I get an email from Mike Clark the week of SVDM that space has openned up so I immediately let me friends know and when Brad says he can go book a hotel room. So head to Brad's house early Sat morning and he gives me a ride to Media.
Here are some pictures of some of the other armies a SVDM
GT
http://www.dakkadakka.com/gallery/images-5770-24266_Svdm%20Gt%202012%2040k%20Armies.html
Its extremely last minute and I haven't really played since last year's hardboys so I just go with my old 1850 making one change putting in shotgun vets.
My list Asgard 501st 1850pts
HQ
Company Command Squad with 3 Melta guns + Astropath in Chimera "Odin" with Multi Laser and Hull Heavy Flamer
Troops
Veteran Squad with 3 Melta Guns 6 Shotguns in Chimera "
Tyr" with Multi Laser and Hull Heavy Flamer
Veteran Squad with 3 Melta Guns + Auto Cannon in Chimera "Hodur" with Multi Laser and Hull Heavy Flamer
Veteran Squad with 3 Melta Guns + Auto Cannon in Chimera "Eir" with Multi Laser and Hull Heavy Flamer
Infantry Platoon
Platoon Command Squad w Alrahem + 3 Melta Guns in Chimera "Hermodr" with Multi Laser and Hull Heavy Flamer
Infantry Squad with Melta gun in Chimera with Multi Laser and Hull Heavy Flamer 115 pts
Infantry Squad with Melta gun in Chimera with Multi Laser and Hull Heavy Flamer 115 pts
Fast Attack
Vendetta Gunship "Hirst" 130 pts
Vendetta Gunship "Lenneth" 130 pts
Vendetta Gunship "Silmeria" 130 pts
Heavy Support
Hydra Flak Tank "Mani" with Hull Heavy Bolter 75 pts
Manticore "Freya" with Hull Heavy Flamer 160 pts
Manticore "Frei" with Hull Heavy Flamer 160 pts
Full army on display board
Company Command Squad with Company Commander Anna Udinov, Astropath Kassandra and 3 Melta gunners.
Veteran Squad with 3 melta Guns and Shotguns
Veteran Squad with 3 melta guns and Auto Cannnon
Second Veteran Squad with 3 melta guns Auto cannon
Gil Ra im counts as Alrahem + Platoon command and some more objective markers.
Infantry squad and their Chimera with Objective Marker in left corner
Vendetta Gunship "Lenneth"
Vendetta Gunship "Silmeria"
Hydra "Mani"
Tournament info
Unless stated, all missions use Random Game Length, Infiltrators, Outflank, Scout, Reserves, Deep Strike, and Seize the Initiative. If you fail to achieve the Primary objective, but Wipe Out you opponent, you automatically count as achieving the Primary objective.
Objectives: Each mission has a Primary, Secondary, and Tertiary objective. A player receives 10 points for winning the Primary objective, and counts as winning the game. Primary Objectives have tie breakers. Secondary and Tertiary objectives reward 6 and 4 points respectively, or half of that in the event of a tie, or none in the event of not achieving the objective at all. The different types of objectives are:
Seize Ground:
BRB page 91, (5 objectives)
Capture and Control:
BRB page 91 (1 objective per player)
Annihilation:
BRB page 91 (Kill Points)
Breakthrough!: at games end, have a scoring unit in the enemy deployment zone.
Command Post: at games end, have an
HQ in the enemy deployment zone.
Victory Points: page 300 of the
BRB
Wipeout!: page 90 of the
BRB
Assassination!: Kill a specified unit or model, example: kill all the enemy
HQ choices.
King of the Hill: Hold an objective placed at the center of the board
Table Quarters: Hold a table quarter by having more scoring units in it than the enemy. Holding the most table quarters wins.
Round 1 versus Matthew playing Eldar
Matt'hews Eldar list
HQ
Aaron the Levite (Farseer) with Fortune, Jetbike, Stones, Doom
7 Warlocks on Jetbikes with 3 Destructor, 2 Spear, 2 Embold, 1 Enhance
Moshe Rabbinue counts as Eldrad
Elites:
7 Fire Dragons, 1 Exarch w/crack, Tank Hunters in Wave Serpent, Shuriken Cannon, Stones
Troops:
3 Guardian Jetbikes, 1 Cannon + 1 Warlock w/ Spear, Destructor
3 Guardian Jetbikes, 1 Cannon + 1 Warlock w/ Spear, Destructor
5 Dire Avengers
Heavy Support
Night Spinner w Holo, Stones
Night Spinner w Holo, Stones
Falcon w Holo, Stones,
EML, Vectored Engines
Matthew is running Seer council Eldar something I used to run last edition myself. Seer council can be really tough with fortune but with Dawn of War I'm hoping I can kill some without fortune.
Picture of Matthew's Army
Matt put in some really cool LED lights into his grav tank engines. The tanks open up and there is a watch battery power each of those LEDs with an on and off switch its really cool.
Mission 1: Red Dawn
Primary: Kill Points
Tie Breaker: Victory Points
Secondary: Assassination:
HQ
Tertiary: Assassination: Troops
Deployment: Dawn of War
My Deployment
Reserve Alrahem's Platoon. Deploy veteran squad with 3 meltas and shotguns in chimera at the middle of the board, Everything else rolls on turn 1.
Matthew's Deployment
Reserves both Bike Squads with everything else coming on turn 1.
My turn 1
The middle veterans pulls back 12 and everything else rolls on with Vendettas boasting 24.
Picture after my first turn
Matthew's Turn 1
Matt brings on his forces on the right. Wave Serpent full of dragons and eldrad turbos 24. Seer Council turbo boosts. Falcon and both night spinners arrive in the very corner. First night spinner hits the left vet chimera and manticore putting them in difficult terrain. Second night spinner hits the right vet chimera and manticore putting them in difficult terrain. Falcon fails to see the right Vendetta.
My Turn 2
Alrahem's Platoon rolls on the right side. Decide take the fight to him and hopefully take out his wave serpent and take his seer council down to side. I decide not to take a chance with the difficult terrain and roll on with Alrahem's chimera in front of the wave serpent instead of behind since immobilizing off the table would cause it to be destroyed. If points are available might want to take a dozer blade on Alrahem's Chimera in the future. Right two Vendettas move to target the wave serpent and the left one moves to target the seer council. Alrahem's squad fires at the Wave Serpent but fails to do anything. Right two Vendettas fire at the Wave Serpent and fail to do anything. Hydra fires at the wave serpent and wiffs. Right Manticore fires at the wave serpent with only 1 shot and scatters off. Left Manticore fires at the seer council and scatters off. Left Vendetta fire's at the seer council killing 1. Right vet auto cannon and all available multi lasers fire at the seer council killing 4.
Picture after my turn 2
Matthew's Turn 2
Neither bike squad arrives from reserve. Eldrad fortunes his squad and the wave serpent. Aaron fortunes the seer council. The wave serpent turbo's and rams my company command chimera wrecking it. Falcon turbos and rams Alrahem's chimera shaking it Seer council moves to multi assault alrahem and the infantry chimera. Night spinners move slightly. One night spinner wiffs the other hits the right most Vendetta and rear infantry chimera putting them in difficult terrain. Seer council multi assaults both chimeras, immobilizing the infantry squad chimera and immobilizing and destroying both weapons on Alrahem's chimera.
Picture after
My turn 3
Company command moves partially into the wreck of the chimera making their dangerous terrain so that Eldrad's squad will have to make dangerous when assaulting them if they do. Left Vendettas move to target the night spinners as they only think without a cover save. Right Vendetta immobilizes itself when moves to target the seer council. Chimeras near the dragon serpent move away from it 6. Company command orders fire on my target and blows up the waves serpent killing a couple fire dragons in the explosion. Left Vendetta blows off the gun off a night spinner. Middle vendetta shakes second night spinner. Hydra fires into the seer council as does available multi lasers killing nobody cause of fortune. Manticores fire at eldrad's squad with the fire dragons and kill another fire dragon. Forgot to get out with Alrahem's squad. The seer council explode Alrahem's chimera and lose a melta gun in the explosion but I make my moral checks.
Matthew's turn 3
One bike squad arrives and turbos 24. Eldrad fortunes his squad and dooms the company command. Aaron fortunes the seer council. Seer council moves behind the infantry chimera into terrain. Dire Avengers get out of the falcon and move towards alrahem's squad. Falcon rams the infantry chimera destroying it and losing its Pulse laser. Infantry squad has to emergency disembark since seer council member blocks the rear hatch. Both nightspinners turbo boast. Dire Avengers shoot Alrahem's squad killing all but Alrahem. Seer council assaults the infantry squad chimera in the corner exploding it killing a couple and they fail pinning check. Dire Avengers assault and kill Alrahem. Eldrad's squad assault the company command killing 2 and I make my moral check and stay in combat.
My turn 4
Left 2 Vendetta's move to target seer council. Chimera in middle moves 6 away from Fire dragons almost up against terrain. Manticores fire at the night spinner near the bike squad just clipping the bike squad and shake the night spinner but fail to kill any bikers. left Vendettas and Hydra fire at the Seer council killing none. Right vendetta fires at the falcon right in front of it and wiffs. lose 2 more
ccs members and still stick in combat.
Pic after my turn 4
Matthew's Turn 4
2nd Bikes still don't come in. Eldrad fortunes. Aaron fortunes. Seer council moves to assault the Manticore. Falcon rams the middle Chimera immobilizing it. Other night spinner also turbos towards the middle. Dire avengers move towards infantry squad. Seer council assaults right Manticore wreckign it. Dire Avengers assault and wipe out infantry squad. Eldrad's squad wipes the company commander and consolidates 6.
My turn 5.
Move my Chimera and Manticore away from his forces. Manticore fires off a shot a the dragons. Vendettas try for rear shots on tanks but don't do anything. Vets in immmobilized chimera shoot and explode the Falcon in front.
Matthew's turn 5
Bikes auto come on the right side. eldrad fortunes and so does aaron. Right bikes turbo towards my vendetta. both spinners turbo towards the left. Dire Avengers shoot and cause squad in corner to run off the board. Dragons explode the middle chimera eldrad's squad and the council multi assault and kill the vet squad and consolidate towards the left.
Picture after his turn 5
Roll for turn to continue and it does.
My turn 6
Move Chimera and Manticore away again 12. Vendettas move to target the spinners. Vendetta kills one.
Matthew's Turn 6
Eldrad fortunes and so does Aaron. Seer council turbos. Fire dragons move towards the manticore. LEft Bikes move towards the chimera. Middle bikes move towards Vendetta. Night spinner rams the vet chimera and shakes it. Eldrad's squad moves towards the middle chimera as does the seer council. Eldrad eldrich storms both the manticore and the chimera. fire dragons blow up the Manticore. Middle bikes assault vendetta wrecking it. Left bikes assault the chimera and take off a weapon and shake it.
Pic after my turn 6
Results
Matt wins taking Primary (Kill Points) and Secondary (Kill
HQs) for 16 points. I get 0.
MVP: Vendettas managed to get some kills and do some damage to some tanks
Oops it did nothing: Infantry squads got pinned due to bad roll and emergency disembark.
Game Analysis
Was a bit too aggressive and second turn shooting just didn't do enough couldn't kill that Serpent although did heavy damage to seer council. Should have either gone all out with the gambit and risked the dangerous with Alrahem's Chimera for the rear shots with meltas and to put a flamer on his seer council or rerolled to get Alrahem on the other side to try and play kill points denial. Between fortune and holofields just couldn't kill much afterwards. Points permitting I'm thinking a Dozer blade for Alrahem's Chimera is worth it because sometimes I need to get through terrain for the best shots opportunity. This comes up more often then I would think.
Matt is a nice guy and we had a fun game and exchange emails and chat about Eldar a bit after. Back when I played there wasn't Nightspiners but now they are actually preferable to Fire Prisms.