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Made in ca
Furious Fire Dragon






It used the win,draw,loss with battle points with a pri,sec,ter objective with 3 bonus points and 3 penalties per round.

Game 1
Game 2
Game 3
Game 4 - Summary at the end

My List:
HQ Pts
Farseer 125 Jetbike, Fortune, ROWitnessing
Warlocks 8 385 Jetbike, 2 Embolden, Enhance
Farseer 90 Guide, ROWarding

Elites
Fire Dragons 5 80
Wave serpent 110 Shuriken Cannon, Spirit Stones
Fire Dragons 5 80
Wave serpent 110 Shuriken Cannon, Spirit Stones

Troops
Dire Avengers 5 60
Wave serpent 135 Scatter Laser, Shuriken Cannon, Spirit Stones
Dire Avengers 5 60
Wave serpent 135 Scatter Laser, Shuriken Cannon, Spirit Stones
Dire Avengers 5 60

Heavy support
Fire Prism 115
Fire Prism 115
Falcon 185 Scatter Laser, Shuriken Cannon, Spirit Stones, Holo-Fields

Total
1845

Orks:
Gaz
Big Mek

3x6 nobs, fully kitted out, painboy, klaw, cybork bodies, etc, etc. (one of these is troops)
3 Battlewagons also fully loaded, deffrollas and all that other nonsense

2 killa kans
3 killa kans
2 grot missle launcher doods

2x10 grots

Mission: Pitched battle, pri=C&C, sec=VP, ter=earn more VP unit kills (basically modified VP and KP)

Won roll to go first and took it

Pregame tactical: Well nobs are the bane of my existance, and even with 10 fire dragons I cant reliably kill 18 nobs with HQs. My plan was to sit back and go for draw fest at the end of the game and hopefully earn more VP along the way.

Turn 1:
He deployed everything in the far right corner, while my stuff was spread out across the board not knowing where he was going to deploy (his objective was in the other corner so his deployment didnt really make sense).


After seeing his deployment My turn 1 was really just running the other way, and I moved everything that was close to him away from him.

He drove straight at me, and his 2 grot ML doods blew off the gun on my fireprism (yay...).


Turn 2:
I continued to move away from him, trying to get my seer council out of charge range of gaz (who had the troop nobs BTW). My shooting was inneffective, as I cant really hurt av14 at range and I wanted my dragons alive for killing nobs.

He did what I expected him to do, he popped the wagh, and got all 3 nob units out. His gaz unit was JUST in charge range of my seer council (I mean just). And I knew it was game over once this happened. One nob unit attacked my falcon, didnt do anything major thanks to HF. Another nob unit blew up the weaponless fire prism. In combat the seer council and nobs go at, nothing major yet.


Turn 3:
I continue to run away. I get 10 fire dragons out to kill the closest nob unit, he makes all his invuls from the first units shooting (yea his dice were on fire this game all game). The second dragon unit kills 3 nobs including painboy. I continue to shoot this unit and wound the rest. My farseer gets pimped in combat from a big choppa......yea cant make a 3+ reroll to save my life all day.

He backs a wagon up and picks up some grots. Walkers continue to move in, grots head for objective. He deffrollas my fire dragons who DOG and manage a 2 (going to a 3) on the damage table so he dies. than he gets 10 S10 hits and wipes the rest of the squad. The other squad dies from the nob unit attacking it. CC with seer council and nobs continues to go downhill leaving me only 3 jetbikes left.


Turn 4-5:
Rest of the game is mopup for him. He kills the council. Moves in on my home objective but never actually makes it in contesting range (ran out of time on turn 5). His grots make it to his objective and I for some reason never moved a tank over to contest his objective on my turn 5, I didnt think his grots could make it on his turn so didnt bother, but they rolled a 6 for their run (he rolled a lot of 6's this game).

We drew primary, and he won sec and ter.

Postgame:
My plan somewhat worked, but I miscalculated the charge range of wagh nobs in a BW. Had my seer council not been charged I would have flew them way past the nobs, gone after the kans and grots in the back getting easy VP and leaving him troopless. Than I could have just contested objectives for draw on pri but win sec/ter. Loosing the council lost me the game obviously.

This message was edited 3 times. Last update was at 2010/09/20 21:43:08


   
Made in us
Deadly Dark Eldar Warrior





Great battle report looks like he got REALLY lucky with his rolls

Wheres the Beer?  
   
Made in ca
Executing Exarch






Practice makes perfect. How'd you do for the rest of the day? I did crap with the Nob bikerz and I was way too tired to be playing that day.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in ca
Furious Fire Dragon






Ravenous D wrote:Practice makes perfect. How'd you do for the rest of the day? I did crap with the Nob bikerz and I was way too tired to be playing that day.


Rest of the day went downhill for me. My dice completely abandoned me. Still had a good time, eldar really just arent hyper competitive and its basically going to become my for fun army now. Going to move onto another army thats been designed for 5th.

   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Given he deployed everything in the back right corner, did you consider zooming up the Wave Serpents with Fire Dragons to sacrifice them as a method to remove all his Mobility (if not all, then a large portion of) and force him to dismount. With 5 dragons you get 3-4 hits, 2 pens of which half are saved and you roll at +2 on the damage chart?

It is certainly a risk, but I have often found the best way to deal with big infantry is to simply strand it somewhere.

Also, he must have rolled really well on his SnP to get you judging from the distance, on the board (he does default to Mega Armor Correct?)

Daemons Blog - The Mandulian Chapel 
   
Made in ca
Executing Exarch






Thats for sure, both me and Drew play Eldar like madmen and we are finding that they are just getting dated, everyone else is getting cheaper with more counter rules while we are using every trick and rule we can to win.


Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in ca
Furious Fire Dragon






calypso2ts wrote:Given he deployed everything in the back right corner, did you consider zooming up the Wave Serpents with Fire Dragons to sacrifice them as a method to remove all his Mobility (if not all, then a large portion of) and force him to dismount. With 5 dragons you get 3-4 hits, 2 pens of which half are saved and you roll at +2 on the damage chart?

It is certainly a risk, but I have often found the best way to deal with big infantry is to simply strand it somewhere.

Also, he must have rolled really well on his SnP to get you judging from the distance, on the board (he does default to Mega Armor Correct?)


he got out 2", popped the wagh, so gets an auto 6" fleet, 6" charge (unless he was supposed to SnP the charge?). Anyways, he didnt use SnP on the charge and got essentially a 14" charge out of the tank plus its 12" movement.

His dice were rolling pretty well, and he was making lots of the 4+ saves on the KFF, and didnt want to waste the dragons on the BW, was saving them for the nobs. In hindsight I could have gone for the BW, but would have definatly lost both squads and transports to deffrollas and assaults.


Automatically Appended Next Post:
Ravenous D wrote:Thats for sure, both me and Drew play Eldar like madmen and we are finding that they are just getting dated, everyone else is getting cheaper with more counter rules while we are using every trick and rule we can to win.



Yea its a shame Eldar are bottom tier psykers now lol. SW and BA both have way better psychic powers. The only good thing going for eldar is ROWarding which many armies still hate.

Do you guys only play at that store on main street? or do you guys go to other places. I have a hard time getting there on fridays, not to mention the crappy one table they have lol.

This message was edited 1 time. Last update was at 2010/09/20 20:21:59


   
Made in ca
Executing Exarch






I got a table in my basement now so we usually play of thursday nights.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Fixture of Dakka





San Jose, CA

If a unit has SnP, then he is supposed to roll for his assault move as well. I think a lot of people forgot that when assaulting. They just roll on the movement phase. A common mistake, but one that could've affected this outcome.

Looking at his deployment, I thought he made a big mistake. Then again, it appears that he didn't want you to split your forces in 2, causing him to then have to split up his forces as well.

I still think mechdar is very competitive. They're in the top 5 or 6 at least IMO. Too bad you guys will have to wait a while for your update. My space puppies loathe Eldrad and his posse.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in ca
Furious Fire Dragon






jy2 wrote:If a unit has SnP, then he is supposed to roll for his assault move as well. I think a lot of people forgot that when assaulting. They just roll on the movement phase. A common mistake, but one that could've affected this outcome.

Looking at his deployment, I thought he made a big mistake. Then again, it appears that he didn't want you to split your forces in 2, causing him to then have to split up his forces as well.

I still think mechdar is very competitive. They're in the top 5 or 6 at least IMO. Too bad you guys will have to wait a while for your update. My space puppies loathe Eldrad and his posse.


yea I think we forgot about that, because he just moved 6 than 6. But his dice were rolling well so on 3d6 he probably would have rolled his 6 anyways lol. He also seperated the nobs from gaz when they got out of the tank, so they werent attached.

Also dont tell the 5+ eldar players that were at this event that placed in the bottom half their army is top 5 or 6 (unless you mean top 5 or 6 armies out of the like 10 armies GW has.....). Because the last 2 GTs I was at had eldar way at the bottom. The top in both events were full of orks, BA, SW.

   
Made in us
Fixture of Dakka





San Jose, CA

Mafty wrote:
Also dont tell the 5+ eldar players that were at this event that placed in the bottom half their army is top 5 or 6 (unless you mean top 5 or 6 armies out of the like 10 armies GW has.....). Because the last 2 GTs I was at had eldar way at the bottom. The top in both events were full of orks, BA, SW.


Yeah, you may be right. I'm no eldar player. I just lose more often than I win against this one eldar player, and with my space wolves. Then again, it could be more because of the player than the army.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in ca
Executing Exarch






Oh they're still good but there are alot of counters out there now, alot more then there used to be.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Fresh-Faced New User




I think maybe what you needed to do there was not retreat with the council turn 1. Instead move them a bit to the right closer to the prism and aim to multi-assault his battlewagons or force them to stay out of range (or blow the waaagh). Good odds to stop 1-2 if you get the assault then tie up some other unit for a while way over there. Even if the council just gets assaulted his mobility will be all messed up and you plink away from range for the rest of the game.

Clumps of vehicles are something the council is actually good at killing... really kind of the only thing worth their cost.

You would also be in position to get side armor shots on his wagons, and maybe make him split his force.

Might have also been able to ram a battlewagon in the side and take it out.

But really what you needed to do was contest that objective. The game was won. Opponent suckered into hanging out in midfield killing stuff all game.

I tied a game similarly a couple weeks ago. Didn't remember to get in position for contesting and failed to win after wiping half my opponents army off the board and loosing only one unit of dragons.

Late contesting is a primary Eldar victory method. If we fail at it we will lose a lot of games we could win.
   
Made in ca
Furious Fire Dragon






yea I went first, not sure if I choose to go first or if I lost the roll and he opted to go second. Either way. I didnt think his grots would make it to the objective since they were really far from it, but he rolled a 6 on his run making him on the objective.

I played a really similar list at the NOVA (check my other batreps) and I ran my dragons and seer council straight into his wagons and it paid off more than this did. But that game wasnt packing 18 nobs, so I wasnt as worried of the retaliation.

My plan was to get him out of his wagons, so I could fly away from his nobs and assault his tanks with council once they were empty. Obviously him charging me blew that plan lol.

   
Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

That is a big problem that my friends and I have discovered with Eldar, they can't recover from bad luck.

On the flipside, orks are really good, when they roll hot. They lose to bad luck just as badly as eldar, for some reason 5th edition books seem to be not so luck based.

What army are you thinking of picking up?

Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
 
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