Switch Theme:

[~1500pts] Daemons vs. Grey Knights  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Pulsating Possessed Chaos Marine




Denver, CO



Nurgle Themed Daemons 1410pts
HQ
Great Unclean One, cloud of flies
Great Unclean One, cloud of flies

Elite
3 Flamers
3 Flamers

Troops
5 Plague Bearers
5 Plague Bearers
5 Plague Bearers

Heavy Support
Daemon Prince w/ mark of nurgle, iron hide, wings, cloud of flies, noxious touch
Daemon Prince w/ mark of nurgle, iron hide, wings, cloud of flies, noxious touch
Daemon Prince w/ mark of nurgle, iron hide, wings, cloud of flies, noxious touch

Here's a pic of the daemons waiting for battle to commence.


Grey Knights 1450
HQ
Grand Master, sanctuary, true names

Elite
4 Grey Knight Terminators
1 Inquisitor, daemon hammer

Troops
10 Grey Knights, justicar, 2 psy-cannons
10 Grey Knights, justicar, 2 incinerators

Heavy Support
Land Raider Crusader, psycannon bolts
Dreadnaught, multi-melta, incinerator

Mission: Annihilation
Deployment: Dawn of War

My opponent wins the roll off and decides to let me go first. He holds everything off board to come on turn 1.
pre-game thoughts: I need to get mixed in quick, and I've got to get him to get out of the raider so I can use the flamers on the terminators. The plan is to keep all of my monstrous creatures grouped together and gang up on squads with multiple monstrous creatures. I'll try and use plague bearers to block off his units from ganging up on me.
Daemons Turn #1: For my initial wave I select 2 great unclean ones, and 3 daemon princes and I get what I want. The daemons all drop and try to hide as best as they can behind a large hill. One unclean on scatters about 8 inch's forward, and one of the prince's goes 12 inch's off to the left.
kp: daemons: 0, gk: 0


Grey Knights Turn #1: The knights come on the table, the incinerator squad run's forward (but only gets a 1 on their run roll). The crusader, dreadnaught, and psycannon squad all open up on the front great unclean one doing 2 wounds to the beastie.
kp: daemons: 0, gk: 0

pre-turn thoughts: Okay the front great unclean one should be able to get a charge off on the land raider (especially important because he only moved 6 so he could shoot everything, and the front running daemon prince looks to be within charge range of the dreadnaught. Hopefully the guo will dismount the gkt's, and the prince will at least get locked in with the dread so no shooting him.
Daemons Turn #2: I only get in one squad of plague bearers. They drop near the incinerator squad to try to distract them from my main thrust of monstrous creatures. The front great unclean one rolls triple 1's for his movement meaning he cant charge the land raider. One of the daemon princes jumps over the hill's, assaults the dreadnaught and wrecks it.
kp: daemons: 1, gk: 0


Grey Knights Turn #2. The grand master and entourage get out and and charge one of the great unclean one's, two wounds and a successfull psychic check later and we have one dead great unclean one. His psycannon knights shoot the wounded great unclean one, putting another wound on it, but roll double 1's to get over the wrecked dreadnaught for their charge. The other squad and crusader shoot the same great unclean one, putting another wound on him. In charge's the incinerator squad with the attatched inquisitor, the great unclean one makes all his saves and squishes the inquisitor and one other grey knight.
kp: daemons: 2, gk: 1


pre-turn thoughts: Both flamers coming in now is great, first target is the terminators if I get a good enough scatter second target will be the unit of grey knights that failed their dt test to assault. I'll set it up so that I can multi-assault either the embattled incinerator squad or hit the gkt's, if the flamers do a good enough job I'll leave the grandmaster alone and let him decide what else he wants to kill.
Daemons Turn #3. In come both squads of flamers and another unit of plague bearers. One unit lands near the psy cannon squad the other unit lands near the terminators, both deviated but still had shots on targets. 3 of the terminators go down and the grand master takes two wounds and the other unit of flamers kills 8 of the grey knights from the psy-cannon squad. One daemon prince kills off the last 2 psy cannon squad guys. The other 2 daemon princes and plague bearers jump in to help out the embattled great unclean one, between 2 daemon princes and the great unclean one they wipe out the squad. The plague bearers try to form a shield between the big daemons and the grand master.
kp: daemons: 4, gk: 1


