AnomanderRake wrote:Very unique...they're just like the works of HP Lovecraft. How...inventive of you.
haha, with uniqueness, i meant "a codex where your models have randomly determined characteristics". The theme is "meh", i know, but it matches the army idea perfectly so i don't care

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Aaaaand... Let's continue with the 'dex:
Wargears:
Shooting Weapons:
Weapon Range Strength
AP Type
Demolition Charge 6” 8 2 Assault 1, Large Blast, One Use Only
Flame Gun Template 5 4 Assault 1*
Heavy Flame Gun Template 6 3 Assault 1*
Meson Blaster 18” 4 3 Assault 1, Blast
Meson Cannon 36” 6 2 Assault 1, Blast
Needle Barrage 24” 3 6 Assault 20, Poisoned (4+)
Needle Fusillade 18” 3 6 Assault 14, Poisoned (4+)
Needle Volley 12” 3 6 Assault 8, Poisoned (4+)
Neutralizator Blaster 48” 8 5 Assault 2
Neutralizator Cannon 72” 10 4 Heavy 2
Neutralizator Gun 30” 5 6 Assault 1
Neutralizator Pistol 18” 5 6 Pistol
Neutralizator Mortar 12”-120” 9 3 Ordnance 1, Barrage, Large Blast
Spectrum Cannon 24” 7 4 Assault 4, Arc
Spectrum Rifle 24” 6 5 Assault 2, Arc
Thermal Cannon 24” 8 1 Assault 1, Melta
Thermal Lance 12” 6 1 Assault 1, Melta, Lance
Visceroid Cannon 48” 5 4 Assault 6, Rending
Visceroid Gun 18” 4 5 Rapid Fire, Rending
Visceroid Launcher 36” 5 4 Assault 3, Rending
Visceroid Pistol 12” 4 5 Pistol, Rending
*Flame guns and heavy flame guns work like the inferno cannon, so they have a 12" "template placement" range.
Close-combat weapons:
Note that all close-combat weapons listed below are special close-combat weapons, so they confer the +1 bonus attack for using two close-combat weapons only if they are used with a basic close-combat weapon or with an identical special close-combat weapon.
Envenomed Maw:
The envenomed maw is a close-combat weapon that has the Poisoned (2+) special rule.
Gripping Tentacle:
The gripping tentacle is a close-combat weapon. All enemy models in base contact with a model using a gripping tentacle reduce their number of close-combat attacks by 1 to a minimum of 1. The effects of multiple gripping tentacles don’t stack.
Implosion Feeder:
The implosion feeder is a close-combat weapon. A model using an implosion feeder rolls an additional
D6 for armour penetration, and receives a +1 modifier on the Vehicle Damage chart. Wounds from the implosion feeder also cause Instant Death regardless of the victim’s Toughness.
Mutilator Stalk:
The mutilator stalk is a close-combat weapon. All enemy models in base contact with a model using a mutilator stalk reduce their Toughness characteristics by 1. Note that this reduction decreases the given models’ Instant Death threshold. The effects of multiple mutilator stalks don’t stack.
Psychic Impaler:
The psychic impaler counts as a force weapon.
Ripper Arm:
The ripper arm counts as a power weapon.
Swallowing Jaw:
A model with a swallowing jaw may make a special close-combat attack instead of its normal attacks. When you use this special attack, target one enemy model in base contact with the model with the swallowing jaw. Make a single close-combat attack against this specific model, but if you hit, don’t roll to-wound. Instead, both models must roll a
D6 and add their Initiative to their score. If the model with the swallowing jaw scored higher, then the targeted enemy model is removed from play without any saves allowed. If the targeted model’s score is equal or higher, then the attack is wasted without effect. This attack cannot be used against Vehicles. If the model successfully used its swallowing jaw attack against a Monstrous Creature then immediately increase the number of Wounds the model has by +D3 (to a maximum of 10 Wounds).
Visecroid Blade:
The visceroid blade is a close-combat weapon that has the Rending special rule.
Visceroid Broadsword:
The visceroid broadsword is a two handed close-combat weapon that has the Rending special rule. A model equipped with a visceroid broadsword receives +2 bonus Attacks on charge instead of the normal +1.
Visceroid Glaive:
The visceroid glaive is a two handed close-combat weapon that has the Rending special rule. A model equipped with a visceroid glaive increase its Initiative characteristic by 2 in close-combat.
Whip Talons:
The whip talons are a close-combat weapon. A model using whip talons receive an additional +3 close-combat attacks above that he normally has. The bonuses of multiple whip talons are cumulative.
Other Equipment:
Evolving Injector:
A model with an evolving injector gains the Evolving Biomoprh special rule.
Swarm Field:
A model equipped with swarm field counts as being equipped with assault, defensive and krak grenades.
Huh, there will be more wargear, but currently i have only these.