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Made in us
Fixture of Dakka





Los Angeles

After a longer 1500 DE v Necron game, my opponent, poster Jmartin, and I had time to slap together a couple 1k lists and cram in a game before closing time.

I'll have the DEvN batrep up soon.

HQ-Anrakyr the Traveler with Catacomb Command Barge -245
HQ-Necron Overlord +Phaeron, Warscythe, Res Orb, Mind Shackle Scarabs-170
Royal Court-2x Cryptek HoD with Eldritch lance-70
Troops-10x Immortal (Tesla)-170
10x Immortal (Gauss)-170
Fast Attack-8x Scarab Bases-120 pts
Heavy Support- Annihilation Barge 90pts
Total = 1035

My Chaos Daemons are barely getting them off the ground, so the list ain't no great thang.

1st Wave
Fateweaver
10 BloodLetters, icon

2nd Wave
x3 BloodCrushers - Inst, Icon
10 BLs
x2 DP - Iron Hide (Bob and Fred)

I realize a significant mistake here. Daemonic Assault is division by units, not points. I went for a split over about 500 or so points. Eh, next game.

Points were about 1020 ish. Again, a quick, friendly game, straight up Kill Points, Spearhead.


JM's Annih Barge is under his right wrist. He has first Turn and flat outs his skimmers.


Necrons Turn 1



Daemons Turn 1
I get the 2nd Wave. Fred the purple DP, the bloodcrushers, & KBs accurately land where I want them, slightly away from most of his shooting, Bob, the green DP, scatters deeply into the open. Runs are reasonable, spreading the KBs out and toward the main frey.



Necron Turn 2
Bob takes the brunt of all of the shooting, and typically, I fail enough saves



... and he dies.


Off camera, the scarabs moved up and over the terrain and assaulted the bloodcrushers, with expected results. Only a few scarabs die as my bloodcrushers get 7 or 8 hits, but three of the wounds were s. Another base dies to No Retreat!

Necrons - 1 KP
Daemons - 0 KP

This message was edited 1 time. Last update was at 2012/01/20 07:18:15


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Fixture of Dakka





Los Angeles

This was a completed batrep, but when I rechecked it for something else, I found everything after Turn 1 gone. Man, re-editing these things is a pain, especially when the battle was 6 days ago. Here is the complete batrep.

Off camera, the scarabs assault into the Blood crushers, effectively tarpitting them for what i think will be a few rounds.


Daemon Turn 2
Neither FateWeaver nor 2nd set of Bloodletters come in.

Other DP moves up (no Daemonic Flight) to assault the Immortals. The BLs will move through terrain toward the Immortals, too, but will have too much distance to assault, so they'll get a good Run.



In assault, the DP smashes a few and a few get back up.
The BCs will under perform; after getting 7 or 8 hits, I'll roll three s in wounding. Another base dies to No Retreat! There are 6 of the original 8 left.

Necron KPs - 1
Daemon KPs - 0


Necron Turn 3
Necron shooting sees the BLs get pasted into nothing by the Cmd Barge Sweeping, Anni-Barge Shooting (which was good on the Tesla s) and in the picture above, the relentless gauss carrying Immortals with the Phaeron Lord.
In h2h, the DP and Immortals repeat their performance. Likewise, the BCs and scarabs. Even down to rolling three s on the 'to wound' for the BCs. A few more bases die altogether.

Deamons Turn 3
No-pics. And, again, no arrivals from Reserve.

Assaults:
Fred (purple DP) will beat the robots, who will fail Morale, but succeed in the Init contest and avoid getting Swept. They Fall Back not too far.
Again, the Bloodcrushers will, for the third time, roll three s on the to wound rolls. One of them will take a wound. After that, those dice went into the bag for the night and I got out the back-up Chessex.


Necron KPs - 2
Daemon KPs - 0

Necron Turn 4.

Too close to the DP to rally, the Immortals Fall Back quite a bit.
Bloodcrushers will finally finish off the scarabs. And I nearly blow the Consolidate by putting them too far back behind LoS-blocking terrain, fearing his shooting, but I get the one BC back over that large terrain piece so his Immortals won't rally.

The Cmd. Barge Sweep Attacks the DP and he takes some Anni-Barge shooting and more pounding from the gauss Immortals. Surprisingly, he'll only take a couple wounds.

Daemons Turn 4
FateWeaver arrives. His two Bolts of T will fail to Penetrate either the Aniihilation nor Command Barge. The DP will assault the Cmd. Barge, but fail to hit it, getting no s.




I decide to *not* have the BCs assault the retreating Immortals. I figure the distance is close enough that they'll run off the table, but I move up enough to ensure the 6 inches. I'm hoping to have the BCs head to my table edge and help out with the rest of the necron army.

Necron KPs - 2
Daemon KPs - 1

Necrons Turn 5
First, the Immortals get a small Fall Back roll and shoot the BloodCrushers, killing the wounded one.
In shooting, the DP dies to a torrent of shooting and a 3+ Sweep Attack.
Next, from the picture above, having moved up slightly, the Immortals gain rapid fire range on FateW. They'll light up him up pretty hard, but he makes all his saves. He's earning his Highest-Point-Cost-of-any-Unit-In-40k.


Necron KPs - 3
Daemon KPs - 1

Daemons Turn 5
BLs come in automatically, and I use the BCrushers' icon. I dunno why I wussed out and put them in open terrain instead of the minor chance of losing a couple in the Area Terrain. This will put them kinda far from the action. The picture below is actually in the middle of Necrons' Turn 6, after Anakyr disembarks.


The BloodCrushers will go ahead and move through terrain, and assault the Retreating Immortals. They'll pass that Morale Check, but in assault, will get pounded and *fail* Morale. The BCs Sweep Advance them and get a small consolidate. -- Not assaulting them the previous turn has put the BCs really far away from the rest of the action.

I had moved FateW closer to the Immortals. He will again, fail to hurt the Anni-Barge with a Bolt of T. He kills half the Immortals with Breath of Chaos and Daemonic Gaze. Before the assault though, many get back up.
Assaulting is going to suck as there are Mind Shackle Scarabs on the Lord. Better than facing all the shooting, though, so FateW wades in. FateW fails the Leadership for MSS, but Fateweaver only punches himself once. The Immortals and Lord get a few smack in, but FateW fails one save. He passes leadership though.



Necron KPs - 4
Daemon KPs - 2

Necron Turn 6

The both Barges shoot the bloodletters to some affect, whittling 'em down.

FateW saves will finally give out and he'll die in this round of Combat, having finally made a MSS Leadership test, smashing a robot or two, but too late.




Daemon Turn 6
Blood Crushers move up and Run, but I'm pretty sure they're too far away to help.

6 Bloodletters are getting close to to assault Anakyr. They will even score a wound on him, but it'll be in vane.


Necron Turn 7
No pic. Anakyr gets help from the other necrons and they'll beat up BLs. The daemons will get totally destroyed. A good consolidate seals the Win by getting them far enough away from the Bloodcrushers. If he shot up the BloodCrushers, it did little good.

Daemons Turn 7
The BCs just never got there.

Necron KPs - 5
Daemon KPs - 2

Necrons win.

This message was edited 1 time. Last update was at 2012/01/23 20:17:05


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

seems like just about every report now a days on here and the net elsewhere like youtube is necron victories. Geez and I thought GK were good. I'm pretty confident we'll be all rolling necrons in the next tournaments >.<

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Regular Dakkanaut





How have your Crons faired against an optimized Grey Knight list?
   
Made in us
Fixture of Dakka





Los Angeles

sudojoe wrote:seems like just about every report now a days on here and the net elsewhere like youtube is necron victories. Geez and I thought GK were good. I'm pretty confident we'll be all rolling necrons in the next tournaments >.<


Something to consider; This was my first game playing daemons. I made lotsa mistakes.

1. I under played FateW and the purple DP. They could have assaulted the one Immortal unit together. Mind you, MSS might've unslaved both, but I believe that'd be better than having the DP get shot up having failed to smack a Cruising Speed barge.
2. Blood Crushers - I waited a turn on assaulting the Falling Back immortals. That took the BCs out of the fight for a turn as well as the rest of the game.
3. My Deep Strike location choice for the second Bloodletters was too far.

I'm not gonna back-peddle too much. Another necron player has wrecked my C:CSM pretty hard, while another I check-mated early in games. I do believe that you'll see them in RTTs throughout the 5e's existence.

There's gonna be the same to necron players tomorrow night. If I play one, I'll post another batrep.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Crons are tough til you learn how to play on their terms.... Also, your Daemons list meeds some tweeking Bro-Kerose. Good rep tho!

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Made in us
Fixture of Dakka





Los Angeles

Zid wrote:Crons are tough til you learn how to play on their terms.... Also, your Daemons list meeds some tweeking Bro-Kerose. Good rep tho!
Thanks.

Tweak away, man. So far, it's just models that I have. Post here or send me a PM on how you'd fix it.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

You handicapped yourself pretty bad with the way you split waves (as you mentioned), but the biggest weakness in this list is shooting. I would lose Iron Hide on the Princes and grab Mark of Tzeetch, then add in Bolt/Gaze. This lets you take down some of those vehicles. They should come to around 165 a pop, so that is 330 points, with Fate it is 663 points.

3 Crushers cost 120 bringing you to 763. Not a lot left over for troops but 2 squads of letters will work (I would use Horrors or PB's myself but 'letters can work). That is another ~300 points or so which means oyu are 63 over. To get that back I would drop Gaze on the princes (40 points) and then lose a pair of Bloodletters to bring you just under 1000. As you elevate bring in Gaze again and start working up your crusher units to 6-8 crusher size. If you like them it is worth bringing multiple 8 strong crushers.

Daemons Blog - The Mandulian Chapel 
   
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Member of a Lodge? I Can't Say





Los Angeles, CA

That's a tough loss man. Daemons are a little harder to play than some armies. Always put fateweaver in your first wave though


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Made in us
Fixture of Dakka





Los Angeles

Dok wrote:That's a tough loss man. Daemons are a little harder to play than some armies. Always put fateweaver in your first wave though
He was in the Preferred Wave. I just rolled the less preferred Wave on a crappy die toss.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Member of a Lodge? I Can't Say





Los Angeles, CA

Ah, well you should never get your not preferred wave. That's just a rookie move!


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