Grey Knights Turn #3. The land raider tanks shocks into the mass of daemons opening a hole for the grand master. The grand master runs in and smack's a daemon prince, killing it, however the daemon prince strikes at the same initiative back and kills off the grand master. The land raider guns down the wounded great unclean one. The lone grey knight terminator looks longingly at his land raider.
kp: daemons: 5, gk: 3

pre-turn thoughts: The only real threat left is the land raider, I'll lock down the last terminator and send everything else at the raider.
Daemons Turn #4. The land raider has been moving at cruising speed since turn 2 so I devert all the flamers and both remaining daemon princes at it. The flamers manage to shake it, and the princes whiff. 2 5 man squads of plague bearers charge into the lone gk terminator. The terminator whiffs his attacks, the plague bearers get 8 wounds, the terminator saves them all.
kp: daemons: 5, gk: 3


They Grey Knight Terminator prepares to make his last stand:

Grey Knights Turn #4. The crusader tank shocks out 12 away from the pack. In combat the gk whiffs, and the plague bearers only do 3 wounds, which he saves.
kp: daemons: 5, gk: 3

Daemons Turn #5. The 6 flamers jump up next to the crusader and manage to immobilize it. The two daemon princes then come in and finish up the job. In hth the terminator kills 1 plague bearer, the bearers do 6 wounds back, of which he saves them all. I lose another plague bearer to no retreat wounds.
kp: daemons: 5, gk: 3


Grey Knights Turn #5. The grey knight is invigorated and puts down 2 plague bearers, I deal out another 4 wounds but he saves them all. I lose one more to no retreats. I have 1 squad of 3 and 1 squad of 1 plague bearers in hth with the grey knight.

I let my opponent roll to continue, and it comes up a 6. Game on!

Daemons Turn #6. I jump up the daemon princes and the flamers but decide to let the plague bearers have their shot at glory so the last 5 man squad charges into the terminator (since I've lost a bunch of plague bearers a base to base spot opened up). He kills off 2 of the charging in plague bearers. I deal out 6 wounds, and he finally fails one. I think the grand total was about 27 saves before he went down under a mass of plague bearers.


The ruinous powers triumph. And papa nurgle takes his due!

Post Game Thoughts: The grand master is a beast, especially since he was halving my ws. If I was the gk player I probably would have kept the psycannon squad back further and just shot with them, especially since he actually bought sanctuary for the inquisitor, if he put that on them they could easily just sit there and shoot all day. He also should have assaulted and taken out my squad of plague bearers on turn 2 with his incinerator squad. My daemons aren't really going anywhere and he still get's his two attacks if I charge him. That would have given him an easy kill point and forced me to separate my monstrous creatures. I probably would have kept the grand master inside the raider for another turn and just shot with the raider waiting for the flamers to drop on the table. But it was a fun game, especially the plague bearer vs. terminator fight.
The gk player is new to playing them so we went over his list after the game. My basic recommendations to him was to drop the inquisitor, switch to brother captain stern, split the 10 man squad of psy-cannons, into two 5 man squads with incinerators, and add a second dreadnaught. This gives him a few more units running around, and a little more anti-tank. Any other gk players feel free to give him tips, he should be turning up to read the bat rep.
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Great Batrep and nice looking daemons too!

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Regular Dakkanaut





All Daemons have eternal warrior, and thusly can't be instant-deathed by Force Weapons correct? Do Grey Knights have something that overrides this?

This message was edited 2 times. Last update was at 2010/11/12 00:52:03


 
   
Made in us
Longtime Dakkanaut





AspireToGlory wrote:All Daemons have eternal warrior, and thusly can't be instant-deathed by Force Weapons.
They can, however, be slain outright. Download the DH Codex and read the Force Weapon rules.







