So after the changes to the new
GK FAQ I decided to change my list about. Land Raider's have never found a way into my list's, as I think they are very expensive, but this time I tried to build a list that would look great on the table, and still put up a fair fight. How competitive it is, I have no idea.
Grey Knights
1 x Mordrak, 4 x Ghost Knights - 3 x Halberd, 1 x Sword
1 x Inquisitor - 3 x Servo Skulls, Rad Grenades
6 x Dealth Cult Assassins -
1 x Razorback, Psybolt Ammunition
1 x Venerable Dreadnaught - 2 x
TL Autocannon, Psybolt Ammunition
1 x Venerable Dreadnaught - 2 x
TL Autocannon, Psybolt Ammunition
5 x Terminators - 1 x
DH, 1 x Psycannon / Halberd, 1 x Sword, 1 x Halberd, Knight: Halberd
5 x Strikes - 1 x Psycannon,
1 x Razorback, Psybolt Ammunition
5 x Strikes - 1 x Psycannon,
1 x Razorback, Psybolt Ammunition
1 x Land Raider Redeemer - 1 x Multi Melta, Psybolt Ammunition
My opponent, Rob, brought his Vulkan list along (from memory);
Marines
1 x Vulkan Hestan
1 x Librarian - Null Zone and ?
1 x Dreadnaught -
TL Autocannon, Heavy Flamer
1 x Dreadnaught -
TL Autocannon, Heavy Flamer
6 x Terminators - 6 x
TH/
SS
10 x Marines - 1 x Rocket Launcher, 1 x Flamer, 1 x Combi Melta,
1 x Rhino
10 x Marines - 1 x Rocket Launcher, 1 x Flamer, 1 x Combi Melta,
1 x Rhino
5 x Marines - 1 x Melta Gun,
1 x Razorback, TL LC
5 x Marines - 1 x Melta Gun,
1 x Razorback, TL LC
1 x Land Speeder - Heavy Flamer, Multi Melta
1 x Land Speeder - Heavy Flamer, Multi Melta
1 x Land Speeder - Heavy Flamer, Multi Melta
Mission: Annihilation
Deployment: Pitched Battle
First Turn: Grey Knights
Grand Strategy: Assassins re-roll 1's to wound
So I won first turn and gave the Assassins my grand strategy, had it been an objective game I would probably have made the ven dreads scoring. I took the bottom side of Rob's table, complete with his homemade terrain!
The Assassins and Inquisitor went in the
LR, the two Razorbacks with strikes in them went at the front whilst the empty one was at the back (thats a
HB not a
LC, good old Proxy!). The two dreads deployed behind cover as they would be doing most of my shooting.
Mordrak with his ghost knights went in reserve, predictably, and the other 5 terminators did the same. Servo Skulls went down in the center.
Rob boxed up in the corner, par a
LC Razorback in the little house to the right with 5 men inside.
Rob failed to seize the initiative and I moved to take an early lead. Mordrak landed in cover and took no wounds. Everything else, par one dread, moved forward.
I then had some awesome shooting with my dreads, who were the only thing in range. 4 S8 shots
TL at BS5, didn't miss anything and shot one of his dreads and the Razorback in the little house. Rolled a 5 both time to pen (Jammy so and so!). Rob failed the marines pinning test in cover, so no return fire from them.
The black Razorback popped smoke, for what it was worth. I tried to shoot with the
LR but was out of range, should have popped smoke really!
Rob shuffled forward on his Turn 1 but didn't have any successful shooting, he popped smoke with his Rhino at the bottom left.
At the start of my Turn 2 I casted Psychic Communion for a +1 reserves roll, but Rob negated it with his Psychic Hood. I rolled a 6 though so it was arbitrary. The Terminators came in by the Servo skull so only scattered one
D6, which resulted in 3" back, not too shabby.
The 5 Strikes jumped out with the Psycannon dude at the window. The idea being I would have a 4+ save for the rest. I was conscious of Robs 6 terminators and Vulkan and didn't want them to get the charge. The plan was to get at least the Assassins and the Termintors to assault at once. So I kept Mordrak back to lure them out. I was also scared of the amount of Melta he had so didnt want to leave cover, as he still had 3 Land Speeders left. For that reason I kept my
LR back too, moving him 6".
The black Razorback and bottom Dread moved round to get side shots on Turn 3, everything else moved forward.
The
LR's Multi Melta took out the Librarians Rhino, and the Assault Cannon (S7 with Psybolt Ammunition) was just out of range of the Dread. Mordrak shot at the librarian and his unit and caused a wound or two.
The Ven Dread destroyed a Land Speeder at the back, Terminator Psycannon immobilised his Rhino with cover. The Rhino behind him received a Weapon destroyed and the second land Speeder got immobilised and stunned. Meaning he only had 1 to do anything with next turn. So again another great round of shooting.
Rob turbo-boosted his Land Speeder that could move and shot at my bottom dread and Razorback, rolling a 2 both times to pen, not his day! Mordrak soaked up lots of Autocannon and Melta fire, making 2+ and 3+ saves like there was no tomorrow.
One
GK Strike got killed, but not enough for a
LD test.
Turn 3. The
LR moved forward and unloaded the Assassins/Inquistor, as did the 5 Terminators.
The bottom Land Speeder got Shaken and Stunned, The Rhino was destroyed and the Marines pinned, a roll of 11 by Rob! Mordrak shot at the marines in cover in the little house and they failed their
LD test, a second roll of 11, and then they ran off the board, with a 3rd roll of 11, not Robs day.
The
LR used
PotMS to shoot the dread with his Autocannon, and blew it up. Nothing shot at Vulkan as I wanted to ensure the Termies got in, they were just 6" away.
So in they went. With the Inquisitors Rad Grenades they suffered -1 Toughness. At I6 I had 6 Assassins and 3 Terminators with Halberds. The Halberds went first on the squad and took out 1 guy. 1 Assassin had to go on Vulkan and did nothing, whilst the other 5 wiped the rest of the terminators out. Rob then managed 1 hit out of 3 for Vulkan and then rolled a 1! He did roll a double 1 for his
LD test though.
We then called it a day, so victory to the Grey Knights, with just one casualty.
Rob had some terrible dice rolling, and I had some great ones at the start. Which gave me an early advantage with regards to fire power.
From my perspective I'm very happy with the list, it has some great shooting power. The Ven Dreads only missed one shot in the entire game, re rollable 2's just always hit, and with 4 S8 shots you're getting through cover and light armour. The Assassins provide a good counter to any death star units, especially when joined with a Terminator assault.
I didn't move Mordrak due to the lack of cover and high amount of melta Rob had, instead I tried to use him as a distraction unit. I think it worked as Rob focused a fair amount of fire on him instead of on my tanks or units. I think he was more scared of him than he should be though, and I'll lose that advantage in games to come.
Hope you enjoyed the read.