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![[Post New]](/s/i/i.gif) 2013/05/19 07:40:31
Subject: 1850 hybrid IG list
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Regular Dakkanaut
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Hi all please let me know what you think of this list.
CCS, OoF, Astropath (hides and gives orders)
vets, 3 mg, chim
vets, 3 mg, chim
vets, 3pg, chim
PCS, 3 fl (rides in vendetta)
2x PIS, autocannon
PCS, 3 fl (rides in vendetta)
2xPIS, lascannon
ADL, quad gun
vendetta
vendetta
LRD
Manticore
Manticore
marbo
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![[Post New]](/s/i/i.gif) 2013/05/19 08:11:02
Subject: Re:1850 hybrid IG list
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Imperial Agent Provocateur
Mystical Warp Storm
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Good list, with an even spread of templates and high DMG weapons however I would give
the Infantry Squads an autocannon instead of lascannons, you already have enough tank
killing things (vendetta, MG's marbo).
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"We need a new driver, this one is dead"
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![[Post New]](/s/i/i.gif) 2013/05/19 08:20:23
Subject: 1850 hybrid IG list
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Regular Dakkanaut
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Thanks. I was thinking that the autocannons have good synergy with the quad gun. How do you think i should shuffle things around for the change to lascannons?
Also, I was thinking of putting this list into a comp tourney that is ranked out of 8 (0 being a resubmit and 8 being super fluffy). What do you think this list rank?
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![[Post New]](/s/i/i.gif) 2013/05/19 16:29:49
Subject: 1850 hybrid IG list
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Fixture of Dakka
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It's a very good IG list. I've been thinking recently of running a very similar list to yours, though at 1750 instead of 1850.
As for comp, I'd probably give it a 3. It's a very competitive IG list.
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![[Post New]](/s/i/i.gif) 2013/05/19 16:49:40
Subject: Re:1850 hybrid IG list
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Longtime Dakkanaut
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I run something very similar. Tabled a Dark Eldar player Friday night within two turns (he reserved half of his stuff...everything on the table was gone by T2).
Maybe this will give you inspiration...maybe not...but I find that Vets work very well with Plasma Guns instead of Melta Guns. Melta Guns put you in positions to sacrifice them and you don't want to be sacrificing your scoring units. Maybe this will be helpful...
Drop one of your Platoons, then add 2 SWS with flamers to the one platoon and put that in the Vendetta (to make them both scoring). With your PCS, run it naked and have it man the ADL. The Platoon Commander is BS4 IIRC, so you'd benefit from that. With the leftover points, give all the Veteran squads plasma guns, and throw your CCS with 4 Melta Guns into a Chimera. This should make them a little more survivable, and if you NEED to use them as a suicide unit, they work better than Vets.
The reason I suggest the change is A) to add some punch and resilience to your CCS plus help with AV12 saturation, B) to up the gear on the vets (PIS' with autocannons are pretty underwhelming...I run one at 1,850 and it rarely does very much. Trading out two squads for Plasma Guns isn't a bad idea, and C) protect your troop units (keep them at a distance).
This list would look like:
CCS w/ 4 Meltaguns in Chimera: 145
3x Plasma Vets: 170 * 3 = 510
2 Vendettas: 260
2 Manticores: 320
Demolisher: 165 (or an Exterminator w/ Bolter Sponsons. People don't like these but I actually love them...this will put you at 170 pts and 1850 altogether)
Marbo: 65
ADL w/ QG: 100
PCS Naked: 30?
2x PIS w/ ACs: 120
2x 3x Flamer SWS': 130
1,845 on the nose
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This message was edited 2 times. Last update was at 2013/05/19 16:57:28
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![[Post New]](/s/i/i.gif) 2013/05/19 17:02:17
Subject: 1850 hybrid IG list
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Decrepit Dakkanaut
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The "two of everything" approach seems lacking in redundancy. It's not going to take very much, for example, for your opponent's dedicated anti-horde to kill off a measly 40 guardsmen, while your opponent's anti-air only needs to deal with two fliers, and their anti-heavy tank has only one thing it needs to finish off before its done its job (and can now point their lascannons at only three chimeras).
