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Made in cl
Fresh-Faced New User





From another far galaxy, possibly ancient enemies of the tyranids, come the dragons, highly inteligent and psychic creatures, capable of altering their own scales to easily resist bolter and las fire, many humanoid races have followed them for diferent reasons, power, wealth, or simply fascination...

Coming with a bit more fluff, tyranid players please dont get angry
"The ancient race known as the dragons, each having a life expectancy of some hundred years or even thousands, were one of the first to travel in space in their galaxy, same as the human empire, they believed themselves unmatched back then, conquered and even performed experiments on the tyranids, wich was back then very primitive."

"This was, until the tyranids evolutive power was somehow triggered, unleashing from that point, a war that would devastate around half of that galaxy, even tho the dragons defeated the tyranids from that area, they could not prevent them from expanding all around the universe, and so, the dragons kept expanding, but having learned their lesson they instead started trying to establish contact with other advanced races, some of wich would be scared, as others would be awed of the dragons majestic might, and promises of power, this has formed several small alliances over time, as well as granted both the dragons and the human empire, a fighting chance against the tyranid ever evolving menace."
Of course, all of this could be or not be truth, as we all know how GW is

Well, my introduction isnt as good as i expected, but anyway, i hereby present you the Codex: Dragons.

Feel free to point any balancing issues that you may find since thats exactly why im posting it

Also, if any of the images used was for some reason copyrighted, please tell me i will apology sincerely and take it out. (google search was used).


Just came into my mind, can groups of MC like carnifexes shoot diferent targets?
 Filename Dragons Codex.pdf [Disk] Download
 Description Dragons Revision 2
 File size 7488 Kbytes

This message was edited 5 times. Last update was at 2011/12/07 15:20:01


Codex: Dragons, Revision #2
http://www.dakkadakka.com/dakkaforum/posts/list/415498.page
Full PDF Fandex that is NOT space marines. 
   
Made in cl
Fresh-Faced New User





Hmm, small update on some stats and stuff that i misstyped.
 Filename Dragons Codex.pdf [Disk] Download
 Description Codex: Dragons Revision
 File size 7483 Kbytes


Codex: Dragons, Revision #2
http://www.dakkadakka.com/dakkaforum/posts/list/415498.page
Full PDF Fandex that is NOT space marines. 
   
Made in ie
Norn Queen






Dublin, Ireland

Fair play for all the work put in.
For me they dont really fit in the 40k universe but thats ok, new ideas are always cool.
I would say some of the units points are way off though, either too low or too high with discrepencies throughout.
Did you base the points off existing units and try and adjust them or?
Have you tried any games with them yet?

Some of the pics are cool though

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in cl
Fresh-Faced New User





mostly based on diferent units tru most codices, havent player many games yet, but 3500 point battle against imperial guard ended in complete defeat, lost everything before killing half his tanks XD

as for prices, would you be so kind to tell me more recisely what should change and how?

Codex: Dragons, Revision #2
http://www.dakkadakka.com/dakkaforum/posts/list/415498.page
Full PDF Fandex that is NOT space marines. 
   
Made in ie
Norn Queen






Dublin, Ireland

Definetly can do
Might be next week though before get time to go over it.

This message was edited 1 time. Last update was at 2011/12/09 16:39:30


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in cl
Fresh-Faced New User





will be waiting, also the revised version 2 has some fixed words, typos and numbers wich i found myself

Codex: Dragons, Revision #2
http://www.dakkadakka.com/dakkaforum/posts/list/415498.page
Full PDF Fandex that is NOT space marines. 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

I like the idea. However, I don't like the results. For a start, and no offense intended, but some of the language is confusing for me as an English speaker.I can't tell what country you are from, or if English is your first language, but that is my main problem. IE, Things like Immune to Instant Death and Magic Resistence?

Some of the points are out there, and an army of MCs with hordes is encroaching on Nids territory.

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Made in cl
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Right, my main languaje is spanish, i forgot immune to instant death was also called eternal warrior, and "magic defense" is explained in one of the first 2 pages, as an upgrade to invulnerable save, sorry i think i shortened the word there...

Was also suggested to increase black wyrmlings acid spit weapon strength to 6, not sure what everyone else thinks

This message was edited 1 time. Last update was at 2011/12/11 22:14:51


Codex: Dragons, Revision #2
http://www.dakkadakka.com/dakkaforum/posts/list/415498.page
Full PDF Fandex that is NOT space marines. 
   
Made in ie
Norn Queen






Dublin, Ireland

Ok Drak, lets have a looksee.

Heres a few observations on some things.

Hallucinate sounds quite interesting actually. However I would drop if from a 4+ to a 5+ to successfully work. Reason being it drops the chance of the enemy "missing" from 50% to 33% which is a little more reasonable. Many models only have a single attack or maybe 2 and having them miss those attacks 50% of the time could be a little imbalanced. You could perhaps even drop the cost somewhat and have it only work on a 6+.

Meteroite is quite a powerful attack. Wounds virtually everything on 2s, no cover save for MEQs or below and a large blast. Do many units have this? If not its ok but if it is widespread its unbalanced imo.

Summon is fine. Can it be used to teleport units in hand to hand though?

50-50 on diminish. Vs certain squads it could be lethal. IG, Tau, Nid gaunts. Maybe change it to a leadership test, if they fail then it happens.

Panic is fine but remove the extra d6".

Selen.
His points are really huge. They are apocalypse style points but without the stats or abilities to match. Is he supposed to be used in apoc?
I dont agree with subdue unless he is apocalypse only (it could actually be very fun). In a standard game though its exceptionally powerful. With his stats he is likely to beat most units he faces so he gets to use them as his own? What if the unit is fearless? I assume they are immune to it then?
Join or die might actually be ok as a rule I'll have to think a bit more on it.
Are his golden scales his armor save?

Wudriel.
Again his points are huge.
I would change the frost rules so that the units movement is affected as moving through difficult terrain. There are very few if any rules I can think of that actually halve a models movement. In effect you are changing the core rule mechanics of the game which is something a Fancodex should never do. Having them move as diff terrain is more reasonable.
His stats are ok otherwise but again is he an apoc model?

Alerian is kinda cool but 300 points for a psyker again is an aweful lot. I'd have a look at Eldrads points maybe or one of the GKs librarians for comparison. I would drop BS to 5, nothing if I recall has BS 6 ingame.

Auvrus points again are a lot!
I'd change the AP of laval blast to 4. AP 2 is very powerful on a blast weapon with 30" range.
Devour is an interesting rule. At first I thought it was a little OP but with 6 attacks in a standard round of combat he can at max get back 2 and with averages it will most likely be 1. Seems ok. Str 10 is very high though. He will insta gib most things and eat tanks for breakfast. I'd reduce it.

Half Dragon.
Points again.
100 points for a stat line comparable to a Marine (albeit with more wounds) and then one must add on the cost of his spells?
I dont see his role. In combat he is below average, has no shooting attack and his psychic power choices are limited. He seems like an over costed Warlock to me. I acknowledge with his spells you can bump him up a bit to be decent in comabt but the costs is much to high for that.

I'll see if I can get more time to go over the rest but in general I'd have a look at your points overall and the roles that you think each unit should/can perform and type them out so we can see what you are thinking.
Good luck


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in cl
Fresh-Faced New User





Ratius wrote:Hallucinate sounds quite interesting actually. However I would drop if from a 4+ to a 5+ to successfully work. Reason being it drops the chance of the enemy "missing" from 50% to 33% which is a little more reasonable. Many models only have a single attack or maybe 2 and having them miss those attacks 50% of the time could be a little imbalanced. You could perhaps even drop the cost somewhat and have it only work on a 6+.

Hmm, i guess it just sounded logical, maybe ill change it.

Meteroite is quite a powerful attack. Wounds virtually everything on 2s, no cover save for MEQs or below and a large blast. Do many units have this? If not its ok but if it is widespread its unbalanced imo.

All powers are quite rare, if i remember correctly, only shamans and an HQ can cast them.

Summon is fine. Can it be used to teleport units in hand to hand though?

Yes, but that would mean the weak shamans would have to get in range too, and if i remember correctly, theres like 3 of them in a squad.

50-50 on diminish. Vs certain squads it could be lethal. IG, Tau, Nid gaunts. Maybe change it to a leadership test, if they fail then it happens.

Panic is fine but remove the extra d6".

Ok

Selen.
His points are really huge. They are apocalypse style points but without the stats or abilities to match. Is he supposed to be used in apoc?
I dont agree with subdue unless he is apocalypse only (it could actually be very fun). In a standard game though its exceptionally powerful. With his stats he is likely to beat most units he faces so he gets to use them as his own? What if the unit is fearless? I assume they are immune to it then?
Join or die might actually be ok as a rule I'll have to think a bit more on it.
Are his golden scales his armor save?

Wudriel.
Again his points are huge.
I would change the frost rules so that the units movement is affected as moving through difficult terrain. There are very few if any rules I can think of that actually halve a models movement. In effect you are changing the core rule mechanics of the game which is something a Fancodex should never do. Having them move as diff terrain is more reasonable.
His stats are ok otherwise but again is he an apoc model?

Neither are apoc models, i will change the frost rule, and maybe make Selens Invulnerable Save 4+ instead, but i can assure you it didnt stop anyone from killing it before.

Alerian is kinda cool but 300 points for a psyker again is an aweful lot. I'd have a look at Eldrads points maybe or one of the GKs librarians for comparison. I would drop BS to 5, nothing if I recall has BS 6 ingame.

I remember some dark eldars have like 8 or 9 BS

Auvrus points again are a lot!
I'd change the AP of laval blast to 4. AP 2 is very powerful on a blast weapon with 30" range.
Devour is an interesting rule. At first I thought it was a little OP but with 6 attacks in a standard round of combat he can at max get back 2 and with averages it will most likely be 1. Seems ok. Str 10 is very high though. He will insta gib most things and eat tanks for breakfast. I'd reduce it.

Isnt a plasma cannon range 36" and ap2 blast? Not to mention Defilers and several others are exactly as strong, main diference is you cant take the arms off him, but yah i guess i can lower the STR.

Half Dragon.
Points again.
100 points for a stat line comparable to a Marine (albeit with more wounds) and then one must add on the cost of his spells?
I dont see his role. In combat he is below average, has no shooting attack and his psychic power choices are limited. He seems like an over costed Warlock to me. I acknowledge with his spells you can bump him up a bit to be decent in comabt but the costs is much to high for that.

If i remember correctly, hes the comparison to a chaos lord or similar, the buff spells being the same with a diferent name.

I'll see if I can get more time to go over the rest but in general I'd have a look at your points overall and the roles that you think each unit should/can perform and type them out so we can see what you are thinking.
Good luck

In general, i high costed them because in the case i lacked precision, id rather have it cost more, than have it cost less. Any details on what they really should cost would be apreciated

Codex: Dragons, Revision #2
http://www.dakkadakka.com/dakkaforum/posts/list/415498.page
Full PDF Fandex that is NOT space marines. 
   
 
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