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Made in de
Student Curious About Xenos





Vassal 40k v5.4 launched

http://www.vassal40k.info/

Thank you everyone for being so patient. Remember that this version, sadly, will not connect to the same room as the old module, so make sure to tell your friends and people in the old room to move to the new room!

Below is a full change-log and list of known issues of what has changed between v5.2 and v5.4.

If you find any bugs in the new armies or any serious mistakes within the module, make sure to leave a comment bellow or send an email to the Vassal40k team (vassal40k{at}mail{dot}com) or join our IRC channel (Channel “##Vassal40k” on the Freenode network, and yes, the two ## are not a typo) and we will try and fix it asap!

Want to help the Vassal40k project?
The Vassal40k project is currently looking for people to draw sprites! If you want to help contribute sprites, send them via email
We are also looking for anyone who is experienced with Java, as the original person who made the custom Java code we use in the module is unavailable. More reliable mirrors to host the module itself are also welcome. Put the link in the comments below and we will add it to the post here.

Found a bug or mistake? Send us an email or join our IRC channel, ##vassal40k on Freenode or click here for a web irc client.

Thank you all for your patience and we at Vassal40k sincerely hope you have as much fun playing with the module as we did making it!

—-Change-Log Begin—-
The following are the changes found in Version 5.4:
IMPORTANT NOTE:
Unfortunately, this version is unable to connect to the same “room” as Version 5.2. However, this is the last time this should happen, and all subsequent versions will connect to the same room. As such, please make sure to get your friends to upgrade to the new version ASAP.

Main Module:
Entire Module restructured into extensions to allow for easier updating.
Maps standardized and default counters cleaned up.
3 additional blood-splatter/kill sprites.
Eight new “hyper-detailed” pre-set maps for your enjoyment.
Many duplicated and/or unused/no longer used sprites removed.
Turn counter now a fixed size, so the buttons won’t jump from under your mouse cursor when rapidly clicking it.
Mission and Deployment Dice Buttons moved to the Dice Pull-down menu to reduce clutter, as they are used only once per game.

Counters and Templates:
A multitude of new text counters with arrows, optional white border and new font.
New number counters to complement the above text counters, with with arrows, optional white border and a “plus” sign.
Scatter Dice updated – It can now move backwards and reports if you hit or missed in the chat area.

Chaos Daemons:
Some Spelling errors corrected.
Khorne Herald overhauled.

Chaos Space Marines:
Added Khorne Chaos Steed.
Added Nurgle Chaos Steed.
Added Slaanesh Lord, Chaos Steed, Terminator Lord, Terminator, Dreadnought, Land Raider, Predator, Vindicator.
Added Tzeentch Lord, Chaos Steed, Terminator Lord, Terminator, Dreadnought, Land Raider, Predator, Vindicator.
Redundant”Armour Facing” layers removed from Land Raiders.

Dark Eldar:
Added Lelith Hesperax.
Fixed Asdrubael Vect.
Fixed Raider and Ravager options and tool-tips.
Note: Due to the impending release of a new Dark Eldar Codex, the Dark Eldar module will not be updated again before then.

Eldar:
Fixed War Walker, Falcon and Wave Serpent options and tool-tips.

Imperial Guard:
All vehicles “Upgrades” menu position fixed.
2″ Disembark radius added to all Chimeras.
Special Weapons no longer separate models. Instead they are an option for a regular model.
All Tanks, Vendetta and Valkyrie overhauled. All Upgrades and Weapons are now represented/tool-tipped/removable.

Inquisition:
2″ Disembark radius added to all Chimeras, Sisters of Battle Rhino and Immolator.

Necrons:
“Necron” removed from the front of non Necron units names.
Redundant “Armour Facing” layers removed from Monolith.

Orks:
Big Mek and Boyz Nob given a “Wargear” Menu and Tool-tips.
Deffkopta Tool-tips and Options fixed.
Battlewagon “Upgrades” and “Weapons” menus added/fixed.
Redundant “Armour Facing” layers removed from Trukk.

Space Marines:
No changes to Codex Chapters, Black Templars and Dark Angels. Sorry! (T_T)
Blood Angels and Space Wolves updated to 5th edition. Essentially a complete rebuild.
Flesh Tearers, as a successor of the Blood Angels, are also updated, as above.

