Switch Theme:

Grotsnik in 6th vs Hell Turkey at 1000pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

At 1000 pts for this week's game I was thinking of running Grotsnik with 30 boyz Nob PK and 3 BS's.

What's different in 6th is that Fearless wounds are no longer an issue and in my league of 10-12 players, at least 2 of them are using Hell Turkeys (one uses 2) at 750 and up!
The Cybork/FNP will help with anything ignoring cover saves, and at T5, Grotsnik is hard to instakill. Had a lot of fun with him and Snik back in 5th showing up on any table edge.

It's an escalation league that started at 500, which I missed the first week. Each week we have the ability to earn up to 5 cards to try to get the best poker hand at the end, right now I just need one a week and thought to try something different.

I'll also be running 9 NobBikers with normal stuff and BikkerBoss. Yeah, so every model gets Cybork/FNP on the board.

Comments?





Fighting crime in a future time! 
   
Made in ca
Longtime Dakkanaut





Canada

He still suffers from old-school 5th edition Rage, so there's that, but having a unit of 30 5++ FNP Boyz would be pretty sweet.

If you can try to throw a screen in front of them so that they get 5+/5++ and FNP for bonus survival.

Try to keep him out of challenges as he is fragile only having 6+/5++ and FNP with T5.


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Lootas tend to shoot down hellturkeys pretty well, put them in a building, on as many levels as possible, and just let him have it

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Yeah, as soon as it warms up here in MN I'm going to build some multi-level terrain just for my (and my opponents) Lootas.

For tomorrow's game, I'm going with 3 MegaNobz and another Bikerboss at 1000. The. Next week I'll try Grotsnik at 1250.

I'll update after that and pray to Gork that I won't be accused of self-thread-necromancy.

Fighting crime in a future time! 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Played against that player who runs 2 Hell Torkys at 1000 with Boker Nobz and 3 MegaNobz. Great player, nice guy, had slightly worse than average luck while I rolled average:

tabled him.

Next week at 1250, 30 Sbootas with Grotsnik. Stay tuned!

Fighting crime in a future time! 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

This week at 1250 I ran Bikerboss with 8 BikerNobz 2 PK's Banner plus a Painboy in one unit and Grotsnik in unit of 30 Shootas with 3 BS's and PK Nob. So every single model has 5+ Inv and FNP

My opponent (different guy) ran 2 Hell Turkeys, 4 squads of MSU Noise Marines, 2 of which at in Rhinos, 10 Raptors and some jump HQ with no Inv. save.

We get the middle deployment and he deploys and goes first.

He deploys in a long line across the front his DZ but back a couple of inches. Not much Damage the first turn for either of us. His HT's come in on turn 2 and double flame the bikes. 7 hits, 6 wounds, 3 get pass saves. His MSU squads open up and cause 2 wounds but because of their directions of fire, I don't lose any Nobz due to closest model wounding rules. Wound shannigans still work in 6th, just a little bit harder to do.

Turn 3 he assaults nobz with his Raptors and HQ and loses all but 2 which flee . Hell Turkeys double roast Boyz and I lose 2 or 3. 5++ and FNP is rolling really well on the boyz but less than they should on the Bikes :(


My Turn 3 Nobz and BikerBoss assault 2 Noise Marine MSU's and the 2 raptors. I kill everything but the Sgt of 1 MSU squad who was forced to challenge my BikerBoss. I had 5 attacks, hitting on 3's I get 2 hits, and roll snake eyes to wound! Which was actually a good thing since it kept me immune to shooting during his next turn.

His 4th fires 2 MSU's and 1 HT (wgich has to hover) at my Boyz. Other one flies off the board. I kill his his Sgt with my Bikerboss.

My fourth I kill one of his remaining MSU's wih the BikerNobz/Boss. Boyz shoot everthong at the tail pipe of a HT and with no result. My Boyz roll a 12 for assault and 24 Boyz, 1 Nob, and Grotsnik surround his one hovering Hell Turkey. Glance twice with 42 attacks and blow it up 1" explosion kills 1
More Ork.

His fifth HT comes on and vector strikes and fries some Nobz, wounding the Painboy and another nob thanks to 4+ Look Out Sir which was lucky otherwise I would have lost FNP. Other flier fries more Boyz. Very little effect.

My Boyz just happen to be on a Mystrious Objective and get Skyfire. 34 Shoota and 9 Big Shoota shots cause 4 Glances and 2 Pens. He saves 2 and both HT's are now history. End of fifth he only has 2 models left: a coue of Noise Marines. Rolls a 2 game ends.

