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Decrepit Dakkanaut






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Hello everyone,

I have gotten my hands on some fairly solid Necron rumors. I say they are fairly solid because the source I got them from has proved reliable in the past, however the rumors themselves are indeed 2nd hand (I didn't see the codex myself), and therefore I can't personally verify any of this. That also means if you have any more questions on anything I (probably) won't be able to provide you with any more details (as I don't have them).

Anyway here goes:


1) No surprise here, but Necrons are still essentially Tomb Kings in space fluff wise. A shift in fluff is now that all of the higher up necrons are intelligent while the lower level ones are still basically automatons. I guess that's roughly the same as it used to be, but apparently there is more emphasis in the sentience of the higher Necrons now (hence the named Lords).


2) C'Tan are still in the codex...sort of. They have been moved to the Elites section and are now a single unit choice, but with variable upgrade powers you can take.


3) We'll be Back is no longer called that and it is NOT Feel No Pain. Basically it is a 5+ bonus save similar to Feel No Pain, but doesn't get cancelled out by double strength, AP1/2, etc. In addition, this save is made at the END of the phase after morale tests are taken. If the unit is wiped out or is falling back at the end of the phase, then the save cannot be used. So as an opponent, if you manage to wipe the unit out or make them fall back, then you prevent any Necrons from getting back up...unless the unit has something called the 'ever-living' rule, in which case it gets to attempt this save even if the unit is wiped out.


4) Gauss Weaponry does NOT have rending. It retains the 'auto-glance' on a penetration roll of a '6' rule, but apparently otherwise has lost the 'auto-wound' on a roll of a '6' regardless of Toughness that it used to have. The Gauss Cannon is now apparently Assault 2 & AP3 (I'm assuming the Strength is still 6). The Gaus Flux Arc on the Monolith no longer automatically hits every unit within range, instead each one fires separately and can hit four different targets.


5) Phase out is gone.


6) Destroyers now count as jump infantry and there is a new Fast Attack Jetbike unit called Tomb Blades.


7) Immortals are now a Troops choice. Pariahs are gone. Flayed Ones are Elites.


8) There are indeed 6 named characters (although I have no more info on them). There is also a Necron Overlord and a bodyguard unit called Crypteks. Crypteks can be split off before the game to lead units of Necrons, very similar to Wolf Guard in the Space Wolves codex. Crypteks can take a bunch of different technology upgrades, so there is kind of a way now to have personalized squad leaders in a Necron army.


9) They army is much more mobile now in general. They have several units of jump troops, and 2 new transport vehicles. 1 transport can carry 15 necrons while another can carry 10. Jump pack units count as 2 models and jetbikes count as 5. The one that holds 10 is able to recover casualties to a unit (although can't take it beyond its starting strength). Necron vehicles besides the monolith are open-topped skimmers. However they have something called 'Quantum shielding' which gives their front & side armor +2 until the vehicle takes its first glance/pen, at which point it loses the shielding. One of these two transports (not sure which one) is apparently a personal transport for the Lord (and his retinue).


10) There are six new vehicles in the codex (including the two transports mentioned above). Two of which seem to be based around this old Jes Goodwin design: http://storage.canalblog.com/29/28/731795/53057637.jpg


11) In general Necrons have a lot more long ranged fire support. There is also a new weapon type called Tesla weapons. These weapons, on a roll of '6' to hit automatically cause two more hits. The biggest version of the Tesla weapons has a chance of hitting all other units close to the target; both friend and foe. One of the new vehicles carries the doomsday cannon: 72" S9 AP1 Heavy 1 large blast. BS4.


12) In the Elites section there is a big new walker. It has a heat ray that that is either a melta or flamer depending on what you want to do. Any unit hit by this vehicle is marked (as in: laser targeted), which means that all other necrons count as being twin-linked for shooting at the marked enemy unit that turn.


Okay continuing on here with some nice stuff (added 5/5):


13) Necron Warriors have the same basic statline they had before except they now have a 4+ save. Now before you go crazy, also note that their points cost is 12 points, which is a 1/3 price drop (down from 18 points). That means you get 1/3 more Warrior models in the army for the same amount of points...it also makes losing an entire unit due to sweeping advance, not nearly as painful.

I know a lot of cynical people will hate this and accuse GW from simply making the change to sell more Warrior models, and you could be right. But personally I was always hoping they were going to make Necron Warriors not quite as tough and dump the points cost on them, so you could really take a ton of them...given in my mind they are supposed to be more like a shambling horde of undead robots than some sort of small elite force of super-warriors (but that could just be me).

So this change alone totally changes the army from out of the 'MEQ' umbrella and makes their base statline unique in the game (which is good, IMHO).


14) Immortals have lost their T5 (down to T4), but keep their 3+ save. However, their points cost has dropped to 17 pts a model, which is an 11 point drop (more than 1/3 a drop from the previous cost of 28 pts)!


15) All units in the army benefit from the new WBB rule, not just the units that were formerly classified as 'Necrons' in the current codex (even Scarabs!). So although you're only getting a 5+ save in many cases, you're still getting it on some of the more expensive stuff in the army as well (and there are some pricey new units to counterbalance the relatively cheap Warriors and Immortals). Also the vehicle that can add models back into the unit is also able to use this ability on any unit.


15) Rez Orb is still in the game and boosts the new WBB rule to a 4+ instead of a 5+, but only affects the unit it is in. I have a strong suspicion that this is an upgrade that Crypteks can take (I'll confirm if I find out), so I'd imagine you can get quite a few units in the game getting the 4+ bonus save if you want to pay the points to take them for your Crypteks and then split those Crypteks off to lead units.


16) Veil of Darkness is now definitely something Crypteks can take (so you can have a bunch of 'em in the army), but it no longer allows a unit to be pulled out of combat (and neither does the Monolith), except in the case of the Veil carried by one of the named Lords.


17) In the new fluff it sounds like the C'Tan were mainly killed off by the Necrons (or something like that), so the C'Tan that you field in the game are just remaining shards of their power. They're naturally still a really mean Monstrous Creature who rocks in combat, but you can also purchase a bunch of different abilities. These abilities are in line with a lot of the things we've seen in the last few codexes, things like: messing around with Deep Striking enemy units, making enemies moving through terrain differently, and allowing the Necron player to change some of his deployment, etc. So it sounds like you have a lot of different options with the C'Tan that really mess with the enemy army and/or supplement your own. And they are not one per army (so you can have 3 if you want to use up all your Elites on them, although it sounds like the other Elites choices are pretty awesome as well).


18) Some of those six new vehicles include flyers (not sure how many), which can move at cruising speed and fire all their weapons.


19) Besides a few units that are Fearless (Wraiths, Tomb Spyders and Scarabs), the army doesn't have any sort of blanket immunity to morale. They are still Ld10, but obviously we know that still leaves them very vulnerable to being run down in combat, and it looks like that will remain a big Achilles heel.


20) Scarabs sound great. They are cheap, have the new WBB rule, move like beasts and have an ability that erodes enemy armor when they get into combat with it. Any non-vehicle model they wound, but don't kill, has its armor save turned to a dash (i.e. nothing) for the rest of the game. If they hit a vehicle, on a 4+ the vehicle loses a point of armor value on ALL facings, and if any facing is reduced to zero, then the vehicle is destroyed (I'm not sure if this ability kicks in for each hit they get on the vehicle, or just once no matter how many hits they cause). There are some items in the army that also have a similar ability to erode armor, including one of the C'Tan powers.

So it sounds like Scarabs may play a major role in most Necron armies!


21) Overall, CC is definitely still the weak point of the army, but it looks like they've got a lot of different places they can take special rules to slow down or screw with approaching enemy, including some of the C'Tan powers, but also some of the different gear they can take. But they also have some different potential counter-assault units, which mainly come out of the Elites section (besides the new Walker, the C'Tan and the flayed ones in Elites there are 3 OTHER brand new units in there as well, for a grand total of 6 Elites choices). The Flayed ones are, being consistent, cheaper than they were and now have 3 Attacks base (but their save is now 4+ as with standard Warriors). One of the other new Elite units is also CC oriented, but is very pricey points wise (but is S5/T5/3+save). This unit can wield a Warscythe, but they are not called Pariahs (no idea if that's what Pariahs have 'turned into' or not).

Another new Elites choice is a sniper style unit that can Deep Strike into play normally or it can choose to immediately Deep Strike immediately after the opponent brings an enemy unit on from Reserves, and they have some nasty additional damage ability against one nominated unit...obviously we need more info to know how useful this will really be, but the concept of countering an opponent's Reserve deployment immediately sounds interesting at least.

The last new Elites choice is an Elite Jump Infantry unit with very close range shooting and some decent CC ability (and are also S5/T5/3+save).


22) Fast Attack has 4 choices...Wraiths, Tomb Blades (jetbikes), Scarabs & Destroyers.


And that's it! Kind of all over the place and certainly not a full snapshot of the codex, but a lot of these things are completely opposite from many of the other rumors I've seen out there.


This message was edited 2 times. Last update was at 2011/05/05 12:52:16


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Ho ho ho. 2+ save vehicles that allow 15 Necrons to shoot assault two weapons out of them sound like fun.


At least the army sounds like it has more flavor----they're so damn yawntastic right now. Thanks for the info.

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The Pariahs? Gone? D: That makes me very sad to hear!!! The other stuff sounds pretty nifty though

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AgeOfEgos wrote:Ho ho ho. 2+ save vehicles that allow 15 Necrons to shoot assault two weapons out of them sound like fun.


I read that as being two bonus pips of armor until glanced/penetrated, not a 2+ save...

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+1


I loved that drawing before the last Necron release .. and was up out it didn't make the cut the last time. Glad to see it make a comeback.

   
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Red_Zeke wrote:
AgeOfEgos wrote:Ho ho ho. 2+ save vehicles that allow 15 Necrons to shoot assault two weapons out of them sound like fun.


I read that as being two bonus pips of armor until glanced/penetrated, not a 2+ save...



Ahh ok.

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I have been looking for this picture for ages.
I think that to finally have it realized will be awesome, as I have always loved it.
All these things sound out of left field, so not what people have been asking for, that I'm inclined to believe these the most. That, plus the fact that they all sound freaking amazing! Wilder that my most imaginative dreams.

This message was edited 1 time. Last update was at 2011/05/01 23:59:49



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Interesting stuff there. I'm glad GW is finally getting the older dex's done.

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Some questions (maybe you know the answer):

1.) Is phase out completely gone or now only per Necron unit as sme rumours said?
2.) Can one vehicle be a flyer design, that means a skimmer that could be used as a flyer in a possible flyer expansion?
3.) Are the C'tan more like "aspects of C'tan", otherwise filling elite slots with upgradable gods sounds a bit weird.
4.) Are you sure about one unit, pariahs, completely disappearing from the Codex? Is this a first? Or have they become Crypteks perhaps?
5.) Any rumours on miniature releases?

BTW ere a pic of someone's scratchbuild Necron transport following the sketch:

More here: http://alariccantonain.canalblog.com/archives/40k___necrons/index.html

This message was edited 1 time. Last update was at 2011/05/02 00:03:52


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This all sounds very reasonable to me, except for the C'tan as elites (see Kroothawk's question). Cheers Yak, appreciate the info!


I'm not sure I like the sounds of the new WBB/FNP to be honest and I'm surprised by the nerf to Gauss, so this doesn't sound too optimistic to me so far, but then again, how much Warriors cost is going to be a big factor as will be their resilience in assault...

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C'tan as elites sounds extremely strange.

I quite like the 5++++ save, its certainly unique
   
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Wow, definitely exciting news. I'm sure my Necron playing friends will be ecstatic.

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OOOOhhhhh!

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Sounds really cool, and really interesting. Whilst nothing is definate right now, I'm inclined to believe this as it's it's in a completely different vein to what other rumour posters have been saying, the usual same but tweaked stuff. Something about it all just strikes me as very GWish, and something I really could see happening.

The C'tan Elites thing sounds interesting, let's just hope this all pans out.

Thanx OP, I hope you're source is correct on this one

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The Decapitator wrote:

Thanx OP, I hope you're source is correct on this one


The OP is the owner of Dakka Dakka, and a frequent contributor to GW FAQ's. I'm pretty certain these are solid, or he wouldn't stick his neck out

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Time to dust these guys off.

This message was edited 1 time. Last update was at 2011/05/02 00:40:57



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yakface wrote:Pariahs are gone. Flayed Ones are Elites.


Wha...?


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XxRVNGRDxX wrote: I'm sure my Necron playing friends will be ecstatic.


Well once you give them the good news, temper it with the bad news – the Necron Codex is the ultimate 40K Faustian Bargain. Why?

Well, it’s an old 3rd Ed Codex in dire need of an update. Sadly, in order to get that update the Codex will pass through the bad-fanfiction-y mind of Matt Ward. So us Necron players get a new Codex, but we also get gonzo-bat-gak-insane fluff that will likely involve a Necron Lord carving his name on the Eye of Terror or maybe Blood Angels Tactical Squads as a 0-1 Elites choice or some other such nonsense.

This message was edited 1 time. Last update was at 2011/05/02 00:45:24


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If these rumors are solid and appear in the new codex, I can see Necron becoming a very characterful awesome army.

For so long their character has been to have no character, while okay in fiction, I found very hard to get into them and watch my army grow.

Thanks a lot for these rumors, I shall enjoy running scared from the Necrons even more now.


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The Good:
Sapient high-level Necrons, special characters and a Cryptek-like unit were all things I suggested to define a Necron force whose Lord is less under the C'tans' thumb.

If the Elite walker is fluffed as equipped with some kind of power-weapon-style molecular disruptor (that thereby makes it easier for the Gauss-Flayer technology to teleport chunks out of it), I'm in favour.

The Bad:
If there was any unit that should never get a "Build your own X" unit entry, the C'tan are it. There are only four of them, so it is bad writing to create that sort of unit instead of just defining those four (or whichever ones are active). And as I said above, sapience and C'tan involvement should be mutually exclusive.

Adding transports. Like the Grey Knights, Ward's methods of representing a teleportation-happy faction are lacking.

We'll be Back is pretty much FNP, but worse. It's not like you can take advantage of the temporary immunity being knocked down provides, since by the time you could take advantage of it, WBB stops working.

I don't like the sound of the Tesla weapons. The original WD article had a pseudo-scientific explanation for why Gauss weapons were called Gauss weapons. Calling another one a Tesla weapon is too transparent to be convincing.

The Other:
With Phase Out gone, I hope the Sisters will have some other way to take down a Monolith.

This message was edited 1 time. Last update was at 2011/05/02 01:06:44


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I like the sound of all this, and being that it sounds different from all the other rumors out there I"m tending to lean towards believing this more that the old rumors.+1 on the C'tan being in the elite spot, but after seeing dreadnoughts in the troop slot for Blood Angels, I'll believe anything.

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[quote=H.B.M.C or maybe Blood Angels Tactical Squads as a 0-1 Elites choice or some other such nonsense.


This just made my day...

Overall, I'm excited for DE, hopefully, I'll be able to play against a Necrons army that isn't just annoying... Que "I get knocked down"


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Well...some of these things are interesting

I do not think they would completely wipe out Pariahs, they're one of the iconic units! (albeit useless, such as techmarines)

Meh, the WBB sounds funky. I'll have to see the mechanics played out to be convinced

I dislike GW making every army mechable. Is it competitive? Yes. Is it really necessary? Imo no unless the transports are something else besides "reskined rhino/chimera"

Guess I'll have to wait to see the full thing, I'm kinda pessimistic on gw releases lately


 
   
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Dez wrote:
The Decapitator wrote:

Thanx OP, I hope you're source is correct on this one


The OP is the owner of Dakka Dakka, and a frequent contributor to GW FAQ's. I'm pretty certain these are solid, or he wouldn't stick his neck out


Yup I'm aware of this and as I said in my post, I'm inclined to believe what he is saying.

But until GW actually release the codex then for all we really know, this could all be pie in the sky. No matter how much the likelihood of it being true.

So my point in saying thank you etc was that although I believe and hope his post is to be true, we cannot be 100% sure just yet.

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yakface wrote:2) C'Tan are still in the codex...sort of. They have been moved to the Elites section and are now a single unit choice, but with variable upgrade powers you can take.


Ability to field more space gods with T8. Wah!

yakface wrote:3) We'll be Back is no longer called that and it is NOT Feel No Pain. Basically it is a 5+ bonus save similar to Feel No Pain

Yay!
yakface wrote:but doesn't get cancelled out by double strength, AP1/2, etc.

Boo!

yakface wrote:4) Gauss Weaponry does NOT have rending. It retains the 'auto-glance' on a penetration roll of a '6' rule, but apparently otherwise has lost the 'auto-wound' on a roll of a '6' regardless of Toughness that it used to have.

Happy with auto-wound getting the nerf bat.

yakface wrote:7) Immortals are now a Troops choice. Pariahs are gone.



WHAT!?
1.Pariahs are squatted? How?! Sure their rules were below schmeh, but their fluff was well established (in a book whose fluff was very lacking). If Pariahs aren't so, then what happens to the Pariah gene? Shouldn't Culexi be removed as well if there are no humans with the Pariah gene to supply more Pariahs after their demise?

2. Immortals as troops... Well, the video in my sig can be a proper answer to see this currently fromage filled robot turned into a min/max army choice.

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C'tan as elites seems a bit odd. If anything besides HQ i would file them under Heavy Support for sure.

Pariahs gone makes me sad. They're really important to the fluff, or at least they used to be.
   
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Gathering the Informations.

I'm willing to guess that the Necron Pariahs(not the same as Pariah gene/Culexi. The Necron Pariahs were people who had the Gene, abducted and then stuffed into a Necron body) being removed isn't a bad thing.

That's likely what we're going to see as the C'Tan entry. Pariahs were supposedly, according to the Xenology book, being groomed as a kind of 'host' for the C'Tan to project their power through.

Think 'Battle Psykers' but with the ability to channel the C'Tan proper.
   
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The C'tan power Pariah idea would be something interesting for sure. What I'm really praying is an option is to take one of the 2, 3, or maybe even 4 active C'tan and field him, at a cost of 600+ pts though, and really make him over the top excellent

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Hm. These rumours contradict what ghost21 had to say, in some ways. Notably the existence of C'tan. Now I'm curious to see which rumours start panning out.

 
   
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