Main changes are:
Special Weapons are now generally an option as opposed to a separate model.
Weapon toggle keys standardized. Ctrl+[ for Left Weapon and Ctrl+] for Right Weapon.
Wargear and Weapons (2 or more options) placed into sub-menus to reduce R-click menu clutter.
All wargear given an option and appropriate tool-tip.
Psychic Powers given a sub-menu and tool-tip.
All vehicle options given an option, tool-tip and placed into a sub-menu.
All vehicle weapons can be individually removed to represent weapon destroyed results.
All Turreted weapons assigned the Ctrl+= hotkey.
Weapon sponsons overhauled. Ctrl+[ and Ctrl+] toggle the individual weapons, as detailed above, while Ctrl+- cycles though the weapon type options.
Whirlwind turret made removable.
All tool-tips and options were cleaned up and made more friendly to the eyes.

Tau:
Duplicate Drone entries removed and consolidated into their own group.
Tau Commander turned into Shas’o and Shas’el entries.
Ethereal entry overhauled.
Shadowsun’s Drone renamed to have the correct name. She keeps her special shield drone in her entry too.
Devilfish moved to the “Transport” group. Pathfinder Devilfish remains inside the Pathfinder entry.
Fire Warrior and Pathfinder entry overhauled.
Broadside Team, Hammerhead and Sky Ray options and tool-tips improved.

Tyranids:
Old extension used as a base for this extension.
All weapon and upgrade options integrated and tool-tips corrected.
Weapon toggle keys standardized. Ctrl+[ for Back Arms, Ctrl+] for Front Arms and Ctrl+= for Carapace Weapons.
Hive Tyrant and Tervigon Psychic Powers given tool-tips.
Upgrades and Weapons (2 or more options) placed into sub-menus to reduce R-click menu clutter.
Special Characters and Mycetic Spore added to each Hive Fleet.
Behemoth Mawloc sprite edited to make it look less like the Trygon sprite.
Trygon Prime sprite made slightly larger and given a blue sheen to its arms.

Terrain:
Tons of new terrain added.

Apocalypse Units:
Apocalypse Units added by popular demand! ^(^_^)v
The Ultramarines Thunderhawk, Imperial Navy Marauder Bomber and the Imperial Guard Baneblade and Hellhammer Superheavy tanks added.

Known Issues:
All except Blood Angels, Space Wolves and Tyranids:
Some Wargear or Weapon Options missing.
Sponsons generally unable to be individually removed.
These will be gradually fixed as the project continues.

Blood Angels:
Stormraven Sprite Missing. This is because there is no GW model, so we have no idea what to make it look like.
Hand Flamer missing a unique sprite.
Honour Guards hands still red.

Space Wolves:
Thunderwolf Mount sprite looks poor. A new sprite is needed.
Fixed as of 1 Sept 2010

Tyranids:
Mawloc and Trygon are based off the same sprite, albeit edited.
Harpy, Mawloc, Trygon and Trygon Prime not available in non-Behemoth Colours.

—-Change-log End—-

Vassal Version 5.4E released

Get it at:

http://vassal40k.wordpress.com/ 
   
Made in de
Oberleutnant




Germany

Thanks a lot for your work.

Anyone here willing to play a round this evening (in ~7 hours)?


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





I love you so much for posting this...

I've been looking for V.40k ever since my computer broke...

TONS OF LOOOOOOVE

 
   
Made in us
Stalwart Skittari




Behind you

I am having a bit of trouble with the moduel. I downloaded it but it wont let me see any of the models. I click the model tab and i see all the drop downs but there are no models. And also when i sync into a game it tells me that the game was saved with a certain exteniton and that i dont have it. What should i do?

Tau-riffic  
   
Made in de
Oberleutnant




Germany

Make sure the Vassal40k_ext folder is in the same folder as the
Vassal40k.vmod (so if you put it into an empty folder, you should see
two things, a file called “Vassal40k.vmod” and a folder called
“Vassal40k_ext”), otherwise you will not see any models.


 
   
Made in us
Mekboy Hammerin' Somethin'




Lubeck

I have another problem that I can't really explain...all the basic tools of the older vassal version for measuring distances are gone from my board-screen. Zoom-in and zoom-out aren't there, too. I can't imagine that this is a deliberate change, I think it probably just doesn't show correctly on my computer.

Idea, anyone?
   
Made in us
Ship's Officer






It's a known bug that they're fixing in an upcoming module update.

You can fix it by resizing the screen (at least, that works for me). Just drag the size around 'til the buttons come back.

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
Made in us
Mekboy Hammerin' Somethin'




Lubeck

Hey, it worked! That was a quick and helpful answer, thank you!
   
