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Tyranids vs Blood Angels, Part II - The Rematch! (Very Pic Heavy)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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The Tyranids won the first game - will the Blood Angels have their revenge?
They did it once, they'll do it again. The Blood Angels will get spanked by the Tyranids.
The lack of skyfire will keep the Nids from achieving more than a minor victory.
The Tyranids and Blood Angels will fight to a stand-still.
The Blood Angels will have learned from their first game and adapt. Close Blood Angels' victory.
Blood Angels never lose twice. They will bathe in their enemy's (acidic) blood!

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Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Background
(I was originally going to post this in the thread for Part I, but I figured I'd post it here to cut down on the load time for the report.)

So if you read the first battle report (and if you didn't, why the heck not!?!), you'd know the Blood Angels got creamed pretty badly early on and didn't have the manpower to make up for it. In particular, Atlas was kind of ticked off about the Doom of Malan'tai and asked me to take it out of my list in the next game (he redacted the request later, but I figured I'd go a game without him anyway). Atlas decided to use the same list, with the only addition being a Chapter Banner (he was actually 30pts short last game because he didn't really add up his points costs properly) but I tinkered around with mine slightly. The list I came up with wasn't as good as the last one, but I wanted to try out some units and hopefully have a closer game than last time (I wanted to take 9 Ripper Swarms, but couldn't justify the cost... ).

Hive Fleet Maliades
Spoiler:
HQ
The Swarmlord (2x Tyrant Guard with Scything Talons)*

ELITES
2x Hive Guard
2x Venomthropes
2x Zoanthropes

TROOPS
10x Genestealers (Broodlord, Toxin Sacs)
15x Termagaunts (Mycetic Spore with Cluster Spines)
12x Termagaunts (Devourers, Mycetic Spore with Cluster Spines)
14x Hormagaunts

FAST ATTACK
20x Gargoyles

HEAVY SUPPORT
3x Carnifexes (Crushing Claws, Scything Talons)

*Warlord


Atlas' Blood Host
Spoiler:
HQ
Commander Dante*
Atlas [Librarian] (Epistolary, Jump Pack)

ELITES
2x Sanguinary Priests (Jump Packs)

TROOPS
5x Sanguinary Guard (3x Infernus Pistols, Chapter Banner)
5x Sanguinary Guard (3x Infernus Pistols)
10x Assault Marines (2x Meltaguns, Veteran Sergeant with Powerfist)
10x Assault Marines (2x Meltaguns, Veteran Sergeant with Powerfist)

HEAVY SUPPORT
5x Devastators (4x Missile Launchers)
5x Devastators (4x Missile Launchers)
Stormraven Gunship (Plasma cannon, Twin-linked Multi-melta)

*Warlord


DEPLOYMENT
We rolled for Mission and got The Relic again. Atlas didn't want to play The Relic again, so we decided to reroll. We also decided we didn't want to play Purge the Alien or The Emperor's Will either (bleh, kill points and bleh, auto-tie). In the end, we rolled and got Big Guns Never Tire with 4 objectives. For deployment, we ended up with Dawn of War. We rolled for our Warlords' (Dante and the Swarmlord again) traits and got Tenacity on the Swarmlord (ooh that could be handy) and Master of Manoeuvre on Dante (bleh, useless).

We also rolled for psychic powers. Atlas got Prescience and Invisibility for his Epistolary... man, he has some amazing luck rolling his powers! Meanwhile, the Broodlord got Iron Arm and Endurance (AWESOME). The Swarmlord got Smite, Iron Arm, Warp Speed and Puppet Master (I was hoping for Objuration Mechanicum, but Puppet Master can be handy I suppose). Finally, my 2 Zoanthropes rolled off. One got Objuration Mechanicum and Gate of Infinity ( YEAH!), while the other got stuck with Assail and Shockwave ( NO!).

We rolled to see who would go first and Atlas won the roll off once again. We placed the objectives, 2 in buildings on Atlas' end, 1 behind the pyramid in my end, and 1 in no-man's land (I placed this one here to try to keep Atlas in his own end of the board and to avoid spreading myself too thin). Atlas did the same basic set-up as last time, reserving Dante, Atlas, a squad of Sanguinary Guard and an Assault Squad, while placing the rest of his forces behind cover. Once again, I used the Gargoyles as a screen while the Swarmlord strengthened the right flank and the Genestealers infiltrated onto the objective. The 2 units of Termagaunts stayed in reserves to try to kill his Devastators. We also rolled and determined that it would not be Night Fighting for the first turn of the game this time (although it could be later).

As the game was about to begin, I rolled to seize the initiative and...
Spoiler:
...damn, not this time!










Turn 1 – Blood Angels
We decided to play this game with mysterious objectives, so we rolled for the ones that had troops within 3”. Both objective 1 and 2 (their numbers are marked on the Vassal map for reference) had a ___ Grav Wave Generator, meaning it would be more difficult for me to assault units defending these objectives. Meanwhile, objective 4 was a Skyfire Nexus... OMG YES. I really needed that, because I really wasn't packing nearly enough anti-air to deal with his Stormraven reliably. If my Hive Guard could get near it (and survive) then there was a good chance I'd shoot it down. Meanwhile, Objective 3 remained unclaimed, so it continued to remain... mysterious.

Atlas started his Movement phase by charging his Sanguinary Guard forward after the Genestealers. Normally they wouldn't be able to get in a first turn charge, but since the Genestealers had infiltrated, they were actually reasonably in range. Meanwhile, the Assault Marines took advantage of cover, moving sneakily up their right flank unimpeded.

In the Shooting Phase, the left squad of Devastators fired at the Genestealers with frag missiles. The missiles killed more Genestealers than I expected, downing 5 of them. The other Devastator squad aimed their krak missiles at the Swarmlord and opened fire as well. The missiles killed a Tyrant Guard and wounded the other – I rolled pretty badly on my cover saves.

In the Assault Phase, the Sanguinary Guard successfully made it into combat with my Genestealers. However, they whiffed pretty badly, killing only a single Genestealer. The Genestealers themselves did decently, as the Broodlord killed a Sanguinary Guard with its rending claws.







Turn 1 – Tyranids
At the start of this turn, I cast Iron Arm on the Broodlord, gaining +1S/T to help kill the Sanguinary Guard. The Swarmlord also cast Iron Arm in case he got shot at again (which was a good likelihood), but only added +1S/T as well...

I moved all my forces forwards, the Swarmlord and Venomthropes heading for the right flank, the Carnifexes and Hormagaunts heading towards the left and the Hive Guard making for the Skyfire Nexus. The Gargoyles continued to screen my units. I hoped the Genestealers could kill off the Sanguinary Guard, or I might be in trouble soon when the survivors jump over my Gargoyle screen...

All I did in the Shooting Phase was run with my units. In the Assault Phase, the remaining Genestealers somehow managed to rally and get enough rending attacks to kill the last 4 Sanguinary Guard before they were even able to strike back! Just like that, my lines were a little more secure once again (although I was sure Dante and Atlas would change that next turn).









Turn 2 – Blood Angels
As expected, Atlas' Stormraven, Assault Marines and Dante arrived this turn. The Stormraven moved up Atlas' left flank to take a shot at the Hive Guard – if it didn't kill them, it was likely dead next turn, so he needed to destroy them immediately. Meanwhile, Dante landed behind the Swarmlord, while Atlas aimed his Epistolary just in front of the Swarmlord for a 2-pronged attack. However, they scattered 6 inches backwards and behind a building, so their shooting effectiveness wasn't what Atlas was hoping for (it's ok, I don't mind ). Meanwhile, the other Assault Squad moved up to charge the Hormagaunts.

In the Shooting Phase, the Assault Marines killed 5 Hormagaunts, softening them up for the assault. Dante and Atlas' squad also fired everything they had at the Swarmlord and his retinue. They did manage to finish off the Guard and wounded the Swarmlord 3 times – respectful, but less than expected (thank the Hive Mind for Venomthropes). The Stormraven also fired everything it could at the Hive Guard, just barely managing to wipe them both out with its last shot. Not good, now my anti-flyer capabilities are very limited, and definitely won't come to bear for another turn at least... The Stormraven also used POTMS to fire a hurricane bolter at the Genestealers, killing 1.

In the Assault Phase, the Assault Marines charged the Hormagaunts successfully. The Hormagaunts struck first, killing 2 Marines, but the survivors wiped out the last 9 Hormagaunts with their return blows.











Turn 2 – Tyranids
I needed to cause some damage if I wanted a chance of turning things around. I hoped to do that with my pairs of Spore Pods, which both arrived. I dropped each pod beside the Devastators and unloaded their gaunt occupants. The Zoanthropes also used Gate of Infinity to get behind the Stormraven so I could use Objuration Mechanicum on it next turn and hopefully take it out. In doing so, they land within 3” of Objective 3, revealing that it was a Scatterfield (+1 to cover save... big whup). The Broodlord casts Endurance on the Swarmlord to hopefully get back a wound from It Will Not Die. The Swarmlord himself casts Iron Arm (with +2 to his S/T) and heads after Atlas and his unit – I figure there's no sense in assaulting Dante since he'll Hit and Run anyway and just shoot the Swarmlord, so I might as well cause as much damage as I can. The Venomthropes also moved that way since I thought Atlas would try to dogpile the Swarmlord, so they'd make him take dangerous terrain tests and lose his assault bonus. The Carnifexes also move to kill the Assault Marines which destroyed the Hormagaunts. Finally, the Gargoyles all move to charge Dante's unit, and hopefully drag down some Sanguinary Guard in the process.

In the Shooting Phase, the Gaunts and Pods all fired on the Devastators, but whiff spectacularly – the Termagaunts and Pod kill only a single Missile Dev, while the Devilgaunts and Pod do absolutely NOTHING. The Zoanthropes try to help make up for it, casting Assail on a Devastator Squad, but does nothing as well. The Swarmlord continues the poor performance by rolling to cast Smite, putting himself down to a single wound! At the very least, he kills 2 Marines but he really couldn't afford that lost wound and was really relying on It Will Not Die now. The Gargoyles are the only unit that does half decently, killing a Sanguinary Guard with their Fleshborers.

In the Assault Phase, the Carnifexes rolled really poorly on their charge roll and ended up not making it into assault! Dammit, as if this turn couldn't get worse! The Swarmlord did successfully make it into combat, but was challenged by the Sanguinary Priest (which he killed with ease). Unfortunately, he did not regain a wound from It Will Not Die, but at T8 he was practically indestructible anyways. The Gargoyles made their way into combat and managed to kill another Sanguinary Guard, but 12 are killed in return.











Turn 3 – Blood Angels
In Atlas' Movement Phase, he directed the Stormraven at the vulnerable Carnifexes and prepared to attack them with his Assault Squad. With most of his units engaged in combat, Atlas wasn't able to make any other moves. In the Shooting Phase, he risked firing frag missiles at the Gaunts bunched up near his Devastators. The gamble paid off, wiping out both units (Atlas barely even rolled any scatter!) and freeing up the Devastators to cause further damage. The Stormraven and Assault Marines then pointed their guns at the Carnifexes and fired. Amazingly, their luck ran out – between the 2 units, they only caused a single wound!

In the Assault Phase, Atlas decided to try killing the Carnifexes in close combat. This, however, turned out to be a mistake – they failed to cause any damage whatsoever, and the Carnifexes tore them to pieces in return. To be fair, they would have been assaulted next turn anyway, but it was a disappointing and surprising turnout for Atlas. Elsewhere, Dante's unit finished off the Gargoyles and consolidated, and the Swarmlord was challenged by the Assault Squad Sergeant, which he killed easily. The Assault Marines tried to break, but the Swarmlord caught them and continued the fight.











Turn 3 – Tyranids
Hoping that It Will Not Die would work this turn, the Broodlord cast Endurance on the Swarmlord again. The Swarmlord, on the other hand, cast Iron Arm and got +3S/T, making him invulnerable to the Assault Marines' attacks! Meanwhile, the Zoanthrope cast Objuration Mechanicum on the Stormraven, stripping off a Hull Point with its Haywire effect. I was hoping for the penetrating hit, but I'll take what I can get at this point. After this, the Carnifexes pointed themselves directly at the Devastators holed up on Objective 1 and made a beeline for them. At the very least, I'd be able to contest their objective.

In the Shooting Phase, the Spore Pod by Objective 2 gave a surprise wake-up call to Atlas – its cluster spines and ripper tentacles actually managed to kill 3 Devastators, leaving a single stunned survivor!

In the Assault Phase, Atlas decided to sacrifice his Epistolary to keep the Swarmlord locked in combat (I probably would have challenged him anyway regardless). The Librarian was scythed down once again, unable to wound the psychically charged Swarmlord. The Marines tried to break, but The Swarmlord caught them first and forced them to continue fighting. The Swarmlord also got an unexpected gift as he passed his It Will Not Die check, moving back up to 2 wounds!









Turn 4 – Blood Angels
Feeling confident and not wishing to disengage, Atlas put the Stormraven into Hover Mode and manoeuvred it to open fire on the Genestealers on Objective 4. Dante and his squad also moved to kill the Zoanthropes and make my chances of gunning down the Stormraven even poorer.

In the Shooting Phase, the Stormraven fired its guns at the Genestealers, killing 2 of them and wounding the Broodlord twice. Dante's unit fires their Infernus pistols at the Zoanthropes, killing the one with Assail. The Devastators on Objective 1 also fired at the Carnifexes, but thankfully only caused 1 wound. The other Devastator fired a krak missile at the Spore Pod that had killed his comrades, but missed from point-blank range. To make things funnier, Atlas had actually considered assaulting the Pod until he realized that it was a monstrous creature...

In the Assault Phase, Dante and his unit wiped out the last Zoanthrope, but not before it actually managed to kill 1 of the Sanguinary Guard! The Swarmlord was also finally given free reign against the Assault Marines, killing 4. Surprisingly, they held their ground.







Turn 4 – Tyranids
The Swarmlord cast Iron Arm again, getting +3S/T once more. Not wanting to lose my Broodlord, I also cast Iron Arm on him, but unfortunately he only got +1S/T. I considered charging the Stormraven with my Broodlord, but he was too far out to reach it reliably, so I just stuck to cover. The Carnifexes, on the other hand, couldn't reach the Devastators since they were on the 2nd floor of a ruin, so they went to hide underneath them instead.

In the Shooting Phase, the Spore Pod by Objective 1 killed 1 Missile Dev, while the other one failed to wipe out the last one on Objective 2. In the Assault Phase, the Swarmlord killed 2 of the Assault Marines, leaving a sole survivor – thank God! Now I wouldn't get shot to pieces next turn!







Turn 5 – Blood Angels
Atlas decided to finish off the Broodlord – he sent Dante and his squad to go kill the tenacious, over-glorified Genestealer. Meanwhile, the Stormraven went to go deal with the Carnifexes. In the Shooting Phase, it went to fire on the Fexes, but its Plasma Cannon overheated and stripped off another Hull Point! Slightly shaken, Atlas continued his shooting, killing a Fex and wounding another from the combined fire of the Stormraven and Devastators. Dante and his unit also manage to kill the Broodlord with their Infernus pistols. Meanwhile, the lone Devastator misses with his krak missile on the Spore Pod yet again, and forevermore gains the nicknames “Derp Marine” and “Noob Marine”. In the Assault Phase, the Swarmlord finishes off the final Assault Marine and consolidates towards Objective 4.









Turn 5 – Tyranids
I had hoped to wipe out some Heavy Support choices to pull a comeback, but it was looking pretty dire at this point. I needed to kill the Derp Marine with the Pod severely, and keep my Carnifexes alive while contesting objectives if I wanted to win. Not looking great, but not impossible.

First off, the Swarmlord cast Iron Arm again and got +3S/T yet again! I moved him and the Venomthropes towards Dante to kill the and try to get Slay the Warlord – or, at the very least, deny an objective. I moved the Carnifexes into the bottom floor of the ruin and contested Objective 1, although due to the way their talons were positioned, I couldn't physically place them directly inside so there was a bit of their bodies poking out.

In the Shooting Phase, the Spore Pod couldn't kill the Fail Marine again (I wounded him a few times, but he passed all his armour saves, damn him). That wasn't boding well for my Pod... In the Assault Phase, the Swarmlord tried to assault Dante's unit, but came up short on his charge roll! Uh oh!

We rolled to see if there would be a Turn 6 (at this point, I hoped there wouldn't – I was actually winning by 1 VP) and...

Spoiler:
...the game continued another turn.








Turn 6 – Blood Angels
Atlas moved the Stormraven to the best position to finish off the Fexes. He also said that his missile launchers could hit them since parts of their bodies were fitting from the ruins. I said it was basically wobbly model syndrome since they only couldn't fit because of the way their talons were positioned, but I don't really think Atlas has encountered that rule before (since he usually plays on Vassal right?). In any case, I basically said “sigh, fine” and let him go ahead. The two units fired at the Carnifexes and wiped them out. Also, the Derp Marine finally killed my Spore Pod, showering himself in acidic bile and alien goo in the process (and also ending up 4” away from the objective like a shmuck).

Meanwhile, Dante and his unit fired at the Swarmlord, but their shots came up short (I can't remember if it was bad luck, the Venomthropes' cover saves, or a combination), wounding the Swarmlord only once.









