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Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Lord Tenebrous inspected the glittering ranks of his Warriors and Destroyers that he had awoken with the imperative to assemble. Their eyes burned with a dull, vacant hatred; exhibiting a mental blankness that the Necron Lord still had enough of its original personality to hope that it never reached. As of yet there was no indication of what the purpose for the Cell's activation would be, but they had been activated and so they would wait. As living machines that had abided in their tombs for aeons, waiting was something they were used to.

Suddenly, a blast of air blew through the tomb complex that drove whirlwinds of dust and maintenance Scarabs before it. An aura of malice and violence permeated the benighted dais upon which the army had been assembled and nearly a score of Warriors fell out of their perfectly aligned formation and melted into a large pool of molten, living metal which instantly began to reform itself into a towering effigy of the Reaper. The avatar of the Yngir that arose from the dais gave the unspoken order to follow and the assembled host turned as one and did so; marching in perfect unison as the unearthly shriek of energizing Monolith Power Matrices drowned out the sound of metal feet on stone.

_______________________________________________________________________________________________________________________________________________________

They marched upward on dim ramps and stygian stairways for miles until they reached the place that they must defend, a part of the great work of the C'Tan. This miracle of Necrontyr artifice would not be allowed to be destroyed or tampered with by the living that had befouled the Tomb World. It was a gauss conduit and command node; a massive stone ring engraved with eldritch symbols and forged with technology from the most ancient antiquity, its age measured in tens of millions. Two Monoliths erupted from the ground on either side of the relic, and the Warriors, Destroyers and Pariahs silently took their places. This world had been devoid of life when they had entered their slumber in the distant past. It would be so again very soon.


This is the first game that I'd played with my Necrons in quite some time. Some of you might be familiar with the Space Marines that I generally write for and they are on a well-deserved hiatus while I show my first army some love. I walked into my FLGS and asked a gentleman named Tyler if he was up for a pick-up game and he was kind enough to oblige me. He was playing a very nicely painted Dark Angels list, and he seemed to know his way around a gaming table. I've been writing a bit of a Necron Tactica in my free time, so I thought I should put my money where my mouth is and post some battle reports featuring the tactics that I have been promoting. Anyway, here goes!

His list:

Belial, Master of the Death Wing
Interrogator-Chaplain; Jump Pack, Storm Bolter, Melta Bombs

Upgraded Deathwing Terminator Squad; Apothecary, Standard Bearer, 1 Thunder Hammer and Storm Shield, Heavy Flamer; Sgt with Lightning Claws
Upgraded Deathwing Terminator Squad; Assault Cannon, Chainfist, (3) Powerfist and Storm Bolter

Assault Squad; 2 Plasma Pistols; Sgt with Power Fist
Bike Squad: Flamer, melta; Sgt with Power fist; Attack Bike with Multi-Melta

Venerable Dreadnought with Twin-linked lascannon and missile Launcher, Extra Armor
Dreadnought with Assault Cannon, DCCW w/ Storm Bolter, Extra Armor

10 Scouts: 4 Sniper Rifles, Heavy Bolter, 4 Bolt Pistol & Combat Blade; Sgt with Bolt Pistol, Power Weapon and Melta Bombs

Predator with Twin-Linked Lascannons, Heavy Bolter Sponsons

My List

The Nightbringer
Necron Lord: Veil of Darkness, Resurrection Orb, Warscythe

10 Warriors
10 Warriors

3 Destroyers
3 Destroyers
6 Scarabs with Disruption Fields

4 Pariahs

Monolith
Monolith

As a side note, I know that it will appear that I have more than 6 Scarabs on the table at first. This is because we had originally planned to play at 2000 points but at the bottom of turn two my opponent realized he was 50ish points short so I pulled off scarabs until the points were equal.