Made in us
Student Curious About Xenos





Coming Soon: V40k v5.4-A

What is V40k v5.4-A?
V40k v5.4-A is an update to the V40k Module.

What is included?
The main changes to the module are bug fixes and a 100% codex complete Eldar extension.
Of particular note is the “No Buttons on Map” bug has been fixed!

Do I have to download this?
No. The extensions will be available to download separately and you do not have to download the module again. You will still be able to connect to the same room as the people with the new main module and play games with them. You won’t have any of the bug fixes though. Neener Neener Neener!

Why a “Coming soon” post?
To give you time to report bugs! If you come across any bugs, especially “Bad Data” bugs, Please leave a comment below, join the IRC channel or shoot an email to us so it can be fixed. With any luck, the module will be ready for release on the 9th of September, so make sure to report bugs ASAP. Also make sure to tell your friends to look for bugs. The V40k community depends on word of mouth more than anything else, and you guys are the most important part of this project!

Thank you guys, you are awesome!
Just on a side note, the site has had over 3,000 hits since the module released. Thank you so much for making this a resounding success.

Vassal Version 5.4E released

Get it at:

http://vassal40k.wordpress.com/ 
   
Made in us
Stalwart Skittari




Behind you

i put them in the same folder but it didnt work.

Tau-riffic  
   
Made in se
Student Curious About Xenos





Are you sure you have them in the correct place? The .vmod shouldn't be in the same folder as the extensions, you should have a folder with the vmod in it and another folder inside that folder called vassal40k_ext which has the extensions in.

If that STILL doesn't work, you can right click the module in the main Vassal window and add the extensions that way and it will put them where they are meant to be.

Vassal Version 5.4E released

Get it at:

http://vassal40k.wordpress.com/ 
   
Made in us
Stalwart Skittari




Behind you

Sweet that did it, it took some manuvering but it was worth it thanks! Im glad i dont have to proxy a trygon anymore!

Tau-riffic  
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

What is the most common voice program people use to talk while playing?

4000
2500
2000
1850
 
   
Made in us
Longtime Dakkanaut





I can hear another GW C&D inbound from here.

   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

jp400 wrote:I can hear another GW C&D inbound from here.



Well, they can take that C&D and serve it in a country that cares. Not very many countries share the kind of IP laws that the U.S. and Britain do, and the server isn't hosted in one of those that cares.

   
Made in us
Frightening Flamer of Tzeentch







Hmmm i tried downloading it, but all i get is a bunch of files and i keep getting told to download the engine, but the engine is nowhere to be found
   
Made in gb
Hanging Out with Russ until Wolftime







sickening wrote:What is the most common voice program people use to talk while playing?
Skype.


Automatically Appended Next Post:
The Ghoma wrote:Hmmm i tried downloading it, but all i get is a bunch of files and i keep getting told to download the engine, but the engine is nowhere to be found
The vassal engine. You can google it.

This message was edited 1 time. Last update was at 2010/09/10 02:38:45


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in de
Oberleutnant




Germany

The Ghoma wrote:Hmmm i tried downloading it, but all i get is a bunch of files and i keep getting told to download the engine, but the engine is nowhere to be found


The Vassal 40k Module is just a module for the generic Vassal Engine.


 
   
Made in us
Tough Traitorous Guardsman






Thank you
   
Made in gb
Member of the Malleus





A fuedal world on the fringes of Segmentum Tempestus

Ive never played vassel, or even heard about it until coming on to this forum. Is it a good place to test army configurations and tailoring you army to be as efficient as possible?... can i play against the computer aswell?

This message was edited 1 time. Last update was at 2010/09/10 20:23:40


A spiritu dominatus,
Domine, libra nos,
From the lighting and the tempest,
Our Emperor, deliver us.
 
   
Made in gb
Hanging Out with Russ until Wolftime







There is no way to play against the computer (unless you wanna play both armies yourself, you silly weirdo.).

The advantage of Vassal is that you can get in more games than you normally would, because you can play at any time with people all over the world.

Vassal is one of the reasons Dash has so much META.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in gb
Member of the Malleus





A fuedal world on the fringes of Segmentum Tempestus

Gwar! wrote:There is no way to play against the computer (unless you wanna play both armies yourself, you silly weirdo.).

The advantage of Vassal is that you can get in more games than you normally would, because you can play at any time with people all over the world.

Vassal is one of the reasons Dash has so much META.


Thats a shame, it still sounds cool though, I might get this Vassel of which you speak, my tactics will still be as lowsy as ever though, and as for my luck... Well

This message was edited 1 time. Last update was at 2010/09/10 21:26:10


A spiritu dominatus,
Domine, libra nos,
From the lighting and the tempest,
Our Emperor, deliver us.
 
   
Made in de
Oberleutnant




Germany

nickmund wrote:
Gwar! wrote:There is no way to play against the computer (unless you wanna play both armies yourself, you silly weirdo.).

The advantage of Vassal is that you can get in more games than you normally would, because you can play at any time with people all over the world.

Vassal is one of the reasons Dash has so much META.


Thats a shame, it still sounds cool though, I might get this Vassel of which you speak, my tactics will still be as lowsy as ever though, and as for my luck... Well


Mostly there is always someone in the lobby willing to to a game.


 
   
Made in gb
Lone Wolf Sentinel Pilot




England, UK

Right, sorry to drag up an old thread but I thought it would be better than starting a new one. Basically, does anyone know how you save the models in your army so you don't have to continually click-and-drag them at the start of a new game?

Also, is there a way to save maps from other people's games and play on them yourself? I've been doing some intense google-ing but just cannot seem to find any help on the matter...

L. Wrex

INITIATIVE 10 - painting, modelling and gaming in the the 40k universe.
http://initiative10.blogspot.com/

INITIATIVE 10 STORE - painting and modelling commission and bitz webstore
http://initiative10.weebly.com/index.html

<Lycaeus Wrex> rolls 7 dice, 4+ to hit, Strength 6 against Armour 12...
* 0 out of 7 dice hit (4+) = (1,1,1,1,1,1,1) 
   
Made in de
Oberleutnant




Germany

If you see a nice board just save it and you can just load it when you play.


<Lycaeus Wrex> rolls 7 dice, 4+ to hit, Strength 6 against Armour 12...
* 0 out of 7 dice hit (4+) = (1,1,1,1,1,1,1)

^ Yes, this really happened.


Nice roll btw. With Vassal you can put such things in your siganture...

This message was edited 1 time. Last update was at 2010/09/13 16:57:01



 
   
Made in gb
Hanging Out with Russ until Wolftime







Lycaeus Wrex wrote:Right, sorry to drag up an old thread but I thought it would be better than starting a new one. Basically, does anyone know how you save the models in your army so you don't have to continually click-and-drag them at the start of a new game?

Also, is there a way to save maps from other people's games and play on them yourself? I've been doing some intense google-ing but just cannot seem to find any help on the matter...

L. Wrex
1) Once you have all the models dragged out, highlight them all, then go to File > Begin Logfile and give it a name, then rclick on a model, then click Clone, then go to File > End Logfile.

To load it, you go to File > Load Continuation, then click the ||> button to the right of the undo button.

As for saving maps, simply go to File > Save Game.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in gb
Lone Wolf Sentinel Pilot




England, UK

Thanks Gwar! You've officially shaved 10-15mins off each of my Vassal games now


L. Wrex

INITIATIVE 10 - painting, modelling and gaming in the the 40k universe.
http://initiative10.blogspot.com/

INITIATIVE 10 STORE - painting and modelling commission and bitz webstore
http://initiative10.weebly.com/index.html

<Lycaeus Wrex> rolls 7 dice, 4+ to hit, Strength 6 against Armour 12...
* 0 out of 7 dice hit (4+) = (1,1,1,1,1,1,1) 
   
Made in de
Oberleutnant




Germany

And thanks for another new subversion.


 
   
Made in us
Ork Boy Hangin' off a Trukk




in the stomp'n center of da WAAAAAAGGH!!!!

This message was edited 1 time. Last update was at 2012/01/29 04:45:10


"I dunno wot you been told,
stormboyz mobs is mighty bold.
We're da hardest of da lot.
We make you look like gorts.
5,000 orks
2,500 black templar
1,000 pts of Sprue-crons  
   
Made in us
Khorne Veteran Marine with Chain-Axe





Hmm... The link appears to be broken because I get this bizzare page linking to completly other pages.

Thanrial wrote:Your not going to wake up, pick up the paper (or search the news) and see a headline:
"40K PLAYER SHOOTS 100 PEOPLE SHOUTING "DAKKA"" .


infinite_array wrote:
junk wrote:
infinite_array wrote:There's absolutely no way this thread won't descend into Monty Python jokes until being locked. Ni!
HELP! HELP! The OP is being repressed! Come and see the violence inherent in the system!
 
   
 
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