The woman's name was Almira Saengir and she was running as fast as her legs would carry her. She was jostled and bumped by the panicking crowd of people. Ahead of her she saw a child slip on the rainslicked road and go down. The rain was getting heavier and she could feel it starting to sting her exposed skin but that was a worry for later. Right now, she was running with the crowd, animal like in their desperation to just get away.
Almira risked a glance over here shoulder and saw that the massive worm like creature was gaining on them. The child who had fallen - a boy she could see now that she was passing him was trying to get to his feet when a bladed forelimb longer than Almira was tall slashed the child in two. And then the worm was into the people. Each movement of the worm crushed a handful of people and the scythes were harvesting a bloody wheat.
"I must have that." Capria turned reluctantly from the view-mirror. Her voice was heavy and breathy and she bit her lip until a single drop of blood welled around the sharpened pearl of her tooth.
Archon Laethe smiled a wicked grin as she saw the greed in the succubus' eyes.
"I can bring you that and more, dear Capria. All I ask in return is that you align yourself with my Kabal. And a royal box at your arena, of course, as befits our alliance."
Capria's eyes kept darting to the mirror and the carnage being wrought on the monkeigh. She could see other carapaced forms moving in the rain - smaller though equally dangerous. Her heart beat faster at the prestige this opportunity offered. She knew that her current patron, Archon Malethin of the Kabal of the Shrouded Blade would be upset to lose her favor, especially to such a young Kabal as that which Laethe led. But if Laethe could bring what she promised the stadium would be packed for the entire run. And the deaths would be beautiful.
"Anything you ask Laethe. Bring me that creature and my Cult will swear fealty to you." At least until Malethin has destroyed you, she thought to herself.
"Tell my brother to gather the trueborn" Laethe said to the attendant on her left. The attendant jogged out and as he exited the room he was replaced by another servant which looked identical in Malethin's eyes.
"My wyches will accompany you, if you have a raider to spare."
Laethe knew that this was a hidden challenge to her wealth. If the Archon didn't have the means for a substantial raider fleet, then she would not survive long in Commorragh.
"Of course." Laethe smiled. These halfborn, even one so skilled in murder as Capria, were clumsy, coarse and stupid. Barely better than the beasts that fight in the wych's arenas.
She would be easy to manipulate and control. "Allow me to send you in my personal yacht." So, I got in my second game with my new dark eldar army. (I am still working on the Kabal name,
btw) and this time Shep brought his Tyranids. You can read the first outing against his mech
IG here. Typically when I am testing a new list, unless it is a total train wreck, I try not to change much at a time for the first few games. The only change I made this time around was giving one of my ravagers disintegrator cannons instead of dark lances. It wasn't so much tuning to play against Shep as I have been itching to try it out and see how it does.
This is the list I took:
haemonculus (liquifier)
5x trueborn (2x splintercannons, 3x blasters in venom with extra splintercannon)
5x trueborn (2x splintercannons, 3x blasters in venom with extra splintercannon)
5x trueborn (2x splintercannons, 3x blasters in venom with extra splintercannon)
9x wyches (hekatrix, agonizer, phantasm grenade launcher in raider with shockprow)
5x warriors (blaster in raider)
5x warriors (blaster in raider)
5x warriors (blaster in raider)
ravager dark lances
ravager dark lances
ravager disintegrators
Shep is working on tweaking a decent nid list so he brought:
2 tervigons
10 termagants
2x10 genestealers
2 trygons
deathleaper
2x2 lictors
I think that was it. I am sure he will chime in with corrections if necessary.
We rolled up a pitched cap and control and Shep won the roll and chose his side. His objective was in the extreme corner and mine was along the table edge but in the middle since I didn't want to be outflanked on. We both deployed pretty much everything - I kept the wyches/haemonculi in reserve, Shep kept all the lictors (obviously) and the termagants in reserve.
The wyches drugs gave them a bonus attack. I tried and failed to sieze the iniative and we were off and running.
Dark eldar deployment looked like this - two of the trueborn deployed in their venoms and the other trueborn deployed on the second floor of the building:
Everyone else was in their raider and the ravagers were like this - and I should have cleared the tape before the pic, sorry:
Shep took advantage of the cover provided by the buildings to make sure that all his bugs had cover.
and
The genestealers infiltrated after the pics but my line of vehicles pushed them out the max distance from my lines.
He moved forward with the genestealers still keeping them in cover as much as possible, both units with
FNP granted by the tervigons. The tervigons both hatched out some babies, both of which headed towards the respective objectives.
Just as a quick aside - Shep took all the pics and it always amazes me how different the game looks from the other side of the table.
One of the stealers units had a pretty bad difficult terrain roll making the other unit a far higher priority for my turn.
One of the trueborn in the venom debarked on the second floor and then got a 6 for their movement so scaled to the third floor while the other venom hopped 6" over the building so both the vehicle and the passengers could shoot. Both other venoms lined up shots on the genestealers as well as stuff moving 12" in general but having shots.
My entire army shot at them (aside from the disintegrator ravager) and killed 6 of them. The disintegrator shot at the closest trygon causing 3 wounds. Not a bad debut.
Shep's turn 2 reserves are almost perfect for him - he got 2 lictor units. They both popped out of cover near one of my warrior raiders. The raider was lucky and only suffered a shaken result from the shooting.
and
The depleted genestealer unit and the wounded trygon both charged at the closest venom (which was not carrying anyone) and wrecked it.
The wyches were off picking flowers or something and didn't arrive. Turn 2 is affectionately known as "operation kill trygons". My shooting accounted for both trygons and, as a bit of a bonus, I also killed the depleted stealers. The disintegrator ravager shot the tervigon and only hit with 3 shots and failed to wound at all.
The shaken raider flew 24" away from the lictors.
Shep's unit of termagants arrived from reserves and promptly reinforced his objective. The tervigons continued to crank out babies which swarmed towards the nearest respective objectives. The central tervigon suffers a wound from perils of the warp as it tried to give itself feel no pain.
Deathleaper arrived and popped out of the building right next to the shaken raider and shot at it but failed to do anything.
The other lictors both moved on one of the dark lance ravagers and ripped one of the gunners screaming from his seat and stunned the vehicle. The full genestealers tried to multicharge and Shep rolled 1,1,1. It was tragic for him, not so much for me.
My turn 3 the wyches were still doing their hair or something. Again I targeted the highest priority thing with much of my shooting (including all of the warriors raiders which only moved 6" so the passengers could shoot).
The deathleaper was killed by the shooting from the raider of the unit it had popped out next to (the squad on board shot first hoping to get the pain token but it was the raider that killed him). The passengers of the raiders closer to the stealers shot at them while the
dl ravager that could moved 12" and killed one of the units of lictors. The other was killed by a venom, I believe. Everything else shot at the close stealers and killed 4.
Turn 4 the tervigons both finally ran out of babies (one creating 17 termagants in the process!) Over the course of the game between them they created 63 I think the final count was?
The termagants by this point had his objective in a hammerlock and were swarming towards mine. The genestealers took advantage of the slower moving raiders and dual charged them (oops, I should have thought that through a little better) and exploded one and wrecked the other.
The warriors jumping out of the wrecked one were pinned and I lost 2 from the other squad but they were both unpinned and unbroken. Termagants destroyed a gun on one of the venoms and also shook it.
The wyches arrived and moved flat out toward Shep's objective. Though at this point the game was all but a guaranteed tie I wanted to play for the win in case we went 7 turns and I wanted to see the wyches in action.
The central tervigon was this turn's priority and between the venom-mounted trueborn, the disintegrator ravager and the trueborn on the third floor it was dealt with. It was outside of 6" though so its passing did nothing to the gants. Aside from drop its leadership of course. The foot warrior squad (with a little supporting fire from the trueborn units) finished off the genestealers with a huge sigh of relief.
The rest of my shooting was calculated to try cause the
ld 5 termagants to make leadership tests. With the venoms I was able to cause enough wounds on 2 of the squads to make them break and completely wipe out the smallest one.
Turn 5 started off with a dominion which autorallied one of the termagant units. The other fell back. I had jumped the shaken venom to the back lines to escort the falling back unit and their shooting shook it again (drats!)
The wyches raider moved forward the full 12" and the wyches left the haemonculus on board but took his pain token. The wyches charged the first unit of screening termagants and killed 14 of the 17. The remaining 3 failed to wound the wyches and I had pain token #2.
At this point we rolled to see if there was another turn and the roll came up a 2 ending the game in a hard fought and bloody draw.
Wow, what a game!
After action review Everything went pretty well according to plan once more. The last game was vs a crazy mech heavy list and I reserved everything - this time around the shooting was light so I started with pretty much everything on the table. In retrospect, I should have started the wyches on the table and reserved a unit of warriors. I have to thank Shep for reminding me I was playing
DE and not
SM bikes so I pushed my objective back to the table edge rather than 12" forward as I am used to doing.
I had to put the objective in the center of the table to prevent Shep from outflanking with his stealers on it and I think that aspect of it paid off. Those lictors, though it seems like they were dealt with pretty easily were, in fact, a total pain. I had to spend an entire vital turn in the middle turns dealing with them rather than advancing my own plan. As a disruption they did their job exceptionally well.
The Haemonculus was, once more, completely superfluous. I think he is about to become a succubus for a game or two.
Speaking of the ladies, the wyches were absolutely dynamite! They had better spend some time limbering up because they are getting a whole lot of table time in the near future.
Likewise, the trueborn with that setup is absolutely amazing. 3 blasters, 2 splintercannons in a dual splintercannon venom is under 200 points and they were well and away MVP in both games. And I think even without the venoms, if I were doing say a webway portal list, they would be just as brutal coming out of it. They lose minimal shooting on the move, can deal equally well with horde, vehicle or
MC and are small enough to make sweet sweet love to terrain. They are money in the bank.
So, what disappointed? Nothing, really. The disintegrator ravager did okay but not great so I will probably keep it as the dark lance variety and will likely replace one with a talos when that becomes available. Oh and
GW needs to release a venom yesterday.
So thanks to Shep for another awesome game.
Kharae jumped from the venom while his squadmates covered him. The giant worm thrashed wildly as its nerve endings burned from the dark eldar's poisons. Kharae pulled the slavetagger from his belt and shot the bolt into the things carapace. The internal drill bit activated boring deep into the things bone structure and locking in place. The dull white gem gleamed against the bloody carapace. Kharae activated the miniature portal generator of the the slavestone and the trygon shimmered and vanished as it was transported to his kabal's slave pens.
-----
The lesser creature's blood covered Maeghra like a second skin as screamed her challenge at the brood mother. The hekatrix cracked her agonizer whip and stepped toward the beast when one of the other wyches drew her attention. The mission had been accomplished, Archon Laethe's troops had tagged not one, but two of the giant worms and were now pulling back. They had apparently also tagged several of the smaller species, including the lightning quick killers who had leapt onto two of the raiders and slaughtered both of their crews causing them to spiral out of control.
There would be plenty of time in the coming weeks for blood letting. The brood mother was shambling slowly away and Maeghra dismissed it as an unworthy foe. With a word she leapt gracefully into the air and grabbed one of the hook chains of the Archon's private yacht. The other wyches followed her lead, some grabbing quick trophies from the lesser beasts before reboarding the raider and setting a course back to Commorragh and an exciting Season of Slaughter.