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![[Post New]](/s/i/i.gif) 2013/08/14 14:21:56
Subject: Re:Sisters of Battle
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Swift Swooping Hawk
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After getting a tiny resurgence of interest in my Salamanders while reading the SM rumors, I decided to see if I could successfully add some Astartes Allies to the Sisters list I was working with, and I think I've put together something that could work:
Sisters-
Celestine
x10 BSS, x2 Flamers, Meltabombs
x10 BSS, x2 Flamers, Meltabombs
x6 Seraphim, x2 sets of Hand Flamers, Meltabombs
x5 Retributors, x3 Heavy Bolters
Exorcist
Salamanders-
Chaplain, Power Fist (already modeled)
Dreadnought, MM/DCCW/HF, Drop Pod
x10 Tactical Marines, Meltagun, Missle Launcher, Power Fist, Drop Pod
This comes to 1250pts. I figure the Sisters (originally a 750pt list) can definitely handle the anti-infantry and some anti-tank, but I think by throwing in a smattering of melta armed models in drop pods, I can get the meltas close to do the desired damage.
Fingers crossed, I have a game today. Hopefully this will work the way I want it to lol.
-CotW
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let the galaxy burn
 Let your passion for battle burn like the fires of the forge.  2000pts and growing!

starting up! |
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![[Post New]](/s/i/i.gif) 2013/08/14 14:55:55
Subject: Sisters of Battle
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Badass "Sister Sin"
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@The Cry of the Wind: I think you need some transports for those sisters. Let us know how it goes though!
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![[Post New]](/s/i/i.gif) 2013/08/14 21:39:01
Subject: Sisters of Battle
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Mighty Vampire Count
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pretre wrote:I usually go for Icarus on the Bastion to match with the MM and save points.
Well played tonight against Guard- Big Guns never tire - lost 10 - 5 on VP's
Low Points
Bastion - first turn, opponents very first shot caused it to collapse and also kill half those in it/ on the roof - awesome :(
outflanking with Dominions -behind Guard postion - TL multi-melta into the rear of a Leman Russ - imoblised - wow thats rubbish - Squad leapt out and vaped the nearby manticore and both the melta guns got vapourised by he explosion - equally awesome.
St Celestine killed lots which was nice - but a dim glow in the darkness :(
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2013/08/14 21:57:51
Subject: Sisters of Battle
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Badass "Sister Sin"
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Mr Morden wrote:
Low Points
Bastion - first turn, opponents very first shot caused it to collapse and also kill half those in it/ on the roof - awesome :(
outflanking with Dominions -behind Guard postion - TL multi-melta into the rear of a Leman Russ - imoblised - wow thats rubbish - Squad leapt out and vaped the nearby manticore and both the melta guns got vapourised by he explosion - equally awesome.
St Celestine killed lots which was nice - but a dim glow in the darkness :(
What'd he shoot at the Bastion?
You can only minimize RNG luck, not eliminate it. That being said, the meltas should be behind bolter girls so they can absorb the first casualties.
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![[Post New]](/s/i/i.gif) 2013/08/14 22:11:40
Subject: Sisters of Battle
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Mighty Vampire Count
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Manticore Missile - yeah it wemt downhill from there
I was sick of my guns bouncing off stuff so made sure the
Metlas were within 6" and even then one missed (with TL AOF) and then of course it killed them..........
Bastions don't seem to work for me - I think 5 games - at least 3 turn one kills :(
Even Exorcists did nothing for once............
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2013/08/15 01:40:31
Subject: Sisters of Battle
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Badass "Sister Sin"
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Sucks. Luck is luck though.
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![[Post New]](/s/i/i.gif) 2013/08/15 05:54:43
Subject: Sisters of Battle
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Pious Palatine
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Sounds unpleasant. It can be difficult to get bolter girls infront of the melta when you disembark if you want the double d6 for pen. As said it's just bad luck other times you blow the russ and lose no bodies from exploding stuff.
D
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![[Post New]](/s/i/i.gif) 2013/08/15 12:13:45
Subject: Sisters of Battle
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Noise Marine Terminator with Sonic Blaster
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Yeah. I played against a pretty non-optimized IG list the other day and lost as well. I was running a fairly standard 1850 list with coteaz as an ally.
IG is a tough list as they like to park everything behind a defense line and just blast away.
It had been my experience (at least the way I play) that you have two halves to your army. Your dominions / seraphims / St. C need to get up close and personal. Your exorcists need to hang out in the back. Your BSS need to also hang back and protect your exorcists / hold objectives.
If you do it right, your fast attack stuff is going to be such a distraction that your opponent cannot focus on your exorcists. But, with that being said, expect them all to die bloody and horrible deaths. That is the trade off.
If you go first, dominions should be 3/4 of the way across the board on turn 1. If you go second, they should be outflanking and taking stuff out when they arrive. IG gunlines tend to be one of the harder matchups for this list. Anything in power armor, for the most part is toast.
I run an ADL. I have run a bastion before and plan on doing it again. I just need to put the second one together as I REFUSE to put my sisters in my current bastion (painted for the Night Lords and dedicated to chaos). I generally fail all of my acts of faith and doing this would just add to my failures. Losing your bastion on turn 1 just sucks, but it is going to happen. Again, this list comes down to overwhelming your opponent with targets they need to deal with. For the most part, sisters tend to have a lot on the board compared to other armies. With the exception of the BSS, everything you take is scary. The problem with the bastion is you have a squad on top AND a squad inside taking advantage of their rending on the emplaced HBs. So, you are pretty much mandating that this becomes target priority number 1. It may be you need to sacrifice your dominions and not outflank them so your opponent has to deal with them and not your bastion. It really depends on the matchup, the mission, and the board.
I tend to not run Ret squads as I never seem to get my AoF to go off unless I add Uriah and a banner. Even then it is dicey. On top of that, I never seem to roll 6's for damage. So, I just opt for the 3rd exorcist. This makes the bastion less attractive for my current list.
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This message was edited 1 time. Last update was at 2013/08/15 12:18:58
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![[Post New]](/s/i/i.gif) 2013/08/15 16:48:04
Subject: Re:Sisters of Battle
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Swift Swooping Hawk
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So! Yesterday's game was full of highs and lows for sure, but overall enjoyable. As it turned out, I lost, but it was 9 kill points/secondaries to my 7, so it wasn't like I got steamrolled or anything. The list I ran was good, could use some tweaking though.
I ended up fighting chaos daemons (unexpected) and it consisted of x3 Heralds (on on steed), two squads of 15-20 daemonettes, 20 bloodletters, 20 horrors, 7 or 8 seekers and a soul grinder.
I rolled really unlucky for Faith points throughout the game, but tried not to worry about that. Lost a sister squad to failed morale (ran off the board) a dreadnought drop podding off the table and Celestine not getting up 3 turns in a row haha
Highlights included Celestine plus seraphim deep striking next to the 20 bloodletters and killing 18 with just the flame templates, and the last two with pistols. That was pretty amazing.
Chaplain ran through the horrors and punched the soul grinder back to the warp
Ridiculous amounts of 6's on Overwatch and Shield of Faith rolls.
I think id like to get some rhino's for the girls, try swapping the Chaplain out for Vulkan He'stan and get another squad of BSS at 1500pts or so.
Lots of fun! Anyone who says they aren't competitve isn't trying or hasn't fought against them. Things seemed bleak, but they really didn't disappoint!
-CotW
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let the galaxy burn
 Let your passion for battle burn like the fires of the forge.  2000pts and growing!

starting up! |
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![[Post New]](/s/i/i.gif) 2013/08/15 17:24:50
Subject: Sisters of Battle
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Badass "Sister Sin"
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Ahh, deep striking Celestine. This is a pretty big debate here. My feeling is never do it. The longer she's on the table, the more damage she does.
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![[Post New]](/s/i/i.gif) 2013/08/15 19:33:14
Subject: Sisters of Battle
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Noise Marine Terminator with Sonic Blaster
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pretre wrote:Ahh, deep striking Celestine. This is a pretty big debate here. My feeling is never do it. The longer she's on the table, the more damage she does.
I am also on this side of the fence on this debate. There may be an occasional time you need to deepstrike her, but that is rare.
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![[Post New]](/s/i/i.gif) 2013/08/15 19:54:34
Subject: Sisters of Battle
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Mighty Vampire Count
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I've only tried her Deepstriking with Serpahim - will have to try her on the table
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2013/08/15 19:58:01
Subject: Sisters of Battle
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Badass "Sister Sin"
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Mr Morden wrote:I've only tried her Deepstriking with Serpahim - will have to try her on the table 
You want her to take fire, that's the thing. There's nothing more demoralizing for your opponent than to be all hyped by getting Slay the Warlord and First Blood by wasting fire on Celestine only to see her get back up. She tanks hits for the Seraphim, you LOS any you don't want her to take and gets into flamer range by turn 1 as long as you deploy her well. She's assaulting things turn 2 (turn 1 if you go second and they come to you).
And you should pretty much always go second with Celestine if you're playing an objective mission. Better than 50/50 chance to contest any single objective? Don't mind if I do.
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![[Post New]](/s/i/i.gif) 2013/08/15 20:08:05
Subject: Sisters of Battle
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Mighty Vampire Count
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Hmm obviously lots for me to learn
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2013/08/15 20:10:37
Subject: Sisters of Battle
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Badass "Sister Sin"
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I love her because she's good no matter what. I ran her without an escort at the last tournament and she just flew around all on her own and wrecked face.
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![[Post New]](/s/i/i.gif) 2013/08/16 00:34:46
Subject: Sisters of Battle
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Hooded Inquisitorial Interrogator
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Yea, keep her on the field. The only way to 'kill' her is to screw up a deepstrike. outside of that I love when people throw everything they have at her round 1. There is almost no chance that she'll stay down if she dies in round 1. Best protection you can get for any army
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![[Post New]](/s/i/i.gif) 2013/08/16 00:53:12
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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I ROASTED some eldar in their Bastion this past weekend. Grenades and flamers...ouch. Bastions are okay but the stagnant forces they assist are just so...vulnerable to my tactics that I myself find it hard to justify using one. I know what *I* would try to do to someone in a bastion. I certainly dont want it happening to me.
Sisters strike me as a better mobile force than a stagnant one anyways.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/08/16 16:12:52
Subject: Re:Sisters of Battle
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Swift Swooping Hawk
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I can see her being a great fire magnet, and I guess I could have jumped her and the Seraphim across the table to try torching the Bloodletters, but also dropping them right into position ensured they didn't get hammered by the Horrors or Soul Grinder on their way over. Dropping an entire 20 man bloodletter squad was worth the risk, Id say.
Looking forward to my next game with the girls/Salamanders, probably up it to 1500pts, and was thinking about something like:
Celestine
x10 BSS, x2 Flamers, Rhino
x10 BSS, x2 Flamers, Rhino
x10 BSS, x1 Flamer, Multi-Melta
x6 Seraphim, x4 total Hand Flamers, Melta Bombs
x7 Retributors, x3 Heavy Bolters
Exorcist
Allied Salamanders
Librarian, Terminator Armor
x10 Tactical Marines, Power Fist, Combi-Melta, Missle Launcher, Meltagun, Drop Pod
Dreadnought, Multi-Melta, Heavy Flamer, Drop Pod
I'm up for suggestions, I was thinking maybe trying to swap some points around, maybe drop the dreadnought and try squeezing some Sternguard in instead? I really wanted to get more Sisters in there, so I bolstered the Retributors and added another BSS squad.
Ideas?
Thanks!
-CotW
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let the galaxy burn
 Let your passion for battle burn like the fires of the forge.  2000pts and growing!

starting up! |
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![[Post New]](/s/i/i.gif) 2013/08/16 16:15:17
Subject: Sisters of Battle
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Badass "Sister Sin"
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I would try to swap the extra BSS for a Dominion squad if you can squeeze the points. Doms are just better than BSS.
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![[Post New]](/s/i/i.gif) 2013/08/16 16:25:12
Subject: Sisters of Battle
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Hooded Inquisitorial Interrogator
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10 doms with 4 flamers can rip through units when they outflank. Just gotta be somewhat lucky with the faith roll. 4 templates are nice, but 4 twin linked templates are unbelievable! (add a 5th if you have a combi flamer fig)
Just don't forget that you'll need troops to win games from time to time. Ashame that SoB can't get inq. troops any longer without coteaz.
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![[Post New]](/s/i/i.gif) 2013/08/16 16:32:57
Subject: Sisters of Battle
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Badass "Sister Sin"
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Keep in mind too that in a number of games (at least competitively, I've found) Fast and Heavy are going to be scoring.
And I run 2 Melta, 2 Flamers in my Rhino/Repressor. Just gives you a nice all around.
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![[Post New]](/s/i/i.gif) 2013/08/16 16:40:51
Subject: Sisters of Battle
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Noise Marine Terminator with Sonic Blaster
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pretre wrote:I would try to swap the extra BSS for a Dominion squad if you can squeeze the points. Doms are just better than BSS.
This x 100 Automatically Appended Next Post: pretre wrote:
And I run 2 Melta, 2 Flamers in my Rhino/Repressor. Just gives you a nice all around.
I run 2 in immolators with 2 MGs and a combi-plasma. The 3rd I run in a rhino / repressor with 4 flamers. They then go after differing targets (obviously). The rhino is usually shooting its storm bolter at a vehicle in order to get the searchlight off. Then I open up with the Exorcists. Makes it quite useful on turn 1. (or add a hunter killer missile as well)
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This message was edited 1 time. Last update was at 2013/08/16 16:42:45
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![[Post New]](/s/i/i.gif) 2013/08/16 16:50:46
Subject: Sisters of Battle
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Badass "Sister Sin"
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That is a good loadout and strat. I completely agree. Love me some searchlights. It just stinks that we have to pay 1 pt for them.
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![[Post New]](/s/i/i.gif) 2013/08/16 18:30:58
Subject: Sisters of Battle
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Noise Marine Terminator with Sonic Blaster
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Yeah, I catch a lot of people napping with this little trick.
The Dominions scout forward and light up targets. They are already within range that night fight is negated. Whatever is not destroyed can then be zapped by an exorcist with no night fight penalty while at the same time not giving up any cover save bonus.
Searchlights are arguably the most important 1 point in your list, IMHO.
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This message was edited 1 time. Last update was at 2013/08/16 18:31:20
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![[Post New]](/s/i/i.gif) 2013/08/16 19:44:39
Subject: Sisters of Battle
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Pious Palatine
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Jancoran wrote:
Sisters strike me as a better mobile force than a stagnant one anyways.
This. My play style with the Sisters is very agressive, usually getting my BSS up the table as quickly as possible. Sisters are too fragile to hang back so I usuallu put atleast 1 objective in my opponents deploymeny zone (in multi objective games at least) . Big guns is great because they my rets or Exorcists get to sit on abjective aswell. The scouring helps conform to my usual plan of pushing forward with infantry. I've found battle sisters are quite fragile so you need to start putting out some hurt ASAP , T3 even with a 3up and 6++ just isn't that durable in the current meta. The abilty to take two special weapons really helps as you can threaten vehicles or infantry, something I wouldn't do with my ba (mix special weapons I mean - i tend to specialise my assault squads as either anti-tank or anti-infantry), Acts of Faith are a great help but can't be relied upon. That's my experience though.
D
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![[Post New]](/s/i/i.gif) 2013/08/16 19:54:19
Subject: Sisters of Battle
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Ichor-Dripping Talos Monstrosity
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I remember seeing a not-penitent-engine model floating about a while ago.
Can anyone remember who made it? xD
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![[Post New]](/s/i/i.gif) 2013/08/16 22:06:04
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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evildrcheese wrote: Jancoran wrote:
Sisters strike me as a better mobile force than a stagnant one anyways.
This. My play style with the Sisters is very agressive, usually getting my BSS up the table as quickly as possible. Sisters are too fragile to hang back so I usuallu put atleast 1 objective in my opponents deploymeny zone (in multi objective games at least) . Big guns is great because they my rets or Exorcists get to sit on abjective aswell. The scouring helps conform to my usual plan of pushing forward with infantry. I've found battle sisters are quite fragile so you need to start putting out some hurt ASAP , T3 even with a 3up and 6++ just isn't that durable in the current meta. The abilty to take two special weapons really helps as you can threaten vehicles or infantry, something I wouldn't do with my ba (mix special weapons I mean - i tend to specialise my assault squads as either anti-tank or anti-infantry), Acts of Faith are a great help but can't be relied upon. That's my experience though.
D
Yup. Aggression, all out aggression, is the hallmark of my own Sisters fo Battle. Anyone whose played them knows i aint sitting back and shooting. Im coming for you and you BETTER do some damage early. Because I will do boatloads.
Usually my Battkle sister fights end wuith both sides torn assunder badly. i have rarely had games where mutual carnage wasn't assured. And that actually makes for a more fun game in some ways if you think about it. Things that die are pleasing to both sides. The value of Sisters though is that they just rip stuff up when its their turn and played properly, their remnants aren't NECESSARY and can often retire from the battle if necessary and allow the next wave to do its thing. So you end up with tons of little fragmented units, but few of them completely annihilated.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/08/17 11:51:40
Subject: Re:Sisters of Battle
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Neophyte Undergoing Surgeries
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not realy a tactics question, but as this is a sisters thread.
got my hands on this resin miniature, the guy who sold it said it's some kind of limited stuff blah blah blah, but he doesn't know the origin of it. Can't realy see that on the pics, but the quality of the cast is far more superior than any GW i've seen, and it doesn't look like GW either, and by the quality - it's not some kind of chineese copy. So here's the question: does any1 know who produces these and if there are more
edit: some better quality pictures
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This message was edited 1 time. Last update was at 2013/08/18 09:02:16
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![[Post New]](/s/i/i.gif) 2013/08/17 12:49:51
Subject: Sisters of Battle
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Ichor-Dripping Talos Monstrosity
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You say 'better quality' but I can make out 8-12 air bubbles, possible warping, and either poor casting, or poor sculpting in areas in those grainy photos alone.  (I assume phone camera). And to me, the model has elements I like, and elements I don't... Though I'd be interested to know where it's from to see what else the guys done. Automatically Appended Next Post: Jancoran wrote: evildrcheese wrote: Jancoran wrote:Sisters strike me as a better mobile force than a stagnant one anyways.
This. My play style with the Sisters is very agressive, usually getting my BSS up the table as quickly as possible. Sisters are too fragile to hang back so I usuallu put atleast 1 objective in my opponents deploymeny zone (in multi objective games at least) . Big guns is great because they my rets or Exorcists get to sit on abjective aswell. The scouring helps conform to my usual plan of pushing forward with infantry. I've found battle sisters are quite fragile so you need to start putting out some hurt ASAP , T3 even with a 3up and 6++ just isn't that durable in the current meta. The abilty to take two special weapons really helps as you can threaten vehicles or infantry, something I wouldn't do with my ba (mix special weapons I mean - i tend to specialise my assault squads as either anti-tank or anti-infantry), Acts of Faith are a great help but can't be relied upon. That's my experience though.
D
Yup. Aggression, all out aggression, is the hallmark of my own Sisters fo Battle. Anyone whose played them knows i aint sitting back and shooting. Im coming for you and you BETTER do some damage early. Because I will do boatloads.
Usually my Battkle sister fights end wuith both sides torn assunder badly. i have rarely had games where mutual carnage wasn't assured. And that actually makes for a more fun game in some ways if you think about it. Things that die are pleasing to both sides. The value of Sisters though is that they just rip stuff up when its their turn and played properly, their remnants aren't NECESSARY and can often retire from the battle if necessary and allow the next wave to do its thing. So you end up with tons of little fragmented units, but few of them completely annihilated.
See, for me, having a Bastion or Fortress of Redemption will provide relative safety for my squishy back field support units, while Celestine with her Seraphim and the horde of Repentia and Penitent Engines bum rush the enemy.
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This message was edited 2 times. Last update was at 2013/08/17 12:54:24
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![[Post New]](/s/i/i.gif) 2013/08/17 13:52:01
Subject: Re:Sisters of Battle
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Confessor Of Sins
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SpaceDawg wrote:not realy a tactics question, but as this is a sisters thread.
got my hands on this resin miniature, the guy who sold it said it's some kind of limited stuff blah blah blah, but he doesn't know the origin of it. Can't realy see that on the pics, but the quality of the cast is far more superior than any GW i've seen, and it doesn't look like GW either, and by the quality - it's not some kind of chineese copy. So here's the question: does any1 know who produces these and if there are more
A more upright stance would help, rather than the haters-gonna-hate crossed legs walk. The not-bolter is a shame.
And as said, the casting quality doesn't look 100% pristine in the grainy pictures.
Still, a very nice concept.
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Grand (little) Army of Chaos, now painting! (Blog) |
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