Turn 6 – Tyranids
The Swarmlord casts Iron Arm once more, getting +2S/T this time. He and the Venomthropes manoeuvre to get the best position on the Sanguinary Guard for their assault. In the Shooting Phase, the Swarmlord casts Smite, killing the Sanguinary Priest and a Sanguinary Guard before he and the Venomthropes assault the unit. The Swarmlord challenged Dante, but the COWARD refused! The Commander slunk to the rear while the Swarmlord and Venomthropes destroyed the rest of his unit. We weren't really sure whether Dante had to roll to stay in combat or not, but just let him Hit and Run anyway. When the dust settled, he moved to fire his pistol at the Swarmlord if there was another turn...

Spoiler:
...however, there was not!

Total VPs:
Tyranids – 2 (Linebreaker, First Blood)
Blood Angels – 4 (Objective, Killing Carnifexes)

VICTORY FOR THE BLOOD ANGELS!!!






AFTERTHOUGHTS
That was a tough game, I was basically in the same position Atlas was last game – bent over. Nah, but in all seriousness, I lost a lot of my strength early on which hurt me badly, and that disastrous 2nd turn basically sealed my fate when I couldn't kill a single bloody Devastator squad. Seriously, my monstrous creatures hate missile launchers. My list was also kind of weak (certainly weaker than my previous list, and even that one was casual at best), which didn't help. I'll have to make sure I bring more anti-flyer units in the future as well, relying solely on Hive Guard and randomized psychic powers is a terrible idea. If my enemy is running flyers vs my Tyranids, I won't feel so bad about using the Doom in the future.

I'm not sure if I'll run Zoanthropes without their default powers anymore. Or, at the very least, I'll stick with Telepathy powers next time rather than Telekinesis. I'm loving the Swarmlord and Broodlord though, definitely sticking with them. I might drop the Swarmlord for a regular Tyrant in my next game though. And I definitely need to buy a couple Tervigons. Tyranids are a lot of fun in 6th edition, loving the changes.

If you enjoyed this, be sure to check out my other battle reports!

This message was edited 2 times. Last update was at 2012/08/22 03:14:26


   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

Nice report again. Yeah bad dice rolling can really ruin any game plan.

Yeah, anti-flyer really is a weakness of Tyranids currently. The AV10/11 ones can be handled reasonably by a couple of twin-linked brainleech devourers, but the AV12 Stormraven really is a touch nut to crack if it remains in Zoom mode.
Here's hoping the 'Nids get something in a White Dwarf update soon, such as the rumoured Harrier or Pyrovore change.

One rules note: Mysterious Objectives only work for the closest scoring unit, so your Hive Guard couldn't benefit from Skyfire Nexus even if they did survive.

   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Ah that's interesting about the scoring unit bit, I'll have to reread that section. I guess it wouldn't have helped anyone then. :( For flyers, as long as my enemy isn't spamming them, it seems like my best shot is to just ignore and outmanoeuvre them as best I can while firing as many Hive Guard shots as I can in the meantime.

Oh, and Objuration Mechanicum. I might start rolling on Telepathy more often.

This message was edited 1 time. Last update was at 2012/08/22 14:17:18


   
Made in us
Mindless Spore Mine




You do know that the Swarmlord can cast two powers a turn righ y didnt you cast two powers every turn

the swarm is here
Armies
1500 pts.

 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Usually I had no need to, I didn't want to risk losing that last wound to Perils. Plus he was in combat most of the time and the non-combat powers wouldn't have done me much good.

   
Made in us
Fresh-Faced New User




Great battle report!
   
Made in us
Furious Fire Dragon





Birmingham, UK

Thanks for the batrep dude.

I'll just say this, Andilus taught me how to play in December, and it's really, more than anything, just awesome that now we can go head-to-head like these past two games and have a nailbiter finish every time. We're now 2-2 in 6th edition, a record more balanced than when I got into the game at the last stages of 5th edition. I'll tweak my list and/or tactics for next time, and honest to God, that second unit of Sang Guard (without Dante) is somewhat cursed, but I also abuse them a little, just to break the ice lol

Dropping in Atlas was a mistake, it just was. If I play Andilus again, I should always keep in mind that I can decide what to do with my guys in the Deployment phase, instead of just going DoA for the hell of it, because that's pretty much what I've been doing.

This game was killer but I needed to kill those fexes, and having a little more melta or even just a little better luck in the earlier shooting would have done me wonders, but that game was brilliantly exciting, as was the last one, and for that I thank Andilus for being an awesome nemesis

Also, fellas, yes, keep an eye out for his batreps, but keep an eye out for mine too as I'll be surely having more games soon. But I'm pretty confident either of us will be making some of our most exciting batreps when it concerns our games, just because we can goof off and offer lots of commentary, and really deliberate as the actual game permits, as opposed to the more fast-paced competitive environment.

I look forward to our next game, Andilus.

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

_Apollo_ wrote:Great battle report!

Thanks!

Titan Atlas wrote:I'll tweak my list and/or tactics for next time, and honest to God, that second unit of Sang Guard (without Dante) is somewhat cursed, but I also abuse them a little, just to break the ice lol

Dropping in Atlas was a mistake, it just was. If I play Andilus again, I should always keep in mind that I can decide what to do with my guys in the Deployment phase, instead of just going DoA for the hell of it, because that's pretty much what I've been doing.

This game was killer but I needed to kill those fexes, and having a little more melta or even just a little better luck in the earlier shooting would have done me wonders, but that game was brilliantly exciting, as was the last one, and for that I thank Andilus for being an awesome nemesis

Yeah that Sanguinary Guard unit has the worst luck. Having only 5 in a squad is unfortunate (for them). And ya, deep striking Atlas isn't a *terrible* idea, but it also means he's not going to be able to use his powers most of the time since the best ones (blessings/maledictions) are cast at the start of the Movement phase. And I was pleasantly surprised with my Fexes' performance. They always get badmouthed as a unit (especially with a non-optimized, CC loadout like crushing claws + scything talons) but I like to try and prove people wrong with them.

   
Made in us
Furious Fire Dragon





Birmingham, UK

Your carnifexes were appropriately destroyed last game but yeah, I think I'll be less daring with that sang guard squad, and the point about Atlas was roughly what I was getting at.

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in us
Dakka Veteran





Have you considered dakka fexes instead of normal ones? The benefit of dakka fexes is that you gain 12 twin linked str 6 shots for more anti-flyer and ranged anti-infantry, and your carni is still pretty terrifying in CC as well (since he's still str 9 ap 2 with what 3 attacks?), so they give you a lot more flexability.

Id also suggest tervigons instead o f the drop-podded termagaunts. Mainly because you can start giving your broodlord/swarmlord FNP, which increases their survivability a lot, you can give all your termies in a 6 inch bubble poison, you can make more termis, annnnd they are troops choices at that point and can score! Your biggest weakness seems to be the relative frailty of your scoring section, so adding tervigons (i suggest 2) and then a minimum of 2 more pooped termagaunt squads gives you a lot more strengh of scoring and a LOT of stuff to tarpit key enemy units.

   
Made in us
Sneaky Lictor





Oakland, CA

3 CC Fexes is probably the worst point sink possible, probably only giving 1st place to running full Pyrvore broods. 565 points to kill 7 Assault Marines is a very bad trade. As Largo said, you should consider running them as Dakkafexes or shelve them honestly if you are worrying about effectiveness.

That being said though, your Fexen were most definitely in the ruin, I'm not sure how that's even debatable as their bases were fully in the ruin. Also, things like wings, tails, arms/talons don't count for LoS.

Thanks for the well done batrep, I really appreciate you taking the time to do pics AND vassal.

This message was edited 2 times. Last update was at 2012/08/24 19:45:46


"To crush your opponents, see their figures removed from the table and to hear the lamentations of TFG." -Zathras 
   
Made in us
Furious Fire Dragon





Birmingham, UK

Largo39 wrote:
Have you considered dakka fexes instead of normal ones? The benefit of dakka fexes is that you gain 12 twin linked str 6 shots for more anti-flyer and ranged anti-infantry, and your carni is still pretty terrifying in CC as well (since he's still str 9 ap 2 with what 3 attacks?), so they give you a lot more flexability.

Id also suggest tervigons instead o f the drop-podded termagaunts. Mainly because you can start giving your broodlord/swarmlord FNP, which increases their survivability a lot, you can give all your termies in a 6 inch bubble poison, you can make more termis, annnnd they are troops choices at that point and can score! Your biggest weakness seems to be the relative frailty of your scoring section, so adding tervigons (i suggest 2) and then a minimum of 2 more pooped termagaunt squads gives you a lot more strengh of scoring and a LOT of stuff to tarpit key enemy units.



lmao...if you read any of Andilus' other batreps about our games, you'd notice that he does in fact use tervigons, he just doesn't have an official tervigon model yet (I believe) - and so he chose to play using this build as an experiment. He uses 2 tervigons typically, and he definitely uses the scoring units. But yeah, he's alright, don't worry. He knows what he's doing, and acknowledges the point sink part

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in us
Longtime Dakkanaut




It was great to see a 'nidy swarmy army with something besides 6 hive guard and 3 trygon.
   
Made in ie
Norn Queen






Dublin, Ireland

Nice rep as usual AG!

Maybe just spoiler the acion pics so it s alittle shorter?

I think your list was cool but maybe?:

The Swarmlord (2x Tyrant Guard with Scything Talons)* - I love him but hws soooo slow hehe. And fairly expensive with TGs.

ELITES
2x Hive Guard
2x Venomthropes - With a lot of cover these days, maybe not needed?
2x Zoanthropes - without Pods, they ar quite short ranged VS very fast moving Angels, did you get a turn of shooting off VS them?

TROOPS
10x Genestealers (Broodlord, Toxin Sacs) - Maybe grab Ymargls instead? GS I feel got a bit of a nerf in 6th :( Broody is still expensive :(
15x Termagaunts (Mycetic Spore with Cluster Spines)
12x Termagaunts (Devourers, Mycetic Spore with Cluster Spines)
14x Hormagaunts - Maybe need a bigger brood with a support unit with them (?)

FAST ATTACK
20x Gargoyles - I like these guys!

HEAVY SUPPORT
3x Carnifexes (Crushing Claws, Scything Talons) - Tought guys to kill but hard to catch the BAs? SR + JPs +AMs?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Furious Fire Dragon





Birmingham, UK

 Ratius wrote:
Nice rep as usual AG!

Maybe just spoiler the acion pics so it s alittle shorter?



....haha.....he's been told this (I've been one to say it) - you're right. It speeds up the loading time for pages to spoiler up, and the pictures are too big (but that can be easily fixed as well). Spoilers are your friend.

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in ie
Norn Queen






Dublin, Ireland

Hehe! No worries dude, just a minor point!. Still great pics and mix between Vassal and battlefield terrain!

What do you think of AGs army, composition wisse? Do you fight Nids regularly?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Furious Fire Dragon





Birmingham, UK

I've fought his nids practically exclusively. I think my.....first.....5(?) games in a row were against them, with me making horrible lists and him experimenting although eventually settling on tervigon catalyst.

What he was doing with this was partially to make use of the possibilities offered by the new psychic disciplines, and I won't lie, it's tempting. But I really see the difference 6th ed has also made on genestealers (broodlord included, the segue being in reference to how the broodlord can get powers for himself) - they're not horrifying like they used to be, as they were usually a deadly, horrible force that would rarely be unable to kill whatever unit was unfortunate enough to be close to the board edges. My point here is, Ymgarls might be more interesting. I've fought them before, they're bastards. Andilus has tried them on me. It was actually a funny game, he basically also played MC's out the wazoo, in annihilation, with a slim victory for me.

I was frustrated with how my assault marines did against those fexes, but now I remember that they were more than twice as expensive, and they didn't make anywhere near their points cost back, so yeah, dakka fexes could be another idea (obviously picking and choosing which additions are more important).

It's also important to remember that Andilus likes to experiment with his lists, and I have to admit that I respect that. The combos might not end up being good but damn, is it ever fun to have variety instead of some cut-and-dry generic list. Then again though, maybe that's because sometimes that means I have an easier chance at winning

The swarmlord is brutal, and probably worth his points, but I am not really as much help on that matter. All I can really say is, no matter what he chooses in terms of Tyrant variations, I pretty much have the firepower to not worry so much about that.

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Largo39 wrote:
Have you considered dakka fexes instead of normal ones? The benefit of dakka fexes is that you gain 12 twin linked str 6 shots for more anti-flyer and ranged anti-infantry, and your carni is still pretty terrifying in CC as well (since he's still str 9 ap 2 with what 3 attacks?), so they give you a lot more flexability.

Id also suggest tervigons instead o f the drop-podded termagaunts. Mainly because you can start giving your broodlord/swarmlord FNP, which increases their survivability a lot, you can give all your termies in a 6 inch bubble poison, you can make more termis, annnnd they are troops choices at that point and can score! Your biggest weakness seems to be the relative frailty of your scoring section, so adding tervigons (i suggest 2) and then a minimum of 2 more pooped termagaunt squads gives you a lot more strengh of scoring and a LOT of stuff to tarpit key enemy units.

 60mm wrote:
3 CC Fexes is probably the worst point sink possible, probably only giving 1st place to running full Pyrvore broods. 565 points to kill 7 Assault Marines is a very bad trade. As Largo said, you should consider running them as Dakkafexes or shelve them honestly if you are worrying about effectiveness.

Yeah, they're definitely a bad point-sink from a competitive standpoint - I mostly just run them for fun (and because I don't have any Dakkafexes modelled ). And I only didn't use Terivgons because I don't have the model yet (as Atlas said). I'm gonna get 2 at some point in the near future though with any luck.

 Ratius wrote:
Nice rep as usual AG!

Maybe just spoiler the acion pics so it s alittle shorter?

The Swarmlord (2x Tyrant Guard with Scything Talons)* - I love him but hws soooo slow hehe. And fairly expensive with TGs.
2x Venomthropes - With a lot of cover these days, maybe not needed?
2x Zoanthropes - without Pods, they ar quite short ranged VS very fast moving Angels, did you get a turn of shooting off VS them?
10x Genestealers (Broodlord, Toxin Sacs) - Maybe grab Ymargls instead? GS I feel got a bit of a nerf in 6th :( Broody is still expensive :(
14x Hormagaunts - Maybe need a bigger brood with a support unit with them (?)
3x Carnifexes (Crushing Claws, Scything Talons) - Tought guys to kill but hard to catch the BAs? SR + JPs +AMs?

Honestly I don't like the look as much when it's spoilered, but I might just stop using large pics and convert the Vassal images to JPGs instead of PNGs... and use less pictures. I'll figure out some ways to do it anyway.

As for the unit choices, I like the Swarmlord. Yeah he's expensive and slow, but his Mastery Level 2 + 4 psychic powers makes him an amazing support and offensive unit for me that other units just can't match. I will be considering regular Tyrants though in the future. I actually like Venomthropes, especially vs Atlas' Blood Angels since it'll guarantee the Swarmlord a cover save when Dante shows up, and they tend to draw fire from other units. The day that he finally runs Death Company, they'll also pay their weight in gold with their debuffs... I usually pod the Zoanthropes, but didn't this game because I only have 2 spores to work with. I still enjoy Genestealers, but I'll probably give Ymgarls more of a shot in the future. They rock, especially in 6th. I usually run 20 Hormagaunts, but had to cut down for points in this game. The Carnifexes are typically used to draw fire and shield other units, and if they kill stuff in CC then that's a bonus.

In any case, like I said in the report, this was a pretty lacklustre list I'll admit. I was just trying some new ideas and some less-used units out.

This message was edited 1 time. Last update was at 2012/08/25 04:28:57


   
Made in ca
Guard Heavy Weapon Crewman




Ontario, Canada

I like the report. Good job Atlas on the win! I like the list, and that you're getting more experience with it as you play it!
I'm looking forward to playing you in our upcoming game. Hopefully we'll get a day for that soon! My Tau want some revenge for our last game

Lord-Commander Jeremiah Alexandre: 5th Victorian Army
+/- 3,500 Points

Phaeron Amheosiris of the Isiran Dynasty
+/- 3,500 Points

Lord Yersina Thrax of the Death Guard
+/- 750 Points 
   
Made in us
Furious Fire Dragon





Birmingham, UK

Thursday is still good, so I'll probably even write up a batrep for it

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 Lord Graveline wrote:
I like the report. Good job Atlas on the win! I like the list, and that you're getting more experience with it as you play it!
I'm looking forward to playing you in our upcoming game. Hopefully we'll get a day for that soon! My Tau want some revenge for our last game

I'm curious to see how the Tau handle themselves in 6th.

   
Made in gb
Whiteshield Conscript Trooper




cadia

Awesome battle dude you have inspired me... tyranids are epic im gunna get them now! No need to worry about allies and you said it yourself tyranid are awesome in 6th ed!

thinking of gettong warhammer fantasy empire so i'll have 2 lots of normal humans! 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Haha they're a tough army to use, but lots of fun. I'd definitely recommend reading some Tyranid tactics threads to get an idea of how to run them.

   
Made in us
Furious Fire Dragon





Birmingham, UK

 Andilus Greatsword wrote:
 Lord Graveline wrote:
I like the report. Good job Atlas on the win! I like the list, and that you're getting more experience with it as you play it!
I'm looking forward to playing you in our upcoming game. Hopefully we'll get a day for that soon! My Tau want some revenge for our last game

I'm curious to see how the Tau handle themselves in 6th.


Me too.

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
 
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