The other night Andrew and I played a 800pt 'tester' game, using scaled down and much-proxied versions of our Skaven and Lizardmen armies.
Basic Lists:
*I've left out upgrade details*
Skaven
-Chieftan General and Warlock Engineer in a 25-strong Clanrat unit w/ Ratling Gun
-Chieftan
BSB in a 25-strong Clanrat unit w/ Warpfire Thrower
-3 Rat Ogres w/ Packmaster
-Warp Lightning Cannon
Lizardmen
-Scar Vet in an 11-strong Saurus unit
-Skink Priest
-2 units of 12 Skink Skirmishers
-2 units of 5 Chameleon Skinks
-2 Salamanders w/ 8 handlers
The Game:
Deployment
Pretty basic stuff. Those Scouting Chameleons are annoying, especially when I don't have anti-Chameleon-only resources in this small army.
Turn 1
Skaven got the first turn, which went sort of like this...
I played it safe, which is probably not really the way to go with Skaven. I sent my Rats and ROgres up a little bit, and pivoted my weapon teams to face the Chameleons.
My Warp Lightning was dispelled.
The Ratling Gun, on 11 shots, managed only a single kill on the left. On the right, the Warpfire Thrower couldn't toss the fire far enough. The Warp Lightning Cannon bounced and landed JUST shy of the Saurus unit. Pity, as that would have been nice.
Overall, a pretty lack-luster turn indeed.
A much better turn for the Lizards.
Everyone moved up at least a little, mostly getting ready to take annoying blowgun shots.
All the units in the top-centre were boosted by Harmonic Convergence, while my first Clanrat unit took some damage from Urannon's Thunderbolt.
The Chameleons on my left knocked out the Ratling Gun easily, while the unit on the right got three hits on the WLCannon. The Salamanders toasted the Packmaster (I should have bought another) and singed the fur on one of the ROgres. The Skinks on the right got some hits on the second Clanrat unit, while the unit on the left hurt the first Clanrat unit some more.
Overall, I was less than happy with what was going down. In fact, I was pretty much ready to forfeit by the end of the next turn. Oh me of little faith!...
Turn 2
The ROgres began by declaring a Charge against the closer Skinks, who decided to Flee! Andrew figured later that was the wrong thing to do. The ROgres failed their redirected Charge against the Salamanders. The leftmost Clanrat unit moved up a little more, again too cautiously. The rightmost Clanrat unit wheeled around to aim at the Chameleons there, which I almost immediately realised was a bad idea. It took them out of the coming turns, and I wasn't trusting my WFThrower to do the job. I need to have more faith in these rats! Well, until the inevitable game full of Misfires.
Warp Lightning failed or something similarly dismal.
Well, the WFThrower made a pile of scaly ashes out of the Chameleons with a perfectly-landed template of fire on their heads. Suckahs. The WLCannon also jolted three Saurii. That was nice. Made me understand why the WLC can be so awesome.
A much better turn for the Skaven. If only I had been a litle more agressive on the first turn, there would have been more dead lizards this turn, for sure.
The Lizardmen were not happy.
The Saurii Charged the ROgres. The two Skink Skirmisher units stayed put while the surviving Chameleon unit moved up to aim at the Clanrats' butts.
The Skink Priest's Thunderbolt hit and destroyed the WLCannon. Farewell, faithful cannon. At least you didn't blow yourself up!
Lots of shooting again. The surviving Salamander burned some of the Clanrats from the leftmost unit, which was also shot at by all the Skinks on the left. Ten dead rats later, at least they didn't run.
The Scar-Vet declared a challenge to the Master-Bred ROgre. The ROgre couldn't kill the Vet, and the Vet couldn't kill the ROgre, but just barely. The rest of the combat was gross-ness. No wounds on the Saurii, three wounds on the ROgres, killing one off. The ROgres lost the combat, lost Frenzy and ran away. But, they managed to JUST out-run the pursuing Saurii.
Game End
Sadly, since we started late and we always manage to take a long time to play even small games like this, we had to call it quits at the end of the second turn. Pity, that, since I felt that the next turn would have gone a little better for me. I had plans, man, I had plans!
Technically a draw since we called it so early, but clearly the Lizards had done the most damage. They probably killed off more models than they had on the table themselves!
Post-Battle Thoughts
-Awesome fun. Even though it was short and unfinished, and we used some proxies and unpainted models, we still quite enjoyed it.
-Chameleon Skinks are annoying. They're pretty fragile, but cause slow death if not dealt with. Thankfully, WFThrowers seem to deal with them just fine.
-The WFThrower was awesome. I'll have to include more of them in my future, bigger lists.
-Bigger games against the Lizards is going to be fun. Plus I'll be playing against Tomb Kings, Wood Elves, Dwarfs and maybe Vampire Counts (my unifinished army) and Goblins. Oh, and my own High Elves once I'm happy with where my Skaven are at.
Anyway, thanks for reading!
There will be plenty more reports on the way as we start playing more games. So please leave comments and suggestions so I can make them entertaining and informative. Hopefully you like Battle Chronicler, because I do, and I think I'll be using it a lot.