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![[Post New]](/s/i/i.gif) 2011/11/10 09:53:58
Subject: Full on 5 th ed eldar codex, full PDF with art and fluff. (Updated 26 Nov)
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Calm Celestian
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I know I don't post here much but I made a full pdf codex for eldar with 5th edition in mind.
Added the night spinner, a few new exarch powers, a few new psychic powers, a few new equipment pieces and vehicle upgrades,
modded some equipment and rebalanced the points on some units. Added a few new units and special characters as GW likes.
Tell me what you guys think, its not finished yet, need to add fluff descriptions to some units and add some artwork and quotes to
other sections but I wanted to see what people thought of the rules so far. Thanks.
http://anjetto.deviantart.com/art/Trial-eldar-codex-updated-26-Nov-271095069
Edit: Modded spirit stones for farseers to help prevent power blockage, tweaked some costs again. Let me know what you think
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This message was edited 5 times. Last update was at 2011/11/27 01:34:29
"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A |
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![[Post New]](/s/i/i.gif) 2011/11/10 23:52:13
Subject: Re:Full on 5 th ed eldar codex, full PDF with art and fluff.
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Dakka Veteran
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Looks like a big improvement from the current eldar codex. I also like the artwork.
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![[Post New]](/s/i/i.gif) 2011/11/11 00:51:51
Subject: Full on 5 th ed eldar codex, full PDF with art and fluff.
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Calm Celestian
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Thanks, I didn't do any of the artwork myself but I found it around online and have a list of artists to credit when I'm done.
Anything you saw that was glaringly out of place?
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"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A |
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![[Post New]](/s/i/i.gif) 2011/11/11 03:02:56
Subject: Full on 5 th ed eldar codex, full PDF with art and fluff.
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Manhunter
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I dig it, especially the part with Swiftblade. Since I will have a Biel-Tan themed force, it is pretty cool
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Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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![[Post New]](/s/i/i.gif) 2011/11/11 03:08:48
Subject: Full on 5 th ed eldar codex, full PDF with art and fluff.
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Lord of the Fleet
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Hmm looks quite interesting, I'll take a look
Also, woo that Prince Yriel pic! He's like "Yea I'm doomed but the Dead throw one hell of a party!"
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![[Post New]](/s/i/i.gif) 2011/11/11 03:18:25
Subject: Full on 5 th ed eldar codex, full PDF with art and fluff.
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Manhunter
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Also, where did you get some of these characters from?
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Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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![[Post New]](/s/i/i.gif) 2011/11/11 03:50:10
Subject: Re:Full on 5 th ed eldar codex, full PDF with art and fluff.
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Dakka Veteran
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Some issue I noticed:
The picture under Eldrad’s profile is not eldrad, looks like an autarch. Doesn’t really matter, just pointing it out in case you were unaware.
Avatar: I would really consider giving it eternal warrior and have it count as a daemon. It might be easier just to keep its inspiration rule as making eldar fearless.
Witchblades are stated as wounding on a 2+, but there is no mention to hitting vehicles at strength 9. Is that omission intentional? I would keep them the way they were if it was intentional.
Pathfinders and rangers are now the same? The codex switches between the two names but doesn’t seem to clarify that they are one in the same.
Shining Spears: I appreciate why you made the laser lasers always count as double strength power weapons, but I think it might not be the approach to take. I think you giving them hit and run and jinx helps them with some of the current issues; and the counting the lance as a double strength power weapon instead of being strength 6 powerweapons on the turn they charge might be a bit much. I recommend setting the lance back to only on the turn they assault and lower their price.
Good work on the wraith guard but they are still under powered at their cost. I would consider just flat out giving them a normal feel no pain save and extending their range to 18 inches. That or lower their price some more.
Augment only extends the range 6 inches. I would consider having it double the range of the augmented power.
swooping hawks, warp spiders: good changes but still over-priced in my opinion. warp spiders should remove the wounds the warp spiders risk on their second jump - this was based on outdated 2nd fluff which really doesn’t make sense in the current editions.
These following are just my opinions that are more around making significant changes to the eldar codex rather than adjusting it to better handle 5th edition:
shuriken catapult range becomes 18 inches
dire avenger catapult range becomes 24 inches
handle price adjustments as required. This is especially needed if the 6th edition rumored changes to rapid fire are implemented.
