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![[Post New]](/s/i/i.gif) 2011/01/15 05:50:50
Subject: Ork trucks and elites
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Skillful Swordmaster
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Does anyone else think that ork elite choices should be able to buy trucks as dedicated transports? I am sick of looking at my truck models (I bought 2 before I new how bad they were) and never getting to field them $100 down the drain =(
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Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. |
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![[Post New]](/s/i/i.gif) 2011/01/15 06:05:46
Subject: Re:Ork trucks and elites
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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Totally agree. Being able to take trukks for, say, Burnaboyz would add use to Kult of Speed lists. Flash Gitz should also be able to use them, but that's just my opinion.
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![[Post New]](/s/i/i.gif) 2011/01/15 06:18:03
Subject: Ork trucks and elites
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Insect-Infested Nurgle Chaos Lord
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I usually buy a troop squad of 10, leave them walking and have the burnas jack their truck
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/01/15 07:18:49
Subject: Re:Ork trucks and elites
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Bonkers Buggy Driver with Rockets
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Yup, I completely agree. I had made a similar point a few weeks ago, and was somewhat dismissed by the responders: http://www.dakkadakka.com/dakkaforum/posts/list/333041.page.
The Cult of Speed list is really hampered by neglecting to give burnaboys and tankbustas dedicated trukk transports. The real killer for me is in the fast attack section, where you have to decide whether you want to trukk-up the elite or run some kopta/buggy spam. I like to run some groups of stormboys too, but am much much hampered by the current trukk situation.
Off-topic, but in similar vain: When trukks explode, you should act like an out of control scud missile, using a scatter die, and a hit means that the driver controls the direction.
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This message was edited 1 time. Last update was at 2011/01/15 07:22:39
Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2011/01/15 08:09:48
Subject: Ork trucks and elites
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Regular Dakkanaut
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Yep, it sure would be nice. That's one of the biggies on my list of things I think orks should have gotten.
We had this come up as a problem in our last game I played in, when another ork player had taken a truk for his burna boys, without a truk mob. It became a HUGE fiasco of me explaning that he couldn't just give burnas a truk, him arguing sharply that it was stupid and they should be able to, me agreeing, but pointing out the painful truth of the situation.
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![[Post New]](/s/i/i.gif) 2011/01/15 08:15:23
Subject: Ork trucks and elites
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Bonkers Buggy Driver with Rockets
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jayjester wrote:Yep, it sure would be nice. That's one of the biggies on my list of things I think orks should have gotten.
We had this come up as a problem in our last game I played in, when another ork player had taken a truk for his burna boys, without a truk mob. It became a HUGE fiasco of me explaning that he couldn't just give burnas a truk, him arguing sharply that it was stupid and they should be able to, me agreeing, but pointing out the painful truth of the situation.
Hahaha, what a blockhead! It does take a while for some to get beyond the rules-as-should-be to the rules-as-be.
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2011/01/15 08:47:00
Subject: Ork trucks and elites
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Killer Klaivex
Oceanside, CA
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55 points gets you a looted wagon, w/scorcha and red paint.
I'm not crying for you. You have an option for a cheap non-dedicated transport, and very few armies have an option like that. Or go with the battle wagons if you want more armor, and still cheap.
Take up to 3 of either, and trade off with trucks if you feel like you need more speed for the elites.
-Matt
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![[Post New]](/s/i/i.gif) 2011/01/15 11:53:40
Subject: Ork trucks and elites
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Skillful Swordmaster
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HawaiiMatt wrote:55 points gets you a looted wagon, w/scorcha and red paint.
I'm not crying for you. You have an option for a cheap non-dedicated transport, and very few armies have an option like that. Or go with the battle wagons if you want more armor, and still cheap.
Take up to 3 of either, and trade off with trucks if you feel like you need more speed for the elites.
-Matt
Not arguing that orks do have some great transport options in the BW not sure about the looted wagon as a 1 in 6 chanced of "dont press that" becomes an issue in most games.
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Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. |
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![[Post New]](/s/i/i.gif) 2011/01/15 12:40:01
Subject: Re:Ork trucks and elites
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Ork Boy Hangin' off a Trukk
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Could the Don’t press dat be counterd by aiming it at your opponents (so you get close to them with the burnas and tank shock them?) [pleas note I do not have my codex to hand and are not to familiar with the rules]
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![[Post New]](/s/i/i.gif) 2011/01/15 14:32:28
Subject: Ork trucks and elites
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Waaagh! Warbiker
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Don't press dat isn't much of a weakness, unless you plan to use it for the boomgun option. Ork vehicles tend to go forwards until they are destroyed. Just make sure they are pointing the way you want them to go at the end of the turn.
I use HM's loadout as a transport. For burnas, it might be overkill (though that's not a problem for orks). For other units, however, a transport that can heavy flamer enemy out of their position and unload a mob of boyz into the assault is great, and you'll probably be going at full speed in any case.
I hadn't realised that trukks were unpopular, though I sometimes field four. A reinforced ram, drive them across the battlefield, and assume you'll lose a couple. At the very least, they give your boyz a turn of speed and immunity to the first round of shooting that would otherwise target the lads. Their speed, the fact that you can assault out of them, and the comically over-powered options make them competitive.
Trukks are a headache for your opponent because of the chance that they'll keep going when destroyed and still pile into their lines. Great for messing up target priorities...
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![[Post New]](/s/i/i.gif) 2011/01/15 23:10:56
Subject: Ork trucks and elites
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Skillful Swordmaster
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doctorludo wrote:Don't press dat isn't much of a weakness, unless you plan to use it for the boomgun option. Ork vehicles tend to go forwards until they are destroyed. Just make sure they are pointing the way you want them to go at the end of the turn.
I use HM's loadout as a transport. For burnas, it might be overkill (though that's not a problem for orks). For other units, however, a transport that can heavy flamer enemy out of their position and unload a mob of boyz into the assault is great, and you'll probably be going at full speed in any case.
I hadn't realised that trukks were unpopular, though I sometimes field four. A reinforced ram, drive them across the battlefield, and assume you'll lose a couple. At the very least, they give your boyz a turn of speed and immunity to the first round of shooting that would otherwise target the lads. Their speed, the fact that you can assault out of them, and the comically over-powered options make them competitive.
Trukks are a headache for your opponent because of the chance that they'll keep going when destroyed and still pile into their lines. Great for messing up target priorities...
I wanna play against whoever you get to play =) None of the folk I play would have any problems destroying a horde of trucks in the first turn even with a KFF mek
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Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. |
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![[Post New]](/s/i/i.gif) 2011/01/19 19:04:52
Subject: Re:Ork trucks and elites
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Decrepit Dakkanaut
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You have 2 trukks thats why your trukks dont last. The way to use trukks firstly is you need more then 2. Normally Ill take 4 trukks and 2 BW. The BigMeks are a given and they cover the trukks. THEN I have squadrons of rokkit buggies covering the sides and front(If I take 3 squadrons) and make the BW lead the charge. So the sides of the trukks are covered by rokkit buggies and the BW are covered by the KFF. It takes ALOT of shots to make those go bye bye before they hit the lines. But I agree, Ork units need to be able to just take trukks in their options.
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This message was edited 1 time. Last update was at 2011/01/19 19:05:25
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![[Post New]](/s/i/i.gif) 2011/01/19 19:19:11
Subject: Re:Ork trucks and elites
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Bonkers Buggy Driver with Rockets
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KingCracker wrote: But I agree, Ork units need to be able to just take trukks in their options.
How does it work in other armies transport-wise? Are they equally limited in their elite transportation?
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2011/01/19 19:25:35
Subject: Re:Ork trucks and elites
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Decrepit Dakkanaut
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I couldnt really tell ya, Im being to lazy to actually go and look. But the trukk is much easier to destroy then any of the other transport, AND running everyone around in ramshakled piles of crap is so Orky its green. That really doesnt make sense to me, everything but Meganobs should get a trukk option (mainly because meganobs are huge and would need say a wagon or BW option, which they should get since they are super rich nobz)
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![[Post New]](/s/i/i.gif) 2011/01/19 19:29:53
Subject: Re:Ork trucks and elites
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Bonkers Buggy Driver with Rockets
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KingCracker wrote:I couldnt really tell ya, Im being to lazy to actually go and look.
Me, I'm just too cheap to by the other codices, and too computer-incompetent to figure out how to steel them!
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2011/01/19 19:38:49
Subject: Ork trucks and elites
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Grovelin' Grot
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To anyone who hates trukks-
Trukks are awesome. They're fast and give you a 20" assault range on the first turn. You can start 12" up the table, move up 12", disembark 2", then assault 6". this is a fantastic way to get your squad of 10 nobs, and your warboss into assault on the first turn. Rinse and repeat with 20 Ard Boyz out of a battlewagon on the flank. Send the rest of your army after objectives for victory
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![[Post New]](/s/i/i.gif) 2011/01/19 19:44:21
Subject: Ork trucks and elites
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Bonkers Buggy Driver with Rockets
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Boss_Lugbitz wrote:To anyone who hates trukks-
Trukks are awesome. They're fast and give you a 20" assault range on the first turn. You can start 12" up the table, move up 12", disembark 2", then assault 6". this is a fantastic way to get your squad of 10 nobs, and your warboss into assault on the first turn. Rinse and repeat with 20 Ard Boyz out of a battlewagon on the flank. Send the rest of your army after objectives for victory
And they also Flat Out, which gives them cover when they can't assault and the KFF Big Mek is elsewhere.
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2011/01/23 22:18:12
Subject: Ork trucks and elites
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Battlewagon Driver with Charged Engine
Ye Olde North State
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Trukks aren't too bad, due to the abundance of cover in most games, but the elites really need to be able to take them.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/01/27 03:43:00
Subject: Ork trucks and elites
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Stone Bonkers Fabricator General
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yes, let elites take them so long as they number 10 models or less
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/01/27 03:47:30
Subject: Ork trucks and elites
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Bonkers Buggy Driver with Rockets
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Exergy wrote:yes, let elites take them so long as they number 10 models or less
Under what rationale and for what reason? They already loss fearless might quick with 12 passanger units, and 12 is the number for shootas/sluggas.
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2011/01/29 02:26:22
Subject: Ork trucks and elites
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Bloodtracker
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Ascalam wrote:I usually buy a troop squad of 10, leave them walking and have the burnas jack their truck 
Nobz and Mega Nobz can take trukks. I usually do what Ascalam does but instead of a squad of 10 boyz, ill just give the trukk to a squad of nobz, then have my burnas hop in ASAP. That way i dont have to have any weakened squads of boyz. Automatically Appended Next Post: Boss_Lugbitz wrote:To anyone who hates trukks-
Trukks are awesome. They're fast and give you a 20" assault range on the first turn. You can start 12" up the table, move up 12", disembark 2", then assault 6". this is a fantastic way to get your squad of 10 nobs, and your warboss into assault on the first turn. Rinse and repeat with 20 Ard Boyz out of a battlewagon on the flank. Send the rest of your army after objectives for victory
Actually, one day in GW my friends and I thought of a crazy scenario (yes its extremly unlikely but it COULD happen!!!):
Ork boys move 6" to get within 2" of a trukk and embark (8")
Trukk moves flat out with Red paintjob... 19 inches? add more inches if its on a road? (27")
trukk hits a mine and ramshakles 3D6... and gets 3 sixes to go 18 (45")
Boys are now on the ground 2 inches away from the trukks wreck, trukk is abou 6" long? (52")
Waaagh! is initiated and orks run 6" (58")
Ork assult 6" (64")
Congratulations! Your squad has just assulted across the board in 1 turn!
