROUND BUNKER (+M)
Ambull (A/D) ... 10
[R* (+H)]

This message was edited 1 time. Last update was at 2010/08/03 17:19:13


   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

How did SGT neinhalt become invisible?

- we want our battlebrother back good sirs!


Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in au
Lady of the Lake






I see where it happened

   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

Why not edit him back in?

BTW, the former Inq could also change his rank to Comissar.....


Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in au
Lady of the Lake






I guess, what's the short version of Commissar though?

   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

n0t_u wrote:I guess, what's the short version of Commissar though?


Thanks for returning our SGT

Would assume its Comissar => Com

This message was edited 2 times. Last update was at 2010/08/03 17:38:55


Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Danke, guys!

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Out of the corner of his eye, Krieger notices that the Cenobyte continues to self-repair...

Krieger: Order Cenobyte to self-repair


NPCs
Bloodletter (BL CSM-D) ... 5 - Black Legion uses 1 action to Summon at Temple (4)
Combat Servitor (ST2347 IG-A) ... 5 - Strike Team 2347 uses 1 action to Activate at Tower (2)


1. AEROPORT RUINS (+B)
Sgt. Neinhalt Krieger (BT33c SM-T/L) ... 15
Bro. Teutonio Brutus (BT33c SM-T/A) ... 15
Bro. Hein Hacksieum (BT33c SM-T/C) ... 15
CenoByte Servitor (BT33c SM-M) ... 6 ++
[JP (+B)]

2. CRUMBLING TOWER (+S)
Barathrum the Twisted (BL CSM-T/L) ... 15
Gnarlwock the Balding (BL CSM-T/R) ... 14
Bon Skrott (BL CSM-T/A) ... 14
[SS (+S)]

3. OVERGROWN PLAZA (+F/-B)
Sgt. Kortov (ST2347 IG-S/L) ... 9
Commissar Hohenheim (ST2347 IG-S/M) ... 10
PBS Ubi Swank (ST2347 IG-S/P) ... 10
Spc. Jones (ST2347 IG-S/M) ... 10

4. ABANDONED TEMPLE (+P/-S)

5. UNDERGROUND BUNKER (+M)
Ambull (A/D) ... 10
[R* (+H)]

____

Ref note: Approx 2 hrs remain in day, so Leaders can submit basic (A1 / M1) "catch-up" orders for players who haven't moved before Midnite.

This message was edited 1 time. Last update was at 2010/08/03 22:56:44


   
Made in us
[MOD]
Solahma






RVA

Hein Hacksieum checks the seals on the newly acquired Jump Pack as he inspects his battle brother's freshly painted power armor.

"Your Mark VI suit is in good repair despite its age, Brother," Hein remarks approvingly between muttered litanies to the Jump Pack's machine spirit. He has learned many such prayers from Crusader-Techmarine superiors over these many decades of war. Finally, the pack is integrated into Teutiono's armor and meets Hein's exactling standards. "How is the fit?"

"Quite . . . natural," Teutonio growls. Hein notices the veins standing out among the service studs on Teutonio's forehead. Beneath his brow, Teutonio's eyes are wide and bloodshot. He has willed his armor to pump combat-stims into his bloodstream. "Utterly natural, brother."

Teutonio revs his chainsword. The abrupt whine of whirling, metallic fangs echoes across the aeroport landing strips in stark challenge.


NPCs
Bloodletter (BL CSM-D) ... 5 - Black Legion uses 1 action to Summon at Temple (4)
Combat Servitor (ST2347 IG-A) ... 5 - Strike Team 2347 uses 1 action to Activate at Tower (2)


1. AEROPORT RUINS (+B)
Sgt. Neinhalt Krieger (BT33c SM-T/L) ... 15
Bro. Teutonio Brutus (BT33c SM w/JP-T/A/B) ... 15
Bro. Hein Hacksieum (BT33c SM-T/C) ... 15
CenoByte Servitor (BT33c SM-M) ... 6 ++


2. CRUMBLING TOWER (+S)
Barathrum the Twisted (BL CSM-T/L) ... 15
Gnarlwock the Balding (BL CSM-T/R) ... 14
Bon Skrott (BL CSM-T/A) ... 14
[SS (+S)]

3. OVERGROWN PLAZA (+F/-B)
Sgt. Kortov (ST2347 IG-S/L) ... 9
Commissar Hohenheim (ST2347 IG-S/M) ... 10
PBS Ubi Swank (ST2347 IG-S/P) ... 10
Spc. Jones (ST2347 IG-S/M) ... 10

4. ABANDONED TEMPLE (+P/-S)

5. UNDERGROUND BUNKER (+M)
Ambull (A/D) ... 10
[R* (+H)]

This message was edited 3 times. Last update was at 2010/08/04 01:23:46


   
Made in us
Decrepit Dakkanaut






SoCal, USA!

