Nurgle Themed Daemons 1410pts
HQ
Great Unclean One, cloud of flies
Great Unclean One, cloud of flies
Elite
3 Flamers
3 Flamers
Troops
5 Plague Bearers
5 Plague Bearers
5 Plague Bearers
Heavy Support
Daemon Prince w/ mark of nurgle, iron hide, wings, cloud of flies, noxious touch
Daemon Prince w/ mark of nurgle, iron hide, wings, cloud of flies, noxious touch
Daemon Prince w/ mark of nurgle, iron hide, wings, cloud of flies, noxious touch
Here's a pic of the daemons waiting for battle to commence.
Grey Knights 1450
HQ
Grand Master, sanctuary, true names
Elite
4 Grey Knight Terminators
1 Inquisitor, daemon hammer
Troops
10 Grey Knights, justicar, 2 psy-cannons
10 Grey Knights, justicar, 2 incinerators
Heavy Support
Land Raider Crusader, psycannon bolts
Dreadnaught, multi-melta, incinerator
Mission: Annihilation
Deployment: Dawn of War
My opponent wins the roll off and decides to let me go first. He holds everything off board to come on turn 1.
pre-game thoughts: I need to get mixed in quick, and I've got to get him to get out of the raider so I can use the flamers on the terminators. The plan is to keep all of my monstrous creatures grouped together and gang up on squads with multiple monstrous creatures. I'll try and use plague bearers to block off his units from ganging up on me.
Daemons Turn #1: For my initial wave I select 2 great unclean ones, and 3 daemon princes and I get what I want. The daemons all drop and try to hide as best as they can behind a large hill. One unclean on scatters about 8 inch's forward, and one of the prince's goes 12 inch's off to the left.
kp: daemons: 0,
gk: 0
Grey Knights Turn #1: The knights come on the table, the incinerator squad run's forward (but only gets a 1 on their run roll). The crusader, dreadnaught, and psycannon squad all open up on the front great unclean one doing 2 wounds to the beastie.
kp: daemons: 0,
gk: 0
pre-turn thoughts: Okay the front great unclean one should be able to get a charge off on the land raider (especially important because he only moved 6 so he could shoot everything, and the front running daemon prince looks to be within charge range of the dreadnaught. Hopefully the
guo will dismount the gkt's, and the prince will at least get locked in with the dread so no shooting him.
Daemons Turn #2: I only get in one squad of plague bearers. They drop near the incinerator squad to try to distract them from my main thrust of monstrous creatures. The front great unclean one rolls triple 1's for his movement meaning he cant charge the land raider. One of the daemon princes jumps over the hill's, assaults the dreadnaught and wrecks it.
kp: daemons: 1,
gk: 0
Grey Knights Turn #2. The grand master and entourage get out and and charge one of the great unclean one's, two wounds and a successfull psychic check later and we have one dead great unclean one. His psycannon knights shoot the wounded great unclean one, putting another wound on it, but roll double 1's to get over the wrecked dreadnaught for their charge. The other squad and crusader shoot the same great unclean one, putting another wound on him. In charge's the incinerator squad with the attatched inquisitor, the great unclean one makes all his saves and squishes the inquisitor and one other grey knight.
kp: daemons: 2,
gk: 1
pre-turn thoughts: Both flamers coming in now is great, first target is the terminators if I get a good enough scatter second target will be the unit of grey knights that failed their
dt test to assault. I'll set it up so that I can multi-assault either the embattled incinerator squad or hit the gkt's, if the flamers do a good enough job I'll leave the grandmaster alone and let him decide what else he wants to kill.
Daemons Turn #3. In come both squads of flamers and another unit of plague bearers. One unit lands near the psy cannon squad the other unit lands near the terminators, both deviated but still had shots on targets. 3 of the terminators go down and the grand master takes two wounds and the other unit of flamers kills 8 of the grey knights from the psy-cannon squad. One daemon prince kills off the last 2 psy cannon squad guys. The other 2 daemon princes and plague bearers jump in to help out the embattled great unclean one, between 2 daemon princes and the great unclean one they wipe out the squad. The plague bearers try to form a shield between the big daemons and the grand master.
kp: daemons: 4,
gk: 1
Grey Knights Turn #3. The land raider tanks shocks into the mass of daemons opening a hole for the grand master. The grand master runs in and smack's a daemon prince, killing it, however the daemon prince strikes at the same initiative back and kills off the grand master. The land raider guns down the wounded great unclean one. The lone grey knight terminator looks longingly at his land raider.
kp: daemons: 5,
gk: 3
pre-turn thoughts: The only real threat left is the land raider, I'll lock down the last terminator and send everything else at the raider.
Daemons Turn #4. The land raider has been moving at cruising speed since turn 2 so I devert all the flamers and both remaining daemon princes at it. The flamers manage to shake it, and the princes whiff. 2 5 man squads of plague bearers charge into the lone
gk terminator. The terminator whiffs his attacks, the plague bearers get 8 wounds, the terminator saves them all.
kp: daemons: 5,
gk: 3
They Grey Knight Terminator prepares to make his last stand:
Grey Knights Turn #4. The crusader tank shocks out 12 away from the pack. In combat the
gk whiffs, and the plague bearers only do 3 wounds, which he saves.
kp: daemons: 5,
gk: 3
Daemons Turn #5. The 6 flamers jump up next to the crusader and manage to immobilize it. The two daemon princes then come in and finish up the job. In
hth the terminator kills 1 plague bearer, the bearers do 6 wounds back, of which he saves them all. I lose another plague bearer to no retreat wounds.
kp: daemons: 5,
gk: 3
Grey Knights Turn #5. The grey knight is invigorated and puts down 2 plague bearers, I deal out another 4 wounds but he saves them all. I lose one more to no retreats. I have 1 squad of 3 and 1 squad of 1 plague bearers in
hth with the grey knight.
I let my opponent roll to continue, and it comes up a 6. Game on!
Daemons Turn #6. I jump up the daemon princes and the flamers but decide to let the plague bearers have their shot at glory so the last 5 man squad charges into the terminator (since I've lost a bunch of plague bearers a base to base spot opened up). He kills off 2 of the charging in plague bearers. I deal out 6 wounds, and he finally fails one. I think the grand total was about 27 saves before he went down under a mass of plague bearers.
The ruinous powers triumph. And papa nurgle takes his due!
Post Game Thoughts: The grand master is a beast, especially since he was halving my
ws. If I was the
gk player I probably would have kept the psycannon squad back further and just shot with them, especially since he actually bought sanctuary for the inquisitor, if he put that on them they could easily just sit there and shoot all day. He also should have assaulted and taken out my squad of plague bearers on turn 2 with his incinerator squad. My daemons aren't really going anywhere and he still get's his two attacks if I charge him. That would have given him an easy kill point and forced me to separate my monstrous creatures. I probably would have kept the grand master inside the raider for another turn and just shot with the raider waiting for the flamers to drop on the table. But it was a fun game, especially the plague bearer vs. terminator fight.
The
gk player is new to playing them so we went over his list after the game. My basic recommendations to him was to drop the inquisitor, switch to brother captain stern, split the 10 man squad of psy-cannons, into two 5 man squads with incinerators, and add a second dreadnaught. This gives him a few more units running around, and a little more anti-tank. Any other
gk players feel free to give him tips, he should be turning up to read the bat rep.