Ok Drak, lets have a looksee.
Heres a few observations on some things.
Hallucinate sounds quite interesting actually. However I would drop if from a 4+ to a 5+ to successfully work. Reason being it drops the chance of the enemy "missing" from 50% to 33% which is a little more reasonable. Many models only have a single attack or maybe 2 and having them miss those attacks 50% of the time could be a little imbalanced. You could perhaps even drop the cost somewhat and have it only work on a 6+.
Meteroite is quite a powerful attack. Wounds virtually everything on 2s, no cover save for
MEQs or below and a large blast. Do many units have this? If not its ok but if it is widespread its unbalanced
imo.
Summon is fine. Can it be used to teleport units in hand to hand though?
50-50 on diminish. Vs certain squads it could be lethal.
IG, Tau, Nid gaunts. Maybe change it to a leadership test, if they fail then it happens.
Panic is fine but remove the extra
d6".
Selen.
His points are really huge. They are apocalypse style points but without the stats or abilities to match. Is he supposed to be used in
apoc?
I dont agree with subdue unless he is apocalypse only (it could actually be very fun). In a standard game though its exceptionally powerful. With his stats he is likely to beat most units he faces so he gets to use them as his own? What if the unit is fearless? I assume they are immune to it then?
Join or die might actually be ok as a rule I'll have to think a bit more on it.
Are his golden scales his armor save?
Wudriel.
Again his points are huge.
I would change the frost rules so that the units movement is affected as moving through difficult terrain. There are very few if any rules I can think of that actually halve a models movement. In effect you are changing the core rule mechanics of the game which is something a Fancodex should never do. Having them move as diff terrain is more reasonable.
His stats are ok otherwise but again is he an
apoc model?
Alerian is kinda cool but 300 points for a psyker again is an aweful lot. I'd have a look at Eldrads points maybe or one of the
GKs librarians for comparison. I would drop
BS to 5, nothing if I recall has
BS 6 ingame.
Auvrus points again are a lot!
I'd change the
AP of laval blast to 4.
AP 2 is very powerful on a blast weapon with 30" range.
Devour is an interesting rule. At first I thought it was a little
OP but with 6 attacks in a standard round of combat he can at max get back 2 and with averages it will most likely be 1. Seems ok.
Str 10 is very high though. He will insta gib most things and eat tanks for breakfast. I'd reduce it.
Half Dragon.
Points again.
100 points for a stat line comparable to a Marine (albeit with more wounds) and then one must add on the cost of his spells?
I dont see his role. In combat he is below average, has no shooting attack and his psychic power choices are limited. He seems like an over costed Warlock to me. I acknowledge with his spells you can bump him up a bit to be decent in comabt but the costs is much to high for that.
I'll see if I can get more time to go over the rest but in general I'd have a look at your points overall and the roles that you think each unit should/can perform and type them out so we can see what you are thinking.
Good luck