Furthermore, this kind of complexity with lack of redundancy breeds weakness against opponents skilled in target prioritization. Whatever is most threatening to your opponent will be easy to shut down, and once they do that, you're going to have a bunch of different units operating in a bunch of different ways that you're going to have to scramble to fill the gap.
On top of this, there isn't really much offensive power to this list. On the mobile front, you're talking about a couple of fliers that show up late and hope they don't get shot down, incinerating their cargo. Otherwise, it's going to be a couple of chimeras hoping for the best. On the other hand, there are still weapon slots that are just begging to be used, especially on the CCS and the russ.
It's certainly not the worst list, but if you want to hone it to a more killer edge, I'd put in more high-strength, low-Ap guns, and to generally focus the list a little more.
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![[Post New]](/s/i/i.gif) 2013/05/19 23:06:10
Subject: 1850 hybrid IG list
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Regular Dakkanaut
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OK i see what your saying but i find if i dont go over the top in one thing then i feel like im still having the same problem. I also feel like this will mark me down worse in comp.
What I mean by this is that i feel like I need to go full nasguard like you atm or go full hoard. otherwise im still making the easy target prioritisation for my opponent.
You suggest more high st low ap guns. What changes would you suggest to fit them in? and where would they go?
As to playing this list. Im not sure. I was thinking about having the vets and the LRD book it towards the middle of the board for jy2's positional dominance then hope they can keep the opponent occupied for the back field to win the game.
Changing the melta vets to plasma guns would extend their kill range and thus increase their tactical range by being able to sit back and still do damage.
i wouldnt blob the platoon infantry squads unless it was a kill point game. This would make it more of a pain for them to be removed (gtg behind the ADL then back in the fight). Im hoping this will increase their survivability but i have run into difficulties with thurnderfire cannons recently and they remove my squads like its no ones business.
Thoughts?
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![[Post New]](/s/i/i.gif) 2013/05/20 00:52:46
Subject: 1850 hybrid IG list
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Decrepit Dakkanaut
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Well, I'm not part of your local meta, but I don't see why "one of everything" should give you better comp scores.
As for focusing, it really doesn't matter what you focus on, so long as you focus. At 1850 you can afford to do two things well and one thing mediocrally, or you could just do two things really well. Currently, you're trying to do 5 different things. Picking two of something is going to be better, regardless of what two you pick.
But that's about as far as I can give the advice, because not knowing what you'd prefer to go for, I wouldn't be able to tell you what to drop.
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![[Post New]](/s/i/i.gif) 2013/05/20 01:13:48
Subject: 1850 hybrid IG list
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Regular Dakkanaut
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Fair point.
I guess im not stuck on choosing anything in particular so im not against you playing around with this list and suggesting different options if your keen.
I would prefer to use chimeras if i can because i like the reduced time for movement (but i only own 3). I guess my largest and only goal is to not take huge amounts of time moving my stuff (which i previously used to do with my hoard guard).
I realise that your not so keen on vendettas but i do own 2 so they are an option for me.
I guess as I only have 3 chimeras and I dont want to spend so much time moving my troops I am leaning towards a gun line army with a last couple turns dash towards objectives.
with these ideas does anyone have a better alternative than the aforementioned list?
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![[Post New]](/s/i/i.gif) 2013/05/20 01:49:41
Subject: 1850 hybrid IG list
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Longtime Dakkanaut
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Ailaros wrote:The "two of everything" approach seems lacking in redundancy. It's not going to take very much, for example, for your opponent's dedicated anti-horde to kill off a measly 40 guardsmen, while your opponent's anti-air only needs to deal with two fliers, and their anti-heavy tank has only one thing it needs to finish off before its done its job (and can now point their lascannons at only three chimeras).
Furthermore, this kind of complexity with lack of redundancy breeds weakness against opponents skilled in target prioritization. Whatever is most threatening to your opponent will be easy to shut down, and once they do that, you're going to have a bunch of different units operating in a bunch of different ways that you're going to have to scramble to fill the gap.
On top of this, there isn't really much offensive power to this list. On the mobile front, you're talking about a couple of fliers that show up late and hope they don't get shot down, incinerating their cargo. Otherwise, it's going to be a couple of chimeras hoping for the best. On the other hand, there are still weapon slots that are just begging to be used, especially on the CCS and the russ.
It's certainly not the worst list, but if you want to hone it to a more killer edge, I'd put in more high-strength, low- Ap guns, and to generally focus the list a little more.
The approach is not "2 of everything". Sometimes running 3 of something simply isn't necessary, and sometimes it's a hinderance. Having 170 points of Plasma Vets in a Chimera sitting back on an objective doesn't work as well as parking 20 Guardsmen on that objective. One Chimera is easy to smoke. 20 Guardsmen are slightly more difficult to shift, and are generally prioritized far less than other units in the army.
The two Manticores are usually deployed behind BLOS terrain, so redundancy isn't necessarily required. As for the Vendettas, it may not be apparent since you don't use them, but 3 gets unwieldy pretty quick now that they can't outflank.
The point of this type of list is that, unlike most armies, IG actually has the flexibility to run a strong hybrid. You're saying, "Dedicated anti-hoard only has to kill 40 Guardsmen. Dedicated AA only has to kill 2 Vendettas. Dedicated etc etc.". Most armies don't have the versatility to deal with all of those threats simultaneously. Think of it as the opposite of trying to overload an opponent's ability to deal with a single type of threat.
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![[Post New]](/s/i/i.gif) 2013/05/20 02:36:54
Subject: 1850 hybrid IG list
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Regular Dakkanaut
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Yeah that is a good point.
I an a list very similar to this in the past and the thing you have to worry is giving up first blood on account of the guardsman getting gakked by something that can reach behind the Aegis. Tau in particular will hammer you with SMS and Markerlights and then watch your small blobs run of the table.
You certainly are not hurting for a counter punch but the chimera and arty tanks can give up VPs in a hurry.
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![[Post New]](/s/i/i.gif) 2013/05/20 05:33:32
Subject: 1850 hybrid IG list
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Lone Wolf Sentinel Pilot
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NuggzTheNinja wrote: Ailaros wrote:The "two of everything" approach seems lacking in redundancy. It's not going to take very much, for example, for your opponent's dedicated anti-horde to kill off a measly 40 guardsmen, while your opponent's anti-air only needs to deal with two fliers, and their anti-heavy tank has only one thing it needs to finish off before its done its job (and can now point their lascannons at only three chimeras).
Furthermore, this kind of complexity with lack of redundancy breeds weakness against opponents skilled in target prioritization. Whatever is most threatening to your opponent will be easy to shut down, and once they do that, you're going to have a bunch of different units operating in a bunch of different ways that you're going to have to scramble to fill the gap.
On top of this, there isn't really much offensive power to this list. On the mobile front, you're talking about a couple of fliers that show up late and hope they don't get shot down, incinerating their cargo. Otherwise, it's going to be a couple of chimeras hoping for the best. On the other hand, there are still weapon slots that are just begging to be used, especially on the CCS and the russ.
It's certainly not the worst list, but if you want to hone it to a more killer edge, I'd put in more high-strength, low- Ap guns, and to generally focus the list a little more.
The approach is not "2 of everything". Sometimes running 3 of something simply isn't necessary, and sometimes it's a hinderance. Having 170 points of Plasma Vets in a Chimera sitting back on an objective doesn't work as well as parking 20 Guardsmen on that objective. One Chimera is easy to smoke. 20 Guardsmen are slightly more difficult to shift, and are generally prioritized far less than other units in the army.
The two Manticores are usually deployed behind BLOS terrain, so redundancy isn't necessarily required. As for the Vendettas, it may not be apparent since you don't use them, but 3 gets unwieldy pretty quick now that they can't outflank.