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This message was edited 1 time. Last update was at 2011/01/29 02:37:11
===================================
DC:90S+GMB--I+Pwmhd09#+D+A+/fWD-R++T(D)DM+
===================================
MadKlaw's Waaagh -2500 -Deceased-
Brettonians -1695
Kromac's Winter Howlers - 15 |
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![[Post New]](/s/i/i.gif) 2011/02/03 20:21:32
Subject: Ork trucks and elites
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Tzeentch Veteran Marine with Psychic Potential
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Boss_Lugbitz wrote:To anyone who hates trukks-
Trukks are awesome. They're fast and give you a 20" assault range on the first turn. You can start 12" up the table, move up 12", disembark 2", then assault 6". this is a fantastic way to get your squad of 10 nobs, and your warboss into assault on the first turn. Rinse and repeat with 20 Ard Boyz out of a battlewagon on the flank. Send the rest of your army after objectives for victory
Actually, one day in GW my friends and I thought of a crazy scenario (yes its extremly unlikely but it COULD happen!!!):
Ork boys move 6" to get within 2" of a trukk and embark (8")
Trukk moves flat out with Red paintjob... 19 inches? add more inches if its on a road? (27")
trukk hits a mine and ramshakles 3D6... and gets 3 sixes to go 18 (45")
Boys are now on the ground 2 inches away from the trukks wreck, trukk is abou 6" long? (52")
Waaagh! is initiated and orks run 6" (58")
Ork assult 6" (64")
Congratulations! Your squad has just assulted across the board in 1 turn! 
Cant do that no more. FAQ states if you move flat out on your turn and get destroyed. All passengers can not disembark and are destroyed as well.
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![[Post New]](/s/i/i.gif) 2011/02/05 14:03:51
Subject: Ork trucks and elites
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Ship's Officer
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italiaplaya wrote:Actually, one day in GW my friends and I thought of a crazy scenario (yes its extremly unlikely but it COULD happen!!!):
Ork boys move 6" to get within 2" of a trukk and embark (8")
Trukk moves flat out with Red paintjob... 19 inches? add more inches if its on a road? (27")
trukk hits a mine and ramshakles 3D6... and gets 3 sixes to go 18 (45")
Boys are now on the ground 2 inches away from the trukks wreck, trukk is abou 6" long? (52")
Waaagh! is initiated and orks run 6" (58")
Ork assult 6" (64")
Congratulations! Your squad has just assulted across the board in 1 turn!  IIRC, I don't think you can embark a unit and move flat out in the same turn. Also, I don't think you get an extra 6" for a road on top of moving flat out either.
Could be wrong though.
DoW
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"War. War never changes." - Fallout
4000pts
3000pts
1000pts
2500pts |
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![[Post New]](/s/i/i.gif) 2011/02/05 18:16:31
Subject: Ork trucks and elites
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Liche Priest Hierophant
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I do know you get the extra 6" on a road, regardless of how you otherwise move. Unless you don't use wheels.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/02/05 20:23:55
Subject: Ork trucks and elites
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Ship's Officer
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Anvildude wrote:I do know you get the extra 6" on a road, regardless of how you otherwise move. Unless you don't use wheels.
Ah that's right. It was the Skimmer restriction I was thinking of, good call.
DoW
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"War. War never changes." - Fallout
4000pts
3000pts
1000pts
2500pts |
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![[Post New]](/s/i/i.gif) 2011/02/06 04:41:42
Subject: Ork trucks and elites
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Irked Necron Immortal
On the train headin down to delicious town
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You cant Waaagh! on your first turn either...
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loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/02/06 06:04:50
Subject: Ork trucks and elites
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Insect-Infested Nurgle Chaos Lord
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Unless you're packing a wierdboy with the right power at the right time..
Mine NEVER have the right power at the right time...
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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