Exarchs should have 2 wounds
I would give all monofilament wire weapons the night spinner obstruction rules - adjust point values as needed. Might be overpowering, but turns the warp spiders into actual spider like in their attacks.
Just my opinion feel free to completely disregard.
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![[Post New]](/s/i/i.gif) 2011/11/11 04:33:02
Subject: Re:Full on 5 th ed eldar codex, full PDF with art and fluff.
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Lord of the Fleet
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A few first impressions/concerns
Not too much of a fan that theres like at least 5 different people giving "X may be taken as troops". For one thing, I really dont think moving Guardian Jetbikes to fast attack is necessary. Having default jetbike troops is one of the things that make eldar unique. I think the worst offender of this is Swiftblade who makes Fire Dragons, Banshees, AND Scorpions troops. Way too much especially since fire dragons are one of the best aspects.
Not sure how useful Iyanna Stormrage would be, for someone with "the armor of vaul" its a bit odd that she only gets a dinky +5 save so she'll go pop when an autocannon hits. Plus the wording needs to be cleaned up, should say something along the lines of "works for weapons with any AP, Rending ,etc, but not weapons that cause instant death." Also I assume this cannot be taken against attacks that allow no saves?
Need to reword "Molten Body" on the avatar, what is "heat based"? Plasma is technically hot for example
Does Biting Blade effects last for the round only or for the rest of the game? Chainsabers, is the +2 attacks already included the fact that it is "two weapons"?
Are bright lance weapons for all turns?
Not a big fan of "hand flamers". Seems too much like BA
No Heavy Support Weapon Platforms?
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![[Post New]](/s/i/i.gif) 2011/11/11 07:19:20
Subject: Re:Full on 5 th ed eldar codex, full PDF with art and fluff.
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Calm Celestian
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@Kenshin260 You can't tell me that if you knew you were doomed you wouldn't party really hard.
I did go back and forth on making jetbikes troops but you're probably right, just keeping them as regular troops should be fine. I think I'm going to stick with Fireheart making Vypers troops as it makes the Biel tan field an all bike force. Should look really cool anyway.
She only makes them count as troops for your primary troop choices, not as any of the other four. If you think that still makes her overpowered I understand but she doesn't make them all count as troops all the time.
Oh, Stormrage was supposed to be Armour 4, that was a typo on my part. Sorry. Yes, it should say as you put it, 'Works against weapons with any AP, Rending ect but not agaisnt weapons that cause instant death and attacks that allow no saves."
Good point, the Avatar should only be flamer and melta weapons. Biting blades only last for that round. Chainsabers give you +2 attacks instead of the normal +1 for having two weapons. I'll clean that up too. I'm not sure what your bright lance comment is about, I'm sorry.
No heavy support platforms, I don't see anybody using them and I think thats a hold over from 2nd ed.
Hand flamers are an older 2nd ed thing that I thought I'd throw in for some older flavour, same thing with Fireheart.
@Grunt13
Yes, the avatar should have eternal warrior and count as a deamon. I wasn't sure if having the rule called Deamon of the eldar was clear enough. lol. I think Stubborn is a more useful rule than Fearless, since they don't take no retreat saves but yeah. That's a good possibility.
I forgot to include the Strength 9 against vehicles. That's my mistake again. Pathfinders can be upgraded into Rangers. I need to clear that up.
Okay, the Shining spears comment actually makes a lot of sense to me. I'll do that on the next pass.
Double range on Augment: I guess having range 12'' Guide, Protection of Asur and Fortune isn't that bad, but range 36 Mindwar might be over doing it.
Yeah, the Spiders are a bit weird still, I'm never sure what to do with them.
@Forruner_mercy
I made up Swiftblade on my own, Iyanna is based on an old 2nd ed character that I gave completely new powers to. Same thing with Fireheart, he's an old character that they cut from the newer codexes, I did research on them both, kind of found out their personalities and backstories and then gave them rules I thought would work well with their fluff. Same thing with the Solitaire, I looked up the old 3rd ed unofficial Harlequin codex they released as a PDF all those years ago and took inspiration from that.
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"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A |
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![[Post New]](/s/i/i.gif) 2011/11/11 07:23:56
Subject: Full on 5 th ed eldar codex, full PDF with art and fluff.
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Lord of the Fleet
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Ahh never mind my comment on the lances, I was ninja'd by Grunt and I mistyped it. I was suppose to be referring to the shining spear power weapon abilities but now you already know
Also alright I guess I can understand Swiftblades ability now
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This message was edited 1 time. Last update was at 2011/11/11 07:25:01
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![[Post New]](/s/i/i.gif) 2011/11/11 07:39:53
Subject: Full on 5 th ed eldar codex, full PDF with art and fluff.
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Calm Celestian
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Tanglefoot grenades might be a cool thing to add to the harlequins as well. Now that I think about it.
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"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A |
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![[Post New]](/s/i/i.gif) 2011/11/11 11:22:26
Subject: Full on 5 th ed eldar codex, full PDF with art and fluff.
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Manhunter
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Thanks for the info on Swiftblade.
EDIT: Never mind, found the info
Now they have more AT capability! Automatically Appended Next Post: I also think that lowering the cost of the extra troops down to 15 points each would be good.
And I do not understand the "primary troops" part.
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This message was edited 2 times. Last update was at 2011/11/11 11:40:25
Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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![[Post New]](/s/i/i.gif) 2011/11/12 14:43:50
Subject: Full on 5 th ed eldar codex, full PDF with art and fluff.
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Lord of the Fleet
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forruner_mercy wrote:
And I do not understand the "primary troops" part.
Well it could be reworded to "Up to two units may be troops". Makes it much easier
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![[Post New]](/s/i/i.gif) 2011/11/12 20:50:05
Subject: Full on 5 th ed eldar codex, full PDF with art and fluff.
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Calm Celestian
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Oh. That does work a lot better
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"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A |
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![[Post New]](/s/i/i.gif) 2011/11/12 20:57:08
Subject: Full on 5 th ed eldar codex, full PDF with art and fluff.
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Longtime Dakkanaut
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eldar doesnt need a fandex imo
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5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.
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![[Post New]](/s/i/i.gif) 2011/11/12 21:10:34
Subject: Full on 5 th ed eldar codex, full PDF with art and fluff.
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Calm Celestian
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Well thank you for the imput Smitty0305, I'm sure that when I add that to my notes it will work out great.
@justdave, yeah - a lot of those pictures are just place holders until I work through all the kinks in it.
Additionally, I was thinking about giving the Troupe Master the option to buy tanglefoot grenades for 10pts.
Tanglefoot grenades: If the a squad led by a model equipped with Tanglefoot grenades loses combat and breaks, their enemy pursues at Initiative 1 for that turn as they are caught up in the debris produced by the grenades.
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This message was edited 1 time. Last update was at 2011/11/12 21:19:48
"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A |
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![[Post New]](/s/i/i.gif) 2011/11/12 21:15:58
Subject: Full on 5 th ed eldar codex, full PDF with art and fluff.
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Fixture of Dakka
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I won't comment on the rules as I feel it's... 'improper' considering I'm working on my own Eldar Codex at the moment, but I will say that I would reconsider the art on the Wraithguard's page on account of the over-sized breasts and lack of relation to Wraithguard.
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2011/11/12 21:20:12
Subject: Full on 5 th ed eldar codex, full PDF with art and fluff.
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Calm Celestian
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How did my messages end up before yours Just dave?
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"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A |
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![[Post New]](/s/i/i.gif) 2011/11/12 21:27:08
Subject: Full on 5 th ed eldar codex, full PDF with art and fluff.
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Fixture of Dakka
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Because you edited your post which was before mine (you posted "oh that does work better" after and before smitty posted before apparently editing it) it seems.
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2011/11/12 21:33:03
Subject: Full on 5 th ed eldar codex, full PDF with art and fluff.
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Calm Celestian
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I should have the edited pages up by the middle of next week Thanks for the help guys.
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This message was edited 4 times. Last update was at 2011/11/14 05:20:39
"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A |
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![[Post New]](/s/i/i.gif) 2011/11/14 05:19:32
Subject: Re:Full on 5 th ed eldar codex, full PDF with art and fluff.
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Calm Celestian
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I had some ideas that I wanted to shoot passed you guys before I did a second sweep on the codex.
Getting rid of 'Sustained assault' on the warp spiders and replace it with 'Emergency webway shift.'
Emergency Webway shift: If a squad possessing this special rule is assaulted they may make an Initiative test before any blows are struck. If the test is passed the squad automatically Deepstrikes 2D6 in a random direction and is placed in accordance to normal Deepstrike rules. The attacking squad may not consolidate. If the Initiative test is failed the assault continues as normal.
Lose the wounds the Warp spiders can take in their assault move.
Does 22 pts seem okay for the harlequin jetbikes?
I was thinking about lowering the cost of swooping hawks to 18, how does that sound?
Giving Harlequin Troupe masters (On foot) and Solitaires the ability to take Tanglefoot grenades for 10pts.
Dropping the upgrade cost for vehicles to have a Shuriken cannon to 5pts instead of 10.
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This message was edited 1 time. Last update was at 2011/11/14 05:43:37
"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A |
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![[Post New]](/s/i/i.gif) 2011/11/17 02:55:23
Subject: Full on 5 th ed eldar codex, full PDF with art and fluff. (Updated 16 Nov)
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Calm Celestian
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Okay, I updated the codex, fixed the typos. Expanded the equipment page and modded some of the entries.
Specifically, Wraithguards, Rangers/Pathfinders, Stormrage, the avatar (Added a new weapon variable for the Avatar) Gave Karandaras a new attack, gave Warpspiders a mini version of the ability that night spinners have and tweaked the cost of the Vyper and Wraithlord
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"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A |
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![[Post New]](/s/i/i.gif) 2011/11/17 17:01:24
Subject: Full on 5 th ed eldar codex, full PDF with art and fluff. (Updated 16 Nov)
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Wicked Warp Spider
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Yriel: Problem, officer? (He's blatantly trollface!)
Avatar: it states that poisoned weapons wound the Avatar on 2+? What about poisoned weapons that would wound on worse than 2+? Do you mean to say poisoned weapons may never re-roll to-wound?
Banshee Mask: Still has the problem of being 4th edition. Change "bonuses from" to "negative modifiers due to" so that it actually do negate assaulting through cover and defensive grenades.
Fire Dragon Fire Pike: While this makes the weapon choice much more interesting, the model itself hints at long range. Just food for thought.
Harlequin Shrieker Cannon: I suggest this counts as a Power Weapon or a Bone Sword in melee. Many feel that the Death Jester is not worth it since he comes with a two-handed CCW which can't be improved and is otherwise contrary to the Harlequin's role - not to mention that he can't shoot when they inevitably run.
Dire Avenger Diresword: It's instant death effect is a moot point since nearly all who'd suffer from it would at worse have a risk of 1-in-12 to fail.
Wanderer: Looks like he should be up higher, with the other HQ.
Jetbike Guardian: Shouldn't these contain a Warlock entry?
Shining Spears: I like what you've done here. Spears are power weapons regardless of turn and protection against ranged firepower.
I'm missing Plasma Grenades on them, though, since nearly everything will be in cover in this edition.
Warp Spider Entangle: are you sure this should be "takes a wound" and not "is hit"? Seems like regardless if the unit is wounded by the weapon they'd be enmeshed by it.
Also, is it "unsaved" or "saved or unsaved" wound?
Shuriken Cannons & The Falcon: I like what you've done here in establishing the Shuriken Cannon as the basic weapon, costenloss, and how the Falcon may now shoot more. I especially like Coaxial's wording for it's simplicity and it's lack of inconsistency which which you get with e.g. Power of the Machine Spirit.
War Shout: You do realise that pinned models suffer no ill effects in melee (since the Banshees are meant to have the equivalent of offensive grenades anyway)?
Psychic powers
Destructor: it's "ranged" power is a bit weird. It's better against marines outside cover, but unpredictable.
Fury of Khaine: Preferred Enemy, I believe it's called
Mind War: Nice touch with the initiative, but does it allow armour saves? Invulnerable saves? Cover saves?
Farseer & Warlocks: I believe that the terminology is minor and major psychic powers and not Warlock or Farseer powers.
Shadow Strike: do you not mean "infiltrate"? Outflank is a rather lacklustre ability for 20 points, and more of a 3-5 point ability.
Dragon Charge: Even on jetbikes, Outflank is rather lacklustre, especially at 20 points. Do you possibly mean "Scout"?
Banshee Exarch: Wouldn't counter-assault be better for them as standard?
Fire Dragons: I see you've made the already inexpensive Fire Dragons even less expensive, in addition to granting them the ability to carry heavy flamers for free...
Wraithguard: You've not provided rules for what makes a Spiritseer and you've also made them arbitrarily 60 points (roughly 25% of their price just gone) cheaper to purchase a minimized squad compared to their points per model cost...
Dire Avengers: These are, in the current codex, relatively accurately priced if you take Bladestorm into account. Any justifications why you've given them two types of grenades, lowered their price and made Bladestorm practically free?
Rangers/Pathfinders: You have significantly nerfed these in removing their AP1 on to hit rolls of 6+/5+. Wouldn't a significant reduction in point cost be in order as well? I'm talking about bringing the point per model down from 19 to the region of 11 or 12?
Guardians: Take note that Fusion Guns are seldom taken while Flamers are always taken. Giving Flamers for free seems a bit over the top while charging extra for Fusion Guns. Personally, I don't understand why these ranged weapons aren't granted Defender Guardians while Storm Guardians aren't granted better melee options.
Swooping Hawks: Skilled Flier is never explained, but I assume it's the same as Skilled Rider?
War/Wasp Walker: Wouldn't a separate entry for Wasps under Fast Attack be better? Also, I don't see an entry explaining Jump Jets. Take care that the Wasp Walkers do not overshadow and obsolete Vypers!
Fire Prism / Night Spinner: The Fire Prism is already a potent weapon in the current codex when it's cost is taken into account, yet you made it less expensive. Granted you gave the Night Spinner more BS, but the same treatment wasn't given the Night Spinner which is renowned for being unreliable.
Wraithlord: Duel is a martial contest between two individuals, dual is a word for a pair of items.
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2011/11/18 05:20:22
Subject: Re:Full on 5 th ed eldar codex, full PDF with art and fluff. (Updated 16 Nov)
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Calm Celestian
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First off, thank you for your reply and your review.
Avatar is supposed to read: "... Poisoned weapons only wound on a 6+" Poisoned weapons are less effective against it as there isn't really anything to poison with a lava body.
Banshee mask: Yes, you're right. I'll fix that on the next pass.
Fire dragon fire pike: I think a multi shot weapon is more interesting despite the model. haha
Shriker cannon: Maybe it could be "In close combat it counts as a two handed close combat weapon that adds +2 to the users strength"?
Wanderer: I like the idea of the Wanderer being an upgrade character, like Lukas the trickster or commander Chronos.
Jetbike Guardian: It does contain a warlock entry, I just forgot to include the upgrades for Singing spears and Spiritseers.
Shining spears: Missing plasma grenades is a blow to them but I'm really not sure how to add them to the squad. You know, how to justify it. Grenades are hard to use on a bike. Maybe the exarch can take a grenade launcher add on? That might be cool actually.
Warp spider entangle: Yes, it should be. "Any squad that is hit."
War shout: Yes, you're right. I meant it for other squads to get pinned but you're right. It doesn't work. Maybe go back to making it "Any squad that fails the Leadership test Strikes at WS 1 until the end of the turn."
Fury of Khaine: I'm bad at spelling. haha
Mind war: It doesn't allow armour or cover saves but does allow invulnerable save. Successful invulnerable saves must be re-rolled however.
Farseer & warlocks: Yes, I fixed that in part of the codex and not in another part. I need to fix the entire thing.
Shadow strike: 'Infiltrate' gives 'Outflank' as well doesn't it? If it does then yes, it should be Infiltrate.
Dragon charge: Yes, 'Scout'
Banshee exarch: Yeah, Acrobat would be a better standard.
Fire dragons: I attempted to make the big three aspect squads the same price. Maybe keep them at cost 16pts? I figured heavy flamers were about the same cost as a melta gun since they are used in very different situations. You're right tho, heavy flamers are pretty big deals. May let them exchange it for regular flamers or get a heavy flamer for +5Ppm?
Wraithguard: Yes, I did forget to include the Spiritseer rules. I don't follow the rest of your comment however.
Dire Avengers: Most basic troopers got cheaper from 4th to 5th or got 1 point more expensive and gained several points worth of wargear. I will, however, drop the haywire grenades from them. That seems like it was going overboard. I'll switch the basic upgrade from Bladestorm to Defend and offer Bladestorm as a 10pt upgrade.
Rangers/Pathfinders: Yes, dropping them to about 12 points seems like a better choice. The ability to become AP1 seems like something that's definitely going away with a new codex.
Guardians: In most codexes a basic flamer is interchangeable with a models basic weapon. Ala Space marines ect. I figured I'd keep that trend going in the pricing. Defenders have been given long range weapons and Storms have been giving close range shooting for the last few codexes. I wasn't sure what options to give them, melee-wise.
Swooping hawks: Yes, it is the same. Its referenced in the main rule book but it couldn't hurt to have a second entry for it in the codex.
War/ Wasps: Yes, a separate entry would probably be fine. Jump jets: "Once per game, in the movement phase, a unit of Wasps may move as jump infantry up to 24''. The unit may shoot as normal but may not assault that turn." Can't believe I forgot to put that in....
Fire Prism: Well I reduced the cost of the Fireprism because basically every vehicle in 5th ed is 15-30pts cheaper than their 4th ed equivalent. (Look at Rhinos, Chimeras, Predators ect) I figured the Prism would get the same treatment. Night Spinners, I made BS 4 and gave them back their transportation option. I figured adding BS4 and returning their Transport ability was worth 15 points.
Wraithlord: His swords actually fight each other, its very impressive to watch. :-)
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"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A |
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![[Post New]](/s/i/i.gif) 2011/11/19 02:11:10
Subject: Re:Full on 5 th ed eldar codex, full PDF with art and fluff. (Updated 16 Nov)
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Wondering Why the Emperor Left
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I think Jetbikes should be moved back to troops. The whole point of them is either:
In a non Saim-Hann list: Last turn objective grabs (Impossible now that they are Fast Attack)
In a Saim-Hann list: Fill troops slots + above (Now they are Fast Attack)
I know you can make them scoring but now you make a 100 point investment into an stripped down autarch with only a jetbike. If you want to make the autarch do something instead of just be their to make jetbikes troops then you drop another 30-50 points on him along with the jetbikes squad which will probably be around another 50 pts. Also it takes up our valuble HQ slot! Eldar have an advantage in psychic powers, If you have to use one slot to take your jetbikes as troops Then you have only one farseer max.
Sorry for the rant, I play all jetbikes it would make me :( if I couldn't use two farseers  but I love the dex, somethings are a bit underpriced IMO like jetbikes
12 bikes + 4 cannons for 200 points  there kinda MEQ's - BS, WS, and S but they are on bikes and have essentially 1 S6 shot per guy at 24 inches
I like the new characters, very nice work
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![[Post New]](/s/i/i.gif) 2011/11/19 08:08:27
Subject: Full on 5 th ed eldar codex, full PDF with art and fluff. (Updated 16 Nov)
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Fixture of Dakka
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I see some stuff I like and some that I don't. I'll comment on those when I have more time. Overall, it's pretty good, though it could use some more tweaking for balance reasons.
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![[Post New]](/s/i/i.gif) 2011/11/19 09:26:07
Subject: Re:Full on 5 th ed eldar codex, full PDF with art and fluff. (Updated 16 Nov)
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Pestilent Plague Marine with Blight Grenade
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Well, I was just reading a few things, and holy crap son. Let me point out a few flaws I've noticed, most of which for game balance issues.
Tyranda -
Holy fire dragon troops batman! Five fire dragon squads in one army! Yeah, probably not a good idea.
Asurman -
5 S4 rending shots at 18" range? Not game breaking, but certainly a bit much. Maybe drop it down to three base shots so bladestorm bumps it up to 4?
Maugan Ra -
He does not need more shots or a higher AP. He's already one of the better Lords, just tweak his survivability to bring him up with other fifth heroes.
Karandras -
He has a powerfist and rending chainblades... Why would you sacrifice attacks to gain strength?
Fuegan -
Assault 3 meltagun!? Panicked me at first, but probably will be alright since it's strength 6. That's what I was going to suggest if you wanted to keep the high RoF XD
Howling Banshees -
Mirrorswords say they are basic close combat weapons, is that intentional?
Wraithguard -
FnP on T6 models? That's pretty strong, since you can take them as troops. AND you made them cheaper!? I've said it before, and I'm going to say it again... Holy crap.
Pathfinders -
You got Rangers and pathfinders backwards. Not a big deal, but Pathfinders are upgraded rangers, not the other way around.
Shining Spears -
They don't hit home for me. A 5+ invuln save just feels like a cop out for an army that is supposed to use speed as it's greatest defense, especially on what is supposed to be it's biggest hit and run unit. Also, you really haven't fixed the main problem with Shining spears, their lack of attacks and shear failure if they don't get the charge.
Vyper -
At least remove open-topped please.
Swooping Hawks -
More yo-yo please.
Wraithlords -
Woah! Loss of S10 eh? In an army that only has two S10 options, and only two close combat options of S5+ I would suggest against this. Also, you haven't fixed the main problem with Wraithlords either, being tar-pitted. And, on top of it all, you made them more expensive?
Reapers -
Again, a unit that had a change they didn't need. They don't need more anti-infantry shots. They already do that well enough. They're faults are two fold - 1) They have to be stationary, and 2) they have no real anti-tank options. For a unit that competes so heavily with most of our best units, this unit will not measure up. You made them more mobile, but they're still over cost and can't help against tanks.
Falcon -
For the most part, I've just been keeping the good to myself, but the Falcon caught my eye. I like the Co-axle idea.
Scythes -
Again, these just don't feel "Eldar" to me. I would just remove them as they don't really mesh with the Eldar viewpoint of combat.
Psychic powers -
GW did away with Minor and Major powers. I'd try and stick with their direction and not go back.
Fortune took a major nerf in the face. Given the fact that Space Marines got nullzone, I doubt Fortune needed to be nerfed, especially with all the psychic defense out there these days.
Eldrad -
Should not be made cheaper. He's already on par with most fifth edition heroes. I would probably take him the other direction, and make his powers a little harder to stop in some manner.
Khaine -
You didn't really change him, but you made him even more expensive? He already doesn't keep up with his counterparts, if you are going to increase his price, I would ask that you do more than just give him fleet and a 2+ armour save.
Farseers -
These guys are supposed to be some of the strongest Psykers alive, and yet, it would seem they are outclassed by the Greyknight Librarians in terms of psychic potential.
Warlocks -
Retinues, not needed. Warlocks were already kind of Meh, and now you've upped their equipment costs?
Solitaire -
Seems undercost by quite a bit to me. Could be wrong though.
Exarchs -
Have you considered making them standard like sergeants?
Jetbikes -
Those are some cheap jetbikes o_O
Fire Prisms -
These are already a bargain for what they do... Don't make them cheaper.
Nightspinner -
Why does this have a transport capacity?
Wave Serpents -
100 points for a Wave serpent with a Brightlance!? Sounds good to me! Seriously, sounds about right for the durability and firepower. Good job
I am sorry if this seems a bit harsh, and some of it is unneeded. It's all aimed to help though, so I hope it does!
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![[Post New]](/s/i/i.gif) 2011/11/20 05:40:06
Subject: Re:Full on 5 th ed eldar codex, full PDF with art and fluff. (Updated 16 Nov)
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Calm Celestian
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@runningwithsissors, your impassioned plea has moved me. haha. You're right, moving them to basic Troops makes a lot of sense.
@amanax
Yeah, with so many replies, it seem pretty clear that Tyranda should only allow Banshees and/Or Scorpions as Troops
Asurman: You really think 4 shots basic is really that bad for his price? He's 170pts and its his primary attack.
Maugan Ra: He has Eternal warrior, how much more survivable can he get? I think I'll lose one shot from him tho. He's a little op.
Karandaras: I wanted him to have a unique-ish ability. I wasn't sure what to give to him but yeah. It does seem kind of redundant.
Howling Banshees: They're supposed to be power weapons. Typos.
Wraithguard: I had them at 5+ 'Feel no pain' I think going back to that would probably be better for the points. They're HUGELY over priced at the moment.
Pathfinders: Yes, I'll fix that.
Shining Spears: They're supposed to always get the charge, I'm not sure what to say other than that. haha.
Vyper: They are open topped, the model is. I think it works fine that way, its supposed to be a fast recon/scout. I think dropping their points a little and giving them 'Scout' should work fine.
Swooping hawks: I don't know what you mean. :-)
Wraithlord: I'm not sure they need to be S10, they're strength 8 Monstrous creatures. They get 2D6 armour penetration, that's an average roll of 15 per hit. He's more expensive because he now has 5+ 'Feel no pain.' That's a big thing for them so they have to be more expensive. Striking scorpions will help with tarpitting, the Eldar army works on Synergy. Nothing acting alone. Lords kill other big things.
Reapers: Reapers are anti heavy infantry Aspects, Fire dragons shoot tanks, Reapers shoot marines. They shouldn't have anti-tank, because that's not what they're supposed to do.
Scythes: They're an old 3rd ed/2nd ed vehicle upgrade, I thought it would be fun to bring it back. Plus, it add much needed protection against the only real threat to wave serpents, close combat.
Fortune: I don't see how Fortune got worse, it's actually better in that its now at the beginning of the enemies shooting phase instead of the beginning of your own turn. It allows you to move before you do it (NOT something that can be done now) and lets you see which unit is most likely to be shot up by the enemy because you cast if AFTER they have moved into position.
Eldrad: That's a good point, I think I have an idea on how to do that, for all farseers actually.
Khaine: I changed him alot.
- I added an alternate mode to his weapon.
- Made him almost immune to poisoned weapons,
- Fleet of foot,
- The ability to reduce enemy WS and LD while in combat
- Re-roll all of his failed 'to-hit' in close combat.
I added 45 points to him because I gave him all those new abilities. He's now about the combat monster he's supposed to be. He should be almost unstoppable if he gets into combat now. (Lets see Calgar beat him again!)
Farseer: They are powerful but the psychic defense really nerfs them. That being said, I think I have an idea for how to solve that problem which I will put in during the next update.
Warlocks: I made their base cost cheaper so they add up to slightly less than what they used to (The bike upgrade is a typo, its supposed to be 20pts not 25) Seer councils are one of the most indispensable parts of the eldar army as the game stands right now. I discussed this with several eldar players at the local.
Solitaire: I think 100 goods but I'm not really sure, I think not allowing him in a squad with psykers may give it the balancing it needs.
Exarchs: My eldar player friends and I talked about this and we decided against it. Mostly because the only other aspect squad in the galaxy (Dark eldar Incubi) don't come with their exarch standard. We went back and forth for a while tho.
Jetbikes: I was comparing their price to Space marine bikes and the, truly amazing (Looking and playing) Dark eldar bikes which are considerably better than the eldar bikes are currently. If we look at DE bikes they get +1WS, BS, I, they get 2 close combat weapons, Night vision, Skilled Rider, super turbo boost and 'power from pain' for 22pts. That's 7-9 points of equipment for the same price as eldar bikes are now. If we compare them to their dark kin they're pretty close to being properly cost.
Fire prisms: Every vehicle has gotten cheaper from 4th to 5th, look at Predators and Chimeras. They're about 15-30 pts cheaper than they used to be. I compared the 4th ed Space marine codex to the new one and have the evidence.
Night spinners: They have a transport capacity in Apocalypse that's what I was basing it on but it's probably not necessary. I'll drop it.
I get where you're coming from on most of these but I'm not sure about others especially the Avatar and Fortune. There's a lot of good points in there tho.
Thank you very much for your time though, I always appreciate a new set of eyes on a project.
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This message was edited 1 time. Last update was at 2011/11/20 05:43:57
"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A |
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![[Post New]](/s/i/i.gif) 2011/11/20 18:10:02
Subject: Re:Full on 5 th ed eldar codex, full PDF with art and fluff. (Updated 16 Nov)
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Pestilent Plague Marine with Blight Grenade
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Real quick, because I'm in a hurry, but I'll clarify my Fortune statement. In your version, you stated -
Fortune:
At the beginning of your opponent's shooting
phase, pick one friendly squad within 6''. That
squad may re-roll all failed armour saves until
the beginning of your next turn.
So for only your opponents turn, you get to re-roll failed armor saves... that's great and all but compared to currant fortune -
Fortune:
Nominate one Eldar unit with a model within 6" of the farseer. This unit re-rolls any failed saves it makes until the start of the next Eldar turn
So, true you can't turboboost and use it, but it applies for a full round instead of one turn, and allows invulnerable saves to be re-rolled. So, hence my reasoning for weaker.
In assault, these guys won't even get their power on your turn of the assault phase.
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![[Post New]](/s/i/i.gif) 2011/11/20 18:45:59
Subject: Full on 5 th ed eldar codex, full PDF with art and fluff. (Updated 16 Nov)
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Calm Celestian
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Ahhhhhhhhhh, I see it now. Thanks for the clarification.
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"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A |
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