Switch Theme:

1750pt List for Indy Open 56th Mechanized ID mobilizes for war... but with who???  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Which army should I take to the Indy Open?
Option 1: IG/SW
Option 2: IG/SoB
Option 3: IG/CSM
Option 4: IG/DA
Other: Run the Necron/CSM army instead
Other: mention variation

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Powerful Ushbati





Manhatten, KS

I have given in to temptation and decided to once again run my imperial guard for the Indy Open. I was gonna run a nice Necron/CSM build that I believe could of made it very far, very easily, but due to my time constraints I was unable to get the army as prepared as I would like. That and I just love playing IG now comes the hard part. How to run them. I have thought it over and here are a few of my options.

Here are the missions I will be playing: http://theindyopen.com/missions/

My primary option atm this list built with space wolves as allies:




LIST OPTION 1:
1750 Pts - Imperial Guard Roster / Space Wolves Detachment

HQ:
1 Primaris Psyker, 70 pts

1 Primaris Psyker, 70 pts

Troops:

9 Veteran Squad, 170 pts Plasma gun x3
1 Veteran Sergeant
1 Chimera ML/HF

9 Veteran Squad, 170 pts Plasma gun x3
1 Veteran Sergeant
1 Chimera ML/HF


1 Infantry Platoon, 165 pts
4 Platoon Command Squad, Flamer x3
1 Platoon Commander
7 Infantry Squad,
1 Heavy Weapons Team= (Autocannon)
1 Sergeant,
7 Infantry Squad,
1 Heavy Weapons Team= (Autocannon)
1 Sergeant,

Fast Attack:
1 Vendetta, 130 pts

1 Vendetta, 130 pts

Heavy Support:
1 Manticore Rocket Launcher, 160 pts

2 Hydra Flak Tank 150 pts

1 Aegis Defence Lines, 100 pts Quad-gun)


HQ:
1 Rune Priest in Terminator Armour (HQ) [SW], 120 pts

1 Rune Priest in Power Armour (HQ) [SW], 100 pts

Troops:
5 Grey Hunters Pack (Troops) [SW], 75 pts

Heavy Support:
5 Long Fangs Pack (Heavy) [SW], 140 pts + Missile Launcher x5
1 Squad Leader [SW],

Total pts: 1750pts

This list has 4 psykers. A lot of S6+ fire power and with biomancy available for all 4 psykers I can instant kill a lot of multi-wound models pretty easilly. In addition, enfeeble spam can make las guns BEQ's. The list has 6 scoring units. I think it has pretty good balance but I lack a serious combat threat. If someone comes down right in front of me I will need to kill it with dakka or be taken out in the following turn. What is your all's thoughts?


LIST OPTION 2:
Imperial Guard with Sisters of battle

HQ:
1 Primaris Psyker, 70 pts

1 Primaris Psyker, 70 pts

Troops:

9 Veteran Squad, 170 pts Plasma gun x3
1 Veteran Sergeant
1 Chimera ML/HF

9 Veteran Squad, 170 pts Plasma gun x3
1 Veteran Sergeant
1 Chimera ML/HF


1 Infantry Platoon, 155 pts
4 Platoon Command Squad, Flamer x1
1 Platoon Commander
7 Infantry Squad,
1 Heavy Weapons Team= (Autocannon)
1 Sergeant,
7 Infantry Squad,
1 Heavy Weapons Team= (Autocannon)
1 Sergeant,

Fast Attack:
1 Vendetta, 130 pts

1 Vendetta, 130 pts

Heavy Support:
1 Manticore Rocket Launcher, 160 pts

2 Hydra Flak Tank 150 pts

HQ:
1 Saint Celestine (HQ) [SoB], 115 pts

Troops:
9 Battle Sister Squad (Troops) [SoB], 125 pts + Sister Superior

Heavy Support:
1 Exorcist (Heavy) [SoB], 135 pts

Fast Attack:
4 Dominion Squad (Fast) [SoB], 170 pts Meltagun x2 + Dominion Superior
1 Immolator [SoB], 80 pts (Twin-Linked Multi-melta)

Total Pts: 1750

This list has a beat stick in celestine and some out flanking dominions to help deal with enemy gunlines. However, it comes at a cost of losing my aegis, and 2 flamers. In addition, my psyker based list wouldnt flow as well with the sisters. Thoughts?





LIST OPTION 3:


Imperial Guard with Chaos Space Marine Detachment

HQ:
1 Primaris Psyker, 70 pts

Troops:

9 Veteran Squad, 170 pts Plasma gun x3
1 Veteran Sergeant
1 Chimera ML/HF

9 Veteran Squad, 170 pts Plasma gun x3
1 Veteran Sergeant
1 Chimera ML/HF


1 Infantry Platoon, 185 pts
4 Platoon Command Squad,
1 Platoon Commander
7 Infantry Squad, (commissar)
1 Heavy Weapons Team= (Autocannon)
1 Sergeant,
7 Infantry Squad,
1 Heavy Weapons Team= (Autocannon)
1 Sergeant,

Fast Attack:
1 Vendetta, 130 pts

1 Vendetta, 130 pts

Heavy Support:
1 Manticore Rocket Launcher, 160 pts

2 Hydra Flak Tank 150 pts

CSM Allies:

HQ:

Tzeentch Daemon Prince (PA; Wings; Mastery Level 3; Spell Familiar; Gift of Mutation) 365pts

Troops:
10 cultist 50pts

Fast:
Heldrake (baleflamer) 170pts

Total Roster cost: 1750pts

This list has a nasty combat threat with the daemon prince but I fear in this build he will be left unsupported as he advances. To make room for him I had to drop one of the psykers. However, I managed to pick up a commissar for the infantry squads. In addition, the heldrake adds in a serious anti-MEQ threat. A variation of this list has me dropping the prince and just grabbing either a sorcerer that is level 3 or a terminator lord with the mace.




LIST OPTION 4:

Imperial Guard with a Dark Angel Detachment

This army has several options and being that I only have DW terminators painted up and ready to go they will be featured as troops and azrael can join the blob.

1750 Pts - Imperial Guard Roster

HQ:
1 Primaris Psyker, 70 pts

Troops:

9 Veteran Squad, 170 pts Plasma gun x3
1 Veteran Sergeant
1 Chimera ML/HF

9 Veteran Squad, 170 pts Plasma gun x3
1 Veteran Sergeant
1 Chimera ML/HF

1 Infantry Platoon, 285 pts
4 Platoon Command Squad, Flamer x3
1 Platoon Commander
7 Infantry Squad,
1 Heavy Weapons Team= (Autocannon)
1 Sergeant,
7 Infantry Squad,
1 Heavy Weapons Team= (Autocannon)
1 Sergeant,
7 Infantry Squad,
1 Heavy Weapons Team= (Autocannon)
1 Sergeant,
7 Infantry Squad,
1 Heavy Weapons Team= (Autocannon)
1 Sergeant,

Fast Attack:
1 Vendetta, 130 pts

1 Vendetta, 130 pts

Heavy Support:
1 Manticore Rocket Launcher, 160 pts

2 Hydra Flak Tank 150 pts

HQ: Azrael (1#, 215 pts)
1 Azrael (HQ) [DA], 215 pts

Troops:
4 Deathwing Terminator Squad (Troops) [DA], 270 pts + Thunder Hammer & Storm Shield x4 + Cyclone Missile Launcher x1 + Deathwing Terminator Sergeant
1 Deathwing Terminator Sergeant [DA],+ Thunder Hammer & Storm Shield

Total Roster Cost: 1750pts

This list is pretty dynamic and isnt exactly a mechanized infantry division anymore but it can be pretty annoying. Azrael can join the blob squad and give 36 models 4++ saves. In addition, the deathwing terminators can deep strike on turn 1 and provide disruption to the enemy. With 2 of the 6 missions having relic it woundnt be a bad idea to have a squad of this size running around. In addition, it could really help in table quarters. Let me know what you all think....


Any comments or suggestions are gladly received. I need to get this figured out as the GT is next weekend.

