Switch Theme:

+++Competitive Space Marine Tournament List [Escalation 750pts-1750pts] !HELP NEEDED!+++  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Scarred Ultramarine Tyrannic War Veteran






Melbourne, Australia

So I was thinking about going to this tournament... My first one in...ever.

http://www1.realmoflegends.com.au/index.php?option=com_content&view=article&id=54:ironman-2012&catid=38:warhammer-40k&Itemid=88

http://www1.realmoflegends.com.au/attachments/054_IRONMAN-2012-PlayerPackv20120209.pdf

Here are the rules for force Organisation.

The following force organisation chart and selection restrictions are required to be met, each players
armies must match the restrictions below. Only legal lists may be fielded.
Only One (1) standard Force organisation chart from your codex may be used.

For example:
• Space marines must not exceed the following restrictions
• 2 HQ, 6 Troops, 3 Elites, 3 Fast Attack, 3 Heavy Support
Note that where your Codex allows variance eg space wolves could have 4 HQ’s this is acceptable.

IRONMAN is a 40k escalation tournament.
Round 1: 750 points
Round 2: 1000 points (everything you took in Round 1 + up to 250 points extra)
Round 3: 1250 points (everything you took in Round 2 + up to 250 points extra)
Round 4: 1500 points (everything you took in Round 3 + up to 250 points extra)
Round 5: 1750 points (everything you took in Round 4 + up to 250 points extra)

For rounds 2 through 5, and each additional 250 points you can:
• add new units,
• increase the size of existing units,
• add extra weapons to units/vehicles where legal,
• add wargear where legal,
• Not spend all your points in order to purchase an option in the next round/upgrade.
• Upgrade an unamed character to a named character as long as the above restrictions are followed.
• eg. you can upgrade a Space marine Captain with Power Sword in Power Armour to Kosorro Khan,
if in doubt please ask.

You cannot:
• remove models,
• remove units,
• swap unit upgrades already chosen, (Note, a free upgrade is still an upgrade)
• swap psychic abilities,
• remove wargear,
• remove unit upgrades.

So in essence everything you take at 750 points must be in the list at 1750
points.
I realize that there will be some grey areas, but I’m confident common
sense will prevail.




Here are the two lists I came up with.



750pts

Vulkan He'stan-190pts
Chaplain- 100pts

Tactical squad- 10 men, sgt with combi melta ,1 with Multi Melta, 1 with melta gun, Razorback W/ HB – 230pts

Tactical squad- 10 men, sgt with combi melta ,1 with Multi Melta, 1 with melta gun, Razorback W/ HB – 230pts

1000pts

Predator- autocannon, lascannons- 120pts

Predator- autocannon, lascannons- 120pts

1250pts

Land Raider Crusader-MultiMelta -260pts

1500pts

Assault Terminators-5 man TH/SS - 200pts

Upgrade Chaplain to Chaplain Cassius- 25pts

1750pts

Sternguard Veteran Squad- 4 combi-meltas, 1 heavy flamer ((Razorback)- 155pts

Rhino (Goes to tactical squad) - 35pts

Thunderfire Cannon- 100pts





NEXT LIST





750pts

(HQ) Pedro Kantor-175pts

(Elite) Sternguard squad- 5 men, 4 with combimeltas, Razorback transport TL -Lascannon- 220pts

(Troop)Tactical squad- 10 men,1 with Missile launcher, 1 with flamer, Rhino -205pts

(Heavy Support) Devastator Squad- 5 men, 4 Missile launchers 150pts

1000pts

(Troop) Tactical squad- 10 men, 1 with Missile launcher, 1 with flamer, Rhino -205pts

(Dedicated Transport) Razorback with TL-Heavy bolters (devastator Squad)- 40pts

1250pts

(Heavy Support) Predator- autocannon, lascannons- 120pts

(Heavy Support) Predator- autocannon, lascannons- 120pts

1500pts

(Elite) Sternguard squad- 5 men, 3 with combi-meltas (Gets Razorback from the Devastator Squad)-140pts

(HQ) Chaplain Cassius-125pts

1750pts

(Elite) Dreadnought- Twin Linked Auto cannons- 125pts
(Fast Attack) Land Speeder Tornado- Heavy flamer, Heavy Flamer -60pts
(Fast Attack) Land Speeder Tornado- Heavy flamer, Heavy Flamer -60pts
(N/A) Sternguard squad gets an extra combi-melta- 5pts




Tell me people, what do you think?

Which list should I take?

How can I Improve these lists?

Have I made any miscalculations or broken any of the rules?


Many thanks In advance,

FP!


This message was edited 2 times. Last update was at 2012/02/23 11:48:27


"Whilst we stand, we fight. Whilst we fight, we prevail. Nothing shall stay our wrath"
Guilliman and the Ultramarines are like Manchester United, everyone hates them because they are so awesome!

 
   
Made in la
Witch Hunter in the Shadows





Earth

In your first list, the move from 1000 to 1250, you add a LRC w/ mm for 260 points, which is illegal according to the guidelines you posted. I'm not sure how sticky your lgs is about following the rules. At ours this would not fly, however. I'd check this out but if you want to add a LR you may need to do it at 750.

Some other comments... you are spending too much on your HQ at 750. I'd suggest giving up on vulkan for now. Leave out some of those dedicated transports for later rounds. Note also that MM's are good on vehicles but on infantry your opponent has to be a bit stupid to go into kill range.

Good luck.

This message was edited 1 time. Last update was at 2012/02/23 12:11:09


   
Made in au
Scarred Ultramarine Tyrannic War Veteran






Melbourne, Australia

Barksdale wrote:In your first list, the move from 1000 to 1250, you add a LRC w/ mm for 260 points, which is illegal according to the guidelines you posted. I'm not sure how sticky your lgs is about following the rules. At our escalation leagues this would not fly, however. I'd check this out but if you want to add a LR you may need to do it at 750.

Some other comments... you are spending too much on your HQ at 750. Also you should leave out some of those dedicated transports for later updates. I'd also suggest giving up on vulkan for now. MM's are good on vehicles but on infantry your opponent has to be a bit stupid to go into kill range.

Concentrate on getting a good 750 list. Once you play you will get a better idea what others are bringing and where you can counter them.

Good luck.


Yes but I only spent 240 in the previous 1000pts (list so effectively then I only had 990pts worth).

The rules state that you can>>>• Not spend all your points in order to purchase an option in the next round/upgrade.

Ok I'll try drop Vulkan and the transports on the first list, and try something new. Although I thought his special rules and powers in combat would be Invaluable. Instead should I swap out the Chaplain for a Melta Dread?

And what about the second list?

"Whilst we stand, we fight. Whilst we fight, we prevail. Nothing shall stay our wrath"
Guilliman and the Ultramarines are like Manchester United, everyone hates them because they are so awesome!

 
   
Made in la
Witch Hunter in the Shadows





Earth

Ahh I see about the LRC. Take Vulkan over the chappy then. His rules are great if you but I'd still not take a MM on your infantry. Just stick with the ml/melta for your tac's. Two tacs with ml/melta and Vulkan is only what, 540 points? Lots of points for tweaking. I guess rhinos would not be so bad here.

Your second list is not bad but I am not a fan of Kantor lists so I'll leave it to others to comment.

   
Made in au
Scarred Ultramarine Tyrannic War Veteran






Melbourne, Australia

Ok I tweaked the He'stan list a little. Here is the new list.

750pts

Vulkan He'stan-190pts

Tactical squad- 10 men, sgt with combi melta ,1 with Missile launcher, 1 with melta gun,- 190pts

Tactical squad- 10 men, ,1 with Missile launcher, 1 with melta gun, -180pts

Land speeders w/ Multi-Meltas, Heavy flamers - 70 pts

Predator- autocannon, lascannons- 120pts

1000pts

Land Raider Crusader-250pts

1250pts

MultiMelta for LRC- 10pts

Sternguard Veteran Squad- 4 combi-meltas, 1 heavy flamer - 155pts

A Rhino For each of the tactical squads- 70pts

1500pts

Land speeders w/ Multi-Meltas, Heavy flamers - 70 pts

Tactical squad- 10 men, sgt with power sword ,1 with Missile launcher, 1 with melta gun, -195pts

1750pts

Assault Terminators-5 man TH/SS - 200pts

Razorback (for Sternguard)- Heavy Bolters and a hunter Killer Missile- 50pts


Thoughts?

Also Thoughts on the Kantor list would be great!

"Whilst we stand, we fight. Whilst we fight, we prevail. Nothing shall stay our wrath"
Guilliman and the Ultramarines are like Manchester United, everyone hates them because they are so awesome!

 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

For your Vulkan list, I would replace the predators with MM/HF landspeeders. They are going to fit the army a lot better and support your guys who have to get up close to do anything. Otherwise I like both armies.

2000
2000
WIP
3000
8000 
   
Made in au
Scarred Ultramarine Tyrannic War Veteran






Melbourne, Australia

DAaddict wrote:For your Vulkan list, I would replace the predators with MM/HF landspeeders. They are going to fit the army a lot better and support your guys who have to get up close to do anything. Otherwise I like both armies.


I will do some play testing and I'll see what goes better, but in the end wheather I use extra speeders or not will be up to how many I can paint before the tournament. 2 land speeders are pushing it already.

This message was edited 2 times. Last update was at 2012/02/25 02:37:37


"Whilst we stand, we fight. Whilst we fight, we prevail. Nothing shall stay our wrath"
Guilliman and the Ultramarines are like Manchester United, everyone hates them because they are so awesome!

 
   
Made in us
Sinewy Scourge




Grand ol US of A

Flying Pooo wrote:

750pts

(HQ) Pedro Kantor-175pts

Ok I have a Pedro list myself so I'll bite.

Flying Pooo wrote:
(Elite) Sternguard squad- 5 men, 4 with combimeltas, Razorback transport TL -Lascannon- 220pts

Probelm I have here is that you have to drive up and then shoot your enemy effectively driving the LC way to close. Why not swap the turret out for a LC/TLPG instead so at least you can benefit from that. Otherwise I would Pod them and just suicide them against the biggest nastiest vehicle your opponent has.

Flying Pooo wrote:
(Troop)Tactical squad- 10 men,1 with Missile launcher, 1 with flamer, Rhino -205pts

So maybe I am a touch confused as to the rules of your tourney. Do you have to have a minimum force org to start the tourney or have one by the end? Reason I ask is that you only have one troops at this level. Personally I would swap the Razorback from the sternguard for the Rhino here. That lets you stay inside and shoot the combi-meltas and then combat squad leaving the Sgt and flamer in the razorback.

Flying Pooo wrote:
(Heavy Support) Devastator Squad- 5 men, 4 Missile launchers 150pts

I've never been a fan of devastators since you get the heavy weapons elsewhere for less. These guys actually do seem to fit decently enough though.

Flying Pooo wrote:
1000pts

(Troop) Tactical squad- 10 men, 1 with Missile launcher, 1 with flamer, Rhino -205pts

Again I would go with Razorbacks of the Rhino. Then upgrade it to have a LC/TLPG or TLLC.

Flying Pooo wrote:
(Dedicated Transport) Razorback with TL-Heavy bolters (devastator Squad)- 40pts

At this point I would start looking at giving the sgts combi meltas instead.

Flying Pooo wrote:
1250pts

(Heavy Support) Predator- autocannon, lascannons- 120pts

(Heavy Support) Predator- autocannon, lascannons- 120pts

Yeah I like the upgrades here.

Flying Pooo wrote:
1500pts


(Elite) Sternguard squad- 5 men, 3 with combi-meltas (Gets Razorback from the Devastator Squad)-140pts

I don't think your tourney rules allow this. You are essentially taking away an upgrade from the devastators. Get them a rhino and an extra combi-melta.

Flying Pooo wrote:
(HQ) Chaplain Cassius-125pts

Honestly I see little benefit from him here. You are already stubborn and this isn't a CC list its very shooty. I'd spend the points elsewhere. Maybe a Typhoon and then some.

Flying Pooo wrote:
1750pts

(Elite) Dreadnought- Twin Linked Auto cannons- 125pts
(Fast Attack) Land Speeder Tornado- Heavy flamer, Heavy Flamer -60pts
(Fast Attack) Land Speeder Tornado- Heavy flamer, Heavy Flamer -60pts
(N/A) Sternguard squad gets an extra combi-melta- 5pts

Having spent the points up above the last one isn't necessary. I'd add a second typhoon over the HF speeders since the typhoons can do different things based on need.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in au
Scarred Ultramarine Tyrannic War Veteran






Melbourne, Australia

I forgot to have at least 1 HQ and 2 Troop Choices in the first list.

Here is the reworked list.

^Thanks for the help Akroma06.


750pts

(HQ) Pedro Kantor-175pts

(Elite) Sternguard squad- 5 men, 4 with combimeltas, Melta bombs -160pts

(Troop)Scout Squad- 4 with sniper rifles, 1 with missile launcher, Melta bombs - 90pts

(Troop)Tactical squad- 10 men, 1 with Missile launcher, 1 with flamer, Melta bombs, -175pts

(Heavy Support) Devastator Squad- 5 men, 4 Missile launchers 150pts

1000pts

(Heavy Support) Predator- autocannon, lascannons- 120pts

(Heavy Support) Predator- autocannon, lascannons- 120pts

1250pts

(Troop) Tactical squad- 10 men, 1 with Missile launcher, 1 with flamer, Rhino -205pts

(Dedicated Transport) Razorback with TL-Heavy bolters (Sternguard Squad)- 40pts

[b]1500pts[/b]

(Elite) Sternguard squad- 5 men, 4 with combi-meltas, Razorback with TL- Assault Cannon, ,-220pts

Rhino for (tactical squad)-35pts

1750pts

(Elite) Dreadnought- Twin Linked Auto cannons, Extra Armour- 140pts
(Fast Attack) Land Speeder Tornado- Heavy bolter, Heavy bolter-60pts
(Fast Attack) Land Speeder Tornado- Heavy bolter, Heavy bolter -60pts


Thoughts?

This message was edited 1 time. Last update was at 2012/02/25 03:05:44


"Whilst we stand, we fight. Whilst we fight, we prevail. Nothing shall stay our wrath"
Guilliman and the Ultramarines are like Manchester United, everyone hates them because they are so awesome!

 
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

What, no vindicators? I think a S10 AP2 pie plate or two would really make you more devastating.

My Ork Taktikka: The Art of Waaagh! Last updated: 02-25-2012
My Sampler Platter 2k Battlewagon list
Warlord Bonecrusha's Waaagh! 5000+ Ork (W/L/D): 21/1/1
Angels Ascendent 3000+ Marine/Blood Angels (W/L/D): 3/0/0
Hive Fleet Chupacabra 2000+ Tyranids (W/L/D) 2/0/0
DR:70S++G++MB--IPw40k10/f+D++A+/mWD001R+++T(T)DM+
My 2 hour Stompa! 
   
Made in au
Scarred Ultramarine Tyrannic War Veteran






Melbourne, Australia

In which list do you think I should add these Vindicators?

What should I take them Instead of?

"Whilst we stand, we fight. Whilst we fight, we prevail. Nothing shall stay our wrath"
Guilliman and the Ultramarines are like Manchester United, everyone hates them because they are so awesome!

 
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

Instead of predators.

Personally, I feel predators only get their point value if they take out models of equal or greater point value than themselves. It's 50/50 against other preds and similar.

Vindicators can pound the hell out of vehicles and infantry alike

My Ork Taktikka: The Art of Waaagh! Last updated: 02-25-2012
My Sampler Platter 2k Battlewagon list
Warlord Bonecrusha's Waaagh! 5000+ Ork (W/L/D): 21/1/1
Angels Ascendent 3000+ Marine/Blood Angels (W/L/D): 3/0/0
Hive Fleet Chupacabra 2000+ Tyranids (W/L/D) 2/0/0
DR:70S++G++MB--IPw40k10/f+D++A+/mWD001R+++T(T)DM+
My 2 hour Stompa! 
   
 
Forum Index » 40K Army Lists
Go to: