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Made in us
Fixture of Dakka





San Jose, CA

SabrX and I had a fun game of Apocalypse. For those of you not familiar with Apoc, basically it is Warhammer 40K but without any FOC restrictions. Basically you can take almost anything you want. For example, I can take 100 carnifexes and nothing else if I had that many models. Also, in Apoc, you can take what is called super-heavy tanks or gargantuan creatures as well as special formations for Apoc only. We used 2 each in this game - 1 super heavy/gargantuan and 1 formation each.

Though you can take some really weird combinations (i.e. Daemons and grey knights, dark eldar and imperial guards, etc.), we decided to take themed armies (I didn't say fluffy). In other words, I took all my tyranids (well, half of them anyways) and SabrX took all his witch hunters.


-------------------------------------------------------------------


My list:

Tyranids 4500



2x Hive Tyrants - 2x TL-Devourers, 1x Tyrant Guard each

11x Hive Guards (5 squads of 2, 1 squad of 1)
Venomthrope
Zoanthrope

Eye of the Hive Formation *
3x5 Tyranid Warriors - Adrenal Glands

Tervigon - Adrenal Glands, Catalyst, Toxin Sacs
2x10 Termagantss

8x Biovores (4 squads of 2)
2x Mawlocs
2x Trygons
Hierophant Bio-titan **


* Eye of the Hive - Basically this formation consists of my 3 units of tyranid warriors. It gives them a psychic power which gives Preferred Enemy and Feel No Pain to all tyranids units within 12" of all warriors in the formation.

** Hierophant Bio-titan - This guy is a gargantuan creature. He's big and nasty and tough as a b*tch to kill.



Witch Hunters



Canoness - Book of St. Lucius, Brazier of Holy Fire, Eviscerator
5x Celestians Retinue - 2x Meltaguns, Immolator, Extra Armour, Smoke

6x5 Celestians - 2x Meltaguns, Immolator, Extra Armour, Smoke

3x10 Battle Sisters - Veteran Sister Superior, Book of St. Lucius, Meltagun, Heavy Flamer, Extra Armour, Smoke

3x5 Dominions - 4x Flamers, Immolator, Extra Armour, Smoke
3x8 Seraphims - Veteran Sister Superior, Eviscerator, Book of St. Lucius, 2x Flamers

Chorus of Faith ***
5x Exorcists

Warhound Titan **** - 2x Turbo Laser Destructors


*** Chorus of Faith - Basically, this formation consists of the 5 exorcists. It lets each exorcist fire 2D6 shots (instead of 1D6) once per game all at the same target. Afterwards, they cannot shoot for 1 turn.


**** Warhound Titan - This is a super-heavy walker. His 2 guns are bad news for my nids. Each fires 2x 5" Destroyer blasts. What is Destroyer weapon (also known as Strength D weapons)? Basically it will insta-kill any unit that is not Eternal Warrior and ignores all cover saves.


-------------------------------------------------------------------


Deployment:


Map of the terrain.

A little background of Apoc: normally there are 6 objectives in Apoc - 2 in each armie's deployment zones and 2 in the middle (also known as No Man's Land).


SabrX places both of his objectives in his ruins.


I also put both of mine objectives in my ruins.


In the middle on opposite ruins are the last 2 objectives.


The way you deploy in Apoc is a diagonal line from one corner of the table to the other. Then you have to deploy at least 6" away from the line. We marked off the area where you cannot deploy with dice. This area is called No-Man's-Land.

Now who goes first? In Apoc, you have to bid for deployment time. The one who bids the lowest amount of time goes first. For shooty armies, they would normally want to bid low so that they can go first and shoot. However, if you do not finish deploying in the amount of time that you bidded, then those units not deployed yet goes into reserves.

SabrX bids 10 minutes and I bid 7 mins (you write it down on a piece of paper and then we both reveal our bidding times at the same time). Thus I go first.

Tyranid deployment:



I leave only my tervigon in reserves. Though I bidded 7 min, I actually finish in a little over 5.

Witch Hunters deployment:


He has no reserves. I believe he finishes his deployment in about 8 minutes.

Overview of the board after all forces deployed:



-------------------------------------------------------------------


Battle report to begin tomorrow....


This message was edited 1 time. Last update was at 2011/05/27 06:07:31



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Been Around the Block




Orlando, FL

Doh, you meanie. I was totally pumped to read how the sisters did and you hit me with basically "To Be Continued..." lol

Can't wait to read the rest!

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Unhealthy Competition With Other Legions





CT

..Same as Ninja, not cool man. Not cool.

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Rijswijk, Netherlands

I can't wait to see the results! But really, 4500 points of Tyranids and only 20 gaunts? That's not really apocalyptic, now is it?
   
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Painlord Titan Princeps of Slaanesh





Syracuse, NY

This battle looks to be pretty awesome. What is the Toughness of the Titan? I am wondering whether those exorcists will unload on the titan or go after your eye of the hive formation. I might be inclined to go the the massive warrior brood...

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Canada

I've fought alongside a Hierophant before, they're nasty suckers but with enough concentrated fire they go down. Luckily they've only got the 2 D-weapons on the Titan so it should survive.

   
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Camas, WA

Wow. I am completely jealous of that Sisters army. That's a lot of girls!

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Made in us
Fixture of Dakka





San Jose, CA

feluca wrote:I can't wait to see the results! But really, 4500 points of Tyranids and only 20 gaunts? That's not really apocalyptic, now is it?

I was thinking about taking the Endless Swarm formation with 120+ gribblies who can all respawn....but that would be 1220pts! Add to that my 1250pt titan and there's not a whole lot of other stuff I could bring.

But in all honesty, I'm a nidzilla man. I like the big 'uns. It also makes my apoc games go a little faster.


calypso2ts wrote:This battle looks to be pretty awesome. What is the Toughness of the Titan? I am wondering whether those exorcists will unload on the titan or go after your eye of the hive formation. I might be inclined to go the the massive warrior brood...

He's T9 with 10W and regeneration. His exorcists will go after my titan. That's a potential 60 S8 AP1 shots on it.

Also, I played him with the older 2+/6++ Warp Field, not with the newer 3++ Warp Field. That'll be too broken.


Andilus Greatsword wrote:I've fought alongside a Hierophant before, they're nasty suckers but with enough concentrated fire they go down. Luckily they've only got the 2 D-weapons on the Titan so it should survive.

Yeah, I expect my titan to survive, but you never know. I actually lost him in a test game at 2500pts! (Though my opponent geared their army specifically to try to take out my titan - 30 drop-pod sterns with combi-meltas and all lascannon devastators)


pretre wrote:Wow. I am completely jealous of that Sisters army. That's a lot of girls!

That's his entire collection, plus he borrowed 4 of my vehicles.



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Sneaky Kommando






USA

Are those whirlwinds supposed to be count-as exorcists?

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Badass "Sister Sin"






Camas, WA

lessthan1337 wrote:Are those whirlwinds supposed to be count-as exorcists?


If you look at the list right next to the picture, yes.

They may stem from either the borrowing that jy2 mentioned or are leftovers from a time before an official exorcist model existed. My 3 exorcists are kitbashed that way:

1) Old Rhino with combo RB turret/Metal Typhoon launchers
2 + 3) New Rhinos with Old Predator Turret and Old Whirlwind launcher.

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Regular Dakkanaut



Canada

(Makes a startled, gasping noise, and has to fight to avoid passing out from the sheer awesomeness of what he's seeing)

Go Sisters! I'm looking forward to seeing what 5 Exorcists and a Titan can do to Tyranids.

My battle report thread:
Ars Scripta Batreps 
   
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Painlord Titan Princeps of Slaanesh





Syracuse, NY

I run Whirlwinds as my Exorcists as well, I really do not like the Exorcist model and I have heard it is a pain to assemble and work with. Hybrid metal and plastic kits suck.

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Sarasota, FL

That Chorus of Faith might make short work of that Biotitan... should be a great one to read. What shop do you guys play at?

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Made in us
Fixture of Dakka





San Jose, CA

---------------------------------------------------------------


Tyranids 1

Now you see them....


....now you don't. My 2 mawlocs burrow into the ground so that they can launch their Terror from the Deep special attack next turn.


Tyranids advance. My middle and left tyranid warriors successfully cast Conduit (which gives any tyranid unit within 12" of them Preferred Enemy and Feel No Pain).


More tyranid movement. I make sure to keep the venomthrope within 6" of my bio-titan as well as my trygons. Right warriors fail to get off Conduit.


I fire 3 squads of hive guards and 1 dakkarant at his cluster of vehicles. I immobilise both of the front immolators (blowing off the gun of one of them as well) and also shake 2 vehicles. My zoanthrope was out of range to fire.


On the left flank, 3 squads of hive guards blow up 2 immolators. 1 sister from each unit dies in the explosions.


Then my biovores fire. They kill 1 from the right seraphim squad and I believe another 1 from the middle seraphims. Unfortunately for my opponent, they fail morale and get pinned.


I then drop more biovore blasts at his disembarked sisters, killing another 3 from the celestian squad. She sticks around.

BTW, I forgot to take this picture, but my bio-titan shoots at his warhound titan. I was expecting to disable it with 16 S10 shots (and without cover!). However, all I managed to do was shake one of its guns and reduce its movement by half (drive damaged).


Witch Hunters 1

Sisters mobilise and pop smoke. A lot of the girls disembark.



More sisters movement.


Warhound titan fires one of its turbo-lasers.


And the result is devastating as it vaporizes both of my trygons and a squad of 2 hive guards.


Combined shooting from dominions and celestians put 1W on both my hive guard and my tyranid warrior. Luckily for me, his meltas miss my warriors.


Dominion flamers reduce my 10-gant unit to just 2 termagants (hiding inside building). Then he puts 1W on my tyrant.

Finally, his exorcists all fire 2D6 S8 AP1 missiles at my bio-titan. He gets something like 35 or so shots. With 5+ cover (from venomthrope), statistically he should have done about 3 wounds. He actually does only 2W with his missiles, but then combined melta-fire from nearby sisters cause another 2W to my hierophant. Well, the worse is over for me....at least I had hoped.


Tyranids 2

Overview of the beginning of Turn 2.


One of my mawlocs pops out over here and destroys one of his exorcists (as he couldn't move it out of the way). It would have been 2 dead exorcists if only my mawloc had not scattered. Instead, the other exorcist only gets stunned.


The other mawloc pops out here, killing a few sisters and destroying an immolator. He would have destroyed 2 tanks, but then he scattered as well.


Tervigon comes in from reserves in my deployment zone (near my 2 objectives). He perils while casting Catalyst.


Nids advance.


Hierophant goes after his seraphims.


And the rest of my army advances behind him. This time, my middle and right tyranid warriors successfully cast Conduit but my left warriors fail.


Hive guards wreck an immolator here...


....and blow up an immolator there.


Dakkarant fires and kills off his dominions that were right in front of him.


Hierophant blows off one of the turbo-lasers as well as strip the warhound of 1 structure point (he originally has 3 structure points, which is equivalent to a wound for a super-heavy).


My right warriors then multi-charge his celestians and their immolator.


I fail to hurt his celestians as I only allocated 1 warrior to attack them. The rest of my warriors target the immolator. Needing 6's to hit and 5's to glance, they savagely rip off his twin-linked flamers.


Bio-titan then assaults his seraphims. They become invulnerable with Spirit of the Matyr and then try to rend my titan to death with Divine Guidance. Unfortunately they fail to wound at all. Between my titan's normal attacks (9 on the charge), spore cloud and toxic miasma, I kill off 3 seraphims.


Though they are stubborn, they still fail morale and stop just fractions of an inch from running off the board.

By the ways, almost every phase, SabrX uses faith to become invulnerable either during my shooting or in assault.


Witch Hunters 2

Overview of the beginning of Sister's Turn 2.


Seraphims pray to the Emperor and become fearless, thus automatically rallying.


Sisters surround my mawloc. Rhino then tank shocks it. As I have no where else to go, I have to do a death-or-glory.


Unfortunately, I only manage to rip off its stormbolter before his rhino runs over my mawloc.


His seraphims then surround my other mawloc. Could 2 times be a charm?


Dammit! My death-or-glory to his tank shock only manages to destroy its gun, and then my 2nd mawloc gets trampled once again by his transport.


Sister shooting puts another 1W on my right hive tyrant and his guard.


Lastly, his warhound fires it's turbo-laser. What's missing in this picture? My left hive tyrant, its tyrant guard, 2 tyranid warriors and a couple of termagants....all vaporized by his titan.


Finally, his 2 dominions assault my 2 termagants on an objective.


They win, but thanks to FNP from my warriors, the last gant sticks around.


My warriors take 1W but break his celestians, sending them falling off the board next turn.


Tyranids 3

Overview of the beginning of Turn 3.


Hierophant moves over the terrain, but because I can't actually fit him over it, I place him to the side. BTW, my bio-titan regenerates back 2W this turn.


Warriors fall back and go after his turretless immolator.


Tyranids advance. My bio-titan is actually in the terrain.


Tervigon spawns 8 gants but rolls doubles in the process. Termagants run up to claim the 2 objectives.


More tyranid movement.


After 48 S10 shots, my bio-titan finally takes out his warhound titan. We roll to see if the warhound goes Apoc due to its nuclear reactors (blows up with devastating effect) and unfortunately, it doesn't. Darn. Was really looking forward to it.


Hive guards wreck his immolator.


Dakkarant shoots down several seraphims. More importantly, the veteran sister superior with the eviscerator gets killed, meaning my tyrant may now safely assault.


My hive guards immobilise another immolator.


Biovores then drop a lot of blasts on his sisters and kill a bunch of them (from various squads). No one gets pinned.


More biovore bombardment kills off another 3 seraphims, including his eviscerator sergeant (VSS).


My warriors then chow down on his celestians....


....and wipe them out.


Warriors assault the immobilised immolator....


....and blow it up.


My tyrant assaults his seraphims, who become invulnerable.


They survive his onslaught....


....and hit-and-run away towards my objectives.


Finally my hierophant assaults his exorcist. He is still partially in the ruins, but because he doesn't fit, I just place him off to the sides. Anyways, he easily rips apart the exorcist.


Witch Hunters 3

Overview of the beginning of Sister's Turn 3.


Seraphims continue onto my objective.


Sisters' movement. Rhino full of battle sisters huff it towards my objective, trying to get as far away as possible from my hierophant.


Sisters try to surround my hive tyrant and run him over with their immolator, but my tyrant finds an opening and sidesteps it. 3 tries and you're out. Battle sisters then disembark from their rhino and get ready to Divine Guidance my tyrant's arse.


His exorcist, which was shaken last turn from my hive guards, moves but immobilises itself going up the hill.


More sisters' movement. His middle seraphims, who were pinned last turn, finally will see some action. Come git sum! Transports pop smoke.


Actually, battle sisters fire at my warriors instead of my tyrant. So does his immobilised immolator. Luckily for me, his melta misses. Better yet, Divine Guidance fails to get a single rend. Thanks to FNP, my warriors survive with just 2 models left, of which 1 with 2W on him.


His sisters and seraphims target my warriors. One unit of celestians fire at my zoanthrope. Also, they must've killed my venomthrope as he is missing in this photo.


Only 2 warriors survive (he also fires 1 or maybe 2 exorcists at them). Zoan is fine.


Canoness' unit then assaults my tyrant (they become invulnerable). Celestians assault my zoans. His seraphims cannot reach my warriors to assault them.


Zoanthrope and celestians fail to hurt each other.


His HQ fails to hurt my HQ, and then my tyrant instagibs his canoness (he had to allocate one of the attacks on her).


Seraphims and celestians kill 1 warrior with shooting and then assault.


They cause another 1W to my warriors in combat. In return, I wipe out his 2 seraphims.


Finally his last unit of seraphims assault my puny biovores....


....and get PWNED!!! Bet they weren't expecting that, huh?

To add insult to injury, his 2 dominions fail to kill off my last termagant on an objective.


Tyranids 4

Overview of the beginning of Turn 4.


Tervigon comes out to play.


Hive guards move.


More tyranid movement.


Warriors climb up the ruins to help out my lone termagant.


Hierophant goes after his 2 exorcists. His shooting would destroy both exorcists.


Hive guards immobilise his rhino (and attempt to go contest my objectives).


Other hive guards blow off his exorcist's main gun....


....and wreck his last, mobile immolator. Biovores then drop a bunch of blasts on his 10-battle sisters, all nicely clustered-up.


After the dust clears from the biovore blasts, only 3 sisters remain.


Biovores also bombard his healthy (and last) seraphim squad. They kill 4 and then proceed to pin the squad.


Warriors assault his 2 dominions, but no one manages to successfully wound.


Tyrant fails to kill the last celestian stuck in combat and takes a wound for his troubles.


Hive guards wreck a rhino with their shooting, forcing the battle sisters to disembark. Warriors then kill off 2 celestians in assault.


Finally, my hierophant assaults a nearby immobilised immolator and blow that up as well.


Witch Hunters 4

Overview of the beginning of Sister's Turn 4.


Sisters' movement.


Last rhino moves 12" and out comes his battle sisters.


They then fire at my biovores and whiff pretty badly. Melta misses and Divine Guidance fails yet again to do any rending damage. Moreover, my biovores are in range of my warriors and with FNP, I only lose 1 biovore.


His other sister squads fire at the far hive guard unit and does 1W to each squad of hive guards (thanks to the heavy flamer). They then multi-assault both squads of hive guards. Also, his dominions assault my unit of 2 warriors. They both fail to do any damage.


My middle warriors kill 1 sister.


Also, he had a unit of 2 sisters who multi-assault my 2 units of hive guards. Unfortunately, my hive guards kill them off.


My warriors here wipe out his 2 sisters. My lone termagant survives.

Finally, my tyrant wipes out his lone celestian in combat with him.



So I've got 1 objective here.


2 objectives here.


And finally a 4th objective here.

Witch Hunters do not have a single objective and is doubtful whether they would be able to contest any. With that, we call the game here.




Victory to Tyranids!!!


Aftermath of the battle:



This message was edited 1 time. Last update was at 2011/05/28 02:41:00



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Painlord Titan Princeps of Slaanesh





Syracuse, NY

Thanks for sharing such a huuuge report on this one. Tough luck for the WH, it is hard to take down those bio-titans. Which seemed to dominate, how feasible is it tojust ignore it and kill everything else?

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Focused Fire Warrior





5 miles north of Funkytown

Wow, great battle report as always

A few things:

Gotta love it when two (almost) fully painted armies come together in a huge battle, congrats to you both

Seems like there was a major parking jam after turn 2 for the sisters and that hurt them alot

And to those tank-shocking shenanigans, you can tell your friend to consider them stolen, that is a brillent strategy

Lastly, dang thaat bio-titan is scary! In the games you play with it, how often does it go down? Even with my tau I would have a hard time taking that beast out.

Again, thanks for taking the time to write this!

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Manhattan, Ks

Tyranid Pwnage! I loved it

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Fixture of Dakka





San Jose, CA

lessthan1337 wrote:Are those whirlwinds supposed to be count-as exorcists?

Yeah. He had to borrow one of mine (the primered one) to get to 5.


Lord of Nonsensical Crap wrote:(Makes a startled, gasping noise, and has to fight to avoid passing out from the sheer awesomeness of what he's seeing)

Go Sisters! I'm looking forward to seeing what 5 Exorcists and a Titan can do to Tyranids.

Unfortunately in this game, not enough. Though the Warhound did kick some serious tyranid butt.


calypso2ts wrote:I run Whirlwinds as my Exorcists as well, I really do not like the Exorcist model and I have heard it is a pain to assemble and work with. Hybrid metal and plastic kits suck.

There's also some controversies with regards to its LOS and cover saves (for the original exorcist model). I've seen some people get into arguments about that.


BladeWalker wrote:That Chorus of Faith might make short work of that Biotitan... should be a great one to read. What shop do you guys play at?

Not really. Not when they're wounding on 5's and I'm getting 5+ cover (unless he kills the venomthrope first).

We normally play at GW Oakridge or Game Kastle in the south bay (San Jose, California).


calypso2ts wrote:Thanks for sharing such a huuuge report on this one. Tough luck for the WH, it is hard to take down those bio-titans. Which seemed to dominate, how feasible is it tojust ignore it and kill everything else?

Initially (on his Turn 1), SabrX tried to take down my titan. After only scoring 4 wounds with the majority of his firepower and with my nids getting close, he decided to ignore it in subsequent turns.

If it was me, I'd have just ignored it and concentrated on the rest of the army. Then again, he's never faced my bio-titan before and I have a lot of experience with it.

Then there's also bragging rights. Heck, I may even purposefully lose a game just to say that I was able to kill that sucker if I was playing against it.


mythological wrote:Wow, great battle report as always

A few things:

Gotta love it when two (almost) fully painted armies come together in a huge battle, congrats to you both

Seems like there was a major parking jam after turn 2 for the sisters and that hurt them alot

That's always the case with MSU-mech armies. If you've noticed, I purposefully ignored his exorcists initially to go after his mobility. Get him stuck in his own deployment zone and fending off my nids means I practically win the game.

And to those tank-shocking shenanigans, you can tell your friend to consider them stolen, that is a brillent strategy

And that isn't the first time he successfully ran over my nids. The first time I played against his sisters with my nids, he ran over my Swarmlord as well as a few mycetic spores!

Lastly, dang thaat bio-titan is scary! In the games you play with it, how often does it go down? Even with my tau I would have a hard time taking that beast out.

Again, thanks for taking the time to write this!

Actually, in about half of the games I've used him, he went down quite easily. Then again, those were much larger games with 10K+ points a side.

Massed railguns will take him down, especially if you have pathfinders to take away any cover.

This message was edited 2 times. Last update was at 2011/05/28 04:19:38



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7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut






Dallas Texas

pretty sweet.


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
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Bay Area

It was a fun game jy2.

Pure Sisters don't do well against a tough army like Nids at apoc level. They might perform better against MEQ as long as they have the right super heavy support.

Thanks for letting me borrow your vehicles and Warhound!

My chorus of faith did lousy. I was better off shooting regular D6 each turn. Furthermore, as you pointed out, I should have ignored the bio-titan and concentrate on the hive guards and Tyranid Warriors. Your Nid army has so much synergy with each unit complimenting each other.

Good btrp and congrats on another apoc win.

   
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Painlord Titan Princeps of Slaanesh





Syracuse, NY

Out of curiosity, I know a unit that has been Tank Shocked has to move the minimum distance to get out of the way if it does not opt to Death or Glory, which pp in the rule book does it say it is destroyed if it cannot? Also, why can't the Mawlocs move behind the tank if that is the minimum distance?

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Fixture of Dakka





San Jose, CA

SabrX wrote:It was a fun game jy2.

Pure Sisters don't do well against a tough army like Nids at apoc level. They might perform better against MEQ as long as they have the right super heavy support.

Thanks for letting me borrow your vehicles and Warhound!

My chorus of faith did lousy. I was better off shooting regular D6 each turn. Furthermore, as you pointed out, I should have ignored the bio-titan and concentrate on the hive guards and Tyranid Warriors. Your Nid army has so much synergy with each unit complimenting each other.

Good btrp and congrats on another apoc win.

In this case, I had the advantage of flexibility. While you probably took everything you had (almost), I had over 10K of nids to pick-and-choose from. While I admit that it was hard to leave out so many awesome tyranid units (the Endless Swarm formation, the Screamer-Killer formation, all my trygons and carnifexes, hive tyrants, outflanking genestealers and my other gargantuan nids), I had more "tools" to work with. Thus, I was probably able to create a more synergistic list.

The only thing nids are "concerned" about at the Apoc level are Destroyer weapons (i.e. any titans) and a bazillion haminators, though my Endless Swarm can usually take them on (or at least slow them down).

Hive guards are really tough to take out, especially when you've got trygons and tyrants around. Then you've also got the issue of not being able to see them as they're hiding in the ruins and trying to stay out of LOS. Finally, they're getting FNP from the warriors. The only thing you could've really done was try to tie them up in combat with your seraphims. However, I knew that and thus made it a priority to make them eat biovore pies.

Maybe what you could've done was get a Shadowsword (another super-heavy tank with a Destroyer gun). Actually, both the warhound and shadowsword combined is still cheaper than my bio-titan. Either that or "ally" in some assault terminators or grey knights. Then still ignore my titan and concentrate on taking out the rest of my army.


calypso2ts wrote:Out of curiosity, I know a unit that has been Tank Shocked has to move the minimum distance to get out of the way if it does not opt to Death or Glory, which pp in the rule book does it say it is destroyed if it cannot? Also, why can't the Mawlocs move behind the tank if that is the minimum distance?

I've seen and understand some people play it that way. I actually think that is the wrong way to play it. My interpretation is this: while you have to move out of the way, I believe you still have to follow the rules for Models in the Way (BRB p.11). That is, you cannot move through the space occupied by another model (the surrounding models and the tank-shocking vehicle). The rules for tank-shocking in no ways let you bypass this. Thus, in order to get around the tank, there must be space wide enough for your base to fit through. If not, then you've got no choice but to death-and-glory or die (much like if your tank is wrecked and you cannot disembark because it is surrounded).



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Somewhere in south-central England.

The Mawloc is Fearless so automatically passes its morale test. The tank is moved "through" it -- the Mawloc ignores the tank until the end of movement.

If the tank ends its move on top of the Mawloc, the Mawloc is moved to safety by the shortest possible route. It must end its move one inch away from the tank. This escape could involve the Mawloc jumping over the tank to safety behind it.

The controversy comes from the point that the path of movement is not defined, and the rule allows the target unit and the tank to overlap bases. This explicitly allows the target unit to move within 1 inch of the tank, because it already is. Thus, movement through the tank is allowed.

If the tank overran the Mawloc completely and went past it -- unlikely since it has such a large base -- the Mawloc suffers no further effects.

From that viewpoint it is impossible to destroy an enemy unit with Tank Shock.

This message was edited 1 time. Last update was at 2011/05/28 15:23:31


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Seattle, WA

While I'm familiar with the Apoc rules, I appreciate you taking the time to explain the specifics of certain Apoc mechanics during the BatRep. I know that I always wondered what the D weaponry is and such prior to playing Apoc.


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San Jose, CA

With regards to tank-shocking a trapped unit, I've asked this question at YMDC (link found here) for some clarification.


@Lunchmoney:

I think that if people read a report and are not familiar with the contents inside (or have no idea of what they are), then oftentimes they may get turned off by it and tune out. By educating the readers (and with short explanations so that those already familiar won't get bored), I think this will help to sustain the interest.

Also, this may be a positive "side effect", but hopefully this will stir interest in the supplement that is Warhammer Apocalypse in some people.

This message was edited 2 times. Last update was at 2011/05/28 18:54:30



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ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Concord CA

Tank Shock FTW! i was kinda hopping his titan would charge into yours at some point. Could he tank shock your giant tyranid, or do titans disregard the tank shock rule b/c they are so big?

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San Jose, CA

After checking on YMDC, it seems as if we may have played the tank shock wrong. Apparently, my mawlocs could have just moved behind the tank-shocking transports. Link to that rules question can be found here.

He could tank shock my titan. As he is so big and might not be able to move away (due to other models nearby), he may be forced to Death-or-Glory. We did talk about this strategy. If I failed, my titan would take D3 wounds with no saves.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Concord CA

oh alright, that would have been hilarious to see a bio titan get taken out by a tank shock lol but nice battle even without that

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Randle, WA

Awesome Apocalypse battle report. love the pictures and the captions to go with them.

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Dublin, Ireland

Loved it, great stuff.
Cant beat a good old Apocalypse style rumble. Especially with Mr. Heirophant strutting about.

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By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

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