Switch Theme:

40k in 40 minutes update for 6th edition  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Sybarite Swinging an Agonizer





Tacoma, Washington

Hey all,

recently I have been playing around with trying to get the fabled "40k in 40 minutes" updated for 6th edition. I think that I have a pretty good set of working rules for you all to look over, let's try and get these right shall we?

so without and more talk, the basic rules of '40k in 40 minutes, 6th editions'

• Patrols are no more than 400 points.
• You must have one Troop choice.
• Each codex entry counts as one unit choice outside of dedicated transports, such as Imperial Guard infantry squads or heavy weapons squads.
• You may have one HQ choice, but no more than one.
• You may spend remaining points on anything in the Codex.
• You are restricted to 2 entries maximum from each, Elites, Fast Attack, and Heavy Support.
• No character can have more than 2 Wounds.
• No model can have more than 3 Wounds.
• No special characters.
• All non-vehicle models are considered scoring.
• No 2+ saves.
• No vehicles with a total Armor value greater than 33.
• No vehicles with a total modified Armor value greater than 33.
• No models can deep strike or be held in reserves.
• Warlord traits are not used. But an overall commander must be chosen, if an HQ choice is not made command defaults to the model with the highest leadership, if this is a draw, just pick one of these models to use.

Battles are played on a 2x4 playfield with opponents arrayed opposite each other with a 12 inch deployment zone each.
Roll a d6 for mission:
• 1-2 is all out annihilation
o One dead unit is one victory point, they player with the most victory points at the end wins.


• 3-4 is capture the flag
o Each team attempts to grab the opponents flag and bring it back to their own deployment zone, the flag is set up in the very center on the forward line of each deployment zone. The flag is carried just like a relic in the BRB. Upon scoring the flag that reached the deployment zone is replaced and game play continues.


• 5-6 is relic in the center
o Each team must attempt to bring the relic (which is deployed dead center) back to their board edge. The relic moves just as it would in the BRB.


• 1: Annihlation
o One dead unit is one victory point, they player with the most victory points at the end wins.
o Ties are broken by whoever has more non-fleeing units in the enemy deployment zone.
o Complete victory; if your opponent has no models left on the table not falling back you win.

• 2: King of the Hill
o There is a single objective in the center of the board whoever controls this at the end of the game wins.
o Ties are broken by having more scoring units within range of the objective than your opponent, in the event that this still leads to a tie, it is broken by whoever has more non-fleeing units in the enemy deployment zone.
o Complete victory; if your opponent has no models left on the table not falling back you win.

• 3: Assassination
o Whoever manages to kill the opposing leader wins the game.
o Ties are broken by whoever has more non-fleeing units in the enemy deployment zone.
o Complete victory; if your opponent has no models left on the table not falling back you win.

• 4: capture the flag
o Each team attempts to grab the flag placed in the center and bring it back to their own deployment zone, the flag is set up in the very center of the table. The flag is carried just like a relic in the BRB.Upon scoring the flag is replaced in the center and the game continues as normal.
o Ties are broken by whoever has more non-fleeing units in the enemy deployment zone.
o Complete victory; if your opponent has no models left on the table not falling back you win.

• 5: Behind Enemy Lines
o The first player to have a scoring unit entirely in their opponents deployment zone and touch his table edge wins the scenario
o Complete victory; if your opponent has no models left on the table not falling back you win.

• 6: Red vs.Blue
o Each Player has an Objective in the center of their deployment zone that is about the size of a Space Marine. To win each player must destroy their opponents objective.
o The objective has the following stats: Toughness: 4, Wounds: 3, Armour Save: 5+
o Complete victory; if your opponent has no models left on the table not falling back you win.



I have made a printable version with all current rules on one page, it can be found HERE.

This message was edited 7 times. Last update was at 2013/06/11 08:11:36


You may use anything I post, just remember to give me credit if used somewhere else. 
   
Made in us
Major




Fortress of Solitude

Mission number 2 needs clarification. How is it scored?

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Sybarite Swinging an Agonizer





Tacoma, Washington

rule clarrified and updated in green; Upon scoring the flag that reached the deployment zone is replaced and game play continues.

You may use anything I post, just remember to give me credit if used somewhere else. 
   
Made in us
Major




Fortress of Solitude

So a single VP for each time scored?


Automatically Appended Next Post:
Also, given the nature of 40k, I sincerely doubt units will be able to score multiple times with a flag. At that point level, armies melt away VERY fast.


Automatically Appended Next Post:
I would, before offering more constructive critique, like to add that I really love the Idea of this.

Mission Number 3 has an issue. A scoring unit will have to move a total of 36" to bring the relic back to the board edge. With the relic slowing the bearer down to 3", it is impossible to get it to the board edge without running out of time. Perhaps make it just back to the deployment zone for the win?

This message was edited 2 times. Last update was at 2013/06/05 19:26:25


Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Sybarite Swinging an Agonizer





Tacoma, Washington

no need for more victory points, and you never know, someone may be able to score a couple times, but i honestly only see one team scoring, but remember wiping the opponent is always an option. and yes, I know armies melt fast, the missions are there just to vary the games a bit.

You may use anything I post, just remember to give me credit if used somewhere else. 
   
Made in us
Sneaky Lictor




Wherever they tell me

I'm a big fan of this, but considering the point level maybe make these the missions:

1-2: Annihlation
---Pretty self explanatory

3-4: King of the Hill
---Single objective in the center of the board

5-6: Assassination
---Kill the opposing leader.

Ties are broken by whoever has more non-fleeing units in the enemy deployment zone. This will reward the more aggressive player, but isn't game-breaking.


Tyranids 10000 points
Orks 3500 points
Raven Guard 3000 points
 
   
Made in us
Sybarite Swinging an Agonizer





Tacoma, Washington

 rabid1903 wrote:
I'm a big fan of this, but considering the point level maybe make these the missions:

1-2: Annihlation
---Pretty self explanatory

3-4: King of the Hill
---Single objective in the center of the board

5-6: Assassination
---Kill the opposing leader.

Ties are broken by whoever has more non-fleeing units in the enemy deployment zone. This will reward the more aggressive player, but isn't game-breaking.


I like this and will include this into the rules...


Automatically Appended Next Post:
I modified the rules a bit for clarities sake, and thanks all for your advice and input!

This message was edited 1 time. Last update was at 2013/06/05 22:05:32


You may use anything I post, just remember to give me credit if used somewhere else. 
   
Made in dk
Hollerin' Herda with Squighound Pack



Denmark

Im a big fan of 40k in 40mins. One thing that always bothered me though, was the restrictions on units.
I mean, I cant bring a single tyranid warrior (3 wounds) but its ok to bring a grot mob and 8 grotzooka armed killa kans?? (av 32 total) and they dont even need to be in a squadron, thats 8 heavy support choices right there. I would much more prefer a point limit per model instead (or in addition too) like no single model may cost more than 80 points, upgrades included.
Did you mean that the wound limit is only for characters? or all models? swarms arent too OP for 40kin40min I guess, and they usually have 3 wounds.

Oh and many flyers would be able to handle the 33 armour value, I think they should be left out of such a small game.
Cheers
   
Made in us
Sybarite Swinging an Agonizer





Tacoma, Washington

Britneyfan12 wrote:
Im a big fan of 40k in 40mins. One thing that always bothered me though, was the restrictions on units.
I mean, I cant bring a single tyranid warrior (3 wounds) but its ok to bring a grot mob and 8 grotzooka armed killa kans?? (av 32 total) and they dont even need to be in a squadron, thats 8 heavy support choices right there. I would much more prefer a point limit per model instead (or in addition too) like no single model may cost more than 80 points, upgrades included.
Did you mean that the wound limit is only for characters? or all models? swarms arent too OP for 40kin40min I guess, and they usually have 3 wounds.

Oh and many flyers would be able to handle the 33 armour value, I think they should be left out of such a small game.
Cheers


to answer your last question first, there is this restriction that you probably didn't see;
• No models can deep strike or be held in reserves.
this means that as flyers have to be deployed via reserves, they cant be taken, the same goes for drop-podsand spore pods, and tele-porting units, have to be deployed on the table, like termies, or deathmarks.

and now i will answer the rest in order;
no, you cannot bring a warrior at all as they are three wounds, I also think a points limit is not needed, a super expensive model in one of these games will just hurt so much more if it is killed so that 150 point hq could die to quite a few different weapons so it is just as bad. and i think you have a point on how many selections you can choose, I think we should limit it to no more than 2 selections from the other FOC slots.

You may use anything I post, just remember to give me credit if used somewhere else. 
   
Made in us
Sybarite Swinging an Agonizer





Tacoma, Washington

So I have updated the mission rules a bit to have 6 different missions, this way there is some solid variability in the type of games you play and can add some interesting results.

so Anyway, as always any input is greatly appreciated.


Automatically Appended Next Post:
I have made a printable version with all current rules on one page, it can be found HERE.

This message was edited 2 times. Last update was at 2013/06/11 08:11:15


You may use anything I post, just remember to give me credit if used somewhere else. 
   
Made in us
Sneaky Lictor




Wherever they tell me

I'm thinking that a good route to go would be making it so you can't spend more than 80 points on a single model. That'll avoid a lot of things but make it so Tyranids are playable (currently the choices they would have are incredibly limited.) It'll also avoid someone having a 150 point powerhouse that nobody can touch.

What do you think?


Tyranids 10000 points
Orks 3500 points
Raven Guard 3000 points
 
   
Made in nl
Parachuting Bashi Bazouk





it sounds good, until you drop a battlecannon pieplate on the opponent's objective in red vs blue

Soldiers you kill today won't annoy you tomorrow
- Khalid Ibn Walid, muslim strategist

Nope! Denied! 28mm Mini's are endlessly reborn! 
   
Made in us
Sneaky Lictor




Wherever they tell me

I'm not sure how you could get a battlecannon in this to be honest. The AV limitation covers any way I can think of.

Now a single devastator squad with missile launchers would just annihlate it.


Tyranids 10000 points
Orks 3500 points
Raven Guard 3000 points
 
   
Made in us
Nigel Stillman





Austin, TX

 rabid1903 wrote:
I'm not sure how you could get a battlecannon in this to be honest. The AV limitation covers any way I can think of.

Now a single devastator squad with missile launchers would just annihlate it.


Due to RAW you could "technically" use the Forgeworld Basilisk Artillery Platforms. I would edit the main rules to say that NOTHING may have more than 2 wounds. Not just characters.
   
Made in gb
Fresh-Faced New User




No restrictions on monsterous creatures?
   
Made in us
Sybarite Swinging an Agonizer





Tacoma, Washington

Most monstrous creatures are restricted by the rules already in place. As for the forgeworld model thing, i think that you are right, when i get get to a computer tonight i will edit the online file and the thread.

You may use anything I post, just remember to give me credit if used somewhere else. 
   
Made in gb
Fresh-Faced New User




Have you considered 3wound models if they are troops?
   
Made in us
Sybarite Swinging an Agonizer





Tacoma, Washington

hummus wrote:
Have you considered 3wound models if they are troops?


yes, I have and it has been changed to include 3 wound models.


I have also updated the printable version with all current rules, it can be found HERE.

This message was edited 1 time. Last update was at 2013/06/11 08:13:50


You may use anything I post, just remember to give me credit if used somewhere else. 
   
Made in us
Major




Fortress of Solitude

Groovy

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in se
Fresh-Faced New User




What about Tyranid instinctive behaviour

Well you have changed from 2 wounds to 3.
So that I can use Tyrandi prime/warriors or shriek, pricy or kind of crappy unit for synapses

Do we ignore synapses and IB overall or do shall I continue using only genestealers?
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Thread is being locked due to thread necromancy.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
 
Forum Index » 40K Proposed Rules
Go to: