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Made in us
Regular Dakkanaut





link to round 1: http://www.dakkadakka.com/dakkaforum/posts/list/445188.page
link to round 2: http://www.dakkadakka.com/dakkaforum/posts/list/445422.page

Heading into the third and final round I was ahead of the pack. There were two people tied for second, one playing Deldar and one playing Tau; I really did not want to play the Tau army. That one scared me a little. Luckily, I got paired against the Deldar and even though I had very little experience (none actually) playing against them, I felt better with my chances than I did vs. the Tau army.

SCENARIO
The guys running the tournament changed this scenario at the last minute to seize ground, which was a great idea because the original scenario they had planned was pretty nuts. However, due to the fact that I'm an uncompromising prick, I still have to throw this complaint out there; it was impossible for most armies to get a massacre or major win. A massacre called for capturing EVERY objective and having more kill points. A major win called for capturing every objective. If you roll five objectives but only have three scoring troops, you were screwed before you even put a model on the table. We rolled five objectives so automatically Walt, the guy I was playing, could only achieve a minor win at best because he only had four scoring units.

Don't get me wrong, I'm not trying to bash the guys that put on the tourney. As a matter of fact, when I do my tournament review, I'll be singing their praises. I just didn't like the scoring for this mission.

DEPLOYMENT
pitched battle

massacre: capture all objectives and score more kill points
major win: capture all objectives
minor win: capture more objectives
draw: same number of objectives

my list

Libby-nullzone/avenger
5 sternguard-3 combi meltas, 2 combi flamers w/rhino
2 x rifleman dreads
2 x 10 tac marines- combi melta, melta, lascannon, rhinos
5 tac marines in las/plasback
2 x typhoons (2 squads)
2 multi melta attack bikes
2 x dakka preds
5 devs - 4 missile launchers, las/plasback



Walt's list (from memory)

Vect
Baron Sathonyx
8 (?) wyches in raider
9 hellions
5 x warriors w/blaster in raider (two of these)
4 blasterborn in venom
8 (?) reavers
voidraven
ravager
razorwing
I think that was it (that's all I remember anyway)

The evil Archon, Walt, in all of his evilness (I could smell the evil rolling off of him)


PREGAME
Well, I wasn't really sure if I should be worried or not, because I really didn't know what most of this stuff did; it certainly looked scary. I knew he would probably get first turn between Vect and the Baron, which sucked because if I got first turn I could probably cripple his entire army. Obviously I needed to stay away from Vect and the wyches but I wanted the hellions dead ASAP. His fast stuff needed to die as well. Luckily two of his troops were pretty weak, so hopefully I could take them out quickly while keeping mine alive.

So we rolled five objectives and Walt won to place first. By the end of the placement, he had two on his side, two on my side, and one in the middle to my far left. Of course he won the roll to go first (duh) and took it to alpha strike. Walt was cagey enough to employ the "slug style" of choosing a side; once he did that I knew I was up against a veteran.

Walt deployed the two raiders to my left with the razorwing (?) supporting them on their right behind a building. The ravager went next to the razorwing. The hellions w/Baron were in the middle and the venom supported them on the right. The wyches w/Vect, the raven, and the reavers all went to my far right behind a large building giving them cover.

hellions and venom in the middle


raiders, ravager, and whatever that other thing is all go on my left


Vect, the reavers, and the whatchacallit on my right


I screwed up a bit in my deployment. I forgot that his raven the other doohicky had four big blast templates, so I deployed my devs in cover but too close together. I think I also spread out a bit too much with my whole army. I reacted to his deployment instead of making him react to mine. The 10 man tacs combat squaded with one las-team starting in reserve along with the devs' las/plasback. A dread, the bikes, a typhoon, and the las/plasback tacs went to my left to counter his two raiders and the thing with them. I overstacked that side too much. The devs went to their right. The two tac rhinos formed a flying "V" with the libby/SG rhino in between them and the other las-team close to them behind a rock. I was really hoping I could bait him into charging the las-team and wiping them with his hellions so that I could jump out and give them some flamer lovin' and double tap with the other tacs. The preds split up with one on each side and the other dread and typhoon went far right to try to take down Vect's harem if he got too close.

Evil Walt rolled for combat drugs and got FnP on all his junkies; that sucked balls. So much for my heavy bolters ripping hellions and wyches apart.

I tried to steal and fell flat on my face. Game on, booyaa...

