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Made in us
Beast Lord






Hey guys,

Just wrote an introduction here, and wanted to post an army I'm thinking of playing at a tournament a hobby store I frequent is having.

So without anymore delay.

HQ:
Librarian: Shield of Sanguinius and Sword of Sanguinius, w/jump packs 125

Troops:
10 Assault Marines: 2 x Meltaguns Sergeant: Powerfist and Chainsword 235
10 Assault Marines: 2 x Meltaguns Sergeant: Powerfist and Chainsword 235
10 Assault Marines: 2 x Meltaguns Sergeant: Powerfist and Chainsword 235

Elites:
3 Sanguinary Priests: w/meltabombs and jump packs 225

Fast Attack
5 Veteran Vanguard Marines: Jump Packs Sergeant has a Power fist. 175

Heavy Support:
5 Devastator Marines: 4xMissile Launchers Sergeant: Signum 130
5 Devastator Marines: 4xMissile Launchers Sergeant: Signum 130

1495 points




This is the first tournament I've participated in and want to know if my list is lacking anything. I've played several games and have seen several more played. I personally think this list could be competitive, but would like more experienced unbiased opinions.

Obviously the Furioso is going in the drop pod. The Librarian will be attached to 1 of the 2 assault marine units. The Sang Priests will be attached 1 each to an assault marine unit as well. I chose the predators to be my back of the field heavy long range support along side my Devastators to cover as much of the field as possible.

Along with my Furioso Dread with Blood Talons for anti-infantry. I'm going to do everything I can think of to keep this guy from getting an arm blown off, because really... after that he's not worth the points in my eyes.

I wanted to really tap into the Blood Angels "B**** I'ma kill you" approach they have to war making. So this army list holds true to their fast nature and hand to hand combat prowess. At least that's what I designed it for. Technically speaking, I think I have several options available for shooting, assault and contesting/taking and holding objectives and not reducing my strength in kill points accumulating.

So what do you all think? Am I way off in left field with this?

Thanks for any constructive crticism before hand.

-Mordechai

Edit: To update new list.

This message was edited 8 times. Last update was at 2011/04/21 19:14:58


around 2500 points
600 points 
   
Made in sk
Angry Blood Angel Assault marine




Hey Mord,

Being quite new to this game as well, kind of brings me on the track where you want to go with this list, but there are few major mistakes taken in the path.

1st of all, don’t take Smite on Lib, as there are few much better powers that BA dex has to offer, such as Blood lance. Especially when you are going to DoA your Lib along with ASM.

2nd, you need more troops, as 20 in DoA or any "In yo face" lists is not enough. Try to cut some of the supports, to increase some of the assault potential. Moreover you would need at least one Death Star unit, which could be over-equipped VV's or Sang guards. I personally prefer the TH/SS termies, however as being said they do not offer as much synergy in DoA lists.

On the other hand, try to stick to 2MM 1 PF (pistol ~ pf) per ASM sq. as flamer is not worth the slot, because what you can flame, you can also charge hard while having SP around.

3rd, don’t you ever equip your sang priests with CC weaps keep it simple JP's that’s it. It’s not worth it, they are 1w model that shouldn’t be in CC's (they can be picked up in CC, meaning your opponent can allocate wounds on them = easy prey, no bubble). Moreover their Blood Chalice reach is 6" meaning if a unit has a single model in that area whole unit benefits. Therefore you don’t need get SP to each of your squads.

4th, FDD's and blood talons, as on the paper this weapon looks fantastic, it’s not that awesome in real game. You always need 2 of those to get those "infinite" attack, all your opponent needs to do is get you weap destroyed result and you gone. Moreover its only S6 attack which suffers against some high AV value, while you plan on DP these guys, most likely you be facing AV right on. Therefore i suggest either taking combo 1DD with BT 1 regular ... or using both with BF and Frag cannons (frag is awesome against any inf)

Lastly, in such a low point game you are putting way too many points into stationary fire support, devs and preds. You would have to choose to pick just one and use the rest of the points elsewhere. I personally would go with devs as they are most bangs for the buck.

Hope that would help,

BT


5000 + ( dont know when that happened ) 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

Your list is illegal, you can't have 4 heavy support.

You're list looks like you wrote a list out of the vanilla marine book, and changed it slightly to have some priests and assault squads in it.

your libby neads to have shield of sanguinius. 5+ might not seem much, but it can help you out so many times.



 
   
Made in us
Beast Lord






woodbok wrote:Your list is illegal, you can't have 4 heavy support.


Noted and fixed on my list i'll edit that shortly in the original post.

woodbok wrote:You're list looks like you wrote a list out of the vanilla marine book, and changed it slightly to have some priests and assault squads in it. Is this a bad thing?


I'm not sure that would be a bad thing even if I did. But no, I actually read my codex and pieced my list together.

wodbok wrote:your libby neads to have shield of sanguinius. 5+ might not seem much, but it can help you out so many times.


Unless I'm trying to use a cover save for my vehicles or my dreadnought which I don't intend to be around, or trying for some kind of cover save for wounds that ignore armor and are too powerful for feels no pain, I'm not sure why I would take that over, say Blood Lance suggested by BloodTzar. My librarian is going to be mobile. Please explain?

BloodTzar wrote:1st of all, don’t take Smite on Lib, as there are few much better powers that BA dex has to offer, such as Blood lance. Especially when you are going to DoA your Lib along with ASM.


I'll definitely take this into consideration.

BloodTzar wrote:2nd, you need more troops, as 20 in DoA or any "In yo face" lists is not enough. Try to cut some of the supports, to increase some of the assault potential. Moreover you would need at least one Death Star unit, which could be over-equipped VV's or Sang guards. I personally prefer the TH/SS termies, however as being said they do not offer as much synergy in DoA lists.

On the other hand, try to stick to 2MM 1 PF (pistol ~ pf) per ASM sq. as flamer is not worth the slot, because what you can flame, you can also charge hard while having SP around.


When I sat back and looked at the list I realized that, but wanted to post it to get this kind of advice. Dropping the Predators would give me lots of points to play with. Good advice. Second part noted.

BloodTzar wrote:3rd, don’t you ever equip your sang priests with CC weaps keep it simple JP's that’s it. It’s not worth it, they are 1w model that shouldn’t be in CC's (they can be picked up in CC, meaning your opponent can allocate wounds on them = easy prey, no bubble). Moreover their Blood Chalice reach is 6" meaning if a unit has a single model in that area whole unit benefits. Therefore you don’t need get SP to each of your squads.


I've seen this on other sites I've lurked. My thing is this. If they are hanging back 6" behind/around my units, they can be targeted to fire at, same as they can be targeted in CC. I'll play test it to see how effective both is.

BloodTzar wrote:4th, FDD's and blood talons, as on the paper this weapon looks fantastic, it’s not that awesome in real game. You always need 2 of those to get those "infinite" attack, all your opponent needs to do is get you weap destroyed result and you gone. Moreover its only S6 attack which suffers against some high AV value, while you plan on DP these guys, most likely you be facing AV right on. Therefore i suggest either taking combo 1DD with BT 1 regular ... or using both with BF and Frag cannons (frag is awesome against any inf)


I'll have to consider this, as I've been able to wipe out several units before I lost an arm in more games than not. I do see your point, however.

Thanks both of you. I'll see what I can do with this list with your opinions in mind.

around 2500 points
600 points 
   
Made in kr
Leutnant







well your army is split down the middle in what you want to do, and if you want to keep it that way, go for it. as others have said, though your list is illegal, so I would advise dropping both Predators, and adding another squad of Assault Marines, also think about adding lighting claws to one or two of your Sgts, you get Furious Charge, might as well take advantage of his 4 I5 S5 power weapon attacks.

but if you wanted to go all out DOA, I'd Drop the Devs and add another Assault Squad, giving you 40 bodies, and at 1500pts, you could easily fit more Assault Marines into the list.

HQ
Librarian
JJs
125pts

5xTroop
10 Assault Marines: 1 Meltagun, 1 Flamer Sergeant: Powerfist and Chainsword 235 (pick your flavor on wargear)

Elite
Sang. Priests
2x JJ
150pts

this leaves you 50pts, and if you could find a way to get an extra 25pts, you could throw another priest into the mix. this gives you 53-54 bodies on the table, most of which will have 3+ armor and FNP, drop in, survive the first turn of shooting and then have at them.



Ketara wrote:
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~Brought by the Dakka Casual Gaming Mafia~



 
   
Made in sk
Angry Blood Angel Assault marine




SoS is a must, can be used in enemy shooting phase after you used caster in your phase, moreover it is able to cover your fragile units after you DoA. 5+ cover save is better than no save...

On the other hand i would keep devs as they give you versatility, either open up enemy transports or to ID lot of enemy models. But they suffer against AV 13+ however that’s why you pack melta and PF's

Moreover did you considered using Loc Beacon on DPs as that would give you more tactical options ? Prehaps get you more use of VV's.

This message was edited 1 time. Last update was at 2011/04/20 07:27:30


5000 + ( dont know when that happened ) 
   
Made in gb
Tower of Power






Cannock

Firstly you need another troop choice two isn't enough and they should all have the same specials, not a mix. Flamers are handy with a power weap and a Priest.

Speaking of Priests, Priests don't have power weaps as they need to be ni base contact to use these and will be singled out and will die meaning your Blood Angels don't last as long.

The single Pod I guess is for the Dreadnought if so it will come down unsupported and be shot at for a turn until it's gone. You're best dropping this or get another two Pods.

As everyone has mentioned too many heavy support choices. If you're going jumper list then lose the Preds and stick with the Devs.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Beast Lord






I'm going to update my earlier post with what I came up with. I get the idea of shield of sanguinius now. It offers a cover save even when I'm not in cover and have no other saves. I got it now, thanks woodbok. It appears the devastator squad is more of a personal preference, so for my personal preference i'm going to keep them as they have not failed me yet. I am seriously thinking about adding 1 more squad of assault marines to this list. I keep looking at the big expensive stuff and telling myself, it's only 1500 points, which is why there's no Death Company in this list. Yes I know that a lot of people don't field death company because they can be led around and what not. I have used them in several friendly games and more times than not people tend to start leading them around and I wind up getting into close combat with a vehicle or unit that crumbles on the first round of combat. It hasn't gone completely bad for me yet *knock on wood* but I just love them so much.

The locator beacon is something I intend to use, if I decide to deep strike a unit or 2. Also, I'm still trying to figure out all the abbreviated lingo here, what is VVs?

Anyway, so I'll have my new updated list here in a bit. Thank you all for your help.

around 2500 points
600 points 
   
Made in gb
Tower of Power






Cannock

VV = Vanguard Veterans.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Beast Lord






Ah gotcha, thanks mercer.

Taking out the predators and power weapons on the priests that left me with 310 points.

I took the new 10 man assault squad outfitted like the other 2 and added a sang priest.

Looking at the Vanguard, I can field a 10 man unit with jump packs if I lose a meltabomb and it comes out the same. I would like the Vanguard better if they had DoA, but with the locator beacon that's just as good except I have to wait for turn 2 to bring them out.

I'll have to look at this and flip a coin I think.

This message was edited 1 time. Last update was at 2011/04/20 14:13:10


around 2500 points
600 points 
   
Made in gb
Tower of Power






Cannock

Ok buddy. Let me know updated list

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Beast Lord






I updated the list

around 2500 points
600 points 
   
Made in gb
Tower of Power






Cannock

Still got the single Pod..

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Beast Lord






Yeah...

I'm trying to figure that out. Maybe drop the extra sang priest for the drop pod and have the new 10 man squad of assault marines in it?

Or what is the thought here?

around 2500 points
600 points 
   
Made in gb
Tower of Power






Cannock

If you're taking Drop Pods you need three minimum so you get two first turn and you haven't got the ability to do that. So I'd drop it and get another troop unit, though maybe Honour Guard tbh with some plasma guns as feel no pain really helps plus you can drop a Priest as the Guard could with one

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Beast Lord






So drop all drop pods and the dread? Am I understanding your suggestion right?

around 2500 points
600 points 
   
Made in gb
Tower of Power






Cannock

Yup. You only have one Pod to drop anyway.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Beast Lord






Hmmm... *rubs his chin*

around 2500 points
600 points 
   
Made in au
Tough-as-Nails Ork Boy




Some Tau World

3 Sanguinary Priests so you have the mark of Khorne and the mark of Nurgle. so your chaos army is good to go.. sorry BA

all ur base are belong to da

all the armies i used to beat b4 6ed




 
   
Made in us
Beast Lord






yorkskargrimironklaw wrote:3 Sanguinary Priests so you have the mark of Khorne and the mark of Nurgle. so your chaos army is good to go.. sorry BA


Haha! Right?

I'm still deciding on which way to go here. If I lose the pod and the dreadnought I wouldn't have the dread falling behind and waiting to reach combat all the while getting shot at.

If I go with the vanguard that could be better as they can assault the turn they come in from deep strike, bothers me though that they don't have DoA (I mean in my thinking they are obviously better than an assault marine when it comes to deep striking). If I have done my math correctly they will have to come in stock with jump packs.

I can go with an honor guard and get the benefits the banners bring. Question: Can they take capture points? Are they a troops choice if not Elite or HQ?

Decisions, decisions.

around 2500 points
600 points 
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

Ba are selfish they don't get blood for others.

Mercer is right drop the drop pod and the dread get vv and a bunch of priests maybe even an honor guard squad just for the special weapon support.


Automatically Appended Next Post:
Ba are selfish they don't get blood for others.

Mercer is right drop the drop pod and the dread get vv and a bunch of priests maybe even an honor guard squad just for the special weapon support.

This message was edited 1 time. Last update was at 2011/04/20 16:58:41


Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
Made in us
Beast Lord






Yeah... I think that's the way I'm gonna go. Vanguard it is then.

Thanks for the advice. I'll update the list here shortly.


Automatically Appended Next Post:
Ok list is updated. Added the Vanguard, dropped the Pod (so to speak ironically) and the dread.

Very troop heavy. How do you feel this list would fare not knowing exactly what I'm going up against? Horde armies, Other marines, Fast armies?

This message was edited 1 time. Last update was at 2011/04/20 18:50:33


around 2500 points
600 points 
   
Made in gb
Tower of Power






Cannock

Vanguard Veterans are fast attack not elites. Split them into two units of five each with a power fist and power weap so you can deal with infantry and vehicles.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Beast Lord






Crap, you're right. I knew that but let me fix that edit.

I'm still undecided about Honor Guard or the Vanguard. I hate fielding 5 man units, as they get shot to crap and have no way of soaking those shots from AP3 and down attacks.

Anyway, I'll get that updated until I change my mind again heh.

around 2500 points
600 points 
   
Made in gb
Tower of Power






Cannock

Vanguard really are a deep striking harassing suicide unit. They will come in batter something consolidate and probably be shot next turn. Honour Guard give feel no pain out thanks to the Priest, but you're right, they can die quickly.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Beast Lord






Well as far as the idea I wanted for fast hard hitting strike group, I think I have a good place to start. I need to buy a few things and the tourney isn't for a couple weeks so that should give me some time to decide, assemble and paint.

Thanks for the great advice guys!

around 2500 points
600 points 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Sharjah

Your current list is a good idea, but the points are off. 10 Vanguard Vets with Jump Packs cost 315 without special weapons, since they don't come with Jump Packs as standard. It is also silly to give 1 Vanguard Vet dual claws when you could give 2 Vets a single claw each. You get more claw attacks at the price of 1 regular attack, totally worth it.

To get the points right, you'll have to pare down the Vanguard Squad. You could take a squad of 5 with Jump Packs and a Power Fist Sargeant, which costs 175. You would then have 85 points to burn. You could use them to exchange a Priest for an Honor Guard with Jump Packs and give them some special weapons, or drop a Priest and take a third Devastator Squad.

Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points

In Progress: 500 points
Coming Soon:  
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

MrEconomics wrote:Your current list is a good idea, but the points are off. 10 Vanguard Vets with Jump Packs cost 315 without special weapons, since they don't come with Jump Packs as standard. It is also silly to give 1 Vanguard Vet dual claws when you could give 2 Vets a single claw each. You get more claw attacks at the price of 1 regular attack, totally worth it.

To get the points right, you'll have to pare down the Vanguard Squad. You could take a squad of 5 with Jump Packs and a Power Fist Sargeant, which costs 175. You would then have 85 points to burn. You could use them to exchange a Priest for an Honor Guard with Jump Packs and give them some special weapons, or drop a Priest and take a third Devastator Squad.


Pretty much what he said.

Personally I prefer 5 man vet squads with a TH; but thats me

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Made in us
Beast Lord






MrEconomics wrote:Your current list is a good idea, but the points are off. 10 Vanguard Vets with Jump Packs cost 315 without special weapons, since they don't come with Jump Packs as standard. It is also silly to give 1 Vanguard Vet dual claws when you could give 2 Vets a single claw each. You get more claw attacks at the price of 1 regular attack, totally worth it.

To get the points right, you'll have to pare down the Vanguard Squad. You could take a squad of 5 with Jump Packs and a Power Fist Sargeant, which costs 175. You would then have 85 points to burn. You could use them to exchange a Priest for an Honor Guard with Jump Packs and give them some special weapons, or drop a Priest and take a third Devastator Squad.


Oops I forgot to add the total with jump packs. If I shave it down to a 5 man unit (that scares me). Since they will be arriving in deep strike (without DoA which still makes me ponder) and they assault the same turn they deep strike, and if I have a good scatter then they could make their points. If at least for 1 melee, unless they roll The Red Thirst then it might be better if I can break the unit.

I'll play with the points and see what I can do with a 5 man unit of Veterans and what to do with the points.

around 2500 points
600 points 
   
 
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