Welcome to game 4 of our Hellbringer campaign. If you would like to read the earlier reports, they can be found below:
Game 1 (Boarding Action)
http://www.dakkadakka.com/dakkaforum/posts/list/362671.page
Game 2 (Planetstrike)
http://www.dakkadakka.com/dakkaforum/posts/list/366778.page
Game 3 (Spearhead)
http://www.dakkadakka.com/dakkaforum/posts/list/369073.page
Game 4 (Standard)
http://www.dakkadakka.com/dakkaforum/posts/list/405489.page
In the last battle, the Chaos diversionary force was almost annihilated by the Marine and Eldar armies. Now that the main thrust of the Chaos advance has been identified, the allies quickly begin digging in at Hagan’s Way, an ancient city riddled with old tombs, librariums and other repositories of knowledge.
Meanwhile, Baalor the horned and his legions now hold the location of the dread Liber Abominus, within which rests the rites required to free a daemon of terrible power, bound beneath the planet’s surface by the Eldar millennia ago. Should they seize this arcane tome and raise the daemon prince, the whole world could burn.
The stage is set, with much to gain and lose for both sides...
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Hagan’s Way from the north
The crumbling ruins that mark the entrance to the tomb holding the long forgotten Liber Abominus
The Chaos vanguard arrives, led by the venerable Iron mark
Fallen Dark Angels move forward, supported by the Defiler
Their flank is guarded by the mercurial Death Guard dred
In the centre, a plague champion leads his terminators forward with a second dred
Marine armour appears amongst the bombed out buildings
The whine of engines heralds Imperial airpower moving in for an alpha strike
Marine and Xenos advance side by side
The armies deploy and prepare to engage the enemy
The Imperials seize the initiative and catch the Chaos force off-guard. Fallen Scouts wither under sustained fire form bikers and a Razorback
The alpha strike shoots up the exposed Death Guard termies (lets deploy out in the open – we have first turn, what could possibly go wrong?)
The Eldar War Host pushes forward on the southern flank
The Vendetta opens up on the Defiler
Sigh. Immobilised first turn again...
The Death Guard Dred decides the fallen make better targets than the Edldar and shoots at them instead
The depleted termies head toward the key objective
The flyers take fire but are largely unscathed
With a sizzle of warp energy, Plaguebearers pop into existence next to an allied objective
A Phoenix Lord disembarks from a Falcon and leads his Scorpions towards the Fallen
The marines continue their advance as the Stormraven blasts a few more termies
The surviving Death Guard reach the objective
Reality tears and the great daemon Scabiethrax steps into the material realm.
Mmmm – target rich environment...
Mamon joins the party, and hopes the dred feels like shooting the enemy for a change
Raptors execute a risky jump into woods to get closer to the Vendetta with their melta. Centuries of experience pay off and none are lost
Does my bum look big in these?
Mamon melts a few Scorpions in toxic goo
The Obliterators find range and knock down the Stormraven
Get out and walk shiny boy!
Dire Avengers fight desperately against the plaguebearers, as something much bigger draws closer...
The Scorpions charge into combat with the second deathguard dred, starting a slap-fest that will go on for much of the battle
You hit me you brute!
On the northern flank, marine bikers close in on the Black Legion rhino
Overview of the battle
The Iron Mark trades fire with the Vendetta
A Chaos squad falls back to their objective after taking casualties from Eldar sniper fire
Wraithguard
de-bus and shoot Scabiethrax in the back, wounding him.
Mamon is targeted by the Wraithlords
The Fallen claim their objective
Shaken by the Iron mark’s fire, the Vendetta retreats into cover
The entire Wraithguard squad is obliterated by a Defiler shell (hooray!)
The bikers toast the Black legion Rhino, tipping out the squad and Sorcerer
The Iron Mark loses a lascannon to enemy fire
The slap-fight goes on...
A Wraithguard goes toe to toe with Scabiethrax
Sword-envy....
Dire Avengers gain the upper hand against the Plaguebearers
The raptors get close enough to knock the lascannon off the Valk
...and come under fire from the Farseer and his squad
Mamon is cut down by a Wraithlord
The Scorpions finally drag down the dred
Their ride shot down, the Grey Knight termies continue trekking through the ruins
The Iron mark moves into the bike squad's melta range
...and pops the Rhino holding yet more Grey Knights
A random Beast (that we forgot about for several turns as it hid in the woods) charges the Eldar Vipers
The Farseer finds himself out of position as Scabiethrax overruns the Dire Avengers and takes the objective
Burp!
The Plague Champion lurks in the ruins of the main objective as the Salamanders arrive
Librarian Sandius leads his terminator elite
The Fire Drakes move in
The mad Deathguard dred finally decides to shoot the enemy and downs a viper
On the extreme northern flank, a Deathguard rhino smashes into to a loyalist Rhino, tipping out the Sternguard
The Grey knights line up the Sorcerer (the Black legion squad split off and assaulted the bikes)
A blizzard of fire follows...but the gods of chaos protect their own...
The battle rages
The Salamanders move up to the main objective in force
Eldar Rangers continue to harass the Chaos forces with sniper fire
The recently disembarked Sternguard give the Nurgle Rhino melta fire
Burn traitors!
The Scorpions charge into the Fallen...and are cut down!
A squad of very angry Death Guard climb out of their rhino and hose away the Sternguard
The Black Legionnaires finish off the bikers and shoot down a couple of Grey Knights (before getting blown away)
Bloodletters arrive to support Scabiethrax as the Farseer charges in
Khorne Berserkers disembark at the main objective
Baalor the Horned leads his terminator retinue out of the Iron Mark and into the fray
The Iron Mark blasts the Razorback, forcing out Vulcan Hestan and his command squad
The Viper finally finishes off the Beast of Nurgle
The allies pour fire into Scabiethrax, but the great unclean one does not fall
It’s all on at the main objective
Not to mention the allied deployment zone objective...
The Salamander Redeemer moves up to support the assault
As does the command squad
Baalor crashes into the Grey Knights
As the Redeemer fries the Berserkers
The Grey knights take a fearful beating
..with the lone survivor making a 12’ “tactical withdrawal” as Vulcan Hestan counter-attacks
The Plague Champion manages to hold off Sandius from the ruins
Outnumbered and outmatched, the farseer spirits himself away at the last possible moment
In a brutal close combat, the two
HQ units tear into each other. Vulcan vs. Baalor
But the marines are driven from the Field, with Vulcan badly wounded. The central objective is held.
Glory to Chaos! The day is theirs!
Victory Chaos!
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Phew, close game! Down to the last turn as usual. Scabiethrax was a real handful for the allies, whilst those flyers really gave the Chaos team a hard time. Great to have the two
HQs engage in some close combat at the climax of the battle to decide the outcome.
Baalor now holds the Liber Abominus and will no doubt use it as soon as his sorcerers can decipher its arcane lore. Meanwhile, the Marines and Eldar will pull out all the stops to prevent a catastrophe from overtaking the planet.
Next game, the 16,000 point apocalypse grande finale – Daemons will rise, titans will walk.....