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Tyranids 1
Now you see them....
....now you don't. My 2 mawlocs burrow into the ground so that they can launch their Terror from the Deep special attack next turn.
Tyranids advance. My middle and left tyranid warriors successfully cast Conduit (which gives any tyranid unit within 12" of them Preferred Enemy and Feel No Pain).
More tyranid movement. I make sure to keep the venomthrope within 6" of my bio-titan as well as my trygons. Right warriors fail to get off Conduit.
I fire 3 squads of hive guards and 1 dakkarant at his cluster of vehicles. I immobilise both of the front immolators (blowing off the gun of one of them as well) and also shake 2 vehicles. My zoanthrope was out of range to fire.
On the left flank, 3 squads of hive guards blow up 2 immolators. 1 sister from each unit dies in the explosions.
Then my biovores fire. They kill 1 from the right seraphim squad and I believe another 1 from the middle seraphims. Unfortunately for my opponent, they fail morale and get pinned.
I then drop more biovore blasts at his disembarked sisters, killing another 3 from the celestian squad. She sticks around.
BTW, I forgot to take this picture, but my bio-titan shoots at his warhound titan. I was expecting to disable it with 16 S10 shots (and without cover!). However, all I managed to do was shake one of its guns and reduce its movement by half (drive damaged).
Witch Hunters 1
Sisters mobilise and pop smoke. A lot of the girls disembark.
More sisters movement.
Warhound titan fires one of its turbo-lasers.
And the result is devastating as it vaporizes both of my trygons and a squad of 2 hive guards.
Combined shooting from dominions and celestians put 1W on both my hive guard and my tyranid warrior. Luckily for me, his meltas miss my warriors.
Dominion flamers reduce my 10-gant unit to just 2 termagants (hiding inside building). Then he puts 1W on my tyrant.
Finally, his exorcists all fire
2D6 S8 AP1 missiles at my bio-titan. He gets something like 35 or so shots. With 5+ cover (from venomthrope), statistically he should have done about 3 wounds. He actually does only 2W with his missiles, but then combined melta-fire from nearby sisters cause another 2W to my hierophant. Well, the worse is over for me....at least I had hoped.
Tyranids 2
Overview of the beginning of Turn 2.
One of my mawlocs pops out over here and destroys one of his exorcists (as he couldn't move it out of the way). It would have been 2 dead exorcists if only my mawloc had not scattered. Instead, the other exorcist only gets stunned.
The other mawloc pops out here, killing a few sisters and destroying an immolator. He would have destroyed 2 tanks, but then he scattered as well.
Tervigon comes in from reserves in my deployment zone (near my 2 objectives). He perils while casting Catalyst.
Nids advance.
Hierophant goes after his seraphims.
And the rest of my army advances behind him. This time, my middle and right tyranid warriors successfully cast Conduit but my left warriors fail.
Hive guards wreck an immolator here...
....and blow up an immolator there.
Dakkarant fires and kills off his dominions that were right in front of him.
Hierophant blows off one of the turbo-lasers as well as strip the warhound of 1 structure point (he originally has 3 structure points, which is equivalent to a wound for a super-heavy).
My right warriors then multi-charge his celestians and their immolator.
I fail to hurt his celestians as I only allocated 1 warrior to attack them. The rest of my warriors target the immolator. Needing 6's to hit and 5's to glance, they savagely rip off his twin-linked flamers.
Bio-titan then assaults his seraphims. They become invulnerable with Spirit of the Matyr and then try to rend my titan to death with Divine Guidance. Unfortunately they fail to wound at all. Between my titan's normal attacks (9 on the charge), spore cloud and toxic miasma, I kill off 3 seraphims.
Though they are stubborn, they still fail morale and stop just fractions of an inch from running off the board.
By the ways, almost every phase, SabrX uses faith to become invulnerable either during my shooting or in assault.
Witch Hunters 2
Overview of the beginning of Sister's Turn 2.
Seraphims pray to the Emperor and become fearless, thus automatically rallying.
Sisters surround my mawloc. Rhino then tank shocks it. As I have no where else to go, I have to do a death-or-glory.
Unfortunately, I only manage to rip off its stormbolter before his rhino runs over my mawloc.
His seraphims then surround my other mawloc. Could 2 times be a charm?
Dammit! My death-or-glory to his tank shock only manages to destroy its gun, and then my 2nd mawloc gets trampled once again by his transport.
Sister shooting puts another 1W on my right hive tyrant and his guard.
Lastly, his warhound fires it's turbo-laser. What's missing in this picture? My left hive tyrant, its tyrant guard, 2 tyranid warriors and a couple of termagants....all vaporized by his titan.
Finally, his 2 dominions assault my 2 termagants on an objective.
They win, but thanks to
FNP from my warriors, the last gant sticks around.
My warriors take 1W but break his celestians, sending them falling off the board next turn.
Tyranids 3
Overview of the beginning of Turn 3.
Hierophant moves over the terrain, but because I can't actually fit him over it, I place him to the side.
BTW, my bio-titan regenerates back 2W this turn.
Warriors fall back and go after his turretless immolator.
Tyranids advance. My bio-titan is actually in the terrain.
Tervigon spawns 8 gants but rolls doubles in the process. Termagants run up to claim the 2 objectives.
More tyranid movement.
After 48 S10 shots, my bio-titan finally takes out his warhound titan. We roll to see if the warhound goes
Apoc due to its nuclear reactors (blows up with devastating effect) and unfortunately, it doesn't. Darn. Was really looking forward to it.
Hive guards wreck his immolator.
Dakkarant shoots down several seraphims. More importantly, the veteran sister superior with the eviscerator gets killed, meaning my tyrant may now safely assault.
My hive guards immobilise another immolator.
Biovores then drop a lot of blasts on his sisters and kill a bunch of them (from various squads). No one gets pinned.
More biovore bombardment kills off another 3 seraphims, including his eviscerator sergeant (
VSS).
My warriors then chow down on his celestians....
....and wipe them out.
Warriors assault the immobilised immolator....
....and blow it up.
My tyrant assaults his seraphims, who become invulnerable.
They survive his onslaught....
....and hit-and-run away towards my objectives.
Finally my hierophant assaults his exorcist. He is still partially in the ruins, but because he doesn't fit, I just place him off to the sides. Anyways, he easily rips apart the exorcist.
Witch Hunters 3
Overview of the beginning of Sister's Turn 3.
Seraphims continue onto my objective.
Sisters' movement. Rhino full of battle sisters huff it towards my objective, trying to get as far away as possible from my hierophant.
Sisters try to surround my hive tyrant and run him over with their immolator, but my tyrant finds an opening and sidesteps it. 3 tries and you're out. Battle sisters then disembark from their rhino and get ready to Divine Guidance my tyrant's arse.
His exorcist, which was shaken last turn from my hive guards, moves but immobilises itself going up the hill.
More sisters' movement. His middle seraphims, who were pinned last turn, finally will see some action. Come git sum! Transports pop smoke.
Actually, battle sisters fire at my warriors instead of my tyrant. So does his immobilised immolator. Luckily for me, his melta misses. Better yet, Divine Guidance fails to get a single rend. Thanks to
FNP, my warriors survive with just 2 models left, of which 1 with 2W on him.
His sisters and seraphims target my warriors. One unit of celestians fire at my zoanthrope. Also, they must've killed my venomthrope as he is missing in this photo.
Only 2 warriors survive (he also fires 1 or maybe 2 exorcists at them). Zoan is fine.
Canoness' unit then assaults my tyrant (they become invulnerable). Celestians assault my zoans. His seraphims cannot reach my warriors to assault them.
Zoanthrope and celestians fail to hurt each other.
His
HQ fails to hurt my
HQ, and then my tyrant instagibs his canoness (he had to allocate one of the attacks on her).
Seraphims and celestians kill 1 warrior with shooting and then assault.
They cause another 1W to my warriors in combat. In return, I wipe out his 2 seraphims.
Finally his last unit of seraphims assault my puny biovores....
....and get PWNED!!! Bet they weren't expecting that, huh?
To add insult to injury, his 2 dominions fail to kill off my last termagant on an objective.
Tyranids 4
Overview of the beginning of Turn 4.
Tervigon comes out to play.
Hive guards move.
More tyranid movement.
Warriors climb up the ruins to help out my lone termagant.
Hierophant goes after his 2 exorcists. His shooting would destroy both exorcists.
Hive guards immobilise his rhino (and attempt to go contest my objectives).
Other hive guards blow off his exorcist's main gun....
....and wreck his last, mobile immolator. Biovores then drop a bunch of blasts on his 10-battle sisters, all nicely clustered-up.
After the dust clears from the biovore blasts, only 3 sisters remain.
Biovores also bombard his healthy (and last) seraphim squad. They kill 4 and then proceed to pin the squad.
Warriors assault his 2 dominions, but no one manages to successfully wound.
Tyrant fails to kill the last celestian stuck in combat and takes a wound for his troubles.
Hive guards wreck a rhino with their shooting, forcing the battle sisters to disembark. Warriors then kill off 2 celestians in assault.
Finally, my hierophant assaults a nearby immobilised immolator and blow that up as well.
Witch Hunters 4
Overview of the beginning of Sister's Turn 4.
Sisters' movement.
Last rhino moves 12" and out comes his battle sisters.
They then fire at my biovores and whiff pretty badly. Melta misses and Divine Guidance fails yet again to do any rending damage. Moreover, my biovores are in range of my warriors and with
FNP, I only lose 1 biovore.
His other sister squads fire at the far hive guard unit and does 1W to each squad of hive guards (thanks to the heavy flamer). They then multi-assault both squads of hive guards. Also, his dominions assault my unit of 2 warriors. They both fail to do any damage.
My middle warriors kill 1 sister.
Also, he had a unit of 2 sisters who multi-assault my 2 units of hive guards. Unfortunately, my hive guards kill them off.
My warriors here wipe out his 2 sisters. My lone termagant survives.
Finally, my tyrant wipes out his lone celestian in combat with him.
So I've got 1 objective here.
2 objectives here.
And finally a 4th objective here.
Witch Hunters do not have a single objective and is doubtful whether they would be able to contest any. With that, we call the game here.
Victory to Tyranids!!!
Aftermath of the battle: