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Painlord Titan Princeps of Slaanesh





Syracuse, NY

Figured I would reiterate the rumors found by Faeit 212 http://natfka.blogspot.com/2012/05/presence-of-faeit-6th-edition-flyers.html since I have not seen them up on the
board yet. They are from a poster on his site called 'Grant' who seems to be a newish source on this stuff.



I know all of these rumors sound bloody ridiculous but they may not be bad for the game at all. I have been chatting with the source for my documents, we both feel that based off of the csm codex that assaults off of consolidation will be back as well as possibly off the bloody deep strike. This is not only backed up by the fact that they are "nerfing" assault range, but also because of 2 special rules.

Mates say hello to bloody "snap fire" and the return of overwatch.

Snap fire - allows a unit to shoot at an attacking unit at bs 1 prior to being assaulted.

Also mates, since I'm posting I may as well add a snippet or two more to the firestorm...
Rhino's have 3 hull points, Landraiders and the defiler have 4. Any damage chart result other than wrecked or explodes will take 1 hull point away.

HQ's can now challenge each other just like in fantasy. This must be accepted by opponent or is played normal. HQ that wins, wins the assault for his unit.

Chaos units that kill a unit get to roll on a chart for gifts from a chaos lord very similar to the power from pain rule that Phil gave to DE.

Thousand sons are still relentless and still have ap 3 bolters.

This message was edited 1 time. Last update was at 2012/05/07 13:52:35


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So, Structure points on vehicles, and obvious things from the Chaos Codex?

Every bone in my body tells me this guy is as useful as ghost21.

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If you do some digging Hull Points have been discussed before in other rumors. The concept for them is that they somehow are reduced by multiple Shaken/Stunned results on the damage table.

This was also explained in http://www.natfka.blogspot.com/2012/04/new-chaos-rumor-in-dark-age-of-40kthere.html (in the comments section).

No independent validation yet from the other rumor mongers I can see on the Hull Points, but there has been some cross talk on other items.

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If I understand right, these rumours of core rule changes are inferred from some sort of sneak peak into the upcoming Chaos codex.

But a lot of these things really have no business being in a Codex (explanation of how hull points work, what Snap Fire does, how challenges work). These things would only appear in the main rulebook, Snap Fire might be listed as a USR in the Codex but not how it works. Fishy, fishy.

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Yeah we seem to have been getting quite a lot of people claiming snippets of new rules for 6th ed over the last week or so. I like the sound of challenges but I honestly doubt that this is legit.

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Rampage wrote:Yeah we seem to have been getting quite a lot of people claiming snippets of new rules for 6th ed over the last week or so.


The latest trend seems to be copy&pasting WHFB rules over to 40k.

"Hey guize, i haerd that 6th edition will have a dedicated psykik phase! 110% legit!"
   
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Good point - just like a rule like Supersonic would never have an explanation in the rulebook.

Part of the rule may be inferred, I think that Deathmarks suggest Overwatch of some sort might be back, but Hull Points being listed with a vehicle may simply reinforce rumblings from before.

I do agree there seems to be a trend to simply plop Fantasy ideas straight into 40k and say "see look 2nd Ed and Fantasy hybrid"

Edit: Another implied change is Preferred Enemy going to shooting (this one from Necron Destroyers), you can glean a lot from the configuration of units. I bet there is going to be a 'Heavy' type at some point as well based on the Monolith being a Heavy skimmer (perhaps returning its DS protection) and Living Metal with the Hull Point theory makes a bit more sense from a resiliency standpoint.

This message was edited 1 time. Last update was at 2012/05/07 14:20:44


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Camas, WA

I rate this rumor monger as 'Nostradamus' for rumors that are sufficiently vague to appear legitimate and/or C&P from other systems/rumors.

We so need to run a historical rumormonger rating/tracking thread in this forum. Need to con a mod into letting me run it.

This message was edited 1 time. Last update was at 2012/05/07 14:20:10


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The challenge rule makes sense coming from the chaos codex as it fits the 'eye of the gods' table from fantasy chaos. It's pretty easy to make that inference if this rumor is true. And this is one rumor I HOPE comes true!

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Darkseid wrote:
Rampage wrote:Yeah we seem to have been getting quite a lot of people claiming snippets of new rules for 6th ed over the last week or so.


The latest trend seems to be copy&pasting WHFB rules over to 40k.

"Hey guize, i haerd that 6th edition will have a dedicated psykik phase! 110% legit!"


You're right. Also, I'm finding it extremely funny that when a faker posts a fake rumour and a week later another joker posts the same lie, people reply with 'well there's been talk about this rule becoming reality for a while now' when in fact the only thing that happened is another liar said the same crap as the previous one and added his own twist on it.

Either way, stuff like snap fire and overwatch are rules that could work. However, if anyone actually had information or knew what 6th edition was like, what he should tell us is the following: What are the missions like, meaning, what do the armies play for? Are victory points in? Are kill points in? Is last turn objective grabbing in, or do you get points for each turn you hold an objective for? How is the deployment and first turn determined? What is the turn structure overall? What is the suggested points size for games? What is the change to force organisation if any?

Now, answering stuff like that would actually tell us something about what 6th edition smells and tastes like. Instead we get random emokids yelling "YO I HEARD WE CAN NOW ASSAULT WHEN WE DEEPSTRIKE DAWGZZZ!!!12".

PS: Allowing assaulting after deep striking would make the Necron veil of darkness pretty lame since you can bring units of Wraiths & co with it into combat on turn one and if you take Obyron you don't even scatter.

This message was edited 1 time. Last update was at 2012/05/07 14:32:46


 
   
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Camas, WA

timetowaste85 wrote:The challenge rule makes sense coming from the chaos codex as it fits the 'eye of the gods' table from fantasy chaos. It's pretty easy to make that inference if this rumor is true. And this is one rumor I HOPE comes true!

That's how good rumormongers (and psychics) work. They give you something based on a nugget of somewhat reasonable fact so that you fill in the rest.

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IMO Assault from deepstrike is a no brainer for 6th edition if you consider the special rules for "Bloodswarm Nanoscarabs" and "Ether Crystal" in the Necron codex each respectively giving improved deepstrike with 6" and defence against deepstrike within 6"
They only make sence if you could assault after deepstrike.

   
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lord_blackfang wrote:If I understand right, these rumours of core rule changes are inferred from some sort of sneak peak into the upcoming Chaos codex.

But a lot of these things really have no business being in a Codex (explanation of how hull points work, what Snap Fire does, how challenges work). These things would only appear in the main rulebook, Snap Fire might be listed as a USR in the Codex but not how it works. Fishy, fishy.

They could always be indirect refrences that have been given because a rule functions just like the USR, but with a variation.... for example: "Obliterators; Withering Fire, prior to being assaulted all models may fire, just as if they have Snap Fire, but at BS# additionally....." OR "Daemon Hull: Ignore hull points lost due to crew shaken/stunned."

I agree with your "fishy fishy," just saying there can be more to it.
   
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Camas, WA

Lepuke wrote:IMO Assault from deepstrike is a no brainer for 6th edition if you consider the special rules for "Bloodswarm Nanoscarabs" and "Ether Crystal" in the Necron codex each respectively giving improved deepstrike with 6" and defence against deepstrike within 6"
They only make sence if you could assault after deepstrike.

Yeah, because there certainly wasn't anything like that in previous codexes. (Teleport Homers, Icons, CH Mystics, LSS, Pheromone Trail, etc so on.)

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New Orleans, LA

Lepuke wrote:IMO Assault from deepstrike is a no brainer for 6th edition if you consider the special rules for "Bloodswarm Nanoscarabs" and "Ether Crystal" in the Necron codex each respectively giving improved deepstrike with 6" and defence against deepstrike within 6"
They only make sence if you could assault after deepstrike.


IMO, assault from a deepstrike across the board is extremely powerful and not something that will be likely in 6th edition. The units that can assault on deepstrike now are very expensive, and it only makes sense to keep it that way.

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kronk wrote:
Lepuke wrote:IMO Assault from deepstrike is a no brainer for 6th edition if you consider the special rules for "Bloodswarm Nanoscarabs" and "Ether Crystal" in the Necron codex each respectively giving improved deepstrike with 6" and defence against deepstrike within 6"
They only make sence if you could assault after deepstrike.


IMO, assault from a deepstrike across the board is extremely powerful and not something that will be likely in 6th edition. The units that can assault on deepstrike now are very expensive, and it only makes sense to keep it that way.

Yeah, just imagine an army of Bloodletters that could assault out of deep strike.

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Syracuse, NY

That army of Bloodletters would be mishap city. I would be more concerned about the 18 Fiends and 36 Seekers I decided to bring with me

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I like sentence like : have been chatting with the source for my documents....

Next time we will see : I've been meeting whit my source in a dark alley....

 
   
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Seems to me that people are just taking the things from fantasy that sound like they would make sense in 40k and labeling them as new "rumours". I'm just going to wait and see what develops.

Though if the assault after deepstrike rule happens, it kind of made Vanguard Veterans pretty overcosted/useless.

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Gathering the Informations.

pretre wrote:
timetowaste85 wrote:The challenge rule makes sense coming from the chaos codex as it fits the 'eye of the gods' table from fantasy chaos. It's pretty easy to make that inference if this rumor is true. And this is one rumor I HOPE comes true!

That's how good rumormongers (and psychics) work. They give you something based on a nugget of somewhat reasonable fact so that you fill in the rest.

Pretre likes Sisters of Battle.

He will probably buy new Sisters of Battle models when they come out.

This is an example of what pretre is saying. When you keep things vague and nebulous, it leaves you plenty of room for you to say "Look! I was right!". This comes up a lot when "psychics" get involved in high profile criminal cases, they come up with the most vague--yet somewhat sensible--predictions as an attempt to get media coverage for themselves and any reward money/television movie deals, etc etc. Predictions like "The body will be found near or in water" are pretty common in that regard.
   
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Rampage wrote:
kronk wrote:
Lepuke wrote:IMO Assault from deepstrike is a no brainer for 6th edition if you consider the special rules for "Bloodswarm Nanoscarabs" and "Ether Crystal" in the Necron codex each respectively giving improved deepstrike with 6" and defence against deepstrike within 6"
They only make sence if you could assault after deepstrike.


IMO, assault from a deepstrike across the board is extremely powerful and not something that will be likely in 6th edition. The units that can assault on deepstrike now are very expensive, and it only makes sense to keep it that way.

Yeah, just imagine an army of Bloodletters that could assault out of deep strike.
I have been imagining this. Vigorously.

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Steelcity

Latest Rumor from 6th edition is

GW will pick a unit type that everyone needs 4-8 of per army that you didn't need last edition.

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Samurai_Eduh wrote:
Though if the assault after deepstrike rule happens, it kind of made Vanguard Veterans pretty overcosted/useless.

Well it's not like they weren't already. I don't see assault out of Deep Strike happening since it would really overbalance things in favor of deep strikers in my mind. Mishaps are a given, but with things like teleport homers, icons, and so on, you could have TH/SS Terminators dropping out of space right into your lines on turn 2. That's brutality incarnate.

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Eternal Plague

Kirasu wrote:Latest Rumor from 6th edition is

GW will pick a unit type that everyone needs 4-8 of per army that you didn't need last edition.


Oh boy!

Good thing I stocked up on all those Flash Gitz and Chaos Spawns!

Seriously, another rumor amongst a sea of rumors hunted by Captain Rehash looking for the elusive True Rumor.

This message was edited 1 time. Last update was at 2012/05/07 15:43:01


   
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I hope it's Chaos Spawn.. I have 21 fully painted spawn ready to go (yes I really do :( )

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undertow wrote:
Rampage wrote:
kronk wrote:
Lepuke wrote:IMO Assault from deepstrike is a no brainer for 6th edition if you consider the special rules for "Bloodswarm Nanoscarabs" and "Ether Crystal" in the Necron codex each respectively giving improved deepstrike with 6" and defence against deepstrike within 6"
They only make sence if you could assault after deepstrike.


IMO, assault from a deepstrike across the board is extremely powerful and not something that will be likely in 6th edition. The units that can assault on deepstrike now are very expensive, and it only makes sense to keep it that way.

Yeah, just imagine an army of Bloodletters that could assault out of deep strike.
I have been imagining this. Vigorously.


If true, I expect there to be risks and controls involved, much as the pancake edition had. It also might support the rumor of a new Daemons codex in 2013. I could see Daemons requiring fasttracked new rules much as VC did in WFB.

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Kanluwen wrote:Pretre likes Sisters of Battle.

He will probably buy new Sisters of Battle models when they come out.

That was amazing! How did you know?

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assaults off of consolidation will be back


This was no good in 4th edition, why bring it back? I hope there something added to the rule to make it more restrictive or counter balance it.

as well as possibly off the bloody deep strike.


This is good, I like this.

This is not only backed up by the fact that they are "nerfing" assault range, but also because of 2 special rules. Mates say hello to bloody "snap fire"...

Snap fire - allows a unit to shoot at an attacking unit at bs 1 prior to being assaulted.


Making the assault distance random is no good. The game needs to be less random to be more dynamic. Again, the rule needs to be written in a solid manner which can allow it be used tactically, but perhaps introduce only a small touch of randomness for cinematic feel. Say, keep the assault 6", but you can declare a special assault that can give you an extra D6 of movement. However the extra distance allows the enemy to be more prepared and they can use this "snap fire" special rule.

...and the return of overwatch.


If overwatch works anything like how it did in 2nd edition... There will be a large exodus from this game.

Also mates, since I'm posting I may as well add a snippet or two more to the firestorm...
Rhino's have 3 hull points, Landraiders and the defiler have 4. Any damage chart result other than wrecked or explodes will take 1 hull point away.


If true... This is the rule that will change the meta from mech to foot sloggers to sell more models.

HQ's can now challenge each other just like in fantasy. This must be accepted by opponent or is played normal. HQ that wins, wins the assault for his unit.


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Connecting the dots a little, what if the D6" assault move only applies when assaulting after Deep Strike? I could see that actually being a good rule - if you're willing to risk mishapping into the enemy, and risk a low assault roll, go for it. It makes Deep Strike higher risk/reward, rather than an almost guaranteed fate of getting off your meltagun shots and then dying pathetically during your opponent's next turn. Teleport homers would be extremely worthwhile, and I think shooty Termies would be more worth taking too (opportunity to assault if the dice work out, falling back on shooting if they don't). Vanguard Vets would still have a slight edge (in that they can assault the full 6" after Deep Strike).

This message was edited 2 times. Last update was at 2012/05/07 16:17:32


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