Mission: Annihilation
Deployment: Spearhead

Tyler won the roll to go first, and deferred to me. I set up in the corner containing what appears to be a Stargate, and not fearing his long-range anti-tank put my Monoliths out front with the Nightbringer hiding behind one and the Pariahs behind the other. The Lord and a Squad of Warriors took position behind the Monolith wall mainly to act as bait to get the terminators and assault squad to rush my defenses because as we all know, a smart player ignores the big stuff and goes directly for the Phase Out. Destroyers went on the left flank within 6" of each other for WBB purposes. My remaining squad of Warriors will stay in reserve, entering from my table edge.

Tyler placed his Chaplain and assault squad in the taller ruins in his DZ, with his Dreadnoughts, Predator, Belial and Command Squad forming what I think is going to be an advancing firebase. He splits his attack bike from the other three and they take a forward position on either side of his assault squad and the other terminator squad is declared to be in reserve. His scouts infiltrate; snipers and Heavy Bolter going in the ruin above the Assault Squad and the Close Combat Scouts deploy 18 inches off of my left flank behind another ruin. Scout moves saw the Bikers taking an aggressive position in the center of no man's land. I was actually surprised that they weren't able to turbo-boost! At any rate, after he had done all of this he attempts to seize the initiative and does not.



Turn One!

Top:

One of the few things that Necrons aren't particularly afraid of in CC is Space Marine Scouts, particularly if they've been softened up with Gauss Cannons beforehand. One squadron makes a bee-line for the infiltrated scout squad while the other inches up a bit to get in range of the Predator. A key to my strategy here is to neutralize threats to my Monoliths as they play a large role in keeping the rest of my army alive. The Nightbringer peeks out from behind his Monolith at the attack bike and the Monoliths and Scarabs stay put. The Pariahs move to a more central position to get ready for the sudden influx of Space Marines into my deployment zone, I want to have as many units at LD7 as possible when the shooting and assaulting begins in earnest.

In the Shooting phase the right Monolith hits its target and wipes out the three Ravenwing bikers, while the left one scatters off of the venerable dreadnought and damages nothing as the Assault Marines it scattered onto make their cover saves. The Nightbringer fires his lightning arc and IDs the attack bike. The two Destroyer Squads see two dead scouts(one of which is the Sergeant with the Power Weapon. Yay!) and an Immobilized Predator. The Pariahs run an inch.

The Scouts had passed their Morale check so the Destroyers that shot them assault them(passed their dangerous terrain checks) and kill two scouts, losing none in return. The scouts pass their Morale check again and so we are locked in Close Combat.

Bottom

Since a squad of Deathwing can come in on the first turn, a Squad of Terminators drop in right in front of my Monolith. Losing an assault marine to Dangerous Terrain tests, the Chaplain leads his squad toward the very heart of the Necron formation. The Dreadnoughts follow suit, much more slowly. The Command Squad angles its approach to get closer to the Destroyers that are locked in Assault with the Scouts.

The Assault Squad runs forward 6", giving me absolutely no choice but to deal with them next turn. The newly arrived Terminators unload their Assault Cannon and Storm Bolters into a Destroyer Squad, downing two. The remaining Destroyer makes its save. The dreadnought with the Assault Cannon runs, and the lascannons on the Predator and the Lascannon and Missile Launcher on the Venerable Dreadnought are unable to affect the Monoliths that they targeted. The sniper scouts wound a scarab base.

Destroyers and Scouts in assault continue their slap-fight, the combat is a 0-0 draw.



Score: Necrons 2, Dark Angels 0

Turn 2!

Top:

One of my Destroyers self-repairs and rejoins its squadron. The Warrior Squad in reserve enters play on my table edge as far away from the Dark Angels as possible. Seeing that the Command Squad is getting a bit closer than I'm comfortable with to my Destroyers I decide to turbo-boost my Scarabs between them. The Monolith that has been shielding the Nightbringer moves to its left and the C'Tan moves toward the assault squad. The Monolith on the right moves over some ruins, passing its Dangerous Terrain check. The Destroyers that aren't in combat move away from the approaching terminators.

