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![[Post New]](/s/i/i.gif) 2011/09/26 01:42:16
Subject: [V5] YMTC - Deep Strike unit placement restrictions
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[ADMIN]
Decrepit Dakkanaut
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FOR THIS POLL, PLEASE ANSWER HOW YOU CHOOSE TO PLAY THE GAME, NOT NECESSARILY WHAT THE RULES AS WRITTEN (RAW) SAY.
Feel free to post how and why you voted, but please DO NOT ENGAGE OTHERS IN DISCUSSIONS/ARGUMENTS ABOUT WHAT YOU THINK THE RULES SAY. Please create a separate thread if you feel the urge to have this kind of discussion.
The rules for 'Deep Strike' say (rulebook, pg 95): "Once [the location of the initial model in a Deep Striking unit is determined], the unit's remaining models are arranged around the the first one. Models must be placed in base contact with the original model in a circle around it. When the first circle is complete, a further circle should be placed with each model touching the circle inside it. Each circle should include as many models as will fit."
and in the section for 'Deep Strike Mishaps' (also pg 95) it says: "If any of the models in a deep striking unit cannot be deployed because they would land off the table, in impassable terrain, on top of a friendly model or on top of or within 1" of an enemy model, something has gone wrong. The controlling player must roll on the deep strike Mishap table and apply the results."
Games Workshop's online rulebook FAQ says ( pg 7):
"Q: If a unit arriving by Deep Strike cannot be placed fully on the table, must it roll on the Deep Strike Mishap table?
A: Yes."
QUESTION: How do you play that the models in a Deep Striking unit have to/can be placed when the unit Deep Strikes near impassable terrain, the board edge, within 1" of enemy models or on top of friendly models?
Example: A unit of 10 Bloodletters Deep Strikes into play and the initial model scatters dangerously close to the edge of the table (but not quite off the table). How would you play that the rest of the models in the unit can be/have to be placed?
OPTION A. I play that the rest of the models must be deployed in full circles as described in the rules for deep striking, and if in this formation any of the models would end up even partially off the table, within 1" of enemy models, within impassable terrain or on top of friendly models then the unit suffers a Deep Strike Mishap. So in the example given, the unit would suffer a mishap as some of its models would end up deployed off the table.
OPTION A EXAMPLE: (The initially placed model is marked yellow) The first ring of 6 models that must be completed around the initial Deep Striking model means that two models end up partially off the table and therefore the unit would suffer a Mishap.
OPTION B. I play that you only need to fit as many models into a ring that will actually fit on the table, not in impassable terrain, within 1" of an enemy model or on top of a friendly model. As soon as you aren't able to place another model in that ring of models you are then free to move onto placing a second (or subsequent) ring of models until the entire unit is deployed. So in the example, the unit would not suffer a mishap as you are allowed to stop placing models in the first ring around the initial model as you cannot place models partially off the table.
OPTION B EXAMPLE: (The initially placed model is marked yellow) Since two of the models in the first ring would end up being partially off the table, they are not placed there and instead they are placed into the second ring, which allows the entire unit to be safely deployed on the table without suffering a mishap.
OPTION C. Something else entirely: reply exactly what it is below.
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This message was edited 2 times. Last update was at 2011/09/26 02:26:20
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![[Post New]](/s/i/i.gif) 2011/09/26 01:55:44
Subject: [V5] YMTC - Deep Strike unit placement restrictions
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Mounted Kroot Tracker
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I chose option A.
Why I chose option A:
The mishap section says "if any of the models". To me, this implies that the models must be placed in a complete ring, regardless of enemy models, terrain, table edges, or any other reason. Otherwise, why would any model other than the first one ever affect mishap?
Oh, and this made me chuckle a little:
yakface wrote:When the first circle is complete, a further circle should be placed with each model torching the circle inside it.
Only models with template weapons may be placed?
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Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.
Nightwatch's Kroot Blog
DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
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![[Post New]](/s/i/i.gif) 2011/09/26 02:00:19
Subject: [V5] YMTC - Deep Strike unit placement restrictions
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[MOD]
Making Stuff
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A for me. There would be little point in the Deep Strike rules calling for a mishap if the models land on obstructions if you can choose to just place the models somewhere else anyway.
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![[Post New]](/s/i/i.gif) 2011/09/26 02:17:25
Subject: Re:[V5] YMTC - Deep Strike unit placement restrictions
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Sinewy Scourge
Long Island, New York, USA
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A for me as well. Just because the first model scatters close to the table edge doesn't mean the rest of the models in the unit won't fit in a circle.
And if froming that circle means they are placed off the table, that causes a mishap.
This is an exception to the rule against placing models off the table.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2011/09/26 02:18:21
Subject: [V5] YMTC - Deep Strike unit placement restrictions
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Nasty Nob on Warbike with Klaw
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A for me, circle vs. semi circle not to mention B just feels like WAAC. Takes out all the danger of deepstriking y'know. Like Insaniak said, not much point for mishaps otherwise. It would be like my blast template scattering off and me using one shaped like a football
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![[Post New]](/s/i/i.gif) 2011/09/26 02:18:47
Subject: Re:[V5] YMTC - Deep Strike unit placement restrictions
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Aspirant Tech-Adept
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A for me for 2 reasons.
1. Its what the rules say IMO.
2. Option B makes deep strike too successful. You can deep strike almost anything anywhere.
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![[Post New]](/s/i/i.gif) 2011/09/26 02:26:55
Subject: [V5] YMTC - Deep Strike unit placement restrictions
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Nigel Stillman
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I would try out option B on Dash of Pepper if I were to meet him in a tournament.
Just to see the Calvn and Hobbes like brawl that would follow.
I chose option A btw
Why?
To stop the game from turning into a calvin and hobbes strip.
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This message was edited 1 time. Last update was at 2011/09/26 02:29:56
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![[Post New]](/s/i/i.gif) 2011/09/26 02:28:16
Subject: Re:[V5] YMTC - Deep Strike unit placement restrictions
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Longtime Dakkanaut
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Option A.
Rules are clear on that.
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![[Post New]](/s/i/i.gif) 2011/09/26 02:33:03
Subject: [V5] YMTC - Deep Strike unit placement restrictions
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Space Marine Scout with Sniper Rifle
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Option A.
One small caveat. Say the unit had numbered less than ten. say it had been five. I believe it is generally accepted that after the initial model placement that the next "ring' of models is 6. thus, 5 models could be a 3 x 2 honey comb.
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As above the models (in a 5 man unit scenario) could be placed to advantage. not forcing a mishap.
As a secondary follow-up question what do people do when on the mishap table your opponent gets to place them? Do they get to place the initial model and then you deploy as usual? or do you let your opponent place all of them?
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This message was edited 2 times. Last update was at 2011/09/26 02:34:33
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![[Post New]](/s/i/i.gif) 2011/09/26 02:40:40
Subject: [V5] YMTC - Deep Strike unit placement restrictions
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[MOD]
Making Stuff
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Katfish! wrote:As a secondary follow-up question what do people do when on the mishap table your opponent gets to place them? Do they get to place the initial model and then you deploy as usual? or do you let your opponent place all of them?
That would be a question for a separate thread.
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![[Post New]](/s/i/i.gif) 2011/09/26 03:27:17
Subject: [V5] YMTC - Deep Strike unit placement restrictions
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Longtime Dakkanaut
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Option A; otherwise there would be nearly no need for mishap rules.
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This message was edited 1 time. Last update was at 2011/09/26 03:27:53
Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato
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![[Post New]](/s/i/i.gif) 2011/09/26 03:27:17
Subject: [V5] YMTC - Deep Strike unit placement restrictions
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Huge Bone Giant
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Option A follows the rules as I read them, B does not.
Not being able to place models for reasons that cause mishap means a mishap is caused.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/09/26 17:02:03
Subject: [V5] YMTC - Deep Strike unit placement restrictions
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Longtime Dakkanaut
Dundee, Scotland/Dharahn, Saudi Arabia
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Option A, because it's the option that actually follows the rules.
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If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it. item 87, skippys list
DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++ |
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![[Post New]](/s/i/i.gif) 2011/09/26 17:22:46
Subject: [V5] YMTC - Deep Strike unit placement restrictions
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Bounding Assault Marine
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A, because that's how I read the RAW of deep strike and as has been said before if it were B then Deep strike would be too easy
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Warhammer, one of a few games where Yahtzee is possible and not always a good thing
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
Armys:
-Fast'N'Slow Bikers- (5 wins, 1 draw, 2 losses)
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![[Post New]](/s/i/i.gif) 2011/09/26 17:25:02
Subject: [V5] YMTC - Deep Strike unit placement restrictions
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Dakka Veteran
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No one that voted B has opted to explain why. Odd. Has to be A I can't figure how you can read or reason anything else.
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![[Post New]](/s/i/i.gif) 2011/09/26 18:56:27
Subject: [V5] YMTC - Deep Strike unit placement restrictions
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The Hive Mind
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Katfish! wrote:Option A.
One small caveat. Say the unit had numbered less than ten. say it had been five. I believe it is generally accepted that after the initial model placement that the next "ring' of models is 6. thus, 5 models could be a 3 x 2 honey comb.
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As above the models (in a 5 man unit scenario) could be placed to advantage. not forcing a mishap.
I ... don't understand that at all. To complete a 6 man ring (which is required) two models will be off the table. Saying you pay be A means they mishap, but there's some method where this won't happen? Could you do better than some poor ASCII?
edit: I answered B because that's how I read the rules when I first opened the book. It made sense to me because I was thinking in terms of large units (like Tyranid Gargoyles). The poll asked how we currently play, not how we interpret the rules. Since I haven't gotten a game in since the start of the deepstrike thread, I answered B. I'm not 100% convinced that it's A, because (again using Gargoyles) some units can't make the initial circle in B2B. Or at least I couldn't last night while playing with it. Maybe I just never tried the right combination - the models kept interfering with the B2B circle.
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This message was edited 1 time. Last update was at 2011/09/26 19:08:26
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2011/09/26 19:27:32
Subject: [V5] YMTC - Deep Strike unit placement restrictions
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Space Marine Scout with Sniper Rifle
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rigeld2 wrote:
I ... don't understand that at all. To complete a 6 man ring (which is required) two models will be off the table. Saying you pay be A means they mishap, but there's some method where this won't happen? Could you do better than some poor ASCII?
SO. A 5 man unit[u] deepstrikes near a table edge(see grey area). The first model is placed at position 1(the one with the #1 in it). the next shell of the ring normally consists of 6 models surrounding one. however there are not 7 models in the unit so they can be placed possibly to advantage. thus, i personally believe the derp striking player could arrange their models in a fashion to not mishap because of this. I'm confused how you didn't get this. My ascii was the exact same thing. Did you just miss the 5 man thing? Automatically Appended Next Post: insaniak wrote:Katfish! wrote:As a secondary follow-up question what do people do when on the mishap table your opponent gets to place them? Do they get to place the initial model and then you deploy as usual? or do you let your opponent place all of them?
That would be a question for a separate thread.
and my bad i just wanted to suggest it.
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This message was edited 1 time. Last update was at 2011/09/26 19:28:20
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![[Post New]](/s/i/i.gif) 2011/09/26 19:40:28
Subject: [V5] YMTC - Deep Strike unit placement restrictions
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The Hive Mind
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Ah - gotcha. The ASCII drawing wasn't getting that across.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2011/09/26 19:47:04
Subject: [V5] YMTC - Deep Strike unit placement restrictions
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I guess that's a landslide win for RAW. A, for the reasons mentioned.
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This message was edited 1 time. Last update was at 2011/09/26 19:47:24
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/09/26 19:52:51
Subject: [V5] YMTC - Deep Strike unit placement restrictions
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[MOD]
Making Stuff
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Katfish! wrote: My ascii was the exact same thing. Did you just miss the 5 man thing?
I suspect he was (as I was) confused by the ascii showing 5 models strung out in a staggered line, rather than huddled together.
Moving on. Please remember this thread isn't for debating the rules (there's already a separate thread for that) just for gathering data.
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![[Post New]](/s/i/i.gif) 2011/09/26 20:26:01
Subject: [V5] YMTC - Deep Strike unit placement restrictions
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Growlin' Guntrukk Driver with Killacannon
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I originally voted for C, because I guess we have always played that way, but after reading the Deep Strike rules, I would say that it should be A because Deep Striking larger models or a large number of models should increase the risk/reward ratio.
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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