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Made in us
Decrepit Dakkanaut





Vallejo, CA

To view the previous report in this series, click here. To view the next report in this series, click here. To view more battle reports in The Hand of the King series, click here.

To view the tactical overview for this report, click here.


***




The armored column slowly moved forward. The ground beneath them shook and groaned under their treads. The sky above them was drenched in blood.

They were rolling forward inside a living womb; the planet was encased in the nutrients of the warp. Soon, it would come forward as a new birth. Its transformation into a demon world would become complete. Every victory over their enemy removed a force that was hurting this new creation. Every victory spilled more life-giving blood as a sacrifice to the gods of ruin.

Those whose souls could feel the presence of the warp were beginning to tingle with dread anticipation. It was almost like a heartbeat. The slow rise of a new life up to its unwithstandable climax.

Zogfeldt thought it sort of felt like when you had to sneeze, but you can't quite get it out. So it just kind of sits there.

The warlord was still getting accustomed to his new form. He had died, that much of which he was pretty certain, but he had exchanged most of his soul to his new patron god for a second chance. His flesh was restored, but he somehow didn't feel comfortable in it anymore. Moreover, he was now, he supposed, at least part demon now. That meant, among other things, that his mind was now constantly forced open. Unblinkably staring into the Empyrian void.

It was a little unsettling, to be honest.

But that was just part of the price one had to pay, he supposed. He had a chance, now. The ability to keep fighting. The longer he went, he hoped, and the more he grew and pleased the Lord of Triumph, that, despite this new handicap, he'd be able to become more than he ever could have hoped to be.

And so now here he was. He had taken out a mortgage on his soul, and it was time to repay the debt. And what a place to do it.

All around him, arcane and horrible forces of chaos were gathering. Miles and miles long, an invincible tide of tainted steel prepared to smash forward. Zogfeldt could not but stand in awe of the sheer scale of it all. He was excited just to be a part of it.

Before him, the small piece of the line to which he had been assigned gathered ranks and prepared for battle.



Zogfeldt fumbled over his mind like a person might tongue over a new filling in a tooth. It still felt the same, but different, somehow.

The strangest thing about it was that he could now communicate directly with others so psychically intuned. The problem was that it was all so intuitive. Rather than hearing a separate voice talking to him, it was more like he was talking to himself. He didn't so much as hear orders, so much as he came up with doing what he was supposed to do on his own. He just understood when it was time to do things, like he had always intended to do them that way in the first place.

He could swear that on more than one occasion, his body had acted instinctively to a command that hadn't originally been his own...

But, in a way, that was better, he supposed. No garbled messages. No independent egos screwing everything up. It was almost like a single mind. A single great, psychic entity, and at its core was the bloody god, directing them all.

It all made his physical form seem small by contrast. It made his environment seem impossibly compact. Zogfeldt stood up and opened the top hatch of his transport. He needed some air, or whatever one could even call it anymore.

He stuck his head and then his whole torso out. He could feel the sticky breeze on his face.



He looked around him and could see the massive wall of armor. His own tanks were getting into position. He smiled. He had TANKS at his command now. Things were definitely still on an upward trajectory for him.

His eyes closed as he gathered his thoughts. They should start moving forward now, he decided. At least, he thought HE decided. Not that it REALLY mattered. In turn, he reached his mind out towards those of his tank commanders. Instantly, they began to speed up in unison. It was as if he was each of the individual tank commanders, and they were extensions of his being.

Well, though, that wasn't quite it. It was more like he was the conductor, and the orchestra, with the smallest cuing, intuitively understood what kind of music was to be made.

Zogfeldt had gotten annoyingly poetic and abstract since his personal transformation. He shook his head to clear everybody else out of it.

The massive pile of tanks and witch-fired mechanical monsters began their assault.



The endless blood mist made it difficult to see the enemy on the wide plain in front of them. The haze flickered before them, and the dull, mist-dampened sounds of gunfire told of action ahead.

In his pondering and observing, Zogfeldt had fallen behind the rest of his armor. He reached his soul around until he found what he thought was the driver of his transport. As if by the power of his mind, the vehicle sped up to the speed he wanted, and traveled in the direction he wanted it to go.

Soon, he had caught up with the rest of his tanks.



With a groaning crash, the barricades in front of them gave way, the massive bulk of the tanks knocking them over to clear a path for the others to follow through. As the first of the corrupted Russes made it over the barricade, the air began to pop and flash around it in a firecracker display. It was anti-personnel mines. They would need to be careful if they were ever dismounted.

Off to the left, a massive, defiled baneblade cruised forward, and further off, chaos vindicator siege tanks were already sprinting across the field.

The momentum was building. Soon they would crush over everything.





Zogfeldt winced.

There was something there. A threat and a rumor in his mind. Grating laughter broke like shards of glass on the air.

Before them, an entity removed itself from the warp.



Dressed head to toe in the most garish pink possible, it swirled thickly in the congealing air before making its presence known. Zogfeldt frowned. It was some sort of being of the God of Excess.

The warlord had always approved of the purity of his own patron deity. The meaningfulness of His impact on the cosmos. The blessed servant of ruin inspired everyone to be the best that they could possibly be, and for the best to triumph. It was about building a new, better society, ruled by a true meritocracy, where mere mediocrity was always winnowed, and only the fittest survived.

Meanwhile, the Lord of Pleasure was devoted to being a bunch of hippie loser slackers taking drugs in their parent's basement and hoping to get laid. He could respect the Grandfather's use of entropy, or the Contriver's use of wisdom to better the universe. He had no time whatsoever for a bunch of selfish, lazy hedonists that weren't any good to anybody.

And, true to form, this new entity was nothing but a spoiler. He screamed at the top of his lungs and threw some sort of a device at the baneblade.

In an instant, reality screeched in horror as it was blown around in a swirling maelstrom. A bubble of pure immaterial substance ripped a hole in the material world around it. With unintelligible violence, the abominable orb began to roll around, sucking in everything hapless enough to be caught in its path.

Zogfeldt braced himself as the swirling storm threatened to pick him up out of his transport and cast him uselessly thrashing into the abyss. He watched as the spinning ball of null space sliced through the baneblade next to him, causing a huge path of it to simply cease to exist.

The mighty war machine snapped and shot into flame as fuel lines ruptured and ammunition stores briefly exploded before being consumed by the warp. The phenomenon then lolled over to the right over the barricades. The minefield suddenly exploded as all of the small metal canisters were sucked out of the ground, their charges bursting in the cloud of gravel all at once.

"Look out!" Zogfeldt finally managed to scream as the otherworldly tempest shrieked gale-force winds about them. The hole in space, black upon black, wobbled in the center of the blinding fury. Slowly but implacably, it rolled over the front tank, completely obliterating it. There was absolutely no recourse as, bit by bit, the lumbering vehicle disintegrated into maddening warpspace.

With a sudden jerk, the vortex began to move upfield, causing a ruined building to collapse and then lift up into the spinning field. As it slowly moved away, and reality began to sigh back into normal around him, he looked down at their assailant. He stood there smiling, holding a curved blade and a meltabomb in his hands.

Zogfeldt furrowed his brow in anger. He unsheathed his plasma pistol and pointed it straight into his enemy

"Die, hippie!" he shouted, before pulling the trigger.



The pistol bucked violently in his hand as the energy discharged a shot directly into his target. It nearly exploded in a shower of warpfire and gore.

The warlord sneered in contempt. Probably the last thing that went through that wretch's mind was "Well, this is new".

Pathetic.

Unfortunately, Zogfeldt was about to experience something new as well. The Lord of Desire wasn't content with spoiling his perfect plans by a single action alone.

From out of the warp, another threat emerged.



The gaudy shrine to excess flopped out into realspace. It didn't have to look long to find a target.

With inhuman sound, the tank started up its speaker systems. Its guns began to spin up.



Zogfeldt was suddenly slammed back into the chimera. His mind went completely blank as his body began to tear itself apart. The sheer, indescribable blast of glam rock music pinned down his body and began to unseat his soul. The tank began to shake apart at the fantastic tsunami of sound.

And then the guns started firing. The massive gatling cannon of the tank poured fire into the chimera. Between the disintegrating effect of the riot of noise and the nearly equally disintegrating effect of a few thousand 15mm cannon shots slamming into the rear armor, the transport quickly began to tear apart.

So did the cultists inside. Some were instantly splattered by the barrage of gunfire as it tore through the steel walls of the chimera. Others began to vomit blood and impale themselves on their own close combat weapons rather than have to endure another moment of the blitzing cacophony.

Zogfeldt and his survivors quickly attempted to flee their vehicle.



As they desperately attempted to clear the ruining hull of their transport, even more threats began to appear out of the warp behind them.





More and more soldiers of the Lord of Desire.

More and more enemy to be slain.

Mercifully, a nearby monstrous mechanical walker managed to silence the tank's speaker system, leaving it, thankfully, with only its multimeltas and gatling cannon.

Deafly, Zogfeldt tried to get his bearings. The now thrubbing silence in his ears cast a strange effect over the sights of combat.

Slowly, the enemy tank began to break apart, and the enemy infantry started to take incoming fire as well.

The warlord looked around in a haze.

Only then did he see it. Chaos space marines devoted to the Lord of Pleasure. They were upon him.



Caught unawares, the trailing tank in the column suddenly found itself attacked from the rear.

The enemy rushed in with their horrible rending weapons.



Zogfeldt watched in horror as the marines began to rip apart the vehicle with their bare hands. Treads were chopped at, and pried off. They began to swarm up against the turret.

One managed to throw a krak grenade into the fuel tank causing a massive explosion that blew the vehicle into a twisted wreck and scattering the enemy everywhere. No doubt they had enjoyed themselves.

This would not do. Zogfeldt rallied his men with the power of his mind and they began to run over to face the regrouping space marines.

He shouted at them as best he could, but he was completely deaf to his own words. He'd have to let his pistol do the talking for him.



A slick breeze wafted over them. Everywhere, the battle was raging. Allied units had pushed ahead and were making a breakthrough.

This left Zogfeldt and his men shockingly alone.

The last of them that were bogged down where they had started fended off the threats around them as best they could.



With brutal savagery, the enemy space marines beset themselves upon the next tank up the line. Once again they lept up onto the side of the armor and scrambled up the rear. Once again they began to tear apart their quarry with drug-fueled rage.

Zogfeldt fired his pistol again and again, but it seemed to little effect. They managed to get into the turret. First one and then two of them.

Then, suddenly, the vehicle exploded in a catastrophic detonation, sending the warlord and his men collapsing to the ground. He watched as twisted metal began to fall out of the sky in great, silent hunks. The massive fireball rolled up into the bloody sky.

Something would have to be done to stop this, and stop this now.

Zogfeldt got to his feet. He climbed up onto the twisted wreckage of his precious tanks.

There were the surviving enemy.

Charging.



He leveled his pistol.

He would show these scum just how little he thought of them.

And their stupid punk-face music.

He glowered.


***


Melchoir sat, slumped, in a folding chair. The room was dark, except for a single, bright light pointed directly at his face. The air was filled with some sort of cigarette smoke.

He didn't really understand what he was doing here. He hadn't been tortured. He hadn't been killed. He hadn't even been properly restrained. Really, he had only been disarmed. Well, and blindfolded.

For the first time in a long time, the officer's mind was quiet. He just sort of sat there, silently.

His blindfold had been removed when he was put into this holding cell, but he didn't have the strength or inclination to bother looking around. There wouldn't be much to see anyways. Dark shadows fell on the creases of his face.

The person on the other side of the room let out a long exhale. His face was hidden from Melchoir, but the strange, aromatic fragrance of whatever he was smoking quickly assaulted his senses again as the billowing cloud shifted in the stagnant air.

The hazy silence was finally broken by his interrogator coughing violently a few times. After a moment of spasm, he began to control himself. He cleared his throat and took another drag on his cigarette.

Melchoir sat still under the glare of the lamp.

"So," the other man finally said, "You are Folera?"

The man spoke with such a thick accent that he was nearly unintelligible to the officer.

"Yes," Melchoir replied eventually. His interrogator seemed willing to let things play out in their own time.

"You have name?"

"Yes," Melchoir spoke again, "Melchoir Theleos." He would have given his rank as well, but he didn't want to confuse things.

"Yes, you are Folera Melcarr. I find this interesting."

He let out another long plume of smoke with an exhaled breath.

What was going on here?

"I find Folera interesting," he continued. "Your soldiers are coming here, and this we seem unexpected."

Melchoir frowned. What was he talking about? Was he talking about Foleran forces making planetfall? Was he talking about him and his tank crew coming to wherever they were now? Were there other of his kindred guardsmen here? The language barrier was more than frustrating.

"Just where do you think you are, Folera Melcarr?" his interrogator asked coolly.

"Drop Zone Beta," he replied quietly.

His interrogator coughed violently again. The bright air swirled with his smoke.

"Well," he finally replied, flicking the stub remain of his cigarette off into the darkness. He cleared his throat loudly.

"Well," he continued again, "You are not the first Folera who brings me this story, Folera Melcarr."

Melchoir looked up. He searched through the haze to see his interrogator.

"No you are not. I find this to be very... interesting."

"Where am I?" Melchoir asked.

A lighter flashed in the room. Another cigarette lit up against the darkness.


***




This message was edited 1 time. Last update was at 2013/03/21 22:12:15


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

Nice work and congrats on winning the league. Shame the Vanquishers were useless but most Leman Russ variants seem to be useless in Apoc games.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Executing Exarch





McKenzie, TN

Cool, so did marbo killing twice his points change your mind?

Should be interesting with you running the next league you get to come up with the whole story.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

TheCustomLime wrote:most Leman Russ variants seem to be useless in Apoc games.

Yeah, I think I'm starting to see that. There just becomes too much that can chump a russ. In this game, I lost one to a vortex grenade, for example.

ansacs wrote:Cool, so did marbo killing twice his points change your mind?

Not really. I used marbo in the next game I played in part because of a marbo-shaped number of points with little else to spend them on, and in part because maybe, just maybe there's a thesis with him in my future.

ansacs wrote:Should be interesting with you running the next league you get to come up with the whole story.

Well, I've deliberately set up the rules to be very lightweight.

I've set it up as a team thing, though, as I've found I always get more interesting story stuff when I play with a partner. I mean, my favorite game in the entirety of my 4th ed reports was this one. In retrospect, it might make things a little more difficult for me now that I'm actually trying to create cohesive plot lines.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Frightening Flamer of Tzeentch





Nice i didnt know our team was that far ahead in the league! haha no one noticed how many bastions i was taking until it was to late to stop me.

This message was edited 1 time. Last update was at 2013/03/14 22:12:38


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

With my investment in personal points, I was pretty much guaranteed to come in the top three, but it was almost 100% because of you that I came in first.

I'm going to cover your league fee for next league. It's the least I can do. Let me know if you want like something painted or converted or something as well.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Frightening Flamer of Tzeentch





Thanks for the offer! but entirely uneeded i was simply playing monopoly to the best of my ability!
   
Made in gb
Dakka Veteran






Folkestone, UK

Just read the latest report on your website. With regards to your thoughts on army selection can I offer a few opinions?

If you're going to charge your melta vets forward on turn 1, remember that can pop smoke. I ran a four meltavet army for a good while and could usually get three of them safely across the board by pairing them one behind the other, alternating whoich was in the lead in the first two turns and using each to pop smoke.

For you're alpha strike, you're limiting yourself too much with the Vanquishers. Yes, you can still use your melta sponsons on the move to full effect because the vanq cannon is not ordinance. But you might want to swap one or two of them out for something with a blast radius, such as a bog standard russ. Str 8 AP3 large blasts can kill give a better alpha strike than a single shot Vanquisher that kills (at most) one thing in turn 1. Plus, when all the Mech is off the board, BT's are still useful for bumping off whole squads of infantry.. Especially infantry in power armour including anti-mech units such as Long Fangs, Devs, Havocs, Broadsides and the like.

Basically, what I'm saying is I think you're over-specialising your heavy support choices into an AT role.

And if you decide to charge your Russ's forward at some point, remember they have smoke too.

Anyway, just wanted to add that I love your batt reps anf tactical overviews and especially love the way you've built up a legendary narrative over the last three editions of the game. Outstanding.

Edit: I also remember you commenting recently on your Pask musings that you think putting Pask into a Punisher is a waste, because a Punisher is dedicated anti-horde. I disagree. Pask in a punisher makes the main gun str 6, firing 20 shots at BS4. Max that out with str 6 heavy bolters and you'll be glancing a transport or artillery piece to death without fail every single turn! And when you do encounter a horde (not that you seem to go up against hordes all that often - haven't seen any nid or ork players in you bat reps) Pask is just brutal. Even ten man Terminator squads and ten man bike squads have the fear the Pask when he's in a punisher -and you'll inflict so many wounds against most Necron squads that they can forget about reanimation protocols. And don't forget that against monstrous creatures he re-rolls failures to wound. Again, not so much a consideration for you as I think the only MC you've come across in a 6th ed bat rep so far was a Daemon Prince, but you can see why I'm such a big fan of this combo.

As for fliers? Hey! Run nec-boy, run! One of these (or a squadron) will soon teach Necron players the folly of bringing fliers to an IG battle. Much more so even than a Vendetta!

