A malfunctioning heater turned the room I was staying into a sweat lodge on Friday night before we all got sick of it and unplugged it. Day 2 I had a much better quality of sleep, was much better hydrated, and less tense about the scenarios.
Game 5 Space wolves
Interesting game, but too much of our time was eaten up by the skyshield landing pad. We played with units being able to move under it if the model could fit, but that quickly turned chaotic. We probably should have called the whole thing an impassable
LOS blocker.
Game started with an
IG alpha strike. Disabled the
ML on typhoon speeders on turn 1, blasted 2 long fangs enough to force morale tests, and
PBS'd the long fangs down to LD3 resulting in both of them breaking and one running off the table. Got greedy and attempted a turn 1 multi assault with the demo vets against 3 rhinos. Needed a 4 in order to autohit 3 rhinos with 9 melta bombs and I rolled a 1 and 3 meaning they could only assault a single rhino. Melta vets promptly die.
Rune priest and a squad of grey hunters go up my left flank and jump out of a vehicle to shoot a chimera. Marbo pops up and kills all but 2 grey hunters of them with a demo charge. The rune priest splits off and goes back inside his ride, the 2 grey hunters go after Marbo with a melta + combi melta shot. 1 misses, the other gives marbo a melta hit out of cover. Marbo goes to ground and makes his 6+ so they charge him. Round 1 Marbo kills a space wolf and the other wounds him. Round 1 Marbo kills the other space wolf, but didn't roll high enough on his
D6 to move into cover. Then he ate a storm bolter and died.
The space wolf charge up the middle was a mess.
IG shooting disabled the Rhinos resulting in a mob of 30 space wolves running up the middle. The
SWS drops 17 demo charge wounds split between 2 packs of grey hunters and they make 15 cover saves only killing a single grey hunter from each squad. The dice continue to run hot stopping every
PBS power from going off, and the other can't draw
LOS to the grey hunters because of the landing pad + vehicle wrecks. Then a squad breaks to regular shooting, and I tank shock at 7+ speed to contest objectives. Then the dice even out for the hot streak the
SW player had and completely turn on him as grey hunters fail their tank shock rolls giving me a solid lead on both objectives and kill points.
SW shooting fails to take squads off objectives, and then we got clocked with a dice down announcement. The game ended with a win bringing me up to 3-1-1, but out of 7 games I finished 6 of them before dice down except this one broke an otherwise perfect record
Game 5 was against a friend from Reno that I carpooled to the bay area with. Mike Oade's
GK
A henchman list with 3 dreads and a small squad of pallies. If he won the roll for 1st turn I could have out flanked and we could have had a great game, but instead I won the roll and decided to alpha strike. At that point he decided he was screwed if he came in piece mail from reserve, and was double screwed if I shot him 1st so he bet everything on stealing the initiative with a re roll (which would have been a really tough but not impossible game for me if he got that roll) He didn't make the roll, my dice went hot, and I popped just about everything except for 3 transports I was going to assault with melta bombs on turn 1.
Turn 1 shooting and the game ended with the table looking like this.
His 3 remaining transports were going to eat 9 melta bombs, his long range firepower was taken out, and his units were going to have to footslog though very unfavorable terrain. Also hiding behind that giant tree is a Chimera that I moved the triple demo charge
SWS into. We're from the same area and know each other's armies really well so at that point he conceded and we both agreed he was going to end up tabled or nearly tabled. Went into round 7 with a 4-1-1
Round 7 dark eldar raider + venom list.
Things would be really bad for him if I go 1st or stole the initiative, but that didn't happen.
At that point I decided to parking lot/castle in 1 corner to stay as far as possible from 1 squad of his wyches.
DE move in.
End of round 1.
DE shooting is hot and explodes 2 Vendettas, knocks the
CCS below half
str, and they fail their morale tests. In return
IG shooting blasts down a ravager and the flat out transports transporting the wyches. Both squads of wyches take enough wounds for a morale test, both get
PBS'd down in
LD, and fail their morale. 1 is below 50%, the other was within 6" of a chimera.
IMO the #1 weakness of an
IG parking lot is wyches with haywire grenades, and they were the units I was most concerned most about when I decided to parking lot instead of playing a mobile game like the last 6 games I played.
DE can't move for side shots on Chimera, and the game turns into a ranged head on slugfest. The trueborn and ravagers take the brunt of
IG fire, and once the transports go down the Chimeras start to mobilize in force. Just about every turn 2 squads get hit with a
PBS, knocked below half size, and fall back unable to regroup. The game ends with about half my army destroyed by
DE shooting and the
DE being nearly tabled.
Ended the
GT 5-1-1. Had 7 great games that I really enjoyed.