This message was edited 7 times. Last update was at 2013/02/23 05:26:14


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA

I like IG/CSM. DP and heldrake both are very potent.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Stalwart Veteran Guard Sergeant




The Biggest Little City

Mmmm I dunno. The only list I really don't like is the SW/IG. The DA one is promising, but why not outfit the blob to be CC oriented and flood midfield with it. If you want to play a blob defensively and get a 4++ use a skyshield. Also... why not bikes instead? Edit: Forgot about DW Assault.... I still like the bikes better though ;-). They give you a lot more mobility and are pretty much the Bees Knees in Relic. Of the 4 I like the SoB and CSM variants the best. Kind of a toss up between those two really. I voted for SoB though.

This message was edited 1 time. Last update was at 2013/02/23 02:11:56


May the WAAC and pretzels be with you.

~Casey 
   
Made in us
Powerful Ushbati





Manhatten, KS

jy2 wrote:I like IG/CSM. DP and heldrake both are very potent.


Do you think the heldrake will die without support?

Living Still wrote:Mmmm I dunno. The only list I really don't like is the SW/IG. The DA one is promising, but why not outfit the blob to be CC oriented and flood midfield with it. If you want to play a blob defensively and get a 4++ use a skyshield. Also... why not bikes instead? Edit: Forgot about DW Assault.... I still like the bikes better though ;-). They give you a lot more mobility and are pretty much the Bees Knees in Relic. Of the 4 I like the SoB and CSM variants the best. Kind of a toss up between those two really. I voted for SoB though.



Why dont you like the SW/IG list so much and what is it in particular that you like about the sisters of battle and csm variants? Trying to identify strengths and weaknesses with each.

Also I posted in OP the mission for the tournament.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Stalwart Veteran Guard Sergeant




The Biggest Little City

It is hard for me to be specific about the SW list because I really don't understand it very well. Rune Priests are amazing, but they can't be everywhere and do everything. It sort of seems like you want them to do that. It also looks a little short on bodies, especially ones that want to move outside of your deployment zone.

I like the Sisters list for a variety of reasons. It provides more scoring bodies. It has one of the most annoying HQs to deal with in the game. It has a fairly resilient tank to add to your shooting. Last, but not least, is that it has one more mech unit that wants to push forward with your vets. These are all quite good.

The CSM list is really an easy one to like. You have your strong IG template and then 2 massive allied threats. Once again I think it is a little weak on forward moving bodies, but it forces your opponent to deal with a couple of things or else be destroyed. You cannot ignore a hell drake and or a mega prince. Those are game changers. Based on your question to Jy2 it seems like you are concerned about the 1 drake being focus fired out of the air. They are not that easy to down and the mega prince is just as big of a threat in my opinion. Maybe that helps answer your question? Not sure....

I skimmed the player packet and it is quite a bit to digest. You are right on the importance of the Relic. I also think that hell drakes are actually made better when they do not score in scouring and are not worth double kill points. Pretty sure I read that correctly....

Please take all of this as a grain of salt btw. I am a relatively new player and lack a lot of gameplay experience. I try my best to think things through and offer food for thought more so than true advice. Hopefully this will serve as a bit of a disclaimer :-).

This message was edited 2 times. Last update was at 2013/02/23 06:47:32


May the WAAC and pretzels be with you.

~Casey 
   
Made in us
Fixture of Dakka





San Jose, CA

 Tomb King wrote:
jy2 wrote:I like IG/CSM. DP and heldrake both are very potent.


Do you think the heldrake will die without support?

So what if he dies?

Besides, his role is to support the DP. Any shot directed at it is 1 less shot directed at your DP.





6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Powerful Ushbati





Manhatten, KS

 jy2 wrote:
 Tomb King wrote:
jy2 wrote:I like IG/CSM. DP and heldrake both are very potent.


Do you think the heldrake will die without support?

So what if he dies?

Besides, his role is to support the DP. Any shot directed at it is 1 less shot directed at your DP.





Lol that was a typo. I meant the prince. I am worried the prince going up unsupported would result in my opponent having no other units to shoot at would make him more of a priority target.


Automatically Appended Next Post:
 Living Still wrote:
It is hard for me to be specific about the SW list because I really don't understand it very well. Rune Priests are amazing, but they can't be everywhere and do everything. It sort of seems like you want them to do that. It also looks a little short on bodies, especially ones that want to move outside of your deployment zone.

I like the Sisters list for a variety of reasons. It provides more scoring bodies. It has one of the most annoying HQs to deal with in the game. It has a fairly resilient tank to add to your shooting. Last, but not least, is that it has one more mech unit that wants to push forward with your vets. These are all quite good.

The CSM list is really an easy one to like. You have your strong IG template and then 2 massive allied threats. Once again I think it is a little weak on forward moving bodies, but it forces your opponent to deal with a couple of things or else be destroyed. You cannot ignore a hell drake and or a mega prince. Those are game changers. Based on your question to Jy2 it seems like you are concerned about the 1 drake being focus fired out of the air. They are not that easy to down and the mega prince is just as big of a threat in my opinion. Maybe that helps answer your question? Not sure....

I skimmed the player packet and it is quite a bit to digest. You are right on the importance of the Relic. I also think that hell drakes are actually made better when they do not score in scouring and are not worth double kill points. Pretty sure I read that correctly....

Please take all of this as a grain of salt btw. I am a relatively new player and lack a lot of gameplay experience. I try my best to think things through and offer food for thought more so than true advice. Hopefully this will serve as a bit of a disclaimer :-).


The space wolves list will feature 4 psykers and up to 8 psychic powers. That is potentially 4 psykers rolling on biomancy. Though I would roll one on divination to get prescience and/or forewarning. The psykers main goal is to either improve my units survivability and to decrease the enemies with enfeeble or re-roll saves.

As for the drake I meant the prince. Another worry is flyers aren't scoring for table quarters as well as not scoring for scouring. The prince would be nice for table quarters though. He counts if he lands.

As for sisters I have ran them in the past and done pretty well with them. I took them to feast of blades and celestine was gold for me. At one point she got back up to keep the game going as my opponent drop podded in and killed everything on the board except her. There is no real good way to deal with her either. If you kill her she can just come right back. If you leave her alone she can become a serious thorn in your side.

This message was edited 2 times. Last update was at 2013/02/23 18:54:14


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Stalwart Dark Angels Space Marine




Upper Easternshore Maryland

 Living Still wrote:
Mmmm I dunno. The only list I really don't like is the SW/IG. The DA one is promising, but why not outfit the blob to be CC oriented and flood midfield with it. If you want to play a blob defensively and get a 4++ use a skyshield. Also... why not bikes instead? Edit: Forgot about DW Assault.... I still like the bikes better though ;-). They give you a lot more mobility and are pretty much the Bees Knees in Relic. Of the 4 I like the SoB and CSM variants the best. Kind of a toss up between those two really. I voted for SoB though.


I concure about the DA one being interesting though I don't see the point in using Azrael if you just have DW. Might as well use Belial with the DW so that you can drop them exactly where you want them. Alternately you could switch to Ravenwing and use Sammael as the DA HQ 10 points less than Azrael, he's got a 4++, T5, Eternal warrior and unlocks Ravenwing Attack Squads as scoring units/troops, and his Jet bike (the only one in any SM codes) has a plasma cannon built into it.

Here is what I would suggest as a DA attachment for your list.

HQ
Sammael (on Jet bike) 200pts
Ravenwing Command Squad 150pts
+ Apothecary
Troop
Ravenwing Attack Squad 135pts
+Attack bike with Mult-Melta

Total: 485

Stick Sammael with the Command squad to give him a 3+/4++ with 5+ FNP and have him scout then move into the enemy's backfield and cause havoc. Same can be done with the RW Attack Squad the attack bike with the multi-melta adds some very mobile tank busting power.

Just my thoughts.

BayneMor
   
Made in us
Powerful Ushbati





Manhatten, KS

BayneMor wrote:
 Living Still wrote:
Mmmm I dunno. The only list I really don't like is the SW/IG. The DA one is promising, but why not outfit the blob to be CC oriented and flood midfield with it. If you want to play a blob defensively and get a 4++ use a skyshield. Also... why not bikes instead? Edit: Forgot about DW Assault.... I still like the bikes better though ;-). They give you a lot more mobility and are pretty much the Bees Knees in Relic. Of the 4 I like the SoB and CSM variants the best. Kind of a toss up between those two really. I voted for SoB though.


I concure about the DA one being interesting though I don't see the point in using Azrael if you just have DW. Might as well use Belial with the DW so that you can drop them exactly where you want them. Alternately you could switch to Ravenwing and use Sammael as the DA HQ 10 points less than Azrael, he's got a 4++, T5, Eternal warrior and unlocks Ravenwing Attack Squads as scoring units/troops, and his Jet bike (the only one in any SM codes) has a plasma cannon built into it.

Here is what I would suggest as a DA attachment for your list.

HQ
Sammael (on Jet bike) 200pts
Ravenwing Command Squad 150pts
+ Apothecary
Troop
Ravenwing Attack Squad 135pts
+Attack bike with Mult-Melta

Total: 485

Stick Sammael with the Command squad to give him a 3+/4++ with 5+ FNP and have him scout then move into the enemy's backfield and cause havoc. Same can be done with the RW Attack Squad the attack bike with the multi-melta adds some very mobile tank busting power.

Just my thoughts.

BayneMor


The point with Azrael is he unlocks the troops but also comes with a 4++ buffer for any squad he joins. So if he joins the big IG blob they essentially get fearless, a 4++ save, and preferred enemy CSM. Making DWT troops is just an added bonus. I do have a Sammael model on bike but have never had much luck with him. As for making them more combat heavy. The squad is gonna be mobile but I dont really expect sgt's to do that much more damage. I am thinking of replacing the autocannons with plasma so I can move and shoot.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA

 Tomb King wrote:
 jy2 wrote:
 Tomb King wrote:
jy2 wrote:I like IG/CSM. DP and heldrake both are very potent.


Do you think the heldrake will die without support?

So what if he dies?

Besides, his role is to support the DP. Any shot directed at it is 1 less shot directed at your DP.





Lol that was a typo. I meant the prince. I am worried the prince going up unsupported would result in my opponent having no other units to shoot at would make him more of a priority target.

That's why you have to play him very strategically. Yeah, he will die if you send him straight into to heart of the enemy unsupported. I would use him more to control the Movement of your opponent, at least until your heldrake/vendettas come in and your guardsmen have advanced somewhat, and also as a counter-attack tool. Support him with the rest of your army and strike with him only when it makes sense (hide him behind LOS-blocking terrain otherwise if possible). That's the way I normally play my FMC's.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Powerful Ushbati





Manhatten, KS

A couple of my buddies really want to see me run the Crons/CSM and have even offered up some of the models just in case I cant get them painted in time. So it appears I will be running my Necrons/CSM for the Indy Open. Thanks again for all the comments and i will note them for the next tournament I try with the list provided.

Here is the list I will be running:

HQ:
1 Destroyer Lord, 160 pts = (Sempiternal Weave + Mindshackle Scarabs)


Troops:
5 Warriors, 65 pts
1 Night Scythe, 100 pts

5 Warriors, 65 pts
1 Night Scythe, 100 pts

5 Warriors, 65 pts
1 Night Scythe, 100 pts

5 Warriors, 65 pts

Fast Attack:
5 Canoptek Wraiths, 175 pts

Heavy Support:
1 Annihilation Barge, Tesla/Tesla 90 pts

1 Annihilation Barge, Tesla/Tesla 90 pts

1 Annihilation Barge, Tesla/Tesla 90 pts

HQ: Daemon Prince
1 Daemon Prince (HQ) [Chaos], 365 pts = (Power Armour + Wings + Increase Mastery Level x3 + Daemon of Tzeentch+ Gift of Mutation+Spell Familiar)
1 The Black Mace [Chaos]

Troops:
9 Chaos Cultists (Troops) [Chaos], 50 pts
1 Cultist Champion

Fast Attack:
Heldrake (170 pts) (baleflamer)



1750pts

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
 
Forum Index » 40K Army Lists
Go to: