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Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Can the new Sisters of Battle compete against the Grey Knights?
Yes, Sisters win both games.
Yes, Sisters win 1 game and draw the other.
Sisters win 1 game and lose the other.
Both games a draws.
No, Sisters lose 1 game and draw the other.
No, Sisters lose both games.

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Made in us
Fixture of Dakka





San Jose, CA

A little while back, we were talking about the viability of the new Battle Sisters in a thread here on dakkadakka. How badly have they been nerfed since the White Dward codex came out? Can they still compete with some of the top tournament armies, or are they relegated to being just a middle-tier army or worse? During the conversation, Amerikon, who is from my area, challenged me to a game to see how his Battle Sisters would stack up against one of the best armies around - the Grey Knights. I was happy to oblige.

We decided to play at 1500 for these 2 games and I put up 2 tournament-worthy grey knight armies against his SoB's - my Crowe Purifiers and my Draigowing. Of the 2 matches, Driagowing would be a more favorable matchup to the melta-heavy SoB's but my Crowe-Purifiers will probably give them some trouble IMO. We also played at a points level that, ironically, I have never played at before with my GK's. This should actually help out the SoB's because they work better at lower point games. Their sweet spot in regards to optimal army builds is probably at the 1500-1750 points level. I think my Crowe-Purifiers can take on that points levels, but I feel that my Draigowing may suffer. They just aren't as good at lower points games and really don't come onto their own until you get closer to 2K.

Believe it or not, this will actually be my opponents first times playing against the Grey Knights, just as it is actually the first time I've run my GK's at 1500. So going into the game, I may not be playing at my optimal points level, but I do have a considerable experience advantage after having played against the SoB's, both old and new, many times before.


-------------------------------------------------------------------


Game #1 - 1500 Battle Sisters vs Draigowing Grey Knights


1500 Draigowing (My list)



Draigo
Librarian - Warding Stave, Might of Titans, Sanctuary, Shrouding, Warp Rift

10x Paladins - 4x (1x MC) Psycannons, Banner, 1x MC-Hammer, Stave, 1x MC weapon
1x Soladin - MC-Hammer - 60

Psyfleman Dread - 2x TL-Autocannon, Psybolt Ammo
Psyfleman Dread - 2x TL-Autocannon, Psybolt Ammo



1500 Sisters of Battle



St. Celestine

10x Battle Sisters - Melta, Multi-Melta, Combi-flamer, Rhino
10x Battle Sisters - Melta, Multi-Melta, Combi-flamer, Rhino

10x Dominions - 3x Meltas, Combi-plasma, Flamer, Rhino
10x Dominions - 3x Meltas, Combi-plasma, Flamer, Rhino
10x Seraphims - 2x Hand Flamers

Exorcist
Exorcist
5x Retributors - 4x Heavy Bolters, Simulacrum


-------------------------------------------------------------------


Mission: Capture & Control

Deployment: Spearhead

Initiative: Grey Knights


-------------------------------------------------------------------



Game #2 - 1500 Battle Sisters vs Purifier Grey Knights


1500 Purifier Grey Knights (My list)

Crowe

Psyfleman Vendread - 2x TL-Autocannon, Psybolt Ammo
Psyfleman Vendread - 2x TL-Autocannon, Psybolt Ammo

5x Purifiers - 2x Psycannon, 2x Halberds, 1x MC-Hammer, Rhino w/Dozers + Searchlight
5x Purifiers - 2x Psycannon, 2x Halberds, 1x MC-Hammer, Rhino w/Dozers + Searchlight
5x Purifiers - 2x Psycannon, 2x Halberds, 1x Warding Stave, Rhino w/Dozers + Searchlight
5x Purifiers - 2x Psycannon, 2x Halberds, 1x Warding Stave, Rhino w/Searchlight

Psyfleman Dread - 2x TL-Autocannon, Psybolt Ammo



1500 Sisters of Battle

Same as Game #1.


-------------------------------------------------------------------


Mission: Capture and Control

Deployment: Pitched Battle

Initiative: Sisters of Battle


-------------------------------------------------------------------


For both games, we played on the same map.