I shoot 3 Destroyers and one Particle Whip at the Command Squad and kill a grand total of one terminator, while the other Particle Whip Immobilizes the Venerable Dreadnought. The Nightbringer fires at the assault squad and misses, the Pariahs run to make sure they're getting a cover save from the sniper scouts if need be.



The Nightbringer IDs the Chaplain and kills three members of the assault squad, and thanks to the nearby Pariahs they need Insane Heroism to stick around. They fail and are caught by the Nightbringer and take 6 No Retreat! wounds, losing an additional marine. The Destroyers manage to finish off the scouts and consolidate back away from the terminators, keeping enough terrain between them to ensure a cover save.

Bottom:

The Command Squad moves up and prepares to hurt the Scarabs quite badly. The Assault Cannon Dreadnought moves toward the left Monolith but has its guns pointed at the Destroyers that just left the assault with the scouts. The other Terminator squad prepares to assault the Monolith.

The predator and venerable Dreadnought fail again to harm the Monolith on my right flank with their shooting, but the Assault cannon on the other Dreadnought kills two Destroyers and the remaining one flees 7". Luckily they were within 6" of my other squadron of two. The Command Squad shoots at the Scarabs and removes a base, not that it will make much difference.

In assault, the Nightbringer kills 4 more assault marines who then actually roll the 3 they needed to stay in Close Combat. It's down to the Power Fist and a Plasma Pistol. Again, the Nightbringer takes no wounds in return. The Terminator squad charges and stuns and shakes their Monolith. The Command Squad wipes out the scarabs without breaking a sweat. They consolidate toward the other Terminator Squad.

Turn 3!

Top!

My Destroyer continues falling back, and I get one back to make a functional squadron of 3. They move back along my left table edge to try and get shots on either of the Dreadnoughts or a Terminator squad.

My rightmost Monolith fails its Dangerous terrain check, so there will be no more movement for either of them currently. The warriors are far enough away from the action (so I thought) so they stayed put so fire long range shots at the Deathwing. Pariahs lurk in the shadow of the Monolith on the right.

The Particle Whip from the Immobilized Monolith blows the legs off of the Venerable Dreadnought, not that it matters as it is a gun platform. The Destroyers do nothing to the command squad, and neither do the Warriors. The Pariahs shake the Venerable Dreadnought though, so it won't be moving or shooting next turn.

In assault, the Terminators shake the Stunned Monolith again. The Nightbringer finally finishes off the assault squad and consolidates between the horde of Terminators and the Warriors.

Bottom!

The Command Squad moves toward the Monolith, as well as the Dreadnought with the Assault Cannon with the S10 Death Mitten. The Terminators that had been in CC with it for the last turn move around to my right, it appears that they are going to all use the Monolith to get an extra 6 inches of movement before storming my Deployment Zone!

In the shooting phase, the Predator shoots at the exposed Nightbringer and does a wound with its heavy bolter. The scout squad in the ruin then fires, dealing another wound to the Toughness 8 Star God with its heavy bolter.

In assault, the Monolith suffers a variety of shaken, stunned, and Weapon Destroyed! results. The real benefit of this was that his Terminators are all very close to my lines now that he made those assault moves.



Necrons 5-DA 2

Turn 4!

Top!

In my hubris, I don't move my warriors this turn. My destroyers move up so they can get a shot at the Dreadnought that is currently beating on the bottom of my Monolith. The Nightbringer moves over toward the Command Squad, eager to feed on their life-essence. The Pariahs, seeing an opportunity, move in to make good use of their Warscythes on the Terminator Squad to the right of the rapidly deteriorating Monolith.

The Particle Whip from the right Monolith scatters 10" off of the Venerable Dreadnought, the Destroyers shake the Dreadnought in CC with the other Monolith and the Warriors do absolutely nothing to any of the terminators. Shooting from the Gauss Blasters from the Pariahs prove equally ineffective. The Emperor has truly blessed the Dark Angels at this point, but I would soon find out the extent of it in the assault phase. The Nightbringer wounds with his Lightning Arc, and Tyler decides to take the hit on Belial so as to not give up the 3 wounds to combat resolution when the Nightbringer IDs him. Had we but known.

The Pariahs assault the Terminators killing four and taking no casualties in return from the single remaining power fist, who fails his Morale Check but is caught by the sweeping advance and makes all 4 of his armor saves.



The Nightbringer charges the command squad and hits with one out of 6 attacks, rolling a one for that wound. Nada. The Command squad then hits with 7 out of 9 Powerfist attacks and wounds with all of them, giving the C'tan's 4+ invulnerable save a tall order. Of course I fail all but one of them, and the resulting explosion wounds all four of the members of the command squad. His Invulnerable saves, in order: 6,6,6,6. Oh yeah, and his consolidation roll: 6. Yahtzee! Oh, and the Dreadnought still in Base Contact with the Monolith wrecks it.

We were both laughing pretty hard at this point.

Bottom!

Movement consists of getting up close and personal with my Necron Warriors with a Terminator Command Squad and the Dreadnought moving in to help out the sole remaining terminator fighting the Pariahs.

Lascannons and Missile Launchers incur a -1 penalty on my Gauss Flux arc on my remaining Monolith, snipers are out of range.

In the assault phase the Terminators, predictably, smash the Lord and the Squad of Warriors he was attached to. Thanks to the warscythe Lord Tenebrous did take a terminator with him though. The Warriors flee 9" and thank heaven above that the terminators only consolidate 1". If WBB is kind, I can rally that squad. The Dreadnought charges the Pariahs, killing 1. The Pariahs respond by doing nothing. The Terminator returns the favor, and the Pariahs lose by 1, making their No Retreat! save.



Necrons 7-Dark Angels 6


Turn 5!

Top:

Dear, oh dear. I am in a bit of a mess right now. Time to crack my living-metal knuckles and get to work!

We'll Be Back gives me one Warrior back, which puts the fleeing squad at 50%. They make their regrouping test; Science be praised!

Destroyers move away from the terminators, one squad of Warriors advances to within rapid fire range. The rallied squad and immobilized Monolith are hopefully going to make their next shooting phase count.

The Particle Whip kills the Apothecary, and between the two warrior Squads and the Destroyers the Command squad goes down in a Hurricane of gauss fire. Whew!

In assault, the pariahs kill the Terminator and the Dreadnought kills a Pariah. Drawn Combat.

Bottom!

Another short turn, as there is nothing for him to really move. His lascannons shake the Monolith and his Dreadnought, after finishing off the Pariahs, races toward the Monolith to hopefully get an assault next turn, if there is a next turn.

Which there is!



Necrons 8-Dark Angels 6

Turn 6!

Top:

Destroyers move to get clear shooting lanes on the Dreadnought that's about to charge the Monolith, the Warriors slink backward toward my table corner as they don't want to give up any more kill points. They blow the Close Combat Arm off of the Dreadnought, rendering it unable to harm the Monolith.

Bottom:

The Dreadnought turns to fire its Assault Cannon at the Destroyers that just removed its Arm, though it fails to rend or get through the 3+ armor save with the 2 wounds that were dealt. Lascannons again don't manage to harm the Monolith.

The game ends!



Necrons 8-Dark Angels 6

Necrons Win!

Lord Tenebrous reformed some time later, emerging from a Portal deep in the bowels of the Tomb Complex. It could tell that the Nightbringer had gone, though whether it had fallen or simply left (as the fickle Star Gods were wont to do) it did not know. Either way, it was better that the Reaper had departed as far as the Necron Lord was concerned. It loathed the loss of what little autonomy it still possessed when the Nightbringer took control of the Cell; at least when Mephet'Ran appeared he allowed Tenebrous to at least believe it acted of its own free will. Tenebrous walked the non-Euclidean angles that would allow him the most direct route to the dais where the army that he had led to battle would most likely be waiting for him by now. Wordlessly, he asked the pylons and obelisks that he passed about the status of the living that they had encountered on the surface and when it found out that they had been routed and had withdrawn it was pleased indeed. Not as pleased as it would have been had it not been killed and remade yet again however. Another shred of consciousness had been permanently lost, and it could feel the vacancy keenly. As it had expected the remaining Destroyers and Warriors had assembled on the dais and were awaiting deactivation. The Necron Lord dismissed all but one Warrior and stood staring into the empty red eyes wondering:

"How long until I am completely gone?"


I think that my Monolith Wall tactics worked out pretty well in this game. I should have been slightly more careful with my Warriors, though I definitely didn't expect the Nightbringer to go down in such spectacularly sorry fashion! I would have been in serious trouble if I hadn't managed to kill the rest of that command squad since the Lord was dead and I had nowhere to run. As I pointed out in my Tactica, relying on your toughness (those Monoliths took a beating) and making certain that you keep your hard units between the enemy and your soft units makes Phase Out somewhat less likely.

I'll be the first to admit that Dark Angels aren't the most competitive codex out there to test these things on, but I don't have a lot of say as to who happens to be at Hobbytown when I show up. There is a 2K tournament at the end of the month so I will see how things go with the Necrons there.

This message was edited 2 times. Last update was at 2011/01/04 17:29:57


Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

Great report, I love the Necron Color Scheme!
   
Made in us
Awesome Autarch






Las Vegas, NV

Nice report and your Cron army looks great! So does that table, actually.

   
Made in us
Flower Picking Eldar Youth




Good Report! Sounds like he got a lot of luck thrown his way with the c'Tan that last round or two, maybe next time give him a good pep talk and he'll do better.
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

nice report and armies. next time, you should use the circle as a stargate-style "chapa ai" gate for monolith teleporting as part of the scenario rules. allow the Dark Angel to use it as a teleport homer to even it out.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in gb
Esteemed Veteran Space Marine




Sheppey, England

Nice report, evocatively-written and very clear. Gratz on the win!

This message was edited 1 time. Last update was at 2011/01/04 17:16:18


Click for a Relictors short story: http://www.dakkadakka.com/dakkaforum/posts/list/412814.page

And the sequels HERE and HERE

Final part's up HERE

 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Fist of all thanks to all of you for taking the time to read this, and I really appreciate the kind words!

More specifically:

revackey wrote:Great report, I love the Necron Color Scheme!


Thanks man. They were my first army so I've been working on them for years!

Reecius wrote:Nice report and your Cron army looks great! So does that table, actually.


I sincerely wish I had the polystyrene skills to scratch-build ruins like that.

deadlyflorist wrote:Good Report! Sounds like he got a lot of luck thrown his way with the c'Tan that last round or two, maybe next time give him a good pep talk and he'll do better.


The Nightbringer has two modes: "Kick Ass Without Mercy" or "Fail Spectacularly".

warboss wrote:nice report and armies. next time, you should use the circle as a stargate-style "chapa ai" gate for monolith teleporting as part of the scenario rules. allow the Dark Angel to use it as a teleport homer to even it out.


Not a bad idea. I want to play an Apocalypse game at that store and I'd like for that bad boy to play a prominent role. Again, their terrain is awesome.

Necroagogo wrote:Nice report, evocatively-written and very clear.


I'm really glad people are digging the fluff. I try to have some sort of reason for the fight to be taking place, so its nice that you guys are enjoying it.

This message was edited 1 time. Last update was at 2011/01/04 17:24:56


Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Brainy Zoanthrope




It was nice reading this, you did well and i learned a lot from it. Curiosity why did you decide to not take another squad of destroyers and leave the scarabs?
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Thanks, KRUDD.

KRUDD wrote:Curiosity why did you decide to not take another squad of destroyers and leave the scarabs?


Honestly because I couldn't find all of my flying bases.

Then again scarabs are good too. You notice how I spread them out in front of the terminators to keep them away from my more important units for a turn? That's a handy little trick.

This message was edited 2 times. Last update was at 2011/01/05 02:44:32


Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Water-Caste Negotiator







Congrats on the win. The painting on the Necrons is outstanding, and this battle report is excellent. Keep up the good work!

Black Widow Assault Cadre 2000 Points (Under Renovation- Playable) Win-4 Lose-5 Draw-1
Storm Angels 1st Company 2500 Points (DA Codex) (Under Renovation - Playable) Win-3 Lose-4 Draw-3
Corsairs of Fate 1750 Points (Under Construction - Playable) Win-2 Lose-3 Draw-1
Protectorate of Menoth 11 Points (Project Delayed Indefinitely) Win-1 Lose-3 Draw-0
Imperial Guard Regiment (Unnamed) 1000 Points (Project Delayed Indefinitely)
Cygnar 25 Points (Planned) Win-0 Lose-0 Draw-0

Last Game(s): The Spearhead Annihilation Battle between my Storm Angels First Company (Dark Angels) and Skystompa's Waagghh! (Blood Angels) resulted in a MAJOR VICTORY!
 
   
Made in us
Fresh-Faced New User




How did the warriors get WBB from the Terminator command squad. Terminators always carry power weapons and the Lord died in the combat right?
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Alphapod wrote:Congrats on the win. The painting on the Necrons is outstanding, and this battle report is excellent. Keep up the good work!


I'm flattered that people like my paint scheme so much. Thanks buddy.

wolvesoffenris wrote:How did the warriors get WBB from the Terminator command squad. Terminators always carry power weapons and the Lord died in the combat right?


Necron FAQ wrote:Q. When is the range of the resurrection orb
checked? At the time the Necron becomes
damaged or at the start of the turn when WBB is
rolled for?
A. Check range when a Necron becomes
damaged. If at least one (undamaged) model in
the unit is within 6" of a resurrection orb at that
point, leave the damaged Necron on the board.
Otherwise, immediately remove it from the table
as a casualty.


The Orb was still in play at I4(where I lost a few to LCS) and I1(where the lord and I lost one more to Fists) when the Warriors were damaged. They were within the range of the Orb at that time so they got their WBB.

This message was edited 1 time. Last update was at 2011/01/05 17:29:04


Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
[ARTICLE MOD]
Huge Hierodule






North Bay, CA

Nice write up, great backgroud and fluff. I'm really digging the fully painted army and the terrain. All around good work.

   
Made in us
Freaky Flayed One






Mars Terra

I love the batrep and the fluff was cool.

Your Nightbringer and mine must have been made from the same pewter and molds cause mine has those same results consistently.

Also, I remember someone preaching to me about DA termies and how mounting them in an assault Landraider was the way to go so I'm surprised that the termies had to walk.

Overall great battle and always nice to see the crons pull another win.

"That's how I roll: "
Necron fo' life!  
   
Made in us
Brainy Zoanthrope




Rain do you have any closer up images of your crons? Do you think it would be worth taking more warriors or destroyers instead of those scarabs??
   
Made in us
Longtime Dakkanaut





I concur, your necron scheme is pretty sweet (tbh I was instantly inspired to get a necron army to paint in that scheme, but remembered after a few moments that I can't paint worth a poo). Nice report as well, with some humor injected. Well done!

I RIDE FOR DOOMTHUMBS! 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

KRUDD wrote:Rain do you have any closer up images of your crons? Do you think it would be worth taking more warriors or destroyers instead of those scarabs??


I'll try to get some better pics up soon.

The number of troops in this list does bother me at times, but I really think the scarabs help out a lot. They make a convenient 2+ cover save speed bump that covers a lot of territory.

Lt. Coldfire wrote:I concur, your necron scheme is pretty sweet (tbh I was instantly inspired to get a necron army to paint in that scheme, but remembered after a few moments that I can't paint worth a poo). Nice report as well, with some humor injected. Well done!


The Monoliths took a while, but to be honest the rest wasn't all that hard. Basecoated in Chaos Black, drybrush with dwarven bronze, inkwash with black, highlight with shining gold, then do the details like eyes and the guns.



