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Necrons vs DoA Blood Angels -- 1850 pts (Completed w/ unit analysis!)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Who took it home?
The Blood Angels are far too assaulty, win!
The Crons are too durable, the Angels couldn't take em down
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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

So today I tested out a different 'Cron list while my buddy Jess playtested his DoA list for tomorrows tournament...

Necrons

HQ
-----
Immotekh
Nemesor
Court 1 - 4x HoD Crypteks, 1x Lord w/ Scarabs/Scythe
Court 2 - 1x HoE Cryptek w/ Chrono

Troops
----------
5x Warriors
5x Warriors
5x Warriors
5x Warriors
8x Warriors

Fast Attack
------------------
9x Scarabs
9x Scarabs
5x Wraiths - 3x Whip Coils

Heavy
---------
3x Spyders - 1x Gloom
Annihilation Barge
Annihilation Barge

vs

Blood Angels - DoA

HQ
----
Librarian - Rage, Shield, JP
5x Honor Guard - 4x Melta

Elites
--------
3x Sang Priests - JP's

Troops
----------
10x Assault Marines - 2x melta, PF, Packs
10x Assault Marines - 2x melta, PF, Packs
10x Assault Marines - 2x melta, PF, Packs

Fast Attack
----------------
5x Vanguard Vets - JP's, 1x TH, 1x PW
5x Vanguard Vets - JP's, 1x TH, 1x PW
5x Vanguard Vets - JP's, 1x PF, 1x LC

Mission: 3 Objectives
Deployment: Dawn of War

We roll off and I get first. I choose to let Jess go first and he decides to deep strike his whole force. He places 2 objectives on his half, about 20" apart, and I place the last one on a hill 12" from my table edge. Jess chooses not to steal and we're off!

Blood Angels T1

Crickets chirp

Necron T1

I deploy in a large castle with scarabs flanking both sides of my castle, barges and wraiths in front, and warriors tucked heer and there (one is also on each end of the castle).

Nothing much else.

Necrons 1 - BA 0

Blood Angels T2

I roll and nightfighting stays active.

He rolls and with the rerolls he gets in: 2 vet squads, all 3 large units.

he places one vet squad on my left and they mishap, back into reserve. He places the other on my right, they deviate slightly but land in tact. He places his Librarians squad behind a LOS terrain, and one other squad, they both hit. He then runs a bit. His last squad lands out in the open and deviates heavily. He tries to run to get back, but doesn't get far.

He has no shooting, but in assault he creams my rightmost warrior squad.

Necrons 1 - BA 2

Necron T2

I spawn 3 scarabs on my right unit and give them furious charge while taking FC from his farmost squad (only one nemesor could see). My castle advances. My wraiths move up and left ready to assault the squad that deviated too far.

Shooting I either miss or cannot see through nightfighting.

In assault my large scarab block charges and kills 3 vets from the right. The vets manage to kill 2 bases, and I lose 2 wounds to fearless and we stick in. My wraiths charge in and I roll super well, killing off the priest with a pair of rends and knocking down 4 marines. They swing back and do 2 wounds (1 on a coil, 1 on another) and pass LD. We pile in.

Necrons 1 - BA 2

Blood Angels T3

Nightfighting stays on, nothings hit.

He rolls reserves and gets his HG squad and 1 vet squad. The vets land off to the left, deviating close but no mishap. His HG lands close to one of my barges. He scoots his libby and other back squad up a little; he cant get over the terrain with everyone and hes planning to do a large charge in.

Shooting he wrecks my right barge with melta doom.

In assault my Wraiths pull down their squad to just a PF sergeant and 1 dude while losing 1 wraith. They pass LD again. On the right side, my scarabs kill 1 vet but the TH holds on, killing 2 bases... I lose 2 more bases to fearless. On my left the vets charge in, killing about 3 bases of scarabs. In return he loses 2 guys, I only lose 2 wounds to fearless. The warriors there hoof it, though, and run off the board.

Necrons 0 - BA 2

Necron T3

My reare spyders move over and spawn bases into the vet combat there. My warriors move up to shoot the HG squad. My barge aims at the rearmost assault squad.

Shooting i fail miserably or jess makes his saves; he loses 1 HG.

In assault the last vet on my right falls over. My spyders charge in and bail out my scarabs on my left, they consolidate toward the combat with the wraiths. My wraiths whiff, only killing 1 marine, leaving the PF. He whiffs back but passes LD.

Necons 0 - BA 2

Blood Angels T4
At this point Jess surveys the field; I have a warrior squad and scarabs in the right corner, well out of the way of much. My large block of HQ's and a small black are in the middle; the smaller unit shielding the back from assault. I have a mobile barge, which hasn't done junk. On my left I have wraiths tied with 1 marine, some spyders, and about 8 bases of scarabs left. He has 2 full marine squads, 1 vet squad coming in, and his HG squad... things are looking up for him!

His Vets come in on the left, ready to charge the scarabs there. His back left squad moves up to charge into the wraith assault. His libby squad moves up to plow my small screening warrior unit. His HG moves up to charge the scarabs on my right.

Shooting, his HG kills 3 scarab bases on the right.

In assault the newly arrived VV's kill my left scarabs down to 3 bases (1 with 2 wounds). On my right, he kills a base of scsrabs and I lose 1 more base to fearless. His libby squad plows my small warrior squad and consolidates back, but not that far. On my left my wraith combat goes poorly, I fail to kill his priest, I kill the PF from the old squad, but my wraiths are knocked down to 1 wounded wraith after fearless saves.... ouch :(

Necrons 0 - BA 0

Note: Jess abandoned the objectives for now to try and knock out all my scoring units. He said his plan was to run through everything but the spyders here, then consolidate back and score.

Necron T4

On my right the warriors there hide. In the middle I move up Immos unit ready to fire on his libbys squad. On my left the spyders spawn 3 more bases, ready to charge in and save my scarabs again. My barge just sits there looking pretty.

Shooting I annihilate the libbys unit, killing the priest and 5 marines! They pass ld. I forget to shoot my barge.

In assault my spyders whiff but so do the vets, I lose 1 scarab. On the right the HG whiffs, I kill 1 marine, and they flee! They run 17" tho so I can't stay close; I consolidate my last 3 scarabs behind terrain. My last wraith bites it, and he consolidates toward my Immo squad. Immosquad is FC'd this turn, charging in. TYhey manage to kill off everyone but the librarian and 1 marine. They pass ld (I lose 1 warrior).

Necrons 0 - BA 0

Blood Angels T5
His HG moves to melta my remaining barge. His large AM squad moves to kill off my HQ squad.

He blows up my barge :(

In assault I lose by 5 and pass ld! 2 warriors get back up and I stick in. Oh, I did kill his priest with my scythe tho!

Necrons 0 - BA 0

Necron T5
I spawn 3 more scarabs and move up to assault. My spyders move over to charge his HG squad (last priest!) My right scarabs move up to help assault the HG with the spyders. My warriors on the right move up and run... making it to the objective there!

In assault he swings at the scarabs instead, and even with FC, he passes a ton of armor saves. His libby lives as well, despite smacking himself. I lose by 5 again.... and pass ld! My Spyders eat the HG.

Necrons 1 - BA 0

We roll and get T6

Blood Angels T6

He swings at the scarabs again, killing tons, and he loses his libby. But I fail LD and get run down :*( He consolidates toward the leftmost objective.

Necrons 1 - BA 1

Note: At this point all I have is 1 scarab base, 3 spyders, and a warrior squad. He has 5 marines left.

Necron T6

Spyders move to assault. My scarab gets close enough to contest.

In assault I roll stupid well, woudning 5 times and wiping out the marines!

In the end I managed a hard earned table.

VICTORY TO THE NECRONS!!!!!!

Afterthoughts:

Wow this was a tough one; there in the middle I honestly felt I'd lost it. I think a large deciding factor was when jess decided to take down my last barge rather than attempt to get my right warriors (he might have been barely in assault range). Dice rolls were a huge part as well; if I had failed either of those LD checks in the middle a turn earlier it would have been much different as he could have kited my spyders around and I would have had no hope of victory. With that said, heres my unit thoughts:

- Immotekh - Whats all the fuss with this guy...? In this game he hurt me more often than jess, denying me cryptek shots and barge shots. His lightning accounted for squat.
- Nemesor - OMG... SO AWESOME! Stealing FC from Jesses larger squad really stole a lot of momentum from him there a few times, and FC scarabs are sick. Makes them far more killy. I'm definitely using him again.
- Harbinger of Eternity - The one reroll a phase is actually very nifty! Rerolling one hit or armor save in CC can be a boon; not to mention rerolling a shot or other things.
- Harbinger of Destruction - They did squat mostly due to Immotekh....
- Necron Lord - These guys are great for squad Sergeants; Wcythe and scarab makes them reasonable, and they really mess with your opponents.
- Scarabs - They weren't MVP's this game, but I also misplayed them; they CANNOT be relied on to bail squads out. If anything, they'll make you lose combat by even more. So note to self; keep away from assault with large FnP units
- Spyders - Definitely awesome this game. These guys can hold up in CC! Having killed 3 squads and saving the game, as well as bailing out my scarabs twice. Definitely looking into running 2 squads.
- Annihilation Barge - Looks great on paper, but sucks hard in reality. 3 games straight and only managed to kill some horrors.... bleh. Spyders are more useful.
- Warriors - Are warriors. Gogopewpew!

Hope you guys enjoyed; sorry for no pics :*( I'll remember my memory card next time

This message was edited 3 times. Last update was at 2011/12/04 16:09:29


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San Jose, CA

Tough call, but I'll give it to the angels. Since necrons don't have much in terms of power weapons/AP 1/2 shooting/S8 shots, I'd say FNP > RP.



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Rotting Sorcerer of Nurgle






Jacksonville, NC

jy2 wrote:Tough call, but I'll give it to the angels. Since necrons don't have much in terms of power weapons/AP 1/2 shooting/S8 shots, I'd say FNP > RP.



Definitely a game for the ages... sadly, I forgot my memory card at home so theres no pics this time :*(

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The Emperor's Forge Mitten, Earth

Yeah, I can't imagine Imotekh being too handy against an all DS list. So was it KP or were there objectives? How close was it?

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Rotting Sorcerer of Nurgle






Jacksonville, NC

WhiteWolf01 wrote:Yeah, I can't imagine Imotekh being too handy against an all DS list. So was it KP or were there objectives? How close was it?


Objectives; and you'll see tomorrow (when I type it up)


Automatically Appended Next Post:
Completed!

This message was edited 1 time. Last update was at 2011/12/04 16:09:13


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The Emperor's Forge Mitten, Earth

Wow, you weren't kidding when you said it was the game of the ages. Talk about neck and neck. Very impressive. Though concerning Imotekh, I think he has his place in some lists. It just really depends on what you are going for. I would say Necrons in Arks and necron blobs would benefit most. just so you can march up the battle field unmolested. Tho concerning his storm ability I've gotten crazy lucky with rolling 6s to hit the enemy units. 3 in a row in one game and put a wound on a Wraithlord!

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Nice!!!! Very balanced fight with skill and dice being deciding factors! I'm glad Necrons edged out a win, they certainly need to regain some momentum.

I had a very similar fight against a friend at 1850 at my local hobby shop.

We played OBJs and it was BA vs Necrons... Went to turn 6 and we almost tabled each other. Necrons can simply outlast a lot of punishment that would steal momentum from most armies. All they need is a bit of decent rolling for LD and they can push on everything all game.

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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

WhiteWolf01 wrote:Wow, you weren't kidding when you said it was the game of the ages. Talk about neck and neck. Very impressive. Though concerning Imotekh, I think he has his place in some lists. It just really depends on what you are going for. I would say Necrons in Arks and necron blobs would benefit most. just so you can march up the battle field unmolested. Tho concerning his storm ability I've gotten crazy lucky with rolling 6s to hit the enemy units. 3 in a row in one game and put a wound on a Wraithlord!


I agree; certain lists he definitely has a place. This list was not one of them lol! Hes just so wussy when in CC, and easily gets run down. Plus, he shut down my shooting more than my opponents!


Automatically Appended Next Post:
BeefCakeSoup wrote:Nice!!!! Very balanced fight with skill and dice being deciding factors! I'm glad Necrons edged out a win, they certainly need to regain some momentum.

I had a very similar fight against a friend at 1850 at my local hobby shop.

We played OBJs and it was BA vs Necrons... Went to turn 6 and we almost tabled each other. Necrons can simply outlast a lot of punishment that would steal momentum from most armies. All they need is a bit of decent rolling for LD and they can push on everything all game.


Yepper; dunno if I exactly like that either lol!

This message was edited 1 time. Last update was at 2011/12/06 12:29:00


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Nihilistic Necron Lord




The best State-Texas

You don't have to continue Imotekhs Nightfighting past the first turn. The army you fought against is clearly not a good matchup for Nightfighting, why didn't you choose not to roll for it after the first turn?

Of course, it was a good match though! Enjoyable Bat-rep against a rough army for Crons.

This message was edited 1 time. Last update was at 2011/12/06 13:03:24


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Jacksonville, NC

Sasori wrote:You don't have to continue Imotekhs Nightfighting past the first turn. The army you fought against is clearly not a good matchup for Nightfighting, why didn't you choose not to roll for it after the first turn?

Of course, it was a good match though! Enjoyable Bat-rep against a rough army for Crons.


Hmm... good point! I didn't see that I had a choice... well, that would have helped >.>

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It sounds like you had a really hard time shooting...

I support Barges because they make mincemeat of hordes for cheap. They work, not well, against MEQs

Ya, I play Crons, what about it?
Also, they are just shiny space zombies with guns.

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Jacksonville, NC

Config2 wrote:It sounds like you had a really hard time shooting...

I support Barges because they make mincemeat of hordes for cheap. They work, not well, against MEQs


I think thats my issue; Necrons seem to be a great anti Mech/Horde army, but seem to struggle killing marines (especially FnP marines!)

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