Coming up next, Pre-game Analysis.....


This message was edited 6 times. Last update was at 2012/03/08 18:54:10



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Jy2 you are killing me on this one, SoB have a warm place in my heart even though I hate them so much now!

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Good luck Sisters!

   
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1500 point lists (and under) are the lists that I look at a person's creativity and skill when they build their army list.

Because to me it forces a person to think what choices he can live with or live without within that particular list.

I look forward to the games.


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Jesus Christ! My army's so ugly!

This message was edited 1 time. Last update was at 2012/03/07 00:39:51


 
   
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Been Around the Block





Glad to see Amerikon playing an unconventional sister list that works for him.
What is unconventional you might ask? The 10 man squads of Dominions,
and no Multimelta. Showing a lil' flexibility in a fairly non-flexible codex.

Sisters 1500 
   
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looking forward ti this one! Interesting SoB list.... can't wait

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Yuck why C&C.... I hate the auto tie mission..... At least use secondary victory conditions, either KP or VP...


Automatically Appended Next Post:
Also what size is that table? it looks rather square...

This message was edited 1 time. Last update was at 2012/03/07 02:58:14


   
Made in us
Fixture of Dakka





San Jose, CA

PRE-GAME ANALYSIS:

Draigowing:
This is actually going to be a tough matchup for my paladins. I've got some major drawbacks against the Sisters of Battle in this scenario (C&C). He's got a lot of meltas and exorcist shots. He's got tank-shocking vehicles. He's got better mobility in 2 flying units. And at 1500, I just can't add in many support units into my list. I'm going to have a hard time reaching his objective with anything but my paladinstar, and then he's possibly has 3-4 units that can contest mine - 2 outflanking dominion squads, seraphims and his HQ. If I don't go after his objective, then the best I can do is draw. And if I do go after his objective, I won't be able to stop his units from contesting mine. Honestly, here I feel that my paladins is actually the underdog army. If my opponent plays "the mission" rather than to just try and kill my paladinstar, then he has a good chance of beating me here.


Purifier Grey Knights:
I feel that my Purifier GK's matches up better against the Sisters of Battle. If there's one thing my purifiers are good at, that's killing enemy tanks. I usually make a mockery out of rhino-rushes with my shooting, and then I can beat up most MEQ squads in assault. St. Celestine may be problematic, but if I can get her into assault with my dread or warding stave unit (i.e. via a counter-charge), I can probably keep her contained. That many meltas is normally a problem, but only if his transports can get him into range to use them. My primary strategy would be to de-mech my opponent and force him to huff it on foot. If I can do that, then I am fairly confident of a GK victory. If not, then it will probably be a tie. Though my opponent only has 2 troop choices, that is not quite so bad in Capture & Control.


Sisters of Battle: (by Amerikon)
Vs Draigowing:
Seeing how few models were in the Draigowing army I was a little cocky going into this one. I think the mission (C&C with table quarters deployment) gave me even more confidence. My biggest concern was that, in order to win, I'd have to use my Dominions to outflank and contest your objective. Given the randomness of outflanking I felt it was best to commit both squads to make sure I could get at least one unit into your deployment zone. I was concerned that I was putting too much of my AP1 off of the table and that I might not have enough firepower left over to kill the Paladins before they got to my corner.

I was also concerned about my Seraphim being essentially useless against the Paladins. Even with the amount of wounds they can generate I didn't expect them to be any sort of a threat. I really expected my Exorcists to shine here. Table quarters means that I should get a round or two of free shooting at the Paladins and any failed save is an instant kill. With a little luck I thought I could to take out at least half of the unit in the first two turns. My goal for Celestine was to delay the Paladins as much as possible. She's quick enough that she can get behind the Paladins and draw them away from the objective in the assault phase. I'd used that trick before and expected it could be crucial in this game.

Vs Crowe
I was much less confident going in to this game than the Draigowing one, but I thought I would be ok. I kept the Dominions on the table for an early turn threat, figuring that if I got a full round of shooting with them, each squad could bring down a unit of Purifiers. The Seraphim were put into reserve to keep them safe until the mid to late game where they'd be critical for contesting an objective. Since you don't have Grand Strategy, you'd have to commit a Purifier squad to hold your objective and I knew the Seras could wipe out a small squad if they dropped in close by. For my troops I planned to commit one to mid-field and hopefully use their multi-melta against the Dreads. My pre-game target priority was to take out Rhinos with the scouting Dominions and use my Exorcists against the Dreads with the Heavy Bolter squad going after the scraps.


--------------------------------------------------------------


Game #1 - 1500 Battle Sisters vs Draigowing Grey Knights


Mission: Capture & Control

Deployment: Spearhead

Initiative: Grey Knights


--------------------------------------------------------------


Deployment:

My grey knight objective.


Amerikon's Sisters of Battle objective.

For my Grand Strategy, I only get 1 scoring unit. I give it to one of my vendreads.


GK deployment. I leave the soladin in reserves (deepstriking).


Battle sister deployment. Both dominions will be outflanking. Seraphims will be deepstriking. I really don't know how much damage his seraphims can do.

My opponent tries to seize the initiative but fails.


--------------------------------------------------------------


Grey Knights 1
Paladinstar advances and then runs.


1 dread opens fire at his rhino and only shakes it.


My other dread is able to see his exorcist through the windows and pop its main gun.

Brief turn, but that is to be expected when you've only got 3 units on the board.


Sisters of Battle 1

Sisters move. Shaken rhino pops smoke.


Lone exorcist fires, killing 2 paladins (including the banner) and putting 1W on Draigo despite my librarian casting Shrouding for the 3+ cover.


Grey Knights 2

My guys advance some more.


My vendread pops the gun from the other exorcist. My opponent now no longer has any more ranged AT (besides his retributor's rending heavy bolters).

My other dread immobilizes and shakes the advancing sister rhino.

I'm not sure whether my paladins ran or if their psycannons were just out of range, but in any case, paladins don't do anything with their shooting (or lack of).


Sisters of Battle 2

1 unit of dominions come in and pops smokes.


Both weaponless exorcists move 12" towards my pallies.


Sisters disembark and advance.


St. Celestine moves towards my paladinstar. Battle sisters run into terrain.

Retributors fail to do any damage.


Finally, Celestine assaults my paladinstar.


She is struck down, but not before putting 1W on my warding stave.


Grey Knights 3

Soladin comes in near my opponent's objective. I scatter out of terrain.


GK movement. Draigo and librarian both splits off from the unit.


Draigo will return to defend the objective....


....and my librarian goes after his troop battle sisters.


The libbie casts Warp Rift and takes out 3 sisters.


I have to dedicate both vendreads to try to take out the dominion rhino. I only immobilize and shake it. Draigo runs towards them.


Here I make a huge mistake. My paladins don't fire at his exorcist because I am concerned that I may wreck it. What I plan to do instead is to charge it, thus giving my guys additional movement and getting them closer to the SoB objective.

It turns out that they are just fractions of an inch short of the assault. Doh!!!


Librarian then assaults the sisters. I whiff badly in combat.


Sisters of Battle 3

Celestine gets back up.


Amerikon's other unit of dominions come in from reserves and outflanks on the side that he wants - by my objective. Dominions disembark to give Draigo a very warm welcome.


His other dominions disembark from their immobilized transport and go after my non-scoring vendread.


Celestine goes to help out her comrades.


Here is where my mistake comes back to hurt me. His exorcist tank shocks my pallies and I fail morale!!! Off they go.

If only he had moved Celestine towards my pallies, it would have prevented them from rallying next turn.


His battle sisters advance. They barely have LOS to my hidden soladin....


....who then eats a melta to the face despite going-to-ground for the 3+ cover.


Draigo gets off easy, only taking 1W to triple meltas and a combi-plasma from the dominions.



I can't believe this! My scoring vendread gets shot in the back by rending retributor heavy bolters, who immobilize it as well as blows off one of its autocannons! Grrrr....

On the bright side, his other unit of dominions fail to do any damage to my other vendread. Though that's not much consolation as now, I cannot get my scoring unit onto my own objective.


Finally, Celestine joins in the battle. My librarian takes 1W to perils while trying to cast Hammerhand.


He kills 2 battle sisters. I believe Celestine takes 1W to No Retreat, because she would be dead if that was a force weapon wound.


Grey Knights 4

Paladins rally and move towards his exorcist. I won't make the same mistake twice.


I go after both dominion squads with Draigo and my vendread.


Draigo shoots them with his flamer and takes down 3 sisters.


Vendread shoots and then assaults the dominions. He only kills 1.


Draigo assaults the other dominions.


He only kills 2, but that is enough to break them.


Doh! I make the same mistake again!!! I refrain from shooting at his exorcist for fear of killing it. Instead, I just assault it with S5 Hammerhanded attacks and fail to immobilize/wreck it.


Finally, they kill off my librarian. Ironically, it is the sisters and not Celestine that kill him.


Sisters of Battle 4

Seraphims come in. They do a risky deepstrike but hits it spot-on.


Once again, his exorcist tries to tankshock my pallies. Only this time, I do a Death-and-Glory and blow it up.


Dominions keep falling back. Celestine goes after Draigo and battle sisters head towards my objective.


Empty dominion rhino goes to contest my objective.


Seraphims then fire at my paladins and kills 2 guys, putting 1W on a 3rd.


Now for the epic clash. Immortal versus immortal.

Alas, the battle is a wash as both fail to cause an unsaved wound.


Grey Knights 5

Pallies head towards the SoB objective.


My vendread fails to wreck his rhino. Despite smokes, I immobilize and stun it.


Paladins have learned their lesson. I wreck his rhino with psycannons.


Finally, Celestine bests Draigo in combat!


Sisters of Battle 5

Some more GK fail.

His other exorcist tank shocks my paladins and I fail morale yet again! This time, seraphims will make sure I don't regroup if there is another turn.


Battle sisters move towards my objective.

I've got nothing to contest his objective and nothing to claim my own. My paladins will most likely run off the table in 1 or 2 turns, and his other battle sisters will definitely get my objective next turn.

I can't win, so I concede.



Aftermath of the battle.



Victory to the Sisters of Battle!!!

This message was edited 2 times. Last update was at 2012/03/07 18:23:27



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Camas, WA

Thanks for running the reports guys. Kinda concerned about the lack of a conclave and the include of seraphim, but I'll wait and see.

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I think the draigowing will do better then they give credit. I've played vs a pretty good sob player and I think the only reason it was super close was his exorcists were rolling 4-6 shots each a turn. I think if the sob player can win by putting shots in on the star and dreads while taking one objective that the star isnt at . . Then trying to contest at the end.

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in us
Fixture of Dakka





San Jose, CA

calypso2ts wrote:Jy2 you are killing me on this one, SoB have a warm place in my heart even though I hate them so much now!

Why the hate, playa?

Yeah, my friend has shelved his SoB due to the nerfs and also due to the shellacking I've given him with both my GK's and necrons. But one day I hope he takes them out again. IMO they are not as good as they used to be, but they aren't really that bad either.


Adam LongWalker wrote:1500 point lists (and under) are the lists that I look at a person's creativity and skill when they build their army list.

Because to me it forces a person to think what choices he can live with or live without within that particular list.

I look forward to the games.

1500 definitely is a whole other game than 2K. Some armies play better at it, whereas other armies (i.e. Draigowing) suffer because they've definitely got more expensive toys.

I think both are fun, though I need to get re-adjusted to the 1500 level. Ironically, I usually play at either 2K or 1K, but I think my Crowe-Purifiers are balanced enough to play well at almost any points level.


Amerikon wrote:Jesus Christ! My army's so ugly!

Well, your army probably won't win any painting awards....but then again, neither will mine. Lol. It's ok, we're all forever WIP (work-in-progress) armies.


whitespirit wrote:Glad to see Amerikon playing an unconventional sister list that works for him.
What is unconventional you might ask? The 10 man squads of Dominions,
and no Multimelta. Showing a lil' flexibility in a fairly non-flexible codex.