The point of this type of list is that, unlike most armies, IG actually has the flexibility to run a strong hybrid. You're saying, "Dedicated anti-hoard only has to kill 40 Guardsmen. Dedicated AA only has to kill 2 Vendettas. Dedicated etc etc.". Most armies don't have the versatility to deal with all of those threats simultaneously. Think of it as the opposite of trying to overload an opponent's ability to deal with a single type of threat.
Finally someone says it! Thank you! I am quite frankly sick of this ideal that you can only play guard one of two ways in order to win, Mechanized or Flyer spam. It simply isn't true. Infantry squads can be used to bubble wrap tanks, chimeras, and if you give them cover with an Aegis and some heavy weapons, unless your fighting tau it will be difficult to remove from a home objective with the proper Ld/order support.
If an IG player is having his guardsmen slaughtered by whatever anti-horde unit, chances are, his army either didn't take very much of them, or took too many, in which case it becomes a game of targeting priority.
Ailaros I know you haven't exactly word for word said it yet, but I have seen alot of your posts, and you seem to imply often that if a Guard player doesn't play Mech, they're trash. Which simply isn't true.
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![[Post New]](/s/i/i.gif) 2013/05/21 02:44:24
Subject: 1850 hybrid IG list
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Regular Dakkanaut
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I guess what I would like to do with this thread now is maybe redevelop my list with all of your input to reflect a better all-round list.
So far with this list I have a little bit of everything but not a lot of anything.
How do you guys suggest we change it?
Should there be only 1 manticore and add another battle tank for more av14? or should I add vet squads with special weapons to go in the vendettas for more high st low ap weps?
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![[Post New]](/s/i/i.gif) 2013/05/21 04:00:57
Subject: 1850 hybrid IG list
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Longtime Dakkanaut
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TheMicah25 wrote:I guess what I would like to do with this thread now is maybe redevelop my list with all of your input to reflect a better all-round list.
So far with this list I have a little bit of everything but not a lot of anything.
How do you guys suggest we change it?
Should there be only 1 manticore and add another battle tank for more av14? or should I add vet squads with special weapons to go in the vendettas for more high st low ap weps?
Read the list again that I posted. The least threatening thing on the table is the 2 PIS chilling in the back on an objective. It's not impossible to shift 20 guardsmen, but it's ill-advised to allocate shooting to them when you've got 2-6 S10 Ordnance Barrage templates dropping on your head, a S10 pie-plate in the works, a quad gun to worry about, Plasma Vets running around, and a pair of Vendettas with scoring units inbound.
What does an army need?
Anti Infantry - Manticores, flamers on the Chimeras, flamers on the SWS'
Anti Tank - Plasma Vets, Vendettas, Melta CCS, Demolisher, Manticores
Anti Flier - Vendettas, Quad Gun
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![[Post New]](/s/i/i.gif) 2013/05/21 04:19:51
Subject: 1850 hybrid IG list
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Decrepit Dakkanaut
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Well, I wasn't saying there are only two ways to play guard. Furthermore, bringing a bunch of different types of units that play in a bunch of different types of ways isn't actually threatening to your opponent's versatility. In fact, it's the opposite. If your opponent has a hellhound and a vanquisher, the vanquisher blows up a chimera and the hellhound roasts the infantry. With two chimeras, the hellhound sort of has to sit around and wait until the vanquisher blows something up, and with two infantry platoons, the vanquisher is flat out pointless.
The only way that having a dollop of everything works well is when your opponent brings crappy lists that can't handle anything well. Against me, you'd find that everything you'd bring is vulnerable to everything I brought, while you've got a bunch of wepaons spread across several MOs that are going to be worthless this game.
As for the OP, if you want to do mech, and only have three chimeras, that's fine. That's three mechvets, and your HQ is a lord commissar or primaris psyker. That all together, though, is only going to cost you 500-550 points or so. You've got a LOT of points to play around with. If what you want is vendettas spam, then do it, but do more than two of it. Do more like 6, and bring some more vets for them to carry. If you want to do a leafblower, then fine, but bring more than 2 artillery pieces.
Because right now, your list doesn't appear to have a way that it does things. It's sort of a bunch of random units thrown together in an uncoordinated fashion, relying on hope and luck that it will all somehow come together in the end.
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![[Post New]](/s/i/i.gif) 2013/05/21 05:28:16
Subject: Re:1850 hybrid IG list
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Fixture of Dakka
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I think that the list is fine as is. It's supposed to be a TAC list so needs a plethora of tools to deal with different threats. It is not so spammy to the point that you will get docked majorly in terms of comp, though it is a competitive build and your comp probably won't be too high. Probably the only weakness is that if your CCS is hiding, then you are going to be very restricted in how you can deploy your army because your platoon units are going to want to be close to your CCS as possible. That can be fixed by giving your CCS a chimera, but since you don't have more than 3, then you will have to make do with them on foot.
I'm kind of iffy on the OoF. Nowadays, not as many people outflank with their units anymore. Delaying enemy reserves make actually hurt you, especially if they are flyers. Say your vendettas come in and their flyers get delayed. Then next turn, they can come in and beta-strike your vends. Also, a lot of lists have weak troops that they just want to keep in reserves for as long as possible. The OoF will actually help those armies. Moreover, the more stuff you have in your Warlord unit, the bigger their bullseye becomes.
Consider getting heavy bolter sponsoons for your vendettas. 6 extra shots for only 10-pts is well worth it IMO....unless you don't have them on the model.
With regards to my strategy of Positional Dominance, it really depends on what type army you are facing. Yes, it is usually important to control the middle. However, for your army with only 3 units of veterans in chimeras and 1 LRD, that may be hard. Certain armies play the fast movement/high threat level better than others. For guards, if you are playing against an army that is not so aggressive, then you can afford to play a little more aggressive and advance. However, if you are playing against a truly fast and aggressive army, then you may be forced to stand back 1 turn and just shoot. That's not too big a deal however. Those chimeras can still move 18" if necessary (12" + 6" flat-out) and then you've got the vendettas. In any case, your priority is to be shooting every turn rather than to hurry towards the objectives (unless it is late in the game). Thus advance 6" so that you can fire your guns.
1 good thing about the ADL here is that it can actually give your tanks 4+ cover. Just be careful about immobilizing yourself on it.
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![[Post New]](/s/i/i.gif) 2013/05/21 06:14:08
Subject: Re:1850 hybrid IG list
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Decrepit Dakkanaut
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jy2 wrote: It's supposed to be a TAC list so needs a plethora of tools to deal with different threats.
It needs to have diverse killing power, but it doesn't need to come on a diversity of carriers.
You can do anything you'd need to do with vets and vendettas, or mechvets and russes of various types. Just because you bring a proper spread of firepower doesn't mean you need to do it in such a way where every one of your opponent's guns always has the right target to shoot at.
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![[Post New]](/s/i/i.gif) 2013/05/21 07:02:25
Subject: 1850 hybrid IG list
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Regular Dakkanaut
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OK. so taking intoconsideration what you guys have said how about this list;
LC, PA (rides with vets) 80
vets, 3 plasma guns, chim
vets, 3 plasma guns chim,
vets, 3 melta guns, chim
vets, 3 melta (rides in vendetta)
Vets, 3 melta (rides in vendetta)
marbo
vendetta
vendetta
manticore
LRE, las, mm sponsons
LRD
I think that this is 1620
what next or am i missing what your saying all together?
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This message was edited 1 time. Last update was at 2013/05/21 07:03:09
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![[Post New]](/s/i/i.gif) 2013/05/21 07:43:31
Subject: 1850 hybrid IG list
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Decrepit Dakkanaut
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Getting there.
In this case, I'd drop the manticore for a third vendetta. That way you've got russes and chimeras on the table, with the air-cav stinger at the end.
With a tiny bit of tweaking, your list 1850 pt. list could be...
Lord commissar - plasma pistol, power fist, carapace
Vets - 3x plasma
- chimera
Vets - 3x melta
- chimera
Vets - 3x melta
- chimera
Vets - 3x melta
Vets - 3x melta
Vendetta
Vendetta
Vendetta
Exterminator - lascannon, multimeltas
Exterminator - lascannon, multimeltas
Executioner - lascannon, plasma cannons
You don't have the biggest air fleet, nor the biggest motor pool, but in this case, I think you'd probably be okay.
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![[Post New]](/s/i/i.gif) 2013/05/21 15:20:20
Subject: 1850 hybrid IG list
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Fixture of Dakka
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Manticores > LRE's.
There's a reason why manticores were the staples in 5E competitive lists - because they're one of the best heavy supports for IG. Now with 6th, they've only gotten better because blasts have gotten better. They can also do barrage sniping, which you need against particular armies/builds.
Also, the 2 new "hotnesses" - daemons and Tau - are deathly afraid of the manticore. The LRD is good, but if you take the LRE over the manticore, you are making your list less competitive. Don't get me wrong. The LRE is good. It's just that the manticore is better.
Also, I highly recommend you keep at least 1 infantry platoon in your army. You need more bodies, not less. 6E is all about scoring. The way veterans play is as more aggressive, suicidal units. Who's going to hold your backcourt objectives then, or would you rather leave an expensive veteran squad in the rear just sitting on an objective?
Ailaros wrote:jy2 wrote: It's supposed to be a TAC list so needs a plethora of tools to deal with different threats.
It needs to have diverse killing power, but it doesn't need to come on a diversity of carriers.
You can do anything you'd need to do with vets and vendettas, or mechvets and russes of various types. Just because you bring a proper spread of firepower doesn't mean you need to do it in such a way where every one of your opponent's guns always has the right target to shoot at.
What in heavens are you talking about? All the units in his original build - vets, vendettas, manticores, and LRD - are excellent units that does have diverse killing power. Diversity of carriers doesn't matter. It's not like subbing in LRE's over manticores gives it more diverse killing power or is any less in terms of diversity of carriers. If anything, it reduces your killing power by offense less effective against hordes or multi-wound models (many daemons, tau suits, etc.). Barrage sniping is also so good. Need to kill that Ethereal or the suit with Hit-&-Run? The manticore will have a much better chance.
And have fun shooting at tanks you can't see, as the manticores should always be out of LOS if possible, or at the very least behind the ADL for 4+ cover (if only tanks could go-to-ground.... LOL).
Ailaros wrote:Getting there.
In this case, I'd drop the manticore for a third vendetta. That way you've got russes and chimeras on the table, with the air-cav stinger at the end.
With a tiny bit of tweaking, your list 1850 pt. list could be...
Lord commissar - plasma pistol, power fist, carapace
Vets - 3x plasma
- chimera
Vets - 3x melta
- chimera
Vets - 3x melta
- chimera
Vets - 3x melta
Vets - 3x melta
Vendetta
Vendetta
Vendetta
Exterminator - lascannon, multimeltas
Exterminator - lascannon, multimeltas
Executioner - lascannon, plasma cannons
You don't have the biggest air fleet, nor the biggest motor pool, but in this case, I think you'd probably be okay.
The issue with this list is that it is going to net you very low for comp. Maybe a 1 or even a 0. When you spam veterans, vendettas and AV14 tanks, people tend to view that as very competitive (borderline WAAC in may cases). If you don't mix it up (and use less spam), this list will actually be penalized in a comp setting.
Automatically Appended Next Post: TheMicah25 wrote:OK. so taking intoconsideration what you guys have said how about this list;
LC, PA (rides with vets) 80
vets, 3 plasma guns, chim
vets, 3 plasma guns chim,
vets, 3 melta guns, chim
vets, 3 melta (rides in vendetta)
Vets, 3 melta (rides in vendetta)
marbo
vendetta
vendetta
manticore
LRE, las, mm sponsons
LRD
I think that this is 1620
what next or am i missing what your saying all together?
Throw in an infantry platoon squad. You can even drop 1 of your melta-vets to fit them in. Instead put your PCS with flamers in one of the vendettas. I feel that your list could use some more bodies for objectives so that your vets can go all out. Give those infantry squads autocannon for some ranged support. The name of the game in 6E is more bodies.
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This message was edited 2 times. Last update was at 2013/05/21 15:29:30
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![[Post New]](/s/i/i.gif) 2013/05/21 17:38:53
Subject: 1850 hybrid IG list
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Decrepit Dakkanaut
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jy2 wrote:If you don't mix it up (and use less spam), this list will actually be penalized in a comp setting.
That's a crappy way to run comp scores. Forcing people to use a bunch of random garbage doesn't make lists any fluffier, nor better to look at.
jy2 wrote:Manticores > LRE's.
Tell that to fliers, terminators, vehicles at close range, monstrous creatures, infantry hiding in ruins, or enemies with serious long-range anti-tank weapons.
jy2 wrote:Diversity of carriers doesn't matter.
It really, really does.
Having more of the same kind of carrier gives you redundancy. Your opponent can't just kill off one or two things, and then be able to rest happily, knowing that whatever was most threatening to his army is now dead. You're reducing options for your opponent, while increasing your ability to keep going with your strategy even after taking casualties.
Having more of the same kind of carrier gives you simplicity. You don't have to combine units on the table with hopes of good reserve rolls, or that line of sight of units match in the same place at the same time. Things are much more straightforward. Furthermore, things that operate in the same way tend to support each other better than those that don't (having a single something that outflanks isn't as good as several things which do, for example).
Having more of the same kind of carrier gives you an efficiency advantage. Bringing more infantry than they have anti-horde weapons, forcing your opponent to take expensive anti-tank units and shoot them at infantry models wastes a huge chunk of points of your opponent. Bringing a mech list and forcing your opponent's torrent flamers to just sit around twiddling their thumbs while they wait for infantry targets to present themselves is huge. Not only are they wasting time and points, but you get the ability to kill your opponent's most threatening things before they have a chance to be threatening.
Having more of the same kind of carrier gives you durability. A single flier is interceptor bait. Several fliers can shut down your opponent's anti-air from the skies. If you bring a bunch of russes, you can easily overload your opponent's anti-tank abilities. Add to this the fact that you need to shut down fewer types of weapons, and this advantage snowballs as the game goes on. If you bring an infantry horde, you already have too many dudes for your opponent's anti-horde, but then, as the game progresses and you kill their anti-horde units, you eventually leave your opponent powerless to stop you.
Having more of the same kind of unit gives you more initiative. You get to direct the way the game is going to unfold much more. If your opponent just has to handle a few different kinds of things piecemeal as they show up as threats, they can do that while pursuing their usual strategy. 6 hellhounds and devil dogs in their deployment zone on turn one, or four land raiders charging at them, on the other hand, means that your opponent has no real choice but to play the game how you want, and on your terms.
Which carriers you have matters a LOT, and practicing it by throwing random stuff together in an uncoordinated way is throwing away a LOT of plusses to focusing a list down to fewer types of units.
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![[Post New]](/s/i/i.gif) 2013/05/21 19:12:50
Subject: Re:1850 hybrid IG list
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Longtime Dakkanaut
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Most of the posters in this thread (including jy2, who plays in a notoriously rough and competitive meta) are suggesting that OP's list is fine and suggesting tweaks. Ailaros is suggesting that the OP radically alter his list. Take from that what you will. I'm not saying that Ailaros is wrong, I'm just saying that he's completely failed to convince me that spamming units is better than a hybrid approach when it comes to IG.
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![[Post New]](/s/i/i.gif) 2013/05/22 07:24:07
Subject: 1850 hybrid IG list
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Fixture of Dakka
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Ailaros wrote:
That's a crappy way to run comp scores. Forcing people to use a bunch of random garbage doesn't make lists any fluffier, nor better to look at.
Funny. Are you trying to tell me that manticores and infantry squads/blob squads are garbage? Is that why all the 5E tournament-dominating, leafblower builds ran 2-3 manticores and all the current 6E competitive builds run IG infantry platoons/blob squads.
Ailaros wrote: jy2 wrote:Manticores > LRE's.
Tell that to fliers, terminators, vehicles at close range, monstrous creatures, infantry hiding in ruins, or enemies with serious long-range anti-tank weapons.
Last I checked, terminators builds other than paladins never even came close to winning any tournament. Monstrous creatures are monstrous creatures and you have plenty of meltas/plasmas to deal with them, not to mention 2 vendettas and a demolister as well as orders to Bring It Down. Infantry hiding in ruins is infantry hiding in ruins. You think plasmas/meltas and lascannons will work better against them than 3 manticore blasts? And so what about long ranged AT? Park your manticores out-of- LOS and you don't have to worry about it. LRE's may be tougher, but the manticores have much more utillity in terms of offense. I mean, the tyrannofex is much, much tougher than the hive guard but which do you see more in a tyranid army? Exactly.
Ailaros wrote:
jy2 wrote:Diversity of carriers doesn't matter.
It really, really does.
Having more of the same kind of carrier gives you redundancy. Your opponent can't just kill off one or two things, and then be able to rest happily, knowing that whatever was most threatening to his army is now dead. You're reducing options for your opponent, while increasing your ability to keep going with your strategy even after taking casualties.
Having more of the same kind of carrier gives you simplicity. You don't have to combine units on the table with hopes of good reserve rolls, or that line of sight of units match in the same place at the same time. Things are much more straightforward. Furthermore, things that operate in the same way tend to support each other better than those that don't (having a single something that outflanks isn't as good as several things which do, for example).
Having more of the same kind of carrier gives you an efficiency advantage. Bringing more infantry than they have anti-horde weapons, forcing your opponent to take expensive anti-tank units and shoot them at infantry models wastes a huge chunk of points of your opponent. Bringing a mech list and forcing your opponent's torrent flamers to just sit around twiddling their thumbs while they wait for infantry targets to present themselves is huge. Not only are they wasting time and points, but you get the ability to kill your opponent's most threatening things before they have a chance to be threatening.
Having more of the same kind of carrier gives you durability. A single flier is interceptor bait. Several fliers can shut down your opponent's anti-air from the skies. If you bring a bunch of russes, you can easily overload your opponent's anti-tank abilities. Add to this the fact that you need to shut down fewer types of weapons, and this advantage snowballs as the game goes on. If you bring an infantry horde, you already have too many dudes for your opponent's anti-horde, but then, as the game progresses and you kill their anti-horde units, you eventually leave your opponent powerless to stop you.
Having more of the same kind of unit gives you more initiative. You get to direct the way the game is going to unfold much more. If your opponent just has to handle a few different kinds of things piecemeal as they show up as threats, they can do that while pursuing their usual strategy. 6 hellhounds and devil dogs in their deployment zone on turn one, or four land raiders charging at them, on the other hand, means that your opponent has no real choice but to play the game how you want, and on your terms.
Which carriers you have matters a LOT, and practicing it by throwing random stuff together in an uncoordinated way is throwing away a LOT of plusses to focusing a list down to fewer types of units.
Redundancy is good, but why isn't 2 enough, especially when one is playing in a comped event? In a comped event, 1 is the best to bring. 2 is ok, but is considered less fluffy. 3 is considered spamming in a comped event and will usually net you very low scores unless they are troop choices. Remember, the OP is looking to bring a list that is taking into consideration comp for the event. Otherwise, I'd just recomment triple-vendettas and triple-manticores or LRD's. We are trying to help the OP with a building a decent list that isn't docked too heavily in a comped event. We are not trying to help the OP build a super-optimized list for an even such as Nova or the BAO or the Adepticon championships.
And FYI, the stuff we recommend isn't just some "random stuff thrown together in an uncoordinated way". Frankly, I'm quite surprised that you as an experienced IG player would feel that way.
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![[Post New]](/s/i/i.gif) 2013/05/22 10:46:44
Subject: 1850 hybrid IG list
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Growlin' Guntrukk Driver with Killacannon
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I hate the comp score system in Australia. You will normally get some douche that plays one game every three or so rating the armies and then you get a bunch of people with hard lists that scrap through the system winning games with great comp scores. I will only play in no comp events now as I have seen a lot of stupidity come out of comp scores.
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