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Special Rules
Independent Character
Inspiring Presence
-In any one phase per player turn, the Ethereal and his unit may reroll shots, close-combat attacks.
-A unit with an attached Ethereal may choose to pass or fail morale tests they are called to take.
-Friendly Tau units within 12", not auxiliary or drones, are also stubborn.
Price of Failure - When an Ethereal is removed as a casualty, all Tau units not locked in combat pass a morale test or fallback. They then gain relentless and Preferred Enemy.
Drop the relentless from when the ethereal dies. apart from that its alright, just dont b surprised if people get all up in arms with you comparing them to chaps n commissars ha.
I wish I had time for all the game systems I own, let alone want to own...
Both toying with similar ideas here, though i was hoping to make my version a little less costly and a little more focused on what he can get the squad to do than what he is actually capable of.
Maybe keep them as a lower-end HQ, but go a similar path to the DE Haemonculi, something like:
Spoiler:
FO: HQ Squad: Ethereal
Unit: Ethereal, Points Per: 50, Models: 1, Unit Type: Infantry, WS-4, BS-3, S-3, T-3(4), W-2, I-3, A-3(4), Ld-10, Sv-4+.
Composition: You may include between 1 and 6 Ethereals per HQ Choice.
Wargear:
Symbols of Office
Pulse Pistol
Aun Shield Generator
Special Rules:
Independent Character
- Move Through Cover
- Skilled Rider
Inspiring Presence
Price of Failure
Options:
The Ethearal may replace its Symbols of Office with:
Honour Blade +10
Pulse Knives +15
May take any of the following:
EMP Grenades +3
Hard-wired Blacksun Filter +3
Bonding Knife +5
Hard-wired Multi-tracker +5
Hard-wired Target Lock +5
Hard-Wired Shield Generator +10
Hard-Wired Drone Controller +0
- Gun Drone +10
- Shield Drone +15
- Marker Drone +30
Aun Shield Generator:
This shield generator confers a 4+ armour save and +1 toughness (this does not count towards calculating instant death).
Inspiring Presence:
Any unit joined by the Ethereal gain +1 WS and BS.
Price of Failure:
When an Ethereal is removed as a casualty, all Tau units not locked in combat pass a morale test or fallback. They then gain Preferred Enemy.
Pulse Knives:
Pulse Knives are a pair of Power Weapons that grant +1 Strength to the bearer.