Nids vs
GK/
Inq/Knight
Nemesis Strike Force - Aurelia
Librarian, ML3,
MC Demonhammer, Liber Daemonica, storm bolter
Strike squad, incinerator,
TL las razorback
Terminator squad, psycannon, hammer
Nemesis Dreadknight, Teleporter, Sword, Psycannon, incinerator
Cerastus Knight Castigator
Xenos Inquisitor, Psychotroke and rade nades, ML1, 3 servo skulls
3 x 3 Henchmen squads mystic, psyker, acolyte, 3 x Chimeras
Tyranid scout force
Flyrant
TL Brainleech devourers, electroshock grubs
Tervigon
Venomthrope
Zoanthrope
Warriors with Barbed Strangler
Hivegaurd
Exocrine
1 brood of Termagaunts
Screamer killer fex
Tyrannocite
Mawlock
Nids win side and first turn, I failed to seize.
Deployment: I had quite an advantage here as I had quite a bit of 36" shooting with that in mind, I made sure I had units behind cover and further than 30" away so there wouldn't be a lot of nid shooting turn 1
Flyrant right at the back of the table, Zoan in the trees with the hive gaurd on the grave yard next to him. Warriors and venomthrope in the mid ground with the exocrine toes on the bunker, tervi also with a toe on the bunker and the gaunts lined out in front. In reserves, Screamer killer with pod, 2 x rippers and a Mawlock
Henchment squad 1 and 2 left with the Knight behind them, NDK Centre, Terminators +Inquisitor +Libby out of
LoS from the Excorine, Razor and henchmen Squad 3 on the right flank.
Nid First turn.
The tyranid force lumbers forward, acknowledging they were all out of range, there wasn't to much else happening. The flyrant boosts forward to be within 24" of the terminators, only in range of 1.
Pychic phase as onslaught go off on the hive gaurd to have them run a bit further.
Shooting as the Flyrant kill one terminator (all those dice, yikes)
GK First turn
NDK Zoidbergs right, armour on the right pushes in to the area terrain, no immobilised yet. Terminators move up on the right of the storage stack.
Knight moves forwards and right with the two chimeras shuffle back and sideways to get some shots on.
Psyhic phase has invisibility go off on the knight, sanctuary on the NDK and Terminators
Shooting has the knight, two chimeras and the razorback take two wounds off the flyrant, it stays in the air, that was lucky.
Remaining chimera pot shots at the gaunts and takes 1 or 2 off.
Nid Turn 2
Flyrant decides that continuing on that flightpath is a silly idea and 90 degrees his butt out of there putting the bastion between the knight and him.
The rest of the brood move forwards to try gain more ground. the exocrine moves to the corner of the bastion ready to shoot at the terminators should they show them selves. The Rippers and cyte come in and hit the mark on each scatter, very impressive! Tervigon spawns some gaunts
Psyhic has onslaught go on the hive gaurd again to run further forwards, still out of range.
Shooting has the bioplasma try to shoot at the knight, but we then remember its invisible... so he shoots at the chimera with the pod doing a hull point. The ripper focus fire on the terminators doing a wound on the inquisitor and killing another terminator. yikes, at this rate i'll lose them all!
No assaults this turn.
GK turn 2
The strike razor moves forward and disembarks the squad with the incinerator right out front of the rippers, terminators fan out to strike down the other rippers. The chimera on the right flank goes to move and immobilises :( sad panda. The Knight Zoidbergs left to get some shooting on the venomthrope and the NDK stays 2" away from the Fex. The Chimeras move back to keep shooting.
Psyhic has invisibility go off on the knight again. sanc on both the NDK and Terminators and Force onto the NDK.
Shooting has the NDK burn both the fex and the cyte shoots at the fex with the psycannon doing more wounds, combined with the chimeras. The knight shoots at the venomthrope and does a single wound :S expected more from that.
The strike squad burn the bases of rippers and throw out some stormbolters for good measure. The Terminators and chimera deal to the rest of the rippers.
Assault has the NDK charge in to the fex, striking first with a reroll, wounding at AP2 and with force, the fex gets gibbed and the NDK moves next to the pod.
Nid Turn 3
The pod moves close to the wounded chimera to try get some glances on him,
The Mawlock comes in this turn and elects to strike the strike squad (See what I did there) kills the unit with ease and does two pens to the razorback, stunning it and stopping it from moving next turn, but leaves it on 1HP. Regretfully the head of the mawlock must have got stuck in the floor of the razorback as Mad rolls a 1 on the deepstrike mishap and the mawlock dies.
The Flyrant does another 90 degree turn and moves forward to try do some hits on the Chimeras. The rest of the brood moves forward again. Tervigon spawns some more gaunts, but corks.
Psyhic has onslaught go off again and the hive gaurd move forwards, but only one is in range.
Shooting has the single in range gaurd fire and fail to pen the chimera. the flyrant opens up as well and does a hull point. Exocrine is out of range still. Pod shoots at a chimera and gets a pen and immobilises the model, but doesn't do anymore.
GK turn 3
Chimeras hold still and the NDK move closer to the pod. Knight shuffles just a fraction. The terminators move closer to the edge of the storage stack near the razorback but still out of sight of the exocrine, its a 6" move and a 11" charge if I try next turn.
Psychic has invis go off again, thank god for mana batteries, sanc on the terms and NDK.
Shooting has the venomthrope go down to the knight.
the pod dies to the NDK and one chimera, the flyrant takes some fire from another chimera but doesn't do anything. The terminators fire at the new fresh spawn of gaunts kills 2 or 3.
Nid Turn 4
Flyrant boosts forwards ready for a 90 degree vector strike next turn.
Gaunts move even closer to the knight, but are a wee bit scared to get into close combat with him (Not surprising really) rest of the nids shuffle forwards.
Exocrine realises he needs to make some points back and moves forwards to try hit anything. The Zoanthrope offers mind bullet support.
Psyhic has nothing done
Shooting has the Flyrant shoot at one of the chimeras and do glances down to 1HP, the Gaunts shoot at the terminators and the 2+ save fails to work killing another terminator, the warriors try a long shot at the razorback but do nothing.
GK turn 4
The Razorback tries to get off the terrain, fails dangerous and ends up wrecked. bugger.
The terminators move up the side of the storage stack. The NDK and Knight move to engage the gaunts.
The mobile chimera pivots on the spot to shoot at the flyrant.
Psychic has sanc go on the terms and the NDK. choose not to do invis.
Shooting has the right most chimera pop shots at the gaunts, kills 1 I think
The knight and NDK choose not to shoot at the gaunts. Both left most chimeras shoot at the flyrant and do nothing.
Assault has both the NDK and Knight charge in, I forget a bunch of rules for the knight which would have had him butcher all the gaunts (I opted for the
Init step 2 hit of every model in base, but then forget deflagrate afterwards and do one stomp, leaving 4 gaunts alive. The NDK kills 4 gaunts. Both left stuck in combat.
Nid Turn 5
Exocrine shuffles left to get some shots on my warlord and his crew, the zoan is in support.
The Flyrant 90 degrees and vector strikes the chimera but fails to glance/pen.
The gaunts who were going centre table decide to go the other way, the warriors however will try get a shot on the immobile chimera on the flank. tervigon moves forward again.
Psychic has the flyrant out of range to cast and there is no
LoS from the zoanthrope.
Shooting has the exocrine do a wound on the libby. the shots at the chimera fail to glance. the FLyrant pops a chimera but can't kill the guys who pile out the back.
Assault has the Knight deal to the gaunts, the NDK kills another bunch leaving 2 alive.
GK Turn 5
Terminator squad go for guts and glory and line up to charge the exocrine., the knight moves down the flank to try hit the gaurd. my henchmen on foot leg it for the ruins
Psychic has hammerhand and force go off on the terminators Mad manages to stop my sanc from getting off.
Shooting has the knight open up on the gaurd and kill 1 and wound another. the terminators shoot at the exocrine and do a wound (Yay)
Assault has the Knight end up in base contact with the gaurd and the tervigon, ends up taking a hit but kills a hive gaurd and does 2 wounds on the tervigon.
The terminators charge the exocrine take no hits on the overwatch (yay again) roll on psychotroke and it smells sweet, the rad nades however lower its toughness to 5 meaning the
Str 5 inquisitor can wound on 4's, with force, who then manages to inflict that one wound which has the exocrine removed.
The NDK kills the last two gaunts and moves closer to the warriors.
Nid Turn 6
Flyrant does another turn and tries to kill the warlord. The Zoan moves closer to the NDK for some psychic bullets.
The remaining termigaunts move to wall off the NDK. Warriors elect to remain still to shoot.
Psychic has the lance hit the NDK and do a wound,
Shooting has gaunts patter off the NDK's armour. The flyrant gets a huge amount of hits and wounds on the Libby, I look out sir all but three, the Inquistor ends up dying but my warlord remains alive one more time! The warriors try to hurt the NDK as well, no luck.
Assault has the hive guard live but the tervigon die. The backlash kills 2 gaunts.
GK turn 6
The terminators roll round the corner to get into range of the zoanthrope.
The NDK jumps the gap to get some warrior lovin'
Psychic has the NDK get sanc.
Shooting has the warriors take a pounding to AP4 shooting from the NDK and wiped out to a beast.
The chimera tries his luck at the flyrant again with no luck.
Assault has the terminators charge into the Zoan and do a wound. The knight finally takes care of the gaurd.
Nids Turn 7
The 2 remaining gaunts fail instinctive and head back to the area terrain.
The flyrant does a 90 degree and goes after the NDK.
Psychic has nothing
Shooting has the gaunts and flyrant go after the NDK and fail to kill him.
The Zoan dies to the libby and remaining terminator.
GK Turn 7
Knight heads over to the other table half for line breaker.
NDK rotates to shoot at the Flyrant
Psyhic is blah
Shooting has no effect on the flyrant, the Knight kills the last two gaunts.
No assaults.
Game end. Both warlords still alive which is very suprising!