Automatically Appended Next Post:
Ifurita wrote:Nice write up, great backgroud and fluff. I'm really digging the fully painted army and the terrain. All around good work.


Thanks! I'll do my best to keep them coming.

This message was edited 1 time. Last update was at 2011/01/06 03:41:31


Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in dk
Ork-Hunting Inquisitorial Xenokiller





Aarhus, Denmark

Whoa - first of all, nice color scheme! Gives your Necrons a sort of royal look to it!

This was a much, much better report than the last one i saw.
- You got a much better overview, and the size of the pictures weren't too big og too small either.

The 2nd picture, as i wrote in the other post is a good example of what i'm talking about; A clear overview of the battle, and text that explains whats occuring. Don't be afraid to take some more pictures, though! A picture per player turn would be great! And if you're able to do so, get some shadows beneath the white letters. Makes it alot easier to read. If the text seems too big, then simply scale it down - heck, place it in the corners and throw a line or an arrow to indicate which unit the text refeers to.

But overall, it's a very nice-looking report. It's just great. Hardly anything to stress about, and whatever criticism i could think of isn't really that crucial. Also, you get a great level of information, both practical, and tactical aswell. And the Fluff at the end is pure crisp!
- Dip 'n' eat, i say!

Excellent, Raines!

:: I'm not suffering from insanity; I'm enjoying every minute of it! :: 
   
Made in us
Decrepit Dakkanaut






Madison, WI

Great report MR... I'm going to have my son read it along with your tactica. He's very discouraged about the vulnerabilities of his army & I think your experiences and insights will help tremendously.

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Brainy Zoanthrope




MR do you think there is an army / game type necrons just cant win at? Im starting my necron army now and im wondering if its just a bad idea before the new codex comes out?
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Billinator wrote:Whoa - first of all, nice color scheme! Gives your Necrons a sort of royal look to it!


Thanks man. I was always kind of going for an "Egyptian" sort of deal, with lots of gold and earth tones.

Billinator wrote:This was a much, much better report than the last one i saw.
- You got a much better overview, and the size of the pictures weren't too big og too small either.


These battle reports have been a work in progress, but I appreciate the notion that they are improving.
Billinator wrote:The 2nd picture, as i wrote in the other post is a good example of what i'm talking about; A clear overview of the battle, and text that explains whats occuring. Don't be afraid to take some more pictures, though! A picture per player turn would be great! And if you're able to do so, get some shadows beneath the white letters. Makes it alot easier to read. If the text seems too big, then simply scale it down - heck, place it in the corners and throw a line or an arrow to indicate which unit the text refeers to.


My next step is to download some photo editing software to make the text fancier. I was regretting not taking more pics for this one, so I will definitely take your advice and double up!

Billinator wrote:But overall, it's a very nice-looking report. It's just great. Hardly anything to stress about, and whatever criticism i could think of isn't really that crucial. Also, you get a great level of information, both practical, and tactical aswell. And the Fluff at the end is pure crisp!
- Dip 'n' eat, i say!

Excellent, Raines!


I'm blushing!

I just hope it helps some of the discouraged Necron players out there.

Gitsplitta wrote:Great report MR... I'm going to have my son read it along with your tactica. He's very discouraged about the vulnerabilities of his army & I think your experiences and insights will help tremendously.


Feel free to PM me or even post in the Article Discussion thread for the Tactica with any questions that come up.

KRUDD wrote:MR do you think there is an army / game type necrons just cant win at? Im starting my necron army now and im wondering if its just a bad idea before the new codex comes out?


I don't think there are any that the Necrons absolutely can't beat, but there are some that can be a serious hassle.

I don't recall who it was, but they very correctly brought up an Ork List with a lot of Kans and Battlewagons with Deffrollas. Fighting this list, without any glaring tactical errors, would basically come down to the dice rolls for your 3+ Skimmer Dodge Save against the Rollas and the Cover Saves for the Kans against your Destroyers.

