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Made in us
Stone Bonkers Fabricator General





Beijing, China

So the DE codex is trying to push for the "drive by" feel
I was thinking of a vehicle upgrade that allowed embarked units to shoot more effectively.
Currently on a stationary DE vehicle all models can fire all weapons, moving up to 6" they can fire all weapons as if they themselves were moving. over 6" they cannot shoot but can disembark and then shoot(strange!)

This upgrade would allow models on a vehicle that moved 6" or less to fire all weapons as if they had not moved. If moving between 6-12" they could shoot as if they had moved. Over 12" they still could not shoot.

I think 5-10 points should cover it

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Ship's Officer





Reading, UK

The point of allowing models to get out and shoot is to balance the game and have players take the risk of making their troops much more vulnerable outside their metal bawks. I don't think it's really supposed to be particularly realistic.

Seems like it might be too powerful... but then again you are riding around in AV10 deathtraps. I think moving and firing heavy weapons is something best left for vehicles themselves or relentless models. Moving up to 12" and still being able to shoot is probably not too bad.

It should be more than 5-10pts though. Extra armour is 15pts for IG and camo netting is 30pts (for certain vehicles). I'm thinking 15-20.

DoW

"War. War never changes." - Fallout

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Made in us
Stone Bonkers Fabricator General





Beijing, China

DogOfWar wrote:The point of allowing models to get out and shoot is to balance the game and have players take the risk of making their troops much more vulnerable outside their metal bawks. I don't think it's really supposed to be particularly realistic.

Seems like it might be too powerful... but then again you are riding around in AV10 deathtraps. I think moving and firing heavy weapons is something best left for vehicles themselves or relentless models. Moving up to 12" and still being able to shoot is probably not too bad.

It should be more than 5-10pts though. Extra armour is 15pts for IG and camo netting is 30pts (for certain vehicles). I'm thinking 15-20.

As for heavy weapons. The only heavy weapons DE can carry are dark lances, and only Trueborn can carry more than 1(they can carry 2). Now a unit of 3 true born in a raider with this upgrade might sound great but its 146 points without the upgrade we are talking about here and can only move 6". A Ravager can move 12 and shoot 3 lances, although it cant split targets it only gives up 1KP while costing less.

IG vehicles are in general more expensive than DE. Something that makes a LRMBT better is better than something on a cardboard box. I could see 15 points though.
Splinter Racks are 10 points and I agree what I am proposing is better than splinter racks (reroll to hit with splinter rifles)


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Superior Stormvermin





I like the change so that models my fire if the vehicles moves up to 12" , but still count as moving even if the vehicle moves 6" or less. It prevents moving and firing heavy weapons on non-relentless infantry models but allows the DE player to maintain mobility and close range firepower. It's not like a raider is a tough enough nut to crack that it would be overpowered.

This message was edited 1 time. Last update was at 2011/02/21 04:15:48


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Made in us
Slaanesh Chosen Marine Riding a Fiend




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I like the concept, but agree that it could be a balance issue. I was thinking they could have something like this in Fast Attack, as it would have been nice to have at least one vehicle option in FA to keep the "fleet" motif.

 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Skarboy wrote:I like the concept, but agree that it could be a balance issue. I was thinking they could have something like this in Fast Attack, as it would have been nice to have at least one vehicle option in FA to keep the "fleet" motif.


I suppose Im really trying to improve DE troops selection. Warriors are not a very strong choice right now with their extremely limited special weapons and loadouts. I thought this might be a good options for them.

The FA section of the DA list has a lot of competition, but I could see some additional options there that were Kabal related. Everything there is Wych Cult related right now.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
 
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