NEW DAY - DAY 3

Cenobyte continues self-repair program

1. AEROPORT RUINS (+B)
Sgt. Neinhalt Krieger (BT33c SM-T/L) ... 15
Bro. Teutonio Brutus (BT33c SM w/JP-T/A/B) ... 15
Bro. Hein Hacksieum (BT33c SM-T/C) ... 15
CenoByte Servitor (BT33c SM-M) ... 7 ++

2. CRUMBLING TOWER (+S)
[Combat Servitor (ST2347 IG-A) ... 5]
Barathrum the Twisted (BL CSM-T/L) ... 15
Gnarlwock the Balding (BL CSM-T/R) ... 14
Bon Skrott (BL CSM-T/A) ... 14
[SS (+S)]

3. OVERGROWN PLAZA (+F/-B)
Sgt. Kortov (ST2347 IG-S/L) ... 9
Commissar Hohenheim (ST2347 IG-S/M) ... 10
PBS Ubi Swank (ST2347 IG-S/P) ... 10
Spc. Jones (ST2347 IG-S/M) ... 10

4. ABANDONED TEMPLE (+P/-S)
[Bloodletter (BL CSM-D) ... 5]

5. UNDERGROUND BUNKER (+M)
Ambull (A/D) ... 10
[R* (+H)]


Ref: For clarity, I show the Bloodletter and Combat Servitor on the board, if only someone were to activate them...

This message was edited 3 times. Last update was at 2010/08/04 01:30:18


   
Made in us
[MOD]
Solahma






RVA

Could the CSM start attacking the Combat Servitor before the IG activates it? If so, might not the brave Guardsmen consider a charge into the Traitors' ranks?

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Sure, I suppose.

It will take nerves of steel to rush in and activate the Combat Servitor with CSMs all around, tho...

   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Kortov noticed the shrapnel lodged into his thigh. With he grunt he shifted over and continued firing, he'd get that sorted out later.

Sgt. Kortov takes aim at Bon Skrot.

1. AEROPORT RUINS (+B)
Sgt. Neinhalt Krieger (BT33c SM-T/L) ... 15
Bro. Teutonio Brutus (BT33c SM w/JP-T/A/B) ... 15
Bro. Hein Hacksieum (BT33c SM-T/C) ... 15
CenoByte Servitor (BT33c SM-M) ... 7

2. CRUMBLING TOWER (+S)
[Combat Servitor (ST2347 IG-A) ... 5]
Barathrum the Twisted (BL CSM-T/L) ... 15
Gnarlwock the Balding (BL CSM-T/R) ... 14
Bon Skrott (BL CSM-T/A) ... 13
[SS (+S)]

3. OVERGROWN PLAZA (+F/-B)
Sgt. Kortov (ST2347 IG-S/L) ... 9
Commissar Hohenheim (ST2347 IG-S/M) ... 10
PBS Ubi Swank (ST2347 IG-S/P) ... 10
Spc. Jones (ST2347 IG-S/M) ... 10

4. ABANDONED TEMPLE (+P/-S)
[Bloodletter (BL CSM-D) ... 5]

5. UNDERGROUND BUNKER (+M)
Ambull (A/D) ... 10
[R* (+H)]


Manchu wrote:Could the CSM start attacking the Combat Servitor before the IG activates it? If so, might not the brave Guardsmen consider a charge into the Traitors' ranks?


Maybe the SM would like to show us an example first.

This message was edited 1 time. Last update was at 2010/08/04 08:16:00


Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in us
[MOD]
Solahma






RVA

Emperors Faithful wrote:Maybe the SM would like to show us an example first.
I would love to, mortal. I merely await the command. But have you considered that there may be heretical thoughts amidst your own ranks? We shall see.

This message was edited 1 time. Last update was at 2010/08/04 08:18:44


   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

I hope that the high and mighty Space Marine is not accusing this loyal Task Force of heresy. Such accusations, when made, cannot be easily withdrawn.

This message was edited 2 times. Last update was at 2010/08/04 08:22:04


Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in au
Lady of the Lake






Hohenhiem managed to find another target, with the help of Kortov.

He takes aim at Skrott and fires.

1. AEROPORT RUINS (+B)
Sgt. Neinhalt Krieger (BT33c SM-T/L) ... 15
Bro. Teutonio Brutus (BT33c SM w/JP-T/A/B) ... 15
Bro. Hein Hacksieum (BT33c SM-T/C) ... 15
CenoByte Servitor (BT33c SM-M) ... 7

2. CRUMBLING TOWER (+S)
[Combat Servitor (ST2347 IG-A) ... 5]
Barathrum the Twisted (BL CSM-T/L) ... 15
Gnarlwock the Balding (BL CSM-T/R) ... 14
Bon Skrott (BL CSM-T/A) ... 12
[SS (+S)]

3. OVERGROWN PLAZA (+F/-B)
Sgt. Kortov (ST2347 IG-S/L) ... 9
Commissar Hohenheim (ST2347 IG-S/M) ... 10
PBS Ubi Swank (ST2347 IG-S/P) ... 10
Spc. Jones (ST2347 IG-S/M) ... 10

4. ABANDONED TEMPLE (+P/-S)
[Bloodletter (BL CSM-D) ... 5]

5. UNDERGROUND BUNKER (+M)
Ambull (A/D) ... 10
[R* (+H)]

   
 
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