I had 20 Boyz and non wounded Grotsnik left in one unit and 3 BikerNobz (2 PK's and Banner) and Painboy along with non-wounded BikerBoss.

That's 2 weeks in a row against 2 Beasts-that-make-Marines-cry fliers with clear victories for the Orks. The Boyz were all around great and no kiting issues with Grotsnik.


Fighting crime in a future time! 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

I take the Gud Doktur all the time. I have never had 'kiting' issues because he is never on the table by himself. My opponents have other things to worry about, like Nob Bikerz, Lootas, Battlewagons, and moar Boyz.

I do think that the rewards for 30 Cyborked Boyz are worth as much as the 25 extra Boyz you could get for the 150 points.

This message was edited 1 time. Last update was at 2013/03/15 18:17:52


I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Regular Dakkanaut




SC

Boyz shouldn't get FNP against the baleflamer if I recall correctly. Only thing your Orks should have save wise to counter the flamer is Cybork and Mega Armor. Also, if he was only hitting 3 ork boys a turn he wasn't using the torrent rule and the 360 degree arc of shooting on the heldrake well.

 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 Wingeds wrote:
Boyz shouldn't get FNP against the baleflamer if I recall correctly.

BaleFlamer doesn't cause ID... so, boyz would get their FnP.

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Longtime Dakkanaut




Oklahoma City

 Wingeds wrote:
Boyz shouldn't get FNP against the baleflamer if I recall correctly. Only thing your Orks should have save wise to counter the flamer is Cybork and Mega Armor. Also, if he was only hitting 3 ork boys a turn he wasn't using the torrent rule and the 360 degree arc of shooting on the heldrake well.


is the baleflamer S8?

http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

skyfi wrote:
 Wingeds wrote:
Boyz shouldn't get FNP against the baleflamer if I recall correctly. Only thing your Orks should have save wise to counter the flamer is Cybork and Mega Armor. Also, if he was only hitting 3 ork boys a turn he wasn't using the torrent rule and the 360 degree arc of shooting on the heldrake well.


is the baleflamer S8?


people seem to exagerate heldrakes into some crazy scary supervehicle

they are str6
the vector strike is str7

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in ca
Nasty Nob






Problem with armywide cybork is that you lose the cheap ork appeal.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Regular Dakkanaut




SC

I thought boyz were T3, my b.

 
   
Made in us
Regular Dakkanaut





I love Grotsnik. I used him a lot in 5th and I have used him some in 6th. I almost always take some Manz with him so they can get the 5++, I also like to take Deff Koptas and give them the 5th.

I normally run him with a 30 man choppa unit, I like the idea of shoota. That will help the time syou are kitted a little.

I was going to try a new list with him attached to the Manz unit in a battlewagon. Then give the 30 man unit 5++, and without his rage the 30 man unit has more freedom on where to move.

More Dakka!  
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

I feel the best thing about him with the Boyz is the synergy with NobBikers. Everything has 5++ and FNP which must just depress the hell out of my opp's

We add another 250 this week and my brainwashed gut reaction was just to add in a bunch of Lootas but after reading your comments, I ask myself: why?

I wouldn't bother with the Cybork on them so if I face that first Hell Turkey list, he could do some real damage.

So now I'm thinking Cyborked Grotsnik Kommandoes coming in from any table edge, i did that plenty in 5th, or 5 MegaNobz in a trukk led by the Doc.

Fighting crime in a future time! 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Another week another +250.

This week was:
Bikerboss

Mad Doc

8 Lootas

5 MegaNobz with Cybork and Trukk with RR

10 BikerNobz, PB, PK, WB, Cybork

30 Boyz, Nob, PK, Eavy Armor on Nob, 3 BS

1500

This week's mission was against Chaos Marines, again, this time 1 Hell Turkey, 1 HS Demon Prince with wings, 5 Raptors with 2 meltas and 2 plasmas, 2 x 5 T5 Marines with power weapons, 30+ Cultists with Pistol and CC and Rage, 26 cultists with Rapid fire weapons, and Abaddon. Rhino with havoc launcher.

We played a mission out of Battle Missions - Vanguard. Defender deploys 100% on 1/2 of the table and attacker comes on from their table edge. 3 Objectives.

I won attacker.

1st turn Everything moves on normal movement. Trukk with Meganobz and Mad Doc Grotsnik move the extra 12" in shooting phase straight towards his Raptors. I kill nothing 1 st turn.