I'll think on this some more and list some other army types when they occur to me.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Tail-spinning Tomb Blade Pilot




Where people Live Free, or Die

Very nice battle report! Thank you for including the pictures, they always make it easier to keep track of what happened.

Congrats on the victory! It's always good when a fellow Necron player wins!

Menaphite Dynasty Necrons - 6000
Karak Hirn Dwarfs - 2500

How many lawyers does it take to change a light bulb?
-- Fifty-Four -- Eight to argue, one to get a continuance, one to object, one to demur, two to research precedents, one to dictate a letter, one to stipulate, five to turn in their time cards, one to depose, one to write interrogatories, two to settle, one to order a secretary to change the bulb, and twenty eight to bill for professional services.
 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Nicely painted army. I laughed so hard at the fail of the nightbringer.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Stealthy Grot Snipa





Right behind you. No, really.

Excellent batrep! keep'em coming!

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination

one dakka poster's view on the Tau.....("Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time")

ChiliPowderKeg, about his tau, thinks
Unlike you lot I love playing my space Hindu utilitarian anime robot fish cow people.

WAAAGH! dumbuzz-1500pts

Tau cadre-1500 (almost) 
   
Made in ca
Regular Dakkanaut



Canada

Excellent battle report! The game itself was close-fought and exciting, and the fluff was great as well. I kind of like the idea of a Necron Lord trying to hold onto what little of its old organic self that it still has. I'm definitely looking forward to more.

My battle report thread:
Ars Scripta Batreps 
   
Made in us
Dakka Veteran




Manhattan

oh snapz my roommate got owned by Necrons.

   
Made in us
Powerful Pegasus Knight






Oxnard, CA

A excellently constructed report, that has good quality images, and captured my attention (rare with battle reports).

So Necrons can win... HERESY! lol

"That for all the Emperor's love of his space marines, his ultimate creation - he was in fact nearly killed by one of them, only to be saved by a mere mortal with a 5+ save and a flashlight."
 
   
Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

great report! top marks for the fluff to go with it. well done all around (and who says that the necrons can't win...)

Kabal of the Razor's Song project log

There is a secret song at the center of the universe and its sound is like razors through flesh. 
   
Made in us
Warning From Magnus? Not Listening!





The Rock

Did i spy a stargate-Esqe Terrain piece?

Love the Report! Nice painted models as well!

Emperors Faithful wrote:
metallifan wrote:Maybe it's not the ROFLSTOMP that Americans are used to...

Best summary of foeign policy. Ever.
 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Lord of Nonsensical Crap wrote:Excellent battle report! The game itself was close-fought and exciting, and the fluff was great as well. I kind of like the idea of a Necron Lord trying to hold onto what little of its old organic self that it still has. I'm definitely looking forward to more.


I've got one in the works as we speak! Thanks for reading!

loota boy wrote:Nicely painted army. I laughed so hard at the fail of the nightbringer.


Dude, we were all laughing pretty hard. It was a sorry sight, for sure.

stompydakka wrote:Excellent batrep! keep'em coming!


Thanks buddy!

Jon Touchdown wrote:A excellently constructed report, that has good quality images, and captured my attention (rare with battle reports).

So Necrons can win... HERESY! lol


Ha! Yeah, I'm 3-0-0 with them since I unboxed them. I'm going to write up a batrep for the first game and link to the video batrep on Table Top War for the second. Don't believe the haters, Necrons can definitely win!

Somnicide wrote:great report! top marks for the fluff to go with it. well done all around (and who says that the necrons can't win...)


I'm so glad people like the fluff. It takes a bit of time to write so it's nice that it is appreciated. Thank you!

DA's Forever wrote:Did i spy a stargate-Esqe Terrain piece?

Love the Report! Nice painted models as well!




It is a Fargate!

Seriously though, the terrain at Hobbytown down the road from me is pretty amazing. Whoever built it is very talented.

Thanks for the kind words!

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
 
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