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Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Evening all

Been playing around on Army Builder and with the SM Codex on what I think a good marine list looks like, I submit the following for your scrutiny!

HQ

Terminator Librarian with Gate of Infinity and Vortex of Doom

Elites

5x Terminators with Assault Cannon and 2 Chain Fists
Dreadnought with TL HB and DCCW with Heavy Flamer

Troops

5x Scouts with Sniper rifles, a ML and a teleport homer
10x Tacticals with plasma gun & ML in a Rhino with extra armour & storm bolter

Heavy Support

(after much consideration)

5x Devastators with 4x ML's

What do we think?

I struggled to restrict myself to the 1000 point limit if I'm honest! Always wanting to go 20 - 30 points over! I have everything in this list apart from the Scouts, Rhino and Dev's, and tbh that's part of the attraction as I don't need to buy much more!

Tactically, the Scouts infiltrate, drop the locator and in comethe termis with the librarian. Lots of dakka and a swirly vortex of death later and large chunk of my opponents force is nothing more than a smear on the gateway to an alternate reality. YEAH, TURN 1 AUTO WIN! That'll work... right?! Lol...

The Tacticals are there for objective holding, and the Dev's for popping whatever needs popping from afar; I love ML's; they're the swiss army knife of the 41st millenium. Need a tank busting? Missile Launcher. Need to file your nails? Missile launcher. Simply marvellous

   
Made in au
Screaming Shining Spear




Australia

I would take the extra armour and extra storm bolter off the rhino as well as the teleport homer off the scouts as well as switch tac. squad plasma for a flamer to get a drop pod with a locator beacon for the dreadnought..

Alaitoc eldar 1250 points
Space marines 2250 points
Bad moons 1500 points
Cadian and catachan 500 points 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Really? I'd have thought my higher impact termi squad being able to DS on top of my already being shot at or assaulted scout squad would have better in game effect? More wounds, more damage output, smaller targets?

   
Made in us
Homicidal Veteran Blood Angel Assault Marine






NJ, USA

Not enough troops. I think you need drop the scouts and the termies. Beef up your Heavy Support, and maybe give the librarian a jp and some assault marines. Or at the very least, drop the dreads and scouts, add another tactical squad.

I don't have my list in front me of, but I use to run a termie/libby list at 1k that did quite well. Used the tactical squads to hold objectives, Dev's/Pred to provide support, and the libby w/ terminators to go around smashing anything weakened/too strong for firepower.


Automatically Appended Next Post:
kitch102 wrote:Really? I'd have thought my higher impact termi squad being able to DS on top of my already being shot at or assaulted scout squad would have better in game effect? More wounds, more damage output, smaller targets?


Good in theory but many factors come into play for this to work. Also, generally you will want to use your scouts to take out a key target, and that target is usually out to the side or somewhere that it can't be supported (i.e. Devs/Lootas). Once your termies are done wiping them out, you have significantly under-utulized your forces by placing your termies away from your forces all for a chance to qipe out one-maybe two units.

This message was edited 1 time. Last update was at 2012/04/11 01:54:46


An open mind is like a fortress with its gates unbarred and unguarded

Starter 40k Army Lists for Beginners!

One Chapter to rule them all: SW to BA Conversion  
   
Made in au
Screaming Shining Spear




Australia

If your scouts are being assaulted, then in most cases they would die in the same assault.

Alaitoc eldar 1250 points
Space marines 2250 points
Bad moons 1500 points
Cadian and catachan 500 points 
   
Made in us
Guarding Guardian




Illinois

BaneGuard wrote:I would take the extra armour and extra storm bolter off the rhino as well as the teleport homer off the scouts as well as switch tac. squad plasma for a flamer to get a drop pod with a locator beacon for the dreadnought..


This seems right to me. The extra armour and storm bolter really arent neceray as well as the Teleport homer on the scouts. Your a bit low on troops as well.
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

MadMaverick76 wrote:Not enough troops. I think you need drop the scouts and the termies. Beef up your Heavy Support, and maybe give the librarian a jp and some assault marines. Or at the very least, drop the dreads and scouts, add another tactical squad.

I don't have my list in front me of, but I use to run a termie/libby list at 1k that did quite well. Used the tactical squads to hold objectives, Dev's/Pred to provide support, and the libby w/ terminators to go around smashing anything weakened/too strong for firepower.


Automatically Appended Next Post:
kitch102 wrote:Really? I'd have thought my higher impact termi squad being able to DS on top of my already being shot at or assaulted scout squad would have better in game effect? More wounds, more damage output, smaller targets?


Good in theory but many factors come into play for this to work. Also, generally you will want to use your scouts to take out a key target, and that target is usually out to the side or somewhere that it can't be supported (i.e. Devs/Lootas). Once your termies are done wiping them out, you have significantly under-utulized your forces by placing your termies away from your forces all for a chance to qipe out one-maybe two units.


Fair play on the troops, that's something I was expecting to hear. I'd rather not drop the termi's as that makes them a wasted a purchase! No other reason! The units that I can switch around are the scouts, devastators and Rhino, as the rest has been bought. Not an ideal gaming mantra, I know, but cash is king! I guess I could drop the dread in favour of another unit of tactical boys, should be able to get another ML / flamer in there, allowing for 4 combat squads of 5 + the scouts.

BaneGuard wrote:If your scouts are being assaulted, then in most cases they would die in the same assault.


The scouts are there to pin the opposition, pissing 'em off from cover in the rear, and to guide the termi's down. I guess that my opponent would divert something at them, so down come the termi's wading through them, suddenly that tiny 'easy pickings' scout squad is free to fire at anything else they so choose whilst the termi's mop up some very surprised looking whatevers! Sure, by themselves they won't survive, though I'm seeing them as an anvil to the termi's hammer

Prism wrote:
BaneGuard wrote:I would take the extra armour and extra storm bolter off the rhino as well as the teleport homer off the scouts as well as switch tac. squad plasma for a flamer to get a drop pod with a locator beacon for the dreadnought..


This seems right to me. The extra armour and storm bolter really arent neceray as well as the Teleport homer on the scouts. Your a bit low on troops as well.


I only added these to bump up points really! What do you think to replacing the Rhino with a drop pod instead?

   
Made in au
Screaming Shining Spear




Australia

Because you have terminators, I would go with a drop pod over a rhino.

Alaitoc eldar 1250 points
Space marines 2250 points
Bad moons 1500 points
Cadian and catachan 500 points 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

And bang the tacticals in there, bringign the Termi's in by DS?

   
Made in au
Screaming Shining Spear




Australia

Yep, and unless your unlucky at this points value or have an army tailored against you, the tac squad and drop pod should survive so the termi's have instant support.

Alaitoc eldar 1250 points
Space marines 2250 points
Bad moons 1500 points
Cadian and catachan 500 points 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Ok cool, so what kind of list would be tailored against me? Is what I have an uncommon build then?

Army list v2:

HQ

Terminator Librarian with combi plasma, force staff, vortex of doom and GoI

Elites

5x Terminators with 2x chainfist, 1x power sword and 1x Assault Cannon

Troops

5x Scouts with 4 Sniper Rifles and 1 Missile Launcher

10x Tacticals with flamer and missile launcher

10x Tacticals with flamer, missile launcher and drop pod

Heavy Support

5x Devastators with 4x ML's

That comes to 985 points, I'll either add a teleport homer to the scout squad, or a locator beacon to the drop pod. Reason being that I have the option of:

a) Teleporting my Termi's & Librarian in to support the beleagured scout squad, and instantly have my most threatening units in the enemy deployment zone or
b) I think that I can use the locator beacon to negate the risk of using GoI and effectively give my Termi's and librarian a 24" risk free move. This is currently under debate here if you're interested.


Automatically Appended Next Post:
If this drop pod / locator beacon / GoI tactic is legal and works, I'll definitely be dropping the Scout Squad in favour of a second drop pod with LB, then I'll have 45 points left to play with for either some upgrades, or a HB attack bike just for a points sink and something else to get shot at


Automatically Appended Next Post:
The tacticals will drop pod in to within 24" of one another and guard the pods or act as is necessary. The Termi's and libby will have been deployed at the start of the game and will hopefully be within GoI range of the pods.

Zip, lob, you're done, thank you very much.

This message was edited 2 times. Last update was at 2012/04/11 20:57:28


   
Made in au
Screaming Shining Spear




Australia

As the article stated, locator beacons are what you need for the GOI. If your using it for when the unit first comes onto the field via. deep strike, then teleport homers work, but GOI doesn't work.

Drop pod assaults are fun. If you had the money, you could use the rest of the points from if you drop the scouts to make a tactical squad come down in a drop pod.

Also, this army shoudl go well against horde and monstrous creatures. I don't know how you would work against meq though.

This message was edited 1 time. Last update was at 2012/04/11 22:34:05


Alaitoc eldar 1250 points
Space marines 2250 points
Bad moons 1500 points
Cadian and catachan 500 points 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Another tactical squad in a DP's the way to go I reckon; better to have another 10 wounds on the table than 5, plus the DP will allow my termi's to teleport between two 'pylons', adding some randomness to the attacks they'd be capable of.

Re MEQ... The biggest threat to my opponents would be the libby's VoD, making him a prime target that's going to be in range of their guns asap. After that it'd be the 6 krak missiles and rending assault cannon, though that's only, what, 9 shooting attacks capable of any big damage?

   
Made in au
Screaming Shining Spear




Australia

If your librarian is in terminator with termi armor on, he will be less likely to be shot down.

Alaitoc eldar 1250 points
Space marines 2250 points
Bad moons 1500 points
Cadian and catachan 500 points 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Done it, just got a cracking deal.

2 drop pods, 1 tactical squad and 1 devastator squad from Wayland Games for £67.

That would've cost me closer to £90 in a GW store, get in there!

So yes, Scouts aren't included on this run; I'll be setting up with Devs and Termi's + Libby in deployment, then DS'ing the drop pods 20" from one another and my deployment zone, hopefully 1 in the middle of the board and 1 in my enemies deployment zone, then I can just GoI all the way and cover the board in 2 movement phases with my termi squad.

Can't wait to play bigger points games and do this with a Termi Assault Squad!

   
Made in au
Screaming Shining Spear




Australia

If you got that good a deal, I wouldn't worry about the fact you don't have scouts at the moment.

Alaitoc eldar 1250 points
Space marines 2250 points
Bad moons 1500 points
Cadian and catachan 500 points 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

I'm not worried; the scouts'd get pwned in no time; they were there as a delivery method for my termi's, though I think I have a better tactic now anyway

   
Made in au
Screaming Shining Spear




Australia

The drop pod's?

Alaitoc eldar 1250 points
Space marines 2250 points
Bad moons 1500 points
Cadian and catachan 500 points 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

With locator beacons.

Libby goes with termi's who GoI to the nearest drop pod. That's a 6 man termi squad with VoD and a potential 24" move! Plus there'll be the tactical squads on hand to do whatever the hell they need to.

There's a question; can I declare a tactical squad will split in to 2 squads of 5, yet have them arrive at the same time in the same drop pod, or is that classed as 2 units sharing one transport?

   
Made in au
Screaming Shining Spear




Australia

If tactical marines enter by deep strike, they split into combat squads the moment they hit the table, but you have to declare it before game I think. SO you can have a ten man tactical squad in a drop pod and split them into combat squads.

Alaitoc eldar 1250 points
Space marines 2250 points
Bad moons 1500 points
Cadian and catachan 500 points 
   
Made in us
Boosting Space Marine Biker



The Halo Stars

BaneGuard wrote:If tactical marines enter by deep strike, they split into combat squads the moment they hit the table, but you have to declare it before game I think. SO you can have a ten man tactical squad in a drop pod and split them into combat squads.


You only have to declare it when the tac squad arrives.

About 3000 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

I'm pretty sure it says in the codex that it has to be declared pre game Armadeus, I read it just the other day and I'm sure it said that.

Thanks for the confirmation BaneGuard

   
Made in au
Screaming Shining Spear




Australia

Welcome, anything else your considering with the list?

Alaitoc eldar 1250 points
Space marines 2250 points
Bad moons 1500 points
Cadian and catachan 500 points 
   
Made in us
Boosting Space Marine Biker



The Halo Stars

kitch102 wrote:I'm pretty sure it says in the codex that it has to be declared pre game Armadeus, I read it just the other day and I'm sure it said that.

Thanks for the confirmation BaneGuard


I have the book in front of me right now. It reads " ....The player can choose to spit such a unit into combat squads when it disembarks from the Drop Pod....".

This message was edited 1 time. Last update was at 2012/04/15 03:37:02


About 3000 
   
Made in au
Screaming Shining Spear




Australia

Ok, its good to have confirmation of the rule.

Alaitoc eldar 1250 points
Space marines 2250 points
Bad moons 1500 points
Cadian and catachan 500 points 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Ah cool, that's even.better then!

I am now the proud owner of 2 drop pods, a tactical squad and a devastator squad in addition to my earlier purchases, so i now have 99.9% of my list bought. Next quest; find 3 more devastator missile launcher systems!

   
Made in au
Screaming Shining Spear




Australia

Usually most people buy alot of tactical and a few devastator squads, giving them about 6 missile launchers (well at least most people I know including myself).

Alaitoc eldar 1250 points
Space marines 2250 points
Bad moons 1500 points
Cadian and catachan 500 points 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Yep, that means I have to spend over £100 just to get the missile launchers though, and that's just not gonna happen!

Just got married, it wouldn't be long before I got divorced if I did that!

I'm just keeping an eye on the various bits sites out there; I could get them now from ebay (States and Aus) though at £10 a piece I'm gonna hold off.

I've also got a swap shop request up so we'll see if that garners any results.

Cheers Bane

   
Made in au
Screaming Shining Spear




Australia

Welcome, let me know when you gewt them and how the army goes.

Alaitoc eldar 1250 points
Space marines 2250 points
Bad moons 1500 points
Cadian and catachan 500 points 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

But of course good sir, I've got enquiries with each of the UK based companies, I can get them from the States pretty much immediately though it's double the price (nearly £10 per unit) so holding off for now!

Pictures incomng on my plog, all being well, tonight. Starting with Drop Pod number 1 and a Tactical Sergeant that reminds me heavily of Angron. He's only primed so far but the violence oozing off him is almost insane.

Maybe I'm getting too caught up in the moment with these little plastic toys again.


Automatically Appended Next Post:
All taken care of; I got 1 more of the Devy ML set ups, and have ordered the Special Weapons from Forgeworld, with the old relic-y looking things.

Couldn't be arsed waiting round for bits sites to replenish and they'll look pretty unique in most games I hope. That and it'll add a little more variety to a unit of 4 launchers!

This message was edited 1 time. Last update was at 2012/04/16 15:14:54


   
 
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