His first turn: Raptors move up to MegaNobz trukk, shoot it with 2 meltas, both hit, 6's to pen! it scatters 4 inches closer and Nobz and Grotsnik pop out, Fearless thank you very much! DP flies straight towards Lootas, cultists walk up, shoot and assault Bikes. Cause some wounds. lose all but a few models and flee.

Raptors assault MegaNobz, Sgt Challanges Mad Doc, he accepts, Nobz destroy Raptors, PF Sarge wiffs and MD InstaKills him. Nobz wipe unit and take ZERO WOUNDS!!! Move 5 inches towards closest unit, the Rhino.

My 2nd turn, Lootas shoot DP and cause 1 wound. Shootas shoot at 5 T5 Marines and he makes all saves. Bikes shoot same unit and cause 2 wounds. MegaNobz and Mad Doc assault Rhino and fleeing cultists from prevous turn, wipe them, take no wounds again and moves towards 26 Rapid Fire cultists on back objective. BikerNobz charge T5 marines and wipe them.

His turn, HT comes on and flames BikerNobz, wounds 1, DP attempts to assault Shoota boyz, rolls 3 for a charge, doesn't make it and is shot to death by overwatch anyways. I am officially impressed with my shoota boyz. Abaddon assaults the flank of the MegaNobz, Mad Doc is out of combat range and cannot be challanged. Abby swings with Sword o' Attacks, gets a 6 for a total of 11 attacks! After Cybork and FNP saves I only take 3 wounds, losing a model. MegaNobz try to get revenge but can't kill Abby. I'm fearless so no worries but now going to be tied up on my turn :(

My turn 3

Bikes move up towards other 5 T5 Marines, Boyz move up. Lootas shoot at HT and do nothing after his 5+ save. Abby challanges Mad Doc in 2nd round, he accepts, Abby rolls a 1 on his Sword o' Doom, now he's WS 1, Mad Doc laughs while he snips Abby's head off. Nobz move towards Rapid Fire Cultists.

His turn 3:

Cultists Rapid Fire Nobz, I think I might have lost some here. HT kills 2 out of 8 Lootas, force a morale check, they fail and run off the board.

Turn 4+ In the end I table my opponent. I have 9 boyz left, 9 BikerNobz (2 of which with a single wound), BikerBoss, MadDoc with 2 MegaNobz.

The Mad Doc and MegaNobz single-handedly killed 5 Raptors, a Rhino, almost 30 cultists, Abbadon, and finally the HT once it went into hover at the very end.

I get another 250 this week and will probably add some some more Lootas. Tempted to run 30 Cyborked Slugga/Choppa boyz and drop the MegaNobz. We'll see.











Automatically Appended Next Post:
Here's a couple photos just after Abby assaults the MegaNobz in the back.



This message was edited 1 time. Last update was at 2013/03/26 00:57:41


Fighting crime in a future time! 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Another 250 points added and I was lazy and just added more Lootas.

Played another Battle Missions, a Demon one where people can deploy in opposite table quarters. Well, since this was written for 5th edition demons, there was no restriction on how the far away the 2 armies could deploy.

I set up everything as close to the midpoint of the table as possible, as did my opponent hoping for a steal the initiative.

He ran a Vulkan list with a Techmarine, 3 LR's one of which was a Crusader, 5 Terminators, and 2 Rhinos with 5 man squads in each.

He puts his 3 LR's a couple of inches away from my Bikes completely hiding his 2 Rhinos. I was able to assault 2 o the LR's first turn, but not bein able to destroy the Crusader and now ally Bikes are nicely bunched up to be double roasted. I think he got off 9 hits and a Snap shot Twin Heavy Bolter.

I lost some bike s and was able to destroy all 3 LR's next turn between the BikerBoss, BikerNob with PK, and Grotsnik wih 5 MegaNobz.

His command squad had to Emergency disembark with royally screwed thin ove since they couldn't do anything the next turn. My 25 Lootae and 28 Shoota Boyz finally had something to shoot!

Weirdest part of the game was after Grotsnik and MegaNobz exploded a LR( all 3 exploded) they got shot by 2 Rapid fire Bolters and a Strom Bolter from a Rhino. 6 shots, 4 wounds, I LOS 1 out of 4 to the MegaNobz (which passes of course) leaving 3 on the Mad Doc! He fails his 5++ inv and 5 up FNP on all 3 wounds and dies!!! Somebody please do the math on that one. I love a dice game!

Next week is our last at good old 2000 points. Why mess wih what's working so well? Though I must admit this was the hardest game yet with no way of shooting the LR's. This list was way more dominant at 1500 points and less.

Wish me luck!

Fighting crime in a future time! 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

I'm sorry, hell drakes being a problem? You simply spread out and they do very little on the field. They are big problems for nid players, but other than that, they aren't a big deal, unless you keep all your models in neat groupings for small blasts.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Dakka Veteran





Heldrake being a problem for nids? Please, a 170 pt investment that comes in turn 2+ and fires a single flamer template, not going to do much, even the vector strike shouldn't do much on a 2+ save MC, you should be more scared from a chosen squad with 5 flamers
   
Made in gb
Ghastly Grave Guard



Uk

You seem to ludicrously lucky with those saves! Abbadon should have wrecked dok and his unit
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

BaconUprising wrote:
You seem to ludicrously lucky with those saves! Abbadon should have wrecked dok and his unit


Well 11 attacks that hit 2/3, wound 5/6, save 1/3, FNP 1/3 comes out to 2.716 wounds and I took 3 so not too far off. He'd might have done better had he used his higher Str weapon which would have ID'd and denied FNP. But what about last game failing 3 LOS, save, and FNP? Gots some karma saved up for next game


Automatically Appended Next Post:
 juraigamer wrote:
I'm sorry, hell drakes being a problem? You simply spread out and they do very little on the field. They are big problems for nid players, but other than that, they aren't a big deal, unless you keep all your models in neat groupings for small blasts.


TBH it was more of a fear of double Hell Drakes since I had yet to play them and wanted my BikerNobz to live longer. Truth be told I took more wounds from 1 round of Crusader fire on my Nobz than 3 games of hell Drake fire combined. Yeah, now I don't fear them (or any flier) so much. Experience has a way of doing that

This message was edited 1 time. Last update was at 2013/03/30 21:51:36


Fighting crime in a future time! 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Couple more updates then this thread can rest.

Played a game 2 weeks ago where all the defender's (mine) forces had to be within 12" of the exact center. Played against template heavy guard who castled up in the corner opposite my meganobz and NobBikers. MegaNobz must go towards closest enemy which was 10 veterans. Killed them but on his turn he zooms 2 Vendettas right up to Grotsnik and Company. The closest enemy is still the fliers so I have to walk towards them. This is the only time Grotsnik's rule has kind of hampered me. End up tabling opp.

This last week, after killing 3 DA Bikes, my 5 MegaNobz with Grotsnik attached were assaulted by 5 DA Terminators, 4 with fists and 1 with Power Sword. Grotsnik challenges his Sgt. who declines. Now everything swings at Int 1. With 19 PK attacks I'm able to kill the 4 Terminators. I take 7 Str. 8 wounds and decide to take them on Grotsnik since he'll get his FNP being T5. He's able to save/FNP 3 of them and takes another 3 and dies. The last one I saved with a 5+ on a MegaNob thankfully. On my turn they easily kill the Sgt. I thought this was a good use of Grotsnik in this particular case since the opp didn't have much AP 2 at this point in the game. Had I not take those wounds on the MadDoc my entire squad would have been wiped and possibly the MadDoc himself. Losing him was a great trade-off.

I might try leading him with some Sluggas without the cybork upgrade next week.

Cheers

Fighting crime in a future time! 
   
Made in gb
Ghastly Grave Guard



Uk

I like the way you use him, I have seen him used quite a few times but never very effectively till now...
   
Made in dk
Been Around the Block




Denmark, Odense

Blimey, that is not a lot of terrain on that table!

   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

I thought about 30 boyz with cyborks but the cost deterred me. However if you keep Grotsnik in there (which i never thought of honestly) i could see that being a severe threat.

It feels like you have way too little on the table yet you do extremely well. I need to try this tactic lol.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

JensDK wrote:
Blimey, that is not a lot of terrain on that table!


Yeah, the hills count as TLoS so blocked some shots but the groups I play with are usually MEQ or better and don't like a lot of terrain.

It's kind of moot since no one ever, ever shoots at the Boyz while the 10 BikerNobz are in their faces. Haven't brought a KFF in almost a year and it's never an issue. I know other people think 10 is too many but the first 4 bikes (8 wounds) are ablative anyways. Bikes finally got cleaned of the table for the first time in a dozen games because of the snipers taking out the PB right away.

This week I'll try Grotsnik with just 30 Sluggas without Cybork just to see how well they do. As long as I'm not playing dual Fliers that is

Fighting crime in a future time! 
   
