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What Army List should I go with?
Codex Space Marines
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Blood Angels

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Made in us
Cog in the Machine





NYC

Hey everyone, relatively new to this forum (if you can see by my post count). I mostly just like to read other people post, and not say anything. Haha. That said, if this is in the wrong area, tell me! And sorry... haha.

But if it IS in the right.. then here we go...

I recently started playing 40k again, and I am slowly but surly learning as much as I can. About the game.

I pulled all of my old bitz of SM's out of the storage, threw em together, and play down at the store now and again.

Right now my army is SUPER bare bones.... I'm talking 2 10 man Tactical Squads, a 5 man Assault Squad, and a "Chapter Master" who is really just a captain....

I'm looking to expand my army, but I have been reading all three codices (BA, SW, and SM) and they'd all fit some what in to my DIY Chapter's fluff.

Blood Angels look cool.. but my girl friend says I'm just mesmerized by the shinny jump packs...

Space wolves seem to be a whole different kind of beast altogether (pun intended), and I'm just not sure I know what I'd be getting into.... but I mean.... WOLF MOUNTS?!? Thats AWESOME!!
(deep breath)

That all said.... relic blades are wicked cool... so... what are your opinions? I'm look for you thoughts and discussions on these armies, oh wise and thoughtful internets... please don't let me down.



(p.s. I threw in the poll for fun... I most want to talk about it..)

W40K (The Dawn Bearers)
Prime Battalion - 3500
Knights of the Dawn - 2500
Planetary Defense Force - 1850
Occultum Arcanicus - 1750

WHFB
Clan Blood Paw ~1000 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought





behind you!

relative to who? You're just new
IMO blood angels are the strongest of the 3. then space wolves then codex. you can make strong armies out of all three books.

   
Made in us
Cog in the Machine





NYC

AbaddonFidelis wrote:relative to who? You're just new
IMO blood angels are the strongest of the 3. then space wolves then codex. you can make strong armies out of all three books.


What would you say makes the Blood Angels the strongest? Obviously this is a VERY narrow point of view.... but the Sang Guard, who look awesome, kinda suck. As is seems like they have a two handed power weapon, so they can't gain another attack from another weapon... boo.... relic and frost blades sound way better.

Just an example... I'm really just trying to understand these armies.

This message was edited 1 time. Last update was at 2010/10/29 23:42:16


W40K (The Dawn Bearers)
Prime Battalion - 3500
Knights of the Dawn - 2500
Planetary Defense Force - 1850
Occultum Arcanicus - 1750

WHFB
Clan Blood Paw ~1000 
   
Made in us
Drew_Riggio




Play Space Wolves, have 15 ML, make lots of friends
   
Made in us
Cog in the Machine





NYC

Haha.... 15 missile launchers?

This message was edited 1 time. Last update was at 2010/10/29 23:48:32


W40K (The Dawn Bearers)
Prime Battalion - 3500
Knights of the Dawn - 2500
Planetary Defense Force - 1850
Occultum Arcanicus - 1750

WHFB
Clan Blood Paw ~1000 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought





behind you!

legomojo wrote:
AbaddonFidelis wrote:relative to who? You're just new
IMO blood angels are the strongest of the 3. then space wolves then codex. you can make strong armies out of all three books.


What would you say makes the Blood Angels the strongest? Obviously this is a VERY narrow point of view.... but the Sang Guard, who look awesome, kinda suck. As is seems like they have a two handed power weapon, so they can't gain another attack from another weapon... boo.... relic and frost blades sound way better.

Just an example... I'm really just trying to understand these armies.


Its not the sanguinary guard. It's the feel no pain furious charge preferred enemy ass-load-of-attacks jump pack scoring power armor marines at only a marginally greater cost than every other space marine pays for just normal power armor marines. That and descent of angels for free. pound for pound blood angels are the hardest hitting marine army in the game.

As for the VERY narrow point of view comment... what can I say... This game is based on math not opinions. In math there is one and only one correct set of answers to a problem. being broad or narrow doesn't have anything to do with anything.
AF

   
Made in us
Cog in the Machine





NYC

AbaddonFidelis wrote:
legomojo wrote:
AbaddonFidelis wrote:relative to who? You're just new
IMO blood angels are the strongest of the 3. then space wolves then codex. you can make strong armies out of all three books.


What would you say makes the Blood Angels the strongest? Obviously this is a VERY narrow point of view.... but the Sang Guard, who look awesome, kinda suck. As is seems like they have a two handed power weapon, so they can't gain another attack from another weapon... boo.... relic and frost blades sound way better.

Just an example... I'm really just trying to understand these armies.


Its not the sanguinary guard. It's the feel no pain furious charge preferred enemy ass-load-of-attacks jump pack scoring power armor marines at only a marginally greater cost than every other space marine pays for just normal power armor marines. That and descent of angels for free. pound for pound blood angels are the hardest hitting marine army in the game.

As for the VERY narrow point of view comment... what can I say... This game is based on math not opinions. In math there is one and only one correct set of answers to a problem. being broad or narrow doesn't have anything to do with anything.
AF


Thank you. That's very good point. Math was never my strong point, thats why I went in to film and not science.... haha.

So far, it seem thats BA are winning the day in popularity.

W40K (The Dawn Bearers)
Prime Battalion - 3500
Knights of the Dawn - 2500
Planetary Defense Force - 1850
Occultum Arcanicus - 1750

WHFB
Clan Blood Paw ~1000 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought





behind you!

welcome to dakka

   
Made in us
Cog in the Machine





NYC

AbaddonFidelis wrote:welcome to dakka


It seems to be a good community... thats why I choose it over the other forums!

W40K (The Dawn Bearers)
Prime Battalion - 3500
Knights of the Dawn - 2500
Planetary Defense Force - 1850
Occultum Arcanicus - 1750

WHFB
Clan Blood Paw ~1000 
   
Made in gb
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

Well, I'd say personally that SW were best, due to their unique units and cool little items, but if you want to strike it down the middle, C:SM is probably the way to go. It'll also stop people whining that you're playing the "flavour of the month" army, which can get a little irritating after a while.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
Made in us
Cog in the Machine





NYC

Gorskar.da.Lost wrote:Well, I'd say personally that SW were best, due to their unique units and cool little items, but if you want to strike it down the middle, C:SM is probably the way to go. It'll also stop people whining that you're playing the "flavour of the month" army, which can get a little irritating after a while.


I dont think I have ever heard anyone say that... maybe its just the circles I run in...? Haha.

But , are you saying C:SM are more middle of the road balanced?


Automatically Appended Next Post:
I am quite surprised that no one has jumped in to defend the honor of the SW. At the GW store, there seemed to be a lot of that fervency. (shrug)


Automatically Appended Next Post:
I'm quite surprised that no one has jumped in to defend the honor of the SW.

At the local GW the youngsters seemed to be more fervent about the SW than on here. Maybe its just here in NYC. Haha.

This message was edited 2 times. Last update was at 2010/10/30 01:17:35


W40K (The Dawn Bearers)
Prime Battalion - 3500
Knights of the Dawn - 2500
Planetary Defense Force - 1850
Occultum Arcanicus - 1750

WHFB
Clan Blood Paw ~1000 
   
Made in us
Wicked Ghast






Bend Oregon

blood angels=insane, rampaging, troop choice, dreadnaughts!
BWAHAHAHAHAHAHAAA!

Orks: approx 4000 pts
Uruk-hai force(700 pts)
about 700 points of Vampire Counts


 
   
Made in us
Steadfast Grey Hunter





Well, I play BA and Wolves... If you play hyper aggressive, the BA are probably your choice. Deep strike army works quite well for me... Or of course loads of fast Rhino hulls... I do think the Wolves are a bit stronger overall. Especially in objective games, the Wolves can take them and more importantly hold them better than the BA... 'course, just my opinion and experience as always...
   
Made in us
Slippery Scout Biker



Fort Myers, Fl

Personal opinion, you should pick what fits your style best. I play both BA and SM. I refuse to ever touch SW, they are stupid. I suggest BA if you like fast and hard hitting, or SM if you like balance. They are all durable, so you got that goin for you no matter what you pick. I just absolutely refuse to play SW because I won't ever play anything when I can look at the codex, think for about 10 seconds and feel like I would be cheating. Maybe when I was ten, but I no longer enjoy the 00agent cheat modes anymore.

If you have any questions about anything let me know.

Where others fail, the BOOM Brigade shall prevail.
~Custos ex Forma 'Master of BOOM's.

3,000 points (BOOM brigade)
19-1-1 (Wins-Loses-Ties)
2,500 points (Dark Angels)
5-0-0 (Still Wins-Loses-Ties)
Starting 
   
Made in gb
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

ofcBOOMstick wrote: Maybe when I was ten, but I no longer enjoy the 00agent cheat modes anymore.


You know, when you play BA and say that about another codex, I'm forced to question you.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
Made in us
Wicked Ghast






Bend Oregon

ofcBOOMstick wrote: I refuse to ever touch SW, they are stupid.


seconded. thousand sons FTW!

Orks: approx 4000 pts
Uruk-hai force(700 pts)
about 700 points of Vampire Counts


 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought





behind you!

thousand sons for the lose more like

   
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Wicked Ghast






Bend Oregon

AbaddonFidelis wrote:thousand sons for the lose more like


feh!










Orks: approx 4000 pts
Uruk-hai force(700 pts)
about 700 points of Vampire Counts


 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought





behind you!

hope springs eternal eh?

   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

My thought process is this:

Codex Marines are alright, no real specialties until you take a specific H.Q. and his Chapter Traits...they're all pretty flavorful but nothing amazing stands out.

Space Wolves: Can not only bring the pain with 15 Missile Launchers at 420 points but still have points for ridiculous goodies like Thunderwolves and the like. Not to mention one of the best troop choices that a Marine player could ask for. Well balanced and able to not only perform on the charge but also in the defense.

Blood Angels: They're like raging bulls...once they see red and are close enough they wreck face. One of the biggest problems I have found though is they have low staying power until you start tossing priests everywhere. When you do that, you drive up cost of the units and force yourself into a narrow niche that is hard to escape. Pound for pound, one of the BEST assault armies in 40K. After that though, not much else to offer over Codex Marines.

I personally prefer Space Wolves because of their all around ability as well as the individuality of the units...give me tons of choices before I get bored and new and inventive ways to punch people in the face or pelt them with missiles and lightning the next day.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
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behind you!

Blood angels definitely need to win on the charge. If the opponent survives the initial charge the blood angels are just normal marines and not much of a threat in close combat.

   
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Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

AbaddonFidelis wrote:Blood angels definitely need to win on the charge. If the opponent survives the initial charge the blood angels are just normal marines and not much of a threat in close combat.


Probably why they have so many units/abilities to help them do it. Man, BA are crazy.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought





behind you!

Indeed

   
Made in us
Cog in the Machine





NYC

Unholy_Martyr wrote:...give me tons of choices before I get bored and new and inventive ways to punch people in the face...

That made my girlfriend lol. Me too.

So, it seems like SW are 00agent cheats... and Blood Angels are fast and simple...

...I'm still on the fence. But I think I'm leaning towards BA. Though the "not hold ground" sound unappetizing. That sounds important.

From the Space Wolfers in the audience... is there some where in the codex I should be exploring to help me decide?

W40K (The Dawn Bearers)
Prime Battalion - 3500
Knights of the Dawn - 2500
Planetary Defense Force - 1850
Occultum Arcanicus - 1750

WHFB
Clan Blood Paw ~1000 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought





behind you!

the strengths of the space wolf codex are your ability to spam krak missiles and your thunderwolves. thunderwolves are just super strong. fast killy tough. total package. grey hunters are ok but imo not the meat and potatoes of the army. as a csm player I'm used to having an army full of grey hunter equivalents and I just dont find them that impressive.

   
Made in us
Cog in the Machine





NYC

AbaddonFidelis wrote:the strengths of the space wolf codex are your ability to spam krak missiles and your thunderwolves. thunderwolves are just super strong. fast killy tough. total package. grey hunters are ok but imo not the meat and potatoes of the army. as a csm player I'm used to having an army full of grey hunter equivalents and I just dont find them that impressive.

I'll have to look in to that missile things.... must have missed that. But I do LOVE those thunderwolves...

W40K (The Dawn Bearers)
Prime Battalion - 3500
Knights of the Dawn - 2500
Planetary Defense Force - 1850
Occultum Arcanicus - 1750

WHFB
Clan Blood Paw ~1000 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought





behind you!

yeah. its actually pretty absurd how many krak missiles you can pump out. I didnt see it either; someone else pointed it out to me. come to think of it I didnt think much of thunderwolves either when I first saw them. I was like "ok, crappy blood crushers." look how wrong you can be.

   
Made in us
Slippery Scout Biker



Fort Myers, Fl

Unholy_Martyr wrote:My thought process is this:

Codex Marines are alright, no real specialties until you take a specific H.Q. and his Chapter Traits...they're all pretty flavorful but nothing amazing stands out.

Space Wolves: Can not only bring the pain with 15 Missile Launchers at 420 points but still have points for ridiculous goodies like Thunderwolves and the like. Not to mention one of the best troop choices that a Marine player could ask for. Well balanced and able to not only perform on the charge but also in the defense.

Blood Angels: They're like raging bulls...once they see red and are close enough they wreck face. One of the biggest problems I have found though is they have low staying power until you start tossing priests everywhere. When you do that, you drive up cost of the units and force yourself into a narrow niche that is hard to escape. Pound for pound, one of the BEST assault armies in 40K. After that though, not much else to offer over Codex Marines.

I personally prefer Space Wolves because of their all around ability as well as the individuality of the units...give me tons of choices before I get bored and new and inventive ways to punch people in the face or pelt them with missiles and lightning the next day.


That is why you shouldn't question me for playing BA, and proves my point from the mouth of the demon... aka Phil Kelly lovers.

Where others fail, the BOOM Brigade shall prevail.
~Custos ex Forma 'Master of BOOM's.

3,000 points (BOOM brigade)
19-1-1 (Wins-Loses-Ties)
2,500 points (Dark Angels)
5-0-0 (Still Wins-Loses-Ties)
Starting 
   
Made in us
Cog in the Machine





NYC

I assume 15 missile launchers is referring too the long fang packs? Which is interesting... cheaper than Codex and larger in number than BA... is that really THAT special?

Now a whole SQUADE of 15 MS would be great! Haha... thats what I thought people were saying...

W40K (The Dawn Bearers)
Prime Battalion - 3500
Knights of the Dawn - 2500
Planetary Defense Force - 1850
Occultum Arcanicus - 1750

WHFB
Clan Blood Paw ~1000 
   
Made in us
Imperial Admiral




AbaddonFidelis wrote:the strengths of the space wolf codex are your ability to spam krak missiles and your thunderwolves. thunderwolves are just super strong. fast killy tough. total package. grey hunters are ok but imo not the meat and potatoes of the army. as a csm player I'm used to having an army full of grey hunter equivalents and I just dont find them that impressive.


LOLwut?
   
 
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