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2012/05/25 23:56:09
Subject: 2,000 pts Bulletcrons (shooty necrons) vs Foot Dark Eldar (WWP DE) (full video up!)
today got a game in against myself testing two lists I'm currently working on (my opponent originally text me early today saying he couldn't show up). Here are the lists:
If I was the Necron player, I'd be concerned about the two Beast units, and the Talos. Those can single handily wipe out almost everything in the Necron list.
Once those are taken care of, it would be mostly cleanup duty for the Crons. Trick is being able to take care of them, before they glut the Necrons.
Having tried pure Portal based lists I expect the Beasts to do pretty well as the Necron list is fairly slow, has only a single transport/way to hide their infantry and has no Wraiths to chop them up or Scarabs to tie them up.
The Talos still aren't that dangerous though. With only a 12" threat range from the Portal its too easy to avoid them for the initial turn, they aren't that tough without FNP so tend to end up short of combat the turn they show up and get blasted apart. If they do get FNP then yes they become a real problem as the Necron list doesn't have much which punch through both the 3+ and FNP.
The real issue is that the WWP is so one dimensional, with basically no fire support you are always forced to push hard at people and then hope you can do the damage you need to do exactly when you need to do it.
2012/05/26 08:46:57
Subject: 2,000 pts Bulletcrons (shooty necrons) vs Foot Dark Eldar (WWP DE)
I could be wrong but the 'cron list looks 46 points short. That's enough for an orb and a warrior or the stalker upgrade to TLHGC + a warrior or 3 scarabs or one Phase Shifter.
I'd sure like to see how the heat ray stalkers work out, especially if you needed the extra range the TLHGC would give you. Too bad all those lanceTeks dont get much armor to shoot at. Tesla destructors do like all those units coming out of portals. It's like fish in a barrel, or the mech vs squids scene from marix revolutions.
Just got to kill the fast ones first (fighter, scourges, beasts) you can run circles around everything else. The beasts are scary but easily blocked and they can't scratch AV 13 or even 11 really. You also out range all their anti-tank except for the fighter, and the stalkers and lanceTeks will bring that down quickly enough. The CCB isn't going to help much and that Overlord isnt decked out enough to go alone into CC.
I'd say it's pretty hard for the crons to lose this one. The AV 13 wall is going to be hard for a non-mechanized DE list to deal with.
2012/05/26 15:09:31
Subject: 2,000 pts Bulletcrons (shooty necrons) vs Foot Dark Eldar (WWP DE)
I'd be a bit of a spooked necron player too. But I'm easily freaked.
It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax...
2012/05/29 12:36:09
Subject: 2,000 pts Bulletcrons (shooty necrons) vs Foot Dark Eldar (WWP DE)
jy2 wrote:Gonna go with DE on this one. Beasts coming out of WWP's can be quite devastating to necron troops.
Beastmaster squads are dead killy, soooo need to get mine built up
Automatically Appended Next Post:
Red Corsair wrote:Yea I agree, WWP placement will be a huge factor.
I quite agree here, I think I could have done a better job with placement, but for my first vgame using em I think I did ok. I'm gonna try and get a game vs my buddies oblit/lash/zerker spam army using the wwp list in a few weeks
Automatically Appended Next Post: U
Tarrasq wrote:I could be wrong but the 'cron list looks 46 points short. That's enough for an orb and a warrior or the stalker upgrade to TLHGC + a warrior or 3 scarabs or one Phase Shifter.
I'd sure like to see how the heat ray stalkers work out, especially if you needed the extra range the TLHGC would give you. Too bad all those lanceTeks dont get much armor to shoot at. Tesla destructors do like all those units coming out of portals. It's like fish in a barrel, or the mech vs squids scene from marix revolutions.
Just got to kill the fast ones first (fighter, scourges, beasts) you can run circles around everything else. The beasts are scary but easily blocked and they can't scratch AV 13 or even 11 really. You also out range all their anti-tank except for the fighter, and the stalkers and lanceTeks will bring that down quickly enough. The CCB isn't going to help much and that Overlord isnt decked out enough to go alone into CC.
I'd say it's pretty hard for the crons to lose this one. The AV 13 wall is going to be hard for a non-mechanized DE list to deal with.
I wasn't too sure on points I just threw in stuff and went. This game was a good litmis test for both lists. I agree, my bargelord I reckon needs some mss, and maybe weave, so he'll be able to one man army around the field and smash stuff after his ride drops.
The beastmasters have no issue smashing vehicles, however. Razorwing flocks are pretty killy!
Automatically Appended Next Post:
Powerguy wrote:Having tried pure Portal based lists I expect the Beasts to do pretty well as the Necron list is fairly slow, has only a single transport/way to hide their infantry and has no Wraiths to chop them up or Scarabs to tie them up.
The Talos still aren't that dangerous though. With only a 12" threat range from the Portal its too easy to avoid them for the initial turn, they aren't that tough without FNP so tend to end up short of combat the turn they show up and get blasted apart. If they do get FNP then yes they become a real problem as the Necron list doesn't have much which punch through both the 3+ and FNP.
The real issue is that the WWP is so one dimensional, with basically no fire support you are always forced to push hard at people and then hope you can do the damage you need to do exactly when you need to do it.
That's why this matchup was a good test; to see if designing a list around the resiliancy and firepower of necrons can fare well against a list that's fast and in your face. I did misplay somewhat on both sides, but feel I did ok for a first test. Wwp's may be one dimensional, but many lists are, and the power of it lies in the fact you have many different deployment options and all your at has a 24" threat out of a portal, so you pick and choose where to come from,and what to kill.
The talo's did ok this game, knocking down a ccb, ark, and killing a lord. Feel they might have done better, but they did soak up a lot of firepower (needing 3's to wound them with lances is a very big benefit)
This message was edited 3 times. Last update was at 2012/05/29 12:47:26