Yeah, I think unconventionality is good sometimes. My nids and necrons are unconventional as well. My nids shoot and my necrons fight. Lol.

And don't forget about the seraphims.


Actinium wrote:Mission fluff: There's only 1 heretic, winner gets to burn him.

Don't forget that the heretic may possibly be tainted by chaos.


Red Corsair wrote:Yuck why C&C.... I hate the auto tie mission..... At least use secondary victory conditions, either KP or VP...


Automatically Appended Next Post:
Also what size is that table? it looks rather square...

Yeah, I'm kinda sick of C&C as well. It seems to be about 75% of the games I've been playing lately, but it is what it is. Next time, I'll ask my opponent if he wants a secondary victory condition. Better yet, maybe we should just play BAO missions. Lol.

The table is a standard 6'x4'.





Automatically Appended Next Post:
pretre wrote:Thanks for running the reports guys. Kinda concerned about the lack of a conclave and the include of seraphim, but I'll wait and see.

No prob. We actually played a couple weeks back, but I've been busy with my necron battle reports which was why I pushed this one back.

The battle conclave is definitely a good unit, but I'm curious as to how good (or bad) the new seraphims can be. I guess we'll find out soon enough.


Draigo wrote:I think the draigowing will do better then they give credit. I've played vs a pretty good sob player and I think the only reason it was super close was his exorcists were rolling 4-6 shots each a turn. I think if the sob player can win by putting shots in on the star and dreads while taking one objective that the star isnt at . . Then trying to contest at the end.

I agree that Draigowing can actually hold their own even against a melta-heavy army. My concern is more of my weakness in mobility, and that I cannot hold both objectives. Go after my opponents and I don't have a strong enough secondary unit to hold my own. Stay with my objective and I don't have the resiliency to contest my opponent's objective. That's one of the main problems of a Draigowing build - their weakness is even more pronounced at lower point games. I'm actually going to have to play more strategically at 1500 than at higher games.

This message was edited 2 times. Last update was at 2012/03/07 03:59:52



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Repentia Mistress





whitespirit wrote:Glad to see Amerikon playing an unconventional sister list that works for him.
What is unconventional you might ask? The 10 man squads of Dominions,
and no Multimelta. Showing a lil' flexibility in a fairly non-flexible codex.

I think it's hilarious the level of hair splitting that our list building discussions have been relegated to. Talk about a non-flexible codex! We've filled pages of discussions about whether to take 6 or 7 Death Cultists in a Battle Conclave. It's absurd, but it's all we've got!


Automatically Appended Next Post:
jy2 wrote:
Amerikon wrote:Jesus Christ! My army's so ugly!

Well, your army probably won't win any painting awards....but then again, neither will mine. Lol. It's ok, we're all forever WIP (work-in-progress) armies.

There was just something about seeing it in that picture that really stuck out to me. I think it would go a long way if I would get my $#!+ together and put together all the MkII Rhinos and Immolators I've had sitting in my closet for 8 years.


Automatically Appended Next Post:
pretre wrote:Thanks for running the reports guys. Kinda concerned about the lack of a conclave and the include of seraphim, but I'll wait and see.

I don't really dig the conclave at 1500. To fit it in I'd have to sacrifice one of my fast attack slots and then either drop my Retributors or swap out an Exorcist for a second Ret squad. For me, that's a pretty huge tradeoff especially at a point level where a conclave is overkill against most units you'll encounter.

How do you like to do a 1500pt Conclave?

This message was edited 2 times. Last update was at 2012/03/07 06:36:41


 
   
Made in us
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The best State-Texas

I'll wish luck to the sisters.

I played sisters for the first time a few weeks ago, and it was a pretty good match. With all the internet hate, I expected to roll over them. Granted, I really didn't know much about the army, so that may have something to do with it.

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San Jose, CA



Game #1 updated. To be concluded tomorrow (Wed).




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I'm with Pretre on the lack of a conclave, but I have also stopped using Saint Celestine.

So many points in your fast attack selections too.

I have also switched from HB retirbutors to heavy flamer Rets. My list plays very aggressive now. I'm thinking repentia and engines may have a place in a double conclave list.

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Despite my recent conversion to chaos (now playing GK/IG/henchmen/and now daemons) I'm still hoping the sisters pull through just cause I've always loved them fluff wise. The return to Sanctuary book also probably had something to do with it too lol.

I am just waiting for some new models to come out and I may start a 4th army of sisters. Just love the exorcists, best looking tanks in the game. (runner up is the baneblade followed closely by an imperator titan though I've never seen one in real size game)

+ Thought of the day + Not even in death does duty end.


 
   
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Camas, WA

@Amerikon: I would drop the seras and take a conclave.

Also, so far in the battle, I think the outflanking doms was a big mistake. You could have scouted, smoked and eaten those pallies for breakfast turn 1. This would have either taken pressure off your exos or left the doms to do their work.

As it is, your doms are largely irrelevant unless they can contest that back objective, which Celestine would have done much better. Against Pallys, I don't know that Celestine shines.

I might have been tempted to assault a dread with her and tie it up for a while.

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I really like sisters as a midline codex. They may not be as good as grey knights (who is hehe), but they can still compete versus anyone.

I also really love seraphim, but with the addition of an eviserator on the sarge. That really changes the dynamic of the unit, as already they are the best non-hq unit at cc, and perhaps the best place for the eviserator.

Finally, the conclave is a must for my vison of sisters, as they are your counterassault unit. In this list, Amerikon seemed to opt for big fast attack squads as the counterassault (countershooting) which is probably fine, but decentralizes the list. By taking 5 man fast attack units and skimping on upgrades you can squeeze in the battle conclave, but you lose quite a bit of shooting I admit.

Jy2, I think you would be better served with a cheap inq or even Inq Kaz rather than the libby at this points level of Draigowing. The libby is great, but a lot of points. Kaz makes them fearless and the regular Inq makes them stubborn, both help with the LD issues your paladins might have. The regular Inq also gives you another psycannon plus another dread for the points.
   
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Syracuse, NY

jy2 wrote:
calypso2ts wrote:Jy2 you are killing me on this one, SoB have a warm place in my heart even though I hate them so much now!

Why the hate, playa?

Yeah, my friend has shelved his SoB due to the nerfs and also due to the shellacking I've given him with both my GK's and necrons. But one day I hope he takes them out again. IMO they are not as good as they used to be, but they aren't really that bad either.


My two armies are Daemons and SoB, neither one is a 'powerhouse' army and I am okay with that. Some of the hits SoB took are annoying, but at the end of the day I shelved them because I really just do not enjoy playing them anymore. I have taken them out a few times for 'test' runs and am 4-1 with the codex, but they are just....boring...?

I find myself waiting for games to be over with them and while I still like them from a flavor perspective, they are just not dynamic enough. In many ways I feel like I am playing a SM army, I just have to take a few more armor saves and get access to Exorcists (rolling Exorcist missiles is one of the limited highlights of using them).

I a surprised you managed to blow both Exorcist guns, S8 against AV 13 is not a great proposition to have, especially with cover.

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calypso2ts wrote:I a surprised you managed to blow both Exorcist guns, S8 against AV 13 is not a great proposition to have, especially with cover.

It's jyluck(tm). I thought this as well. I think this is one of the key reasons that you need to pressure your opponent with Doms early on. You cannot afford to have them able to pick and choose what they are shooting at.

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pretre wrote:@Amerikon: I would drop the seras and take a conclave.

Also, so far in the battle, I think the outflanking doms was a big mistake. You could have scouted, smoked and eaten those pallies for breakfast turn 1. This would have either taken pressure off your exos or left the doms to do their work.

As it is, your doms are largely irrelevant unless they can contest that back objective, which Celestine would have done much better. Against Pallys, I don't know that Celestine shines.

I might have been tempted to assault a dread with her and tie it up for a while.

The Dominions didn't actually have to contest the objective. They just had to kill the single scoring dreadnought he had. That's the main reason I outflanked them. I expected that they would be able to kill both dreadnoughts and leave him with no support. If I was putting it all in the hands of the Seraphim there's a pretty fair chance they would get routed eventually and if I tried to contest with Celestine I could end up at the mercy of her 4+ to stand back up. You could say I was playing too cautiously, but I really wanted to take out his only other scoring unit.

That said, I think you're probably right. If I had scouted and smoked the Dominion Rhinos I could've gotten a full round of shooting from both squads (and maybe a second round from the other if I lined them up right). That would have been potentially devastating to the Paladins. I made a lot of mistakes in this game, and I think that outflanking was least among them. As we've seen so far, I put way too much faith in my Exorcists. I expected to get 4 shots off and I ended up with only 1! I figured the Psycannons would be what blew them up not those damn dreadnoughts!

   
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Yep. Sisters have to play pretty aggressively. It is like those animals that have huge threat displays... It helps distract you from their squishy bits.

And I probably would have fired the exos and doms at the Dreads to neutralize them early. The paladins are slow.

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Unbelievable. jy2's luck failed him.

I gotta say Amerikon, I don't agree with a lot of your moves, but you pulled it off. DS'ing the Seraphim was pretty ballsy as well. Grats on your win.

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I'm suprised by the outcome since the sob split there forces but can't knock it since it worked. lol I thought it'd be a close tie.

The enemy of my enemy is a bastard so lets kill him too.


 
   
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Jy's draigowing lost a game...? /amazed Damn good playing there amerikon!

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pretre wrote:Unbelievable. jy2's luck failed him.

I gotta say Amerikon, I don't agree with a lot of your moves, but you pulled it off. DS'ing the Seraphim was pretty ballsy as well. Grats on your win.


Draigo wrote:I'm suprised by the outcome since the sob split there forces but can't knock it since it worked. lol I thought it'd be a close tie.

I'll be the first to admit that I really lucked out in this game. Like I said earlier, I made a ton of mistakes and basically got saved by the second failed break test.

The biggest mistake I made was to not do my tank shocks as the very first moves of the turn so I could use Celestine to run the Paladins off the board. It was a stupid move combined with some rules ignorance. Before the game I thought that the Paladins were fearless and I also didn't know that ATSKNF doesn't supersede the 6" rule for regrouping. An observer (Janthkin I think) kindly informed me of that after I totally failed to run the Paladins off the board with Celestine.

The next big mistake was outflanking the second Dominion squad. I had my choice of board edge, and I should've brought them in near my objective to defend it. I think between the Seras, the Retributors, a BSS squad and a Dominion squad I probably could've taken down the 5 remaining Paladins. What actually happened: I saw Draigo with a mere three wounds left and I thought to myself "I can kill that bastard!". Oh how wrong I was.

There was some concern that Draigo would wipe that section of the board by himself but it mostly came down to greed. I really wanted to kill him. That said, my Dominions whiffed pretty hard. I failed both acts of faith to twin link and then they missed most of their shots. I think the squad that shot the Dred either missed entirely or got a single hit and failed to pen.

Overall I was amazed by how ineffective my shooting was. I got a single shot from the Exorcists (which admittedly hit pretty well). I only had one meaningful round of shooting from the Retributors (although it was key). My Dominions together managed to only put a single wound on Draigo, which is the worst they've ever done. The Seras actually dished out a little pain on their first turn and probably would've been able to bring it on the next turn as well.

Other things of note:
The deep strike wasn't that risky. There wasn't much that could've gone wrong. Sure, I could've mishapped into the Paladins but it's unlikely. If you look at the table, the directions I could've rolled to get a mishap were probably less than 1/6th of what was possible. The real risk was that I'd end up out of flamer range. I kind of wish that they had been able to play out the next turn as I would've had another round of shooting with them and then I probably would've charged what was left as a delaying tactic.

Also... CELESTINE KILLED DRAIGO!!!

That is all.
   
 
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