Made in us
Longtime Dakkanaut





California

I would insist on more line of sight blocking terrain. (Within reason). Otherwise your just letting em turn the game into one big turkey shoot for them. Make'em move out of there comfort zone.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

I was very impressed with my league last night. All most everyone made it despite the late (Minnesota) blizzard we got yesterday.

Anywho I promised Dakka that I'd play Grotsnik in a mob of 30 naked Boyz. Other than that I ran my normal list replacing 5 Lootas plus 10 points (Opp. wanted to play 1860) for 3 Lobbas plus 3 ammo runts. Grot snipers as I like to call them.

Standard deployment, 4 objectives. Opp is running Techmarine on wolf with Cyber wolves; Wolf Lord PF SS with 5 TWC all with SS and 1 with TH; 3 squads of GH's 2 in pod 1 in Rhino, 2 Vindicators, and 5 LF's with at least 2 Lascannons manning a Quad Gun ADL.

I get first turn and move everything up except my Lootas. My Trukk with MegaNobz and my NobBikerz all TB/flat out to PB range of 1 of the Vindicators. Trying to get under its firing arc

Shooting phase first ups is the Lobbas completely out of sight of everything. I place the template to get 5 hits on his LF's. I scatter off, use an ammo runt, hit, scatter, hit again 11 hits, 8 wounds, 2 dead LFs. Fast forward to the end of the phase, he rolls 10 for Ld, runs 7" and is 6.5" from the rear edge Lobbas just paid for themselves and then some which is good because they fail for the rest of the game.

Anywho on to Grotsnik's results. 5+ FNP doesn't do much without cover. Sluggas were dyin fast to his shooting and in CC. They did manage to sweep a squad of GH's then assault his wolves and stay in combat for awhile thanks to being in fearless. That gave me enough time to kill the rhino GH's, 2 Vindicators, and his Techmarine and wolves (which failed to inflict a single wound against my BikerNobz) with my Bikerz and MegaNobz. I lost 2 Bikes to a single Vindicator shot other wise nothing else.

Basically both our fast T5 Death Stars were wiping out each others backfields.

Game ends with assaulting his TWC and Lord with my BikerNobz and BikerBoss. In a challenge between our warlords he inflicts 1 wound and my Bikerboss finishes his previously wounded Eternal Warrior lord off. This was at Int. 1 and thus the very last thing at the end of the game. He has 3 GH's running for their lives (I said it) from 5 MegaNobz in a Trukk and 2 drop pods. TBC


Automatically Appended Next Post:
So analysis: Grotsnik wasn't saving much and when he did it was 6 points a pop. Moving the mob "toward the closest enemy unit" was unwieldy. I don't recommend putting him a unit without the Cybork Upgrade. When he was with the MegaNobz in a Trukk, they were much easier to move around, even on foot as they were only 6 models, and each FNP save was saving 22.5 points. And finally, MegaNobz biggest issue is Ld, which Grotsnik Fearlessness fixes quite well whereas its wasted with the Boyz (except at the very end fighting the TWC). Their final round with them BTW I lost by 4 wounds including Grotsnik and had a single Slugga left who rolled 3 for his Ld and stayed in the fight! And that was on my turn which kept the TWC and lord from assaulting another unit on his turn!!!

On a separate note, Space Wolves are hurting as a codex. It's hard for them to bring the volume of fire other necessary to clear bodies from the field. His MVP moment was when his 2nd DP GHs landed right behind my Shootas and was able to double tap them with no cover save. Couldn't even GtG because they were fearless. By the time his TWC charged them I was down to 14 models due to those Grey Hunters and a nice Vindicator shot which wounded 9 and I saved 1 from 5+ cover. Shootas didn't do $&@% this game except absorb fire and distract the enemy. They will not be forgotten.

Anywho we had a nice chat after the game and I was looking through the codex and there's a reason why GHs and LF's and TW lords are taken so much: SW's don't have much else. They went from top tier a year ago to sub par. IDK maybe they need some Greenskin or Blueskin help but then need more firepower. He had a lot of Str. 10, the bane of my list but still just couldn't do much. Oh, and bad luck with his LF's.

I suggested a WL with some wolves and ironically someone just posted a Tactic about that.

Anywho, not planning on putting the Mad Doc with naked Boyz again anytime soon. Back with the MegaNobz he goes for next week.

This message was edited 1 time. Last update was at 2013/04/19 22:20:50


Fighting crime in a future time! 
   
 
Forum Index » 40K General Discussion
Go to: