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Made in gb
Growlin' Guntrukk Driver with Killacannon





Hererford, leo

Warfix! WW2 game useing airfix models and 40k rules. battle report - http://www.dakkadakka.com/dakkaforum/posts/list/381445.page
New and refined rules/data sheets with trucks, snipers, artillery and the strum III. still not sure about somethings such as and the points cost of most of the tanks and the veterans. Also the tank shells, although meant to reflect 'reality' are they to varied.(however it seemed to work well for us). still no planes, Russians, jeeps or command units.

infantry squad 50pts
9 troopers 1 sgt
trooper ws 3 bs 3 s 3 t 3 w 1 i 3 a 1 ld 6 sv 6+
sgt ws 3 bs 3 s 3 t 3 w 1 i 3 a 2 ld 7 sv 6+
must take either rifles, smg's or shotguns.
two troops may swap take instead, either a heavy machine-gun +5pts,
flame-thrower +10pts, mortar +15, rocket luncher +20
may take thicker amour for +20pts
may take flack amour for +30pts
the whole squad may take one normal specialization. the specialization effects the hole squad. you do not have to buy them separately.

veteran squad 100pts
1 vet sgt 9 vets
vet ws 3 bs 3 s 3 t 3 w 2 i 3 a 1 ld 6 sv 6+
vet sgt ws 3 bs 3 s 3 t 3 w 2 i 3 a 2 ld 7 sv 6+
must take either rifles, smg's or shotguns, or pistols and knives.
four troops may swap instead, either a heavy machine-gun +5pts,
flame-thrower +10pts, grenade luncher,mortar +15, rocket luncher +20
-or 5 vet's may take snipers for 25pts
may take thicker amour for +10pts
may take flack amour for +20pts
the whole squad may take two specialization from normal or/and veteran specialization. the specialization effects the hole squad. you do not have to buy them separately.all in the squad have the same two specialization.

normal specialization
brawlers: +1ws +20pts
gunslingers: +1bs +20pts
weightlifters: +1s +15pts
hardnuts: +1t +15pts
reflex training: +1i +20pts
combat training: +1a +20pts
tactics training: +1ld +10pts
veteran specialization
squad medic: feel no pain +30pts
commandos: infiltrate and stealth +30pts
para-troops:deep-strike +20pts
berserker's: furious charge +20pts
tank killers: tank hunter +20pts
heavy weapons: slow and purposeful +20pts

truck 20pts
bs 3 f 8 s 8 are 7
machine-gun, transport for 10, may tow guns
may take a artillery battery for +20pts
may take a 105mm battery for +25pts

repair truck 40pts
bs 3 f 8 s 8 are 7
pintle mounted machine-gun, may tow guns, repair*
*if the repair truck is in contact with a immobilized or weapon destroyed vehicle at the end of a movement phase then in the shooting phase you may roll 1, on a 6+ it is counted as new
may take a artillery battery for +20pts
may take a 105mm battery for +25pts

amourd truck 45pts
bs 3 f 10 s 10 are 10
105mm gun, transport for 10
may take a pintle mounted machine gun for +5pts

Sherman tank 90pts
bs 4 f 12 s 11 are 10
cannon, front mounted machine gun
cannon range 48"
shells: antitank s 9 ap 3 heavy 1
anti-infantry s 6 ap 6 heavy 1 small blast
take pintle mounted machine-gun for +5pts

Churchill mrk v11 125pts
bs 5 f 13 s 12 are 10
cannon, front mounted machine-gun
cannon range 48"
shells: anti-tank s 10 ap 2 heavy 1
anti-infantry s 7 ap 5 heavy 1 small blast
mass explosive s 5 ap 6 heavy 1 large blast
swap machine-gun for flame-thrower +10pts
take pintle mounted machine-gun for +5pts

Panza iv tank 105pts
bs 4 f 12 s 11 are 10
cannon, front mounted machine-gun
cannon range 48"
shells: anti-tank s 10 ap 3 heavy 1
anti-infantry s 7 ap 5 heavy 1 small blast
swap machine-gun for flame-thrower +10pts
take pintle mounted machine-gun for +5pts

strum III self propelled gun 105pts
bs 4 f 12 s 11 are 10
artillery cannon, front mounted machine-gun
cannon range 48"
may take up to two pintle mounted machine-guns for +5pts each

Tiger 1 tank 150pts
bs 5 f 14 s 13 are 11
cannon, front mounted machine-gun
cannon range 48"
shells: anti-tank s 10 ap 2 heavy 1
anti-vehicle s 8 ap 4 heavy 2
ant-infantry s 4 ap 5 heavy 1 small blast
may take up to two pintle mounted machine-guns +5pts each

sniper: range 36" s 6 ap 3 type heavy 1 rending
Rifle: range 36" s 4 ap 5 type assault 1
smg: range 24" s 4 ap 6 type assault 2
shotgun: range 12" s 5 ap X type assault 3
pistol: range 12" s 3 ap x type assault 1
heavy machine-gun: range 36" s 6 ap 4 type heavy 2
flame-thrower: range template s x ap 2 type assault 1 poisoned +2
grenade luncher: range 36" s 7 ap 6 type assault 1 small blast
mortar: range 48" s 7 ap 6 type heavy 1 small blast
rocket luncher: range 48" s 9 ap 2 type heavy 1
105mm Gun: range 36" s 8 ap 4 type heavy 2
artillery gun: range guess 12"-48" no line of site needed s 7 ap 6 heavy small blast 2

small blast template 3"
large blast template 5"
flamer cone 5" by 2" at its end
portable batteries can not shoot in a tern they have been moved
tanks move 6"
transports/others stuff move 10"

This message was edited 3 times. Last update was at 2011/07/08 23:04:40


 
   
Made in gb
Sneaky Sniper Drone





I like the idea - i read the other set of rulesyou did and they have definetly improved! My friend and i play a form of this sometimes - its good fun our version will really benfit from this thanks!


 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Hererford, leo

Np mate! hopped some one would find it useful/interesting.

 
   
 
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