Walt's one, his raiders on my left moved up toward my dread. The hellions w/Baron moved onto his center objective and into terrain to get the cover save. The raven(?) and ravager moved for shots. The reavers flew up my right side and the blasterborn shot straight toward the middle and unloaded into terrain. The razorwing moved toward the middle and Vect moved around to my right, trying to maintain cover behind the building.

His hellions protecting the ravager


Shooting, both raiders missed or failed to do anything against my left dread.

Hehe, bitches gonna pay for that! (that's the objective near the front raider)


His raven unloaded those big damn missiles on my devs, rolled four hits , and got like 20 wounds. Needless to say, the devs went down hard. His ravager took off the autocannon on my left pred (blast!) and the blasterborn (see what I did there?) stunned one of my tac rhinos giving my libby cover. The bomber shot my other rhino and shook it and blew off the stormbolter. Somewhere in there my right pred got immobilized, but I don't remember what hit it. That was all he had, so aside from the devs I got off pretty lucky.

My one, my left dread, typhoon, and las/plasback moved out from cover to take aim at his raiders. The bikes scoooted around the left of the dread and drew a bead on the front raider. Both tac rhinos popped smoke. The right dread and typhoon swung further right to light up the reavers.

The rhinos pop smoke while the typhoon aims at his raven.


Shooting, the bikes exploded the closest raider, three warriors died, and the other two were pinned. The dread exploded the raider behind the first and two of them died but the survivors were fine. The las/plasback shot at the raven and I think shook it. The typhoon also shot at the raven but didn't do anything of note. The left pred fired at the hellions but their cover saves held and they didn't take any casualties. My las-team in the middle fired a round at the ravager but missed. The immobilized pred on the right shot at the blasterborn and I think killed one. On the far right, the dread shot the reavers and I think killed two. I was going to shoot the typhoon at the reavers as well until I realized that I had a great shot on Vect's ride, so I shot it instead. I blew off the dark lance and stunned it, at least keeping Vect out of my hair for another round. Walt made all of his leadership saves and then I gave him the turn.

The dread protecting the typhoon from the reavers


Walt's two, his warriors that could still move came forward to take more shots at my dread. He brought the hellions across the board at me right toward my las-team. The reavers came closer to the dread to use their melta-whosits. Vect sat in the back and pouted .

The warriors moving forward (the ones on the left are pinned)


Shooting, the warriors failed to hurt my dread. The reavers however had better luck and blew the dread on the right sky high. The blasterborn got through the smoke on my right rhino and wrecked it. I made a big mistake when I placed my guys. I put them too close to the las-team even though I knew the hellions were coming for me. I should have disembarked them at the rear of the rhino which would have opened me up to shooting from the venom but would have left me out of assault range of the hellions. I think the ravager shot at my left pred again and shook it.

Assault (GAH I hate assault), the hellions hit my las-team, the Baron followed into my rhino behind the las-team, and the rest of the flying druggies wrapped around into my tac squad that I just disembarked. Really poor placement on my part and Walt did really well to take advantage of it. The Baron wrecked my rhino, the las-team was killed down to one guy, and the other tac squad was fine. I think I killed two, but he still won combat. My disembarked squad passed morale but the lone las-team guy failed, was caught, and died to fearless saves, giving the hellions their second pain token.

Right after my rhino was wrecked, DOH!


My two, my empty las/plas back came in but the other las-team did not. On the left, the dread moved toward the raven, the bikers moved up to assault the warriors, and the las/plas back took aim at the ravager. The typhoon moved forward a little but stayed locked on the raven and I moved the left pred forward and popped smoke to give cover to the typhoon. The libby/SG and tac squad moved in to position to assault the hellions. The las/plasback came on my far right to try to take down Vect's ride and keep him out of the game. The typhoon on the right just moved enough so that it wouldn't get auto-hit in assault.

Shooting, I think I finally got the raven. The right las/plasback immobilized Vect's ride so I stopped shooting at it. The typhoon on the right fired at the reavers again and killed a few more. The right pred killed another blasterborn. The bikes didn't shoot the warriors because I wanted to multi-assault and didn't want to accidently wipe out one squad through shooting and leave myself open for return fire.