This message was edited 4 times. Last update was at 2013/03/15 10:18:22


 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Just as an additional point, although this may not be the best place for it, your list really needs a few blasts. By not having any blast or template weapons you are giving your opponents free reign to bunch up as much as they like. This makes it much easier for them to claim cover saves and reach your lines, as you are not pushing them back much with kills.

I don't know what you would change but I am always really happy to see armies with no blast weapons, as I can concentrate my force much more.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in gb
Dakka Veteran






Folkestone, UK

I completely agree with Trickstick. He put it much more succinctly (and way more coherently) than I did.

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Right, so I don't want to get too ahead of myself, here. The next report will be properly written, after all.

What I will say is that I don't see crappier large blasts being better, really at all. The only thing that a battlecannon does is take clumped up MEq out in the open and make them spread out a tiny bit. That's not much of an advantage, given just how much they lose in killing power over all.

Plus, the point of the russes is to kill things that will kill the chimeras. What kills chimeras? When you go down the list, you see an awful lot of hard targets. Hard targets that need more serious weapons like vanquisher cannons to handle. Failing that, it's the exterminator cannon for softer stuff. There isn't much that a battlecannon even remotely is better against than those other choices with regards to things that can alpha strike my scoring units.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in ba
Rough Rider with Boomstick





Greater Manchester, UK

Hi Ailaros,
here's a little tangential comment. I'm not sure on your opinion on Forgeworld, but I do know what you've been hunting for since the beginning of 6th - an offensive Guard army.

So, maybe you've already considered this, and my comments are pointless, but the 6th ed update for DKOK: http://www.forgeworld.co.uk/Downloads/Product/PDF/k/kreig.pdf has the rather lovely Hades Breaching drill, and it states that 'in a normal Imperial Guard army, substitute Veterans for Engineers'.

I dunno if it would fit with what you want, but it certainly seems to offer some serious offensive punch. 50pts, and you get a deepstriking S10 Ap1 Melta large blast, which always arrives turn 2, and on turn 3, your Veterans come out from the same spot with none of the negatives of deepstrike. So you can have them pop up with 3 meltaguns, shotguns, a demo charge and a fist, and thoroughly end something that managed to survive the Melta blast.

And all for less than the cost of a chimera. What are your thoughts?

Run a whole lot of wfrp and other rpg's, play The Woods and Kill Team, gather and look mournfully at imperial guard knowing I'll never finish enough to use them on the tabletop  
   
Made in us
Calculating Commissar






 Captain Roderick wrote:
Hi Ailaros,
here's a little tangential comment. I'm not sure on your opinion on Forgeworld, but I do know what you've been hunting for since the beginning of 6th - an offensive Guard army.

So, maybe you've already considered this, and my comments are pointless, but the 6th ed update for DKOK: http://www.forgeworld.co.uk/Downloads/Product/PDF/k/kreig.pdf has the rather lovely Hades Breaching drill, and it states that 'in a normal Imperial Guard army, substitute Veterans for Engineers'.

I dunno if it would fit with what you want, but it certainly seems to offer some serious offensive punch. 50pts, and you get a deepstriking S10 Ap1 Melta large blast, which always arrives turn 2, and on turn 3, your Veterans come out from the same spot with none of the negatives of deepstrike. So you can have them pop up with 3 meltaguns, shotguns, a demo charge and a fist, and thoroughly end something that managed to survive the Melta blast.

And all for less than the cost of a chimera. What are your thoughts?


That is the 5th edition update for the DKoK. They don't have a 6th edition book.

Also, those are not the Hades stats. They changed in IA2: Second edition. No where near as good now.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in ba
Rough Rider with Boomstick





Greater Manchester, UK

 Happygrunt wrote:


That is the 5th edition update for the DKoK. They don't have a 6th edition book.

Also, those are not the Hades stats. They changed in IA2: Second edition. No where near as good now.


Dang, bummer. Thanks for the correction though.

Run a whole lot of wfrp and other rpg's, play The Woods and Kill Team, gather and look mournfully at imperial guard knowing I'll never finish enough to use them on the tabletop  
   
Made in ca
Nasty Nob





Canada

I always love the photos you take.

Stomped

To Be Stomped
No One
My vision of how 40k ends: http://www.fanfiction.net/s/5937830/1/Time-of-Ending-the-40k-Finale  
   
 
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