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Made in gb
Fresh-Faced New User




London

So after the changes to the new GK FAQ I decided to change my list about. Land Raider's have never found a way into my list's, as I think they are very expensive, but this time I tried to build a list that would look great on the table, and still put up a fair fight. How competitive it is, I have no idea.

Grey Knights
1 x Mordrak, 4 x Ghost Knights - 3 x Halberd, 1 x Sword
1 x Inquisitor - 3 x Servo Skulls, Rad Grenades

6 x Dealth Cult Assassins - 1 x Razorback, Psybolt Ammunition
1 x Venerable Dreadnaught - 2 x TL Autocannon, Psybolt Ammunition
1 x Venerable Dreadnaught - 2 x TL Autocannon, Psybolt Ammunition

5 x Terminators - 1 x DH, 1 x Psycannon / Halberd, 1 x Sword, 1 x Halberd, Knight: Halberd
5 x Strikes - 1 x Psycannon, 1 x Razorback, Psybolt Ammunition
5 x Strikes - 1 x Psycannon, 1 x Razorback, Psybolt Ammunition

1 x Land Raider Redeemer - 1 x Multi Melta, Psybolt Ammunition


My opponent, Rob, brought his Vulkan list along (from memory);
Marines
1 x Vulkan Hestan
1 x Librarian - Null Zone and ?

1 x Dreadnaught - TL Autocannon, Heavy Flamer
1 x Dreadnaught - TL Autocannon, Heavy Flamer
6 x Terminators - 6 x TH/SS

10 x Marines - 1 x Rocket Launcher, 1 x Flamer, 1 x Combi Melta, 1 x Rhino
10 x Marines - 1 x Rocket Launcher, 1 x Flamer, 1 x Combi Melta, 1 x Rhino
5 x Marines - 1 x Melta Gun, 1 x Razorback, TL LC
5 x Marines - 1 x Melta Gun, 1 x Razorback, TL LC

1 x Land Speeder - Heavy Flamer, Multi Melta
1 x Land Speeder - Heavy Flamer, Multi Melta
1 x Land Speeder - Heavy Flamer, Multi Melta


Mission: Annihilation
Deployment: Pitched Battle
First Turn: Grey Knights
Grand Strategy: Assassins re-roll 1's to wound

So I won first turn and gave the Assassins my grand strategy, had it been an objective game I would probably have made the ven dreads scoring. I took the bottom side of Rob's table, complete with his homemade terrain!


The Assassins and Inquisitor went in the LR, the two Razorbacks with strikes in them went at the front whilst the empty one was at the back (thats a HB not a LC, good old Proxy!). The two dreads deployed behind cover as they would be doing most of my shooting.

Mordrak with his ghost knights went in reserve, predictably, and the other 5 terminators did the same. Servo Skulls went down in the center.

Rob boxed up in the corner, par a LC Razorback in the little house to the right with 5 men inside.



Rob failed to seize the initiative and I moved to take an early lead. Mordrak landed in cover and took no wounds. Everything else, par one dread, moved forward.

I then had some awesome shooting with my dreads, who were the only thing in range. 4 S8 shots TL at BS5, didn't miss anything and shot one of his dreads and the Razorback in the little house. Rolled a 5 both time to pen (Jammy so and so!). Rob failed the marines pinning test in cover, so no return fire from them.

The black Razorback popped smoke, for what it was worth. I tried to shoot with the LR but was out of range, should have popped smoke really!


Rob shuffled forward on his Turn 1 but didn't have any successful shooting, he popped smoke with his Rhino at the bottom left.


At the start of my Turn 2 I casted Psychic Communion for a +1 reserves roll, but Rob negated it with his Psychic Hood. I rolled a 6 though so it was arbitrary. The Terminators came in by the Servo skull so only scattered one D6, which resulted in 3" back, not too shabby.

The 5 Strikes jumped out with the Psycannon dude at the window. The idea being I would have a 4+ save for the rest. I was conscious of Robs 6 terminators and Vulkan and didn't want them to get the charge. The plan was to get at least the Assassins and the Termintors to assault at once. So I kept Mordrak back to lure them out. I was also scared of the amount of Melta he had so didnt want to leave cover, as he still had 3 Land Speeders left. For that reason I kept my LR back too, moving him 6".

The black Razorback and bottom Dread moved round to get side shots on Turn 3, everything else moved forward.

The LR's Multi Melta took out the Librarians Rhino, and the Assault Cannon (S7 with Psybolt Ammunition) was just out of range of the Dread. Mordrak shot at the librarian and his unit and caused a wound or two.

The Ven Dread destroyed a Land Speeder at the back, Terminator Psycannon immobilised his Rhino with cover. The Rhino behind him received a Weapon destroyed and the second land Speeder got immobilised and stunned. Meaning he only had 1 to do anything with next turn. So again another great round of shooting.


Rob turbo-boosted his Land Speeder that could move and shot at my bottom dread and Razorback, rolling a 2 both times to pen, not his day! Mordrak soaked up lots of Autocannon and Melta fire, making 2+ and 3+ saves like there was no tomorrow.

One GK Strike got killed, but not enough for a LD test.


Turn 3. The LR moved forward and unloaded the Assassins/Inquistor, as did the 5 Terminators.

The bottom Land Speeder got Shaken and Stunned, The Rhino was destroyed and the Marines pinned, a roll of 11 by Rob! Mordrak shot at the marines in cover in the little house and they failed their LD test, a second roll of 11, and then they ran off the board, with a 3rd roll of 11, not Robs day.

The LR used PotMS to shoot the dread with his Autocannon, and blew it up. Nothing shot at Vulkan as I wanted to ensure the Termies got in, they were just 6" away.

So in they went. With the Inquisitors Rad Grenades they suffered -1 Toughness. At I6 I had 6 Assassins and 3 Terminators with Halberds. The Halberds went first on the squad and took out 1 guy. 1 Assassin had to go on Vulkan and did nothing, whilst the other 5 wiped the rest of the terminators out. Rob then managed 1 hit out of 3 for Vulkan and then rolled a 1! He did roll a double 1 for his LD test though.


We then called it a day, so victory to the Grey Knights, with just one casualty.


Rob had some terrible dice rolling, and I had some great ones at the start. Which gave me an early advantage with regards to fire power.

From my perspective I'm very happy with the list, it has some great shooting power. The Ven Dreads only missed one shot in the entire game, re rollable 2's just always hit, and with 4 S8 shots you're getting through cover and light armour. The Assassins provide a good counter to any death star units, especially when joined with a Terminator assault.

I didn't move Mordrak due to the lack of cover and high amount of melta Rob had, instead I tried to use him as a distraction unit. I think it worked as Rob focused a fair amount of fire on him instead of on my tanks or units. I think he was more scared of him than he should be though, and I'll lose that advantage in games to come.

Hope you enjoyed the read.

This message was edited 1 time. Last update was at 2011/06/22 10:26:49


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Made in gb
Shunting Grey Knight Interceptor




Newcastle

Just to let you know, your assassins cannot charge out of a razorback if it moved. I am sorry if that was not the case, but from the way i read it, that was my impression.

Other than that I enjoyed your report!


This message was edited 2 times. Last update was at 2011/06/22 10:56:09




http://apostatesanonymous.blogspot.com/ - tactics and army lists with the occasional hobby article. 
   
Made in gb
Fresh-Faced New User




London

Thanks, glad you enjoyed it,

The Assassins deployed in the Land Raider with the Inquisitor, leaving their Razorback empty as a gun platform. I'm not sure what to change so let me know and I'll try to make sure it reads correctly.

This message was edited 1 time. Last update was at 2011/06/22 11:05:25


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Made in fr
Helpful Sophotect






The battle seemed to be a little to short !
But good report, and congrats on your victory.

Nice to see painted army in action, as always. (Eldars are a little weird in this MEQ environnement still )
   
Made in gb
Fresh-Faced New User




London

It's my first game to ever finish on Turn 3, but I had some great shooting and after Turn 3 Rob didn't think it was worth carrying on.

Unfortunately my army is still a work in progress, so the Eldar and Orks have been drafted in!

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Made in us
Longtime Dakkanaut






Scyzantine Empire

5 x Marines - 1 x Melta Gun, 1 x Razorback, TL LC
5 x Marines - 1 x Melta Gun, 1 x Razorback, TL LC


Marines only get a special weapon if there's 10 models in the squad. No meltas for these guys...

What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+

 
   
Made in us
Ambitious Space Wolves Initiate




a friend of mine is painting his ghost Grey Knights to match the Army of the Dead in the Lord of The Rings figures, You might try the same thing if your trying to get that ghostly look

I found the link for the technique on GW's website, here it is: http://www.games-workshop.com/gws/content/article.jsp?catId=cat440132a&categoryId=800006§ion=&aId=12300001

hope it helps you out.
   
Made in us
Fixture of Dakka





San Jose, CA

Just FYI for your next game, but assassins (henchmen) cannot be the recipient of Grand Strategy.



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Made in gb
Fresh-Faced New User




London

Marines only get a special weapon if there's 10 models in the squad. No meltas for these guys...

Must have remembered his list incorrectly, may have been combi-meltas

a friend of mine is painting his ghost Grey Knights to match the Army of the Dead in the Lord of The Rings figures, You might try the same thing if your trying to get that ghostly look

I found the link for the technique on GW's website, here it is: http://www.games-workshop.com/gws/content/article.jsp?catId=cat440132a&categoryId=800006§ion=&aId=12300001

hope it helps you out.

Thanks for the link, think I'll be doing mine more normal, but with a cape and green swords, not sure yet though.

Just FYI for your next game, but assassins (henchmen) cannot be the recipient of Grand Strategy.

Completely missed that in the rules, thanks. Thankfully I don't think it made any difference this game, but know for next time now

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