Assault, the bikes hit the warriors and failed fanstastically. Walt made like three 5+ saves and gave me a wound . I realized during assault that I screwed up and forgot to use nullzone during my shooting phase. The was Walt had positioned his hellions, the Baron was on the outside and could have been gang tackled by the libby and SG, but they hit him anyway. The other tac squad hit the hellions on the left flank. The Baron did nothing, but neither did the libby. His power weapons killed a marine but the two tac squads combined to kill two hellions. The SG put like 7 wounds on the Baron and rolled a 1 then failed a few more saves. I won combat and they fell back but the little gaks rolled like an 11 for initiative so there was no way I was catching them. They fell back and both tac squad consolidated within 6" to keep them moving. The libby/SG spread out a bit and then I gave it to Walt.

The hellions after they fell back. Run you little bastards, run!


Walt's three, his hellions fell back some more. The ravager shuffled as did the venom. Vect and his harem jumped out of their broke ass ride and started moving for an objective. The reavers finally had enough of the typhoon and jumped over some rocks to shoot at the right pred.

Shooting, his blasterborn shot my left tac squad and killed two I think. The bomber shot the big blast at my libby/SG but with scatter and wound funnies I think only one guy died and the libby took a wound. The ravager finally finished off the pred it had been picking on the whole game. The reavers shot my pred and stunned it. Vect and whores moved forward and that was it.

Assault, both the bikes and warriors failed to do anything to each other. Really? You guys are killing me...space marines are tough my ass...

(No more pictures, time was running short and I still didn't know who would win)

My three, my las-team finally came on. The jumped right into the libby's rhino and parked themselves on my center objective while popping smoke. The dread moved to try to do something about that damn ravager. The las/plasback on the left got closer to the objective, but I didn't disembark. This was also a mistake, because even though my bikes were contesting the objective his warriors were on, the bikes weren't getting anything done. I should have jumped out and helped. The typhoon in the middle turboed behind the hellions to keep them falling back. My right typhoon moved toward the venom to try to take it out. The las/plasback on the right lined up a shot on the bomber.

Shooting, I still couldn't do anything to that stupid ravager so it would probably lay waste to my typhoon shadowing his hellions on his turn. My left tac squad that the hellions jumped moved forward to keep two units within 6" of his hellions. The las/plasback didn't do anything to the bomber but the typhoon got the venom. I totally igonred Vect as he couldn't participate but might get to an objective on Walt's turn.

Assault, the bikers and warriors continued to play pattycakes. The right tac squad charged the last two blasterborn but whiffed.

Walt's four and this would be our last turn so I had to do something. Right now I had objective and he would claim one so it could come down to a draw or a loss if I didn't do something. His bomber did this crazy 36" move toward my objective and dropped a bomb on my head. It landed on a wrecked rhino and rolled a one to be immobilized which would become a wreck due to flat out. However, the question came up about flickerfields being able to save it. I wasn't sure and we didn't have the time to look it up, so I told him to go for it. Naturally he rolled a 5 and saved the damn thing and he dropped a bomb on me the got through my rhino's smoke and wrecked and killed most of my SG. Well that sucked. Vect and company moved closer to the top right objective but would need a decent run roll to make it. The ravager, that sneaky little booger, moved around behind my typhoon to pop three darklances into its rear. The hellions fell back but were still on the board.

Shooting, the hellions shot at the tac squad that had been escorting them off the board and killed both marines. They now had three pain tokens and were fearless so could regroup (not that it mattered because there wouldn't be another turn, but damn, that still sucked). The ravager hit the typhoon with all three, penned twice, and I made both flat out cover saves; epic. The reavers I think popped my pred finally.

Assault, the damn bikes I think finally killed a warrior but neither DE squad broke. The tac squad that had charged the blasterborn killed them and consolidated toward the objective that Vect was headed for. I was hoping that I could at least contest it and that was it.

My four, Walt realized he forgot to run Vect and the byches so I told him to go head and do it 'cause I had been kind of pushing him to hurry. The organizer said we only had four minutes so I was flying. My marines on the left finally jumped out of the las/plasback and made ready to assault the invincible warrior squad. The dread moved in to help out. The typhoon jumped the side of the ravager to try to finally take it out. The tac squad that got blown out of their ride by the bomber moved toward that objective while the right las/plasback lined up a shot at the bomber itself because I didn't know if it was close enough to contest or not. My right typhoon did a flat out move to get withing 3" of Vect's objective, landed in terrain, and luckily didn't roll a 1 (I didn't have flickerfields to save me, hehe). The tac squad that had just wiped the blasterborn moved 6" towards Vect's objective but would need a good run to get within distance to contest.