There's just an acre of you fellas, isn't there? 
   
Made in us
Araqiel




Yellow Submarine

Not the most exciting battle. It'll be interesting to see what is in store for Grey Knights when the new codex is released. It'll be quite ironic if they really get to reroll all their saves - basically another Fateweaver army waiting in the wings without Kairos.

Mayhem Inc.  
   
Made in us
Napoleonics Obsesser






WOW, the two worst armies in the game against each other? Just kidding.

I lol when grey knights lose to daemons


If only ZUN!bar were here... 
   
Made in us
Pauper with Promise




Ohio

Id have to agree with you drop the inquistor with the demon hammer, drop both those powers he choose, santuary and true names, pretty much wothless unless against demons but still dont help you that much, give the grand masters a retinue of termies. i perfer a second landraider over dreds, they just eat it to early, for me.
heres what i normally use.
Grand Master retinue
5 Grey Knight Terminators

Troops
6 Grey Knights, justicar, 2 psy-cannons
6 Grey Knights, justicar, 2 incinerators
6 Grey Knights, justicar, 2 incinerators

Heavy Support
Land Raider Crusader
Land Raider

I some times switch it up for stormtroopers us them as fodder or have them sit on an objective, or have one of the incenerator squads deepstrike in. Ive had success with this build, does decent against pretty much every army ive played but spacemarines. i have trouble against them...shrug, let me know if this helps ur friends not alot of GK players out there! Also i love your demon's they are disguesting in a beatiful way.
@Samus_aran115 hey now! lol thank god for the gk update, then maybe we can show those ultramarines off the table jk

Plays:  
   
Made in us
Fixture of Dakka





San Jose, CA

AspireToGlory wrote:All Daemons have eternal warrior, and thusly can't be instant-deathed by Force Weapons correct? Do Grey Knights have something that overrides this?


DH force weapons don't cause Instant Death. Instead, they "slay outright", thus bypassing Eternal Warrior. It's one of the last few benefits of codex creep from a really old (3rd edition) codex that seriously needs an overhaul. You can kinda say that Daemonhunters are probably the least competitive army currently in competitive, tournament play.

Good battle report. Nowadays, in order to be competitive, GK's need to mech up and have more bodies. They just can't compete without the help of IST's (Inquisitorial stormtroopers) or inducted Imperial guardsmen. Nowadays, my 1500 Daemonhunter army looks like this:

Grey Knight Grandmaster - Incinerator, Icon

5x Grey Knights - 2x Incinerators
5x IST's - 2x Plasmas
5x IST's - 2x Plasmas
5x IST's - 2x Meltas, Rhino
5x IST's - 2x Meltas, Rhino

GK Land Raider - Extra Armor
GK Land Raider
GK Land Raider Crusader


Sanctuary is one of the stupidest powers against daemons. Basically, it is an auto-win if done properly. Put your Sanctuary hero in a land raider and the psycannon knights around and then turn on the power. Then the knights can just shoot freely without the fear of being shot at or assaulted. It's the type of dick move that will not make you any friends though.

Lastly, against daemons, the GK hero should always take Sacred Incense. It would've saved him from dying to your DP. As a matter of fact, it probably would've made him into a killing juggernaut against Nurgle armies.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Devestating Grey Knight Dreadknight






Samus_aran115 wrote:WOW, the two worst armies in the game against each other? Just kidding.

I lol when grey knights lose to daemons


I can't speak for DH as I don't have any experience with them but Demons are maybe one of the most under-estimated armies. In the right hands they can be really stompy.

DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot






augustus5 wrote:
Samus_aran115 wrote:WOW, the two worst armies in the game against each other? Just kidding.

I lol when grey knights lose to daemons


I can't speak for DH as I don't have any experience with them but Demons are maybe one of the most under-estimated armies. In the right hands they can be really stompy.


QFT.

Though you do need to come up with a clever list to be competitive against the top armies.

Please check out my video battle report series! 50 games in 50 weeks!

Part 1: http://www.youtube.com/playlist?list=PLF20FCCD695F810C2&feature=edit_ok
Part 2: http://www.youtube.com/playlist?list=PL36388662C07B319B&feature=view_all
Part 3: http://www.youtube.com/playlist?list=PLrPdNlJMge2eUv55aJag2cMj4znP8YfOT&feature=view_all
Part 4: http://www.youtube.com/watch?v=JxrTKHXULnQ&list=PLrPdNlJMge2cN6_lo1RbXvbvFZbto5wXB

=====Begin Dakka Geek Code=====
DQ: 80+S+++G+++MB+I+Pw40k98#+D+++A++++/cWD-R+++T(G)DM+
======End Dakka Geek Code======
 
   
Made in us
Regular Dakkanaut





The reason why most people lose when playing DHs you just have to look at their army list.

Inquisitor suited up to melee??? Wrong
Terminators w/o psycannons??? Wrong
GM w/o a psycannon??? Wrong

Land Raider shoulda been moving 12" every turn and firing the hurricane bolters.

I stay fairly competitive with my Grey Knights. It's how you play them. Most people are like wow 5ws we're an assault army...Wrong...Spam psycannons and lascannons to the max...Get in terrain and castle up.

   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

@Claypool: Thanks

@AspireToGlory: MekanobSamael was pointing to the fact that the daemon hunters have different force weapon rules that basically state remove the model from play so eternal warrior doesn't affect their force weapons.

@Flyinmiata1: The raider was moving over 6 a turn after the first. Post up your typical 1500 list. Like I said the person is new to grey knights, of course this will all be probalby mute here in a few months.
   
Made in us
Regular Dakkanaut





Yes it will all be mute in a cpl months when the codex comes out....But to say DHs are horrible is not accurate. Are they the worst army? Nope, put that one on Necrons. If you play them properly then they can still be quite effective. Are they the most effective??? Of course not.

11 psycannons in my 1500pt army

33 shots at 6str

and 2 TL lascannon dreads


Brother Captain
psycannon

4 Terminators
2 psycannons

3x 7 PAGKs
2 psycannons each

2x Inquisitors
psycannons & power armor

2x Dreadnought
HF & TL lascannon

Melta bombs on a Justicar
1500pts

   
Made in us
Araqiel




Yellow Submarine

The thing is the DH player made several mistakes early in the game that took him out of contention for a win. That is very apparent - just look at all the posters suggesting alernate lists for the DH army. If it had been a close game that would be a different story but as such it just came across as an exercise in clubbing down another baby seal that did not play his army competively. That's how I see it anyways. Feel free to correct me if I'm wrong on this call.

Mayhem Inc.  
   
Made in us
Regular Dakkanaut





Yeah you are 100% correct. With DH it all starts with the list. Some codex's you can have an avg list or worse, but with good rolling pull out wins.

With DHs you must start with the best possible list you can put out with the codex and need some decent rolling. But I pull wins all the time with my army, so they aren't completely horrible. When someone can toss out 30+ 6str shots that's not an easy nut to crack.

This message was edited 1 time. Last update was at 2010/11/13 04:05:20


   
Made in us
Pauper with Promise




Ohio

@bloodthirstar i agree completely, also hes new to the game, so losing his first few game isnt a big deal,also every player play GK differently, he just need to play test his army untill he understands it and has an army he feel comfortable with. i dont like droughnought, they are arnt durable enough for me i like landraiders, and i like incinnarators as much as psycannons, also id never have my grandmaster walk...
@flyinmiata1 And no one said Grey Knight arn't good,

They just arent as competative as other newer armies, until the new codex comes out wooooo

Plays:  
   
Made in us
Hard-Wired Sentinel Pilot





I have also played my daemons against my friends daemon hunters army a few time and always end up smahing on the poor guy. My list differs quite a bit from yours though as I only have one prince and use the keeper of secrets which is my only greater daemon. I'll try to post a battle report on one of our games next time we play one out. Thanks for the battle report, always enjoy reading a nice battle!

orks - ~8000 points

 
   
 
Forum Index » 40K Battle Reports
Go to: