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Made in us
Water-Caste Negotiator





Montreal Canada

Raven Guard are suppose to be all about Fast attack Options and quick mobile armies and stuff. We all know only eldar and especially dark eldar are capable of doing it at all in competitions. Anything else that I have ever seen is just a gimmike. like Ork Biker lists lol.

So if Raven Guard ever got their own codex. Here is some rules I think would make them quite good at the hit and run tactics and making sure they are quick and mobile.

Hit and Run - All troops must have it!
Fleet- All troops must have it!

Masters of Inertia - Any Raven Guard whom takes frequent trips in drop pods has mastered the ability to fall from the heavens without much impact on their body.
They are quicker to move once they have landed and thus can assault on the turn they come into play via drop pod. If Raven Guard Devestators use drop pods or any space marine with a
heavy weapon my also fire as if they had not moved.


This one is for a special skimmer type transport. Its like a Skimmer Rhino but it has firing ports.
Drive By - During the movement phase. If this vehicle makes its full 18 movement.

This is where I do not know how to word it right. so maybe some help.

Basically lets say you have a devistator squad of 5 guys inside. All of them have las cannon. You can pick up to two target squads that are from 15 inches away or shorter as targets. Models inisde can fire at those squads but each model inside has to select which squad to fire at. In other words 3 guys inside shoot at one squad and 2 shoot at another but all 5 cannot shoot at both squads etc. So each model inside must choose which squad they are Driving by to shoot!

THE ARMIES I PLAY!
Tau
Space Wolves
Eldar
Orks
 
   
Made in us
Mutilatin' Mad Dok





Medford Oregon

What about giving all of their transports assault ramps?

Also make a type of jetpack squad the ability to move 2 inches further than a normal jump trooper can and give em rending and bird or Raven like Talon feet and claws as their power weapons. Or poisoned claws!

   
Made in us
Fireknife Shas'el





United States

How about this:

Drive By: If the vehicle moves flat-out, models embarked within the vehicle may still take shots at enemy combatants. Select up to two enemy squads within 15" of the vehicle and within LOS of the firing models. If two squads are selected, then in the shooting phase the all of models embarked within the vehicle may fire at both squads, however they must do so at -2 to their BS. If one squad is chosen, then all models may fire at that squad with -1 BS.

I chose to reduce their BS instead of forcing half to fire at one squad and half to fire at the other for two reasons: 1) it took less time to write and 2) I think it makes more sense, as they try to hit as much as they can in both squads, even though the vehicle is moving at around 90 mph. Against one squad, they have a slightly better accuracy, because they aren't trying to target two things at once, but they are still moving very quickly.
   
Made in us
Gore-Soaked Lunatic Witchhunter







So you're giving the Raven Guard the ability to fire more guns than a vehicle has fire points at multiple targets when they would normally not be allowed to fire at all since the vehicle has moved too fast, giving everyone Hit&Run and Fleet, and allowing them to fire/assault after disembarking from a Drop Pod, all for no cost?

Can I say "CHEESE" loudly enough?

To my knowledge, you're supposed to represent the Raven Guard with an army composed entirely of mounted/Drop Pod/jump pack/bike/infiltrating squads. They are slower than the Dark Eldar and Eldar, yes, because the Eldar are noted as faster than humans in every piece of fluff and it's their in-game shtick. Making the Raven Guard faster than any other army is not the answer to a perceived fluff discrepancy; remember that every army's fluff is propaganda written from their point of view and is an intentional exaggeration.

However, I could see the Drive-By rule having some use; limit the number of people firing to the number of fire points the vehicle has, limit them to weapons that can be fired on the move, then allow them to fire whether or not the vehicle has moved more than half speed. Then make it a vehicle upgrade worth, say, 15pts (advanced stabilizers? To allow people to shoot from a moving vehicle without loss of accuracy?), available to Dark Eldar, Raven Guard, White Scars, Speed Freeks, and perhaps some Guard regiment or Chaos legion. More balanced, simpler, easier to remember, and a little more in line with the fluff since you aren't giving Marines a mobility advantage over other armies that are equally mobility-focused.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
 
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