AT-
40K, First Contact: KARMANS
Along the far reaches of the Perdus Rift, a violent Warp Storm starts to dissipate. Through the incandescent glow of a celestial nebula, an undiscovered planetary system comes into view…
Long-range sensors of the Tau Air Caste fleet on picket duty indicate that an alien race with space faring technology is in this new system. With word of this new find, a Water Caste expeditionary fleet is sent to investigate these new aliens. With the ability to travel in space, these new aliens may benefit The Greater Good.
The scientists reported back: A space faring civilization with very high technology, comparable to our own. The dominant species consist of a very large mammalian creature of high intellect.
“They wanted to negotiate” The Flotilla Commander said, as he looked up from the holographic projection of the planet. Around him, the Cadre Commanders were gathered, listening intently. The Commander began, “The negotiators and our Ethereal had decided to bring them into the Tau’va. A meeting was set on the planet in one of their urban areas.”
“Something went wrong” one of the Cadre Commanders spoke up. The Flotilla Commander nodded. “Approximately one Rotaa has passed since these aliens took our Ethereal and negotiators hostage. The protection detail assigned to them was able to escape and tried to get to the extraction zone. Two decs ago all contact stopped with the protection team. Most of the contingent will be used to free the Ethereal in the city. But first, we need t get to that protection team. They have the scientists’ data on these aliens. Technology, biology, force organization, linguistics. We need to get that data before we start the operation.” He looked at the Cadre Commander that spoke up, “Your Cadre will retrieve any survivors and the data.”
“We don’t know anything about this race?” The Cadre Commander asked in bewilderment.
“Do not underestimate these beings.” They are very clever to get us into this position. We do know one thing, they call themselves Karmans.
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Aloha! Welcome to: Gundam Tau & The Vocaloid Kommandos vs. KARMANS!
Game Set-up: Objective. (Rescue/Retrieval)
Tau Forces must secure and recover the fallen units and data they carry from the pursuing Karman Force.
Victory conditions:
Tau Victory: must have control of the objective by end of the game.
Karman Victory: must either have control of the objective or deny it to the Tau.
Draw: both sides must be contesting at the end of game.
Army Points Cost: 1710
[Force Commander, we have data on unit names and force organization. Updating information net and transmitting data stream to system and report.]
Tau:
HQ Shas’o in Suit [Airburst Fragmentation Launcher, missile pod, positional relay, multi-tracker, target lock, shield drone, gun drone]
Crisis Team (2x) #1 [Team leader with plasma rifle, missile pod, multi-tracker, target lock] #2 [plasma rifle, missile pod, multi-tracker]
Crisis Team (2x) #1 [Team leader with plasma rifle, missile pod, multi-tracker, target lock] #2 [plasma rifle, missile pod, multi-tracker]
Fire Warrior (12x) w/ Shas’ui & Devilfish [pulse rifle, markerlight, bonding knife]Blue Team
Fire Warrior (12x) w/ Shas’ui & Devilfish [pulse rifle, markerlight, bonding knife]Pink Team
Fire Warrior (12x) w/ Shas’ui & Devilfish [pulse rifle, markerlight, bonding knife]Gold Team
Broadside (3x) #1 [Shas’vre, target lock, multi-tracker] #2 [target lock, multi-tracker] #3 [multi-tracker]
Sky Ray Gunship (2x) [burst cannons, multi-tracker, targeting array, disruption pod]
Karman:
HQ: Guru Lucius
HQ: King Mammoth [vehicle]
Troop:
Anakongas w/ mechanic
Kaptars
Elite:
Wendigos
K-Fighters
K-Shooters
Heavy:
Thunder Trike (2x)
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Game Start
Tau set up first, Karmans second. Karmans don’t seize initiative.
Turn 1
Pink Team in Devilfish Transport advances towards enemy left flank. Gold Team, in Devilfish , with Crisis Suit support, advance to intercept a unit of charging Wendigos. The suits wound a K-Shooter. But take damage from incoming fire from the Wendigos. The Broadsides unload on a Thunder Trike and a huge grav-tank, the Trike is stunned, and the large grav tank saves.
Blue Team fires on a unit of Kaptars, wounding one.
Pink Team’s Devilfish gets hit with a tremendous bolt of energy and crashes. Shas’ui Luka commands her team to bail out. “Command, transport down! Heavy energy weapons, possibly EMP!”
An advancing unit of Anakongas wound a Broadside.
“Blue Team, under heavy bombardment! We make one grav-tank and something that looks like our Broadsides!” Blue Team has 8 down, but holds.
Turn 2
The
HQ calls in reinforcements and a Crisis Team deepstrike behind the Karman Wendigo lines.
The Broadsides blow up the huge grav-tank later identified as the King Mammoth.
Pink Team moves into cover. The
HQ advances to support and downs some troops next to the remains of the King Mammoth.
Gold Team intercepts the advancing Wendigos in rapid fire range along with the 2 suit units in a pincer attack, inflicting casualties, but the unit holds.
A Karman Thunder Trike and the Wendigos return fire on the Crisis Team behind them. The team is destroyed.
K-Shooters begin to bombard Gold Team and their Devilfish with heavy weapons, 4 survive and hold along with the Devilfish.
The heavy weapons of the Karmans start to really take their toll on the Tau Sky Rays, both tanks have their primary weapons destroyed.
Turn 3
The Broadsides fire on another Thunder Trike, destroying it.
The
HQ, Pink Team, and a Sky Ray fire on an advancing Anakonga unit but only down one.
Blue Team regroups to it’s Devilfish.
Gold Team and armor support continue to trade shots with the Wendigos, both sides losing troops.
In a fit of rage, the Karman heavy weapons troops bombard Pink Team to almost nothing.
Turn 4
The Broadsides now begin to shoot their rail guns into the Anakonga/Kaptar troops, half go down, but the unit holds.
Gold Team routs the Wendigos, while the supporting Crisis Suit and Sky Ray take down a K-Shooter and wound another.
Blue Team screams up to support Gold.
The remaining Karman grav-tank and heavy weapons teams try to hit Gold, but miss.
Anakongas in front of Pink Team open fire. Luka is gone.
Turn 5
A Sky Ray and the
HQ pin the Anakonga unit that took out Pink Team
Gold Team and the Sky Ray advance to close with Karman heavy units. A Crisis Suit wounds a K-Shooter, but not before it stuns a Sky Ray.
The Broadsides fire into the Kaptar line trying to pin them down.
Anakonga troops wound another Broadside.
Blue Team moves out from cover of the Sky Ray and moves into the objective. The Kaptars break cover trying to charge the objective, but can’t make it close enough. (My opponent flubbed the run roll, and could only advance 3”)
The game ends in a Tau victory! Barely.
I hope you enjoy this Battle Report!
Thanks goes out to Pat for battling his Karmans, Morehammer for letting us use his place, and Darrin for the AT43 conversion!
You can see the first cross-over game they did with the RED BLOK here:
http://www.dakkadakka.com/dakkaforum/posts/list/267120.page
Attached is the Karman listing.
More carnage with the Karmans soon!!!!