Shooting, I didn't scratch the paint on the bomber. The typhoon stunned the ravager. The marines got like a 5" run and was able to contest Vect's objective along with the speeder.

I know you guys are asking yourselves why I bother to contest with two units on the last turn, because I'm actually asking that myself. I guess the answer is I just keep playing like there will be another turn. If there was another gauranteed turn, I would have done things differently, but I don't know, I guess that's just my mentality.

Assault, I finally wiped out the right warrior squad but didn't even hit the left squad. Despite being at -3 on their leadership, the warriors held . There was no other assualt and that was the game.

We counted up objectives; Vect's objective was contested by the speeder and tac squad. The warriors' objective was contested by the bikers, tac squad, and dread. Nobody claimed my lower right objective or his central, which left my central objective that my tac squad had. However, remember the bomber had just parked itself there in his turn. We measures and it was just 3/4" too far out to contest, so I squeeked by winning 1-0 on objectives.

AFTERMATH
Wow, that was a great game. Walt handled his army really well and used the mobility to push all the way to the end. I made some mistakes and Walt was a good enough general to capitalize on them. I should have sent help to kill the warriors about two turns earlier than I did. I messed up and let him get a multi-assault on me as well. I honestly don't know what would have happened if we went one more turn, but I think Walt would have had it. Great game that went all the way to the end.

I ended up coming in first which was pretty cool. First prize was half the entry fee money in store credit, which was also cool. Met some good guys and played some fun games.

TOURNAMENT REVIEW

Location - GOLDSTAR. Parking was free, the store had a lot of tables, and there was a pizze joint like three buildings down. They also had a soda machine inside the store and a good selection of products. I liked it.

Terrain - GOLDSTAR. Terrain looked good, there was enough of it, and was pretty well placed. Hopefully they have plenty cause next time I'm sure there will be more people.

Players/Staff - GOLDSTAR. Obviously I didn't get to play everyone, but I did get to talk to everyone. They were a pretty laid back bunch of guys and those are the kinds of people I like to play. There were no rules issues or bad attitudes and that's always cool. The staff did a great job and this is why; despite the fact that I bitched about the first mission and the points in the last mission, the staff was very receptive about player feedback. They already changed one scenario based on player review and said they would run more standard scenarios at the next tournament. I like playing different scenarios, but they need to be balanced. All the staff was really cool and readily available and seemed to really care about what the players thought, which I think is really cool.

Turnout - GOLDSTAR. The reason this isn't a nutshot with only eight people playing is that I knew going in there wouldn't be a large crowd, so I was cool with it. I asked around it looks like the usual turn-out is about 20+, so I'm really looking forward to the next one.

Prize support - GOLDSTAR. Nobody can complain about getting half the entry fees in store credit.

Overall - GOLDSTAR. It was relaxed, the staff was cool, and so were the guys I gamed against. You really can't ask for more than that. I will definately be attending the next (long as I get a kitchen pass).

That's it for now Fist Fans, take care, be cool to each other, and remember; the silver and blue is coming for you (yeah, it's cheezy but hey, it rhymes ). Laters!

This message was edited 4 times. Last update was at 2012/04/27 00:49:39


 
   
Made in us
Haemonculi Flesh Apprentice






Wow very tight game there, glad to see such unique lists duking it out! Can't wait for more Silver and Blue

   
Made in us
Sure Space Wolves Land Raider Pilot





Great game!
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Great rep buddy, that de list was allllllll over the place

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I actually really like the DE list, it is different and if he was playing the winner in the last round he must know how to run it. Not to say it does not have weaknesses, but it seems very cool.

Although it did not matter, you cannot Flickerfield the immobilization from terrain. You can only take vehicle invulnerable saves against glancing/penetrating hits, not against damage results.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Longtime Dakkanaut






Dallas Texas

It would help me out greatly if you took pictures of the entire board. Through your batreps I really never understand whats going on because the pictures you take are so close up.

Game 1- when a player forgets about a devastator squad, you know hes bad.
Game 2- You smacked him hard, I lol'd.

Game 3- Wacky dark eldar list, and if Vect had been able to join the combat I think it would have been a different game. One thing I would like to say, is Volume of fire. You sporadically shoot at everything, taking a guy here and there, but if you focus fired vehicles and squads you could take them out. You have enough high str shots to take out a ravager and bomber, just focus your fire. Overall I think you played the game fine, and I think your firepower counters dark eldar pretty hard.

Ive read ur batreps, and ur list is "ok". Shooting is gimped against terminators and paladins, landraiders, shrouded stormravens, and blob squds with a 3+ cover. A Good player will be able to negate alot of your shooting, and eventually you will play against an army where having no assaulting element, or aggresive element will hurt you. Despite this, good luck.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

2 things:

A) You handle that Space Marine list like a surgeon.

B) I haven't seen that many gold stars handed out since Elememtary school


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Regular Dakkanaut





Although it did not matter, you cannot Flickerfield the immobilization from terrain. You can only take vehicle invulnerable saves against glancing/penetrating hits, not against damage results


Calypso: I didn't know this, so thank you. I'll have to remember it for next time.

It would help me out greatly if you took pictures of the entire board. Through your batreps I really never understand whats going on because the pictures you take are so close up.


Smitty: Good point and I didn't even realize this until you mentioned. I'll get wide shots at the next tournament.

Ive read ur batreps, and ur list is "ok". Shooting is gimped against terminators and paladins, landraiders, shrouded stormravens, and blob squds with a 3+ cover. A Good player will be able to negate alot of your shooting, and eventually you will play against an army where having no assaulting element, or aggresive element will hurt you. Despite this, good luck.


Smitty: I disagree. Not about the list being "ok" (that may be a valid point), but I disagree with the comment about shooting vs terminators, pallies, etc. Before I say this, as usual, this is only my opinion and not internet fact . Playing an MSU is in and of itself a counter against deathstars such as termie, pally, and TW squads. Feed them a unit at a time. As I've said before, they're not that hard to counter. Termies and pallies cry vs nullzone and they can be blocked and limit their move with tanks. How often does anyone see landraiders anymore? They really don't scare me. To be honest, I've never run up against a shrouded 'raven, but I'd be happy to try. DOA armies used to scare me until I realized that if you take away the charge they're really nothing to worry about. I'm not saying you're wrong and that I won't run into an army that just wipes the floor with me, but when (not if, when) it happens, I don't believe that it will have any of the units in it that I just mentioned.

Thanks for your input, it's good feedback and I do take it seriously.




This message was edited 2 times. Last update was at 2012/04/27 09:41:04


 
   
Made in gb
Long-Range Land Speeder Pilot





Bristol

Nice Battle Reports and congratulations on your wins. I like your army list (and the painting), I'm intruiged by the idea of not having a counter-assault unit but clearly it works for you.

Have you ever thought about taking a Heavy Flamer with the sternguard by the way, or do you make alot of use of the special ammunition?

calypso2ts, has already stated about the not being able to take FF saves from immobilization, but there's no way you could have known that.

On a side note, when the hellions & Baron got off the multi-assault, the single Las-team guy should have been able to escape (with no fearless saves) due to the Hellions/Baron being engaged with the tactical squad so wouldn't be able to sweep advance (or cause fearless saves from ATSKNF).

All in all nice job.

Armies: Crimson Fists, Orks, Eldar 
   
Made in us
Regular Dakkanaut





CJ,

I have thought about taking the heavy flamer but I find if far too situational whilst the special ammo can be used against any opponent.

Thank you for clearing up the assault. I thought the hellions got to roll to catch him, but even if he escaped he probably would have run off the board, being eliminated from the game either way.

Thanks for reading.
   
Made in us
Fresh-Faced New User




Philadelphia

Here's a couple pan shots:





First off, thanks for motivating me to finally get a Dakka account Jesse! Secondly, thanks for the exciting game! Definitely the kind of sincere competition and genuine sportsmanship that re-affirms why I enjoy this tabletop game.

Great bat-rep too! Fun to read and had me laughing out loud a couple times. Now I get to have double the fun and insert my two cents!

I agree that you indeed reacted to my deployment in the manner that I had hoped; spreading out across the whole edge You'll have to tell me more about the "slug style" cause I didn't know I was employing it, lol.

In retrospect, I should have pushed forward with Vect and his harem, while leaving the hellions to stay back and hold objectives. It was a very close match and I definitely got a few lucky breaks (in round 3 even the most veteran players make tactical errors), but in the end I think your list was more robust and prepared for the mission. Perhaps one of the most cunning moves was having the typhoon flat out into my back lines to keep the hellions fleeing. Also, make sure to activate null-zone against DE! You can't always depend on a schmuck like me to fail 2++ saves.

A couple thoughts on the few rules quirks we had:
Hehe, I told you the Hellions couldn't catch the lascannon since they were still engaged, but you insisted on taking the Fearless save :p

For the flicker-field save, like many of the other posters here, I was inclined to believe it could not be taken. But after reading the rules for dangerous terrain, invulnerable saves, and the flicker field itself, I can't see why not... It is unprecedented for a vehicle to have an invulnerable save so I doubt it comes up much. I know the save can be taken to negate close combat damage, so why not dangerous terrain? It only says armor and cover saves cannot be rolled. Anywho, I was barely out of range to contest as it was, so no harm done.

I think a crucial mistake I made was one that you alluded to in regards to contesting with two units. I always play in the mindset of a full game (DE just get better as the game goes on; see Power from Pain), so I should have moved differently on Turn 4. I'm surprised it ended early cause we played at a pretty brisk pace and had virtually no rule disputes, but I guess time flies when you're having fun.

Looking forwarded to seeing you at more Redcap's Corner RTT's! May is a Kill-Teams event, but June is 2000pts, so you should try to make it up! I'll be bringing my web-way portal list >

Oh yeah, here's my list so you can append to the top if you wish.

HQ:
Asdrubael Vect
Baron Sathonyx
ELITES:
4xTrueborn (4x blasters)
-Venom (2x Splinter cannon, flickerfield, nightshield)
FAST ATTACK:
6x Reavers (2x Heat-lance, Arena Champ)
TROOPS:
9x Hellions (Helliarch w/ agonizer)
9x Wyches (1x razorflails, Hekatrix w/ agonizer)
-Raider (aether sails)
5x Warriors (1x blaster)
-Raider
5x Warriors (1x blaster)
-Raider
HEAVY SUPPORT:
1x Ravager (flicker field, night shield)
1x Razorwing Jetfighter (flicker field, night shield, splinter cannon, 4x shatterfield missiles)
1x Voidraven Bomber (flicker field, night shield, 4x shatterfield missiles, void mine)



This message was edited 2 times. Last update was at 2012/04/29 15:48:30


I love the smell of polyurethane in the morning! 
   
Made in us
Regular Dakkanaut





Hehe, I told you the Hellions couldn't catch the lascannon since they were still engaged, but you insisted on taking the Fearless save :p


Yeah, you got me there. Still had little impact on the game; either he died to fearless or ran off the board. I think it was actually better for you that you killed him, otherwise I don't think you get the pain token. Not sure how the pain token works with units retreating from the field though...

For the flicker-field save, like many of the other posters here, I was inclined to believe it could not be taken. But after reading the rules for dangerous terrain, invulnerable saves, and the flicker field itself, I can't see why not... It is unprecedented for a vehicle to have an invulnerable save so I doubt it comes up much. I know the save can be taken to negate close combat damage, so why not dangerous terrain? It only says armor and cover saves cannot be rolled. Anywho, I was barely out of range to contest as it was, so no harm done.


Found this one in the DE FAQ:


Q: Can I take a flickerfield save against becoming
immobilised from a Dangerous Terrain test? (p63)
A: No. The save from a flickerfield can only be taken
against glancing and penetrating hits.

Makes sense I guess, but again, little impact on the game.

I'm going to try to make the June tournament, I had a really good time at this one and hopefully we'll have a few more people at the next one. Thanks again for the game!
   
Made in us
Fresh-Faced New User




Philadelphia

To answer your question about getting a pain token for causing a unit to run off the board, yes this would be the case. I can't find a more direct wording to support it, but here is a potential explanation from the FAQ.

Q: If a unit with the Power from Pain special rule
destroys an enemy unit, does it gain a pain token no
matter how the unit was destroyed? For example the
resultant explosion from shooting at a vehicle wipes
out an enemy unit. (p25)
A: Yes.


Funnily enough, I couldn't find anything in the FAQ about flicker fields, and when you posted this I was so confused. Turns out the only link that shows up in a google search is for the old FAQ versions. Blast my laziness.

Glad to hear you'll be returning (so I can get my revenge ). Until then, keep reppin' those 'Nilla Marines!

I love the smell of polyurethane in the morning! 
   
 
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