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Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

As the role of a servitor is to help a Techmarine with labour tasks, a Combat Servitors role is to ensnare and bind a Daemon machine whilst a Warpsmith makes the appropriate repairs and "Improvement's" to the daemon machine. In many cases these unlucky souls are simply prisoners that the Warpsmiths warband or Legion has "obtained" from a sector or planet that has been raided or taken by said warband or Legion although it is not rare for a cultist to be kidnapped my members of a Warpsmiths division of the warband, wither way each subject is endured in gruelling hours of pain as they are lobotomised with no anaesthetic and transformed into the mindless creatures they become. At times a Combat Servitor may succumb to its past memories of what he or she once was, in such a case the Combat Servitor will go insane and start attacking anyone it can reach. When such a case happens The Warpsmith has installed upon the Combat Servitor a self destruct mechanism, so when the Combat Servitor does succumb to its insanity, the Warpsmith will simply activate the self destruct devise upon the designated Combat Servitor causing it to explode in a mix of crimson scrap, but the explosion will only harm anyone who is less tough than the Warpsmith. They have obtained the name "Combat Servitors" because images of physical warfare can lead them into a oily adrenaline-fueled bloodthrist, and when they do enter combat there Chain tendrils rip apart light armour though means of savage mauling's and impaling's like madmen, reducing the enemy target into a bloody mist.

Ok so this is the first time I have made a homebrew unit for Chaos (or a homebrew unit at all), and I would love to hear the communities input on these guys

Combat Servitor

WS:4 BS:3 S:4 T:3 W:1 I:4 A:2 LD:9 Sv:4+

Combat Servitors.....................................................................................................................................................................................75pts
You may include one unit of Combat Servitors for every Warpsmith in your army.

Unit Composition:
- 5 Combat servitors

Unit Type:
- Infantry

Wargear
- Chain Tendrils

Special Rules
-Berserk Mindlock
-Fleet
-Furious Charge
-Self-destruct

Berserk Mindlock:

At times on the battlefield a Combat Servitor may Succumb to memories of his or her former self driving it insane and attacking anyone in Tendrils reach, before mindwipe protocol's reset the Combat Servitor to maintenance state... If the Warpsmith has not activated the self-destruct mechanism beforehand

A unit of Combat Servitors must test for Berserk Mindlock at the start of each friendly turn. Roll a D6 for each unit of Combat Servitors. If the result is a 4+ the test is passed and the unit can function normally for the remainder of the turn. If the result is a 1-3 then the unit of Combat servitors have Succumbed to Berserk Mindlock - The unit (and any character in the unit) must move and assault the closest enemy unit (and any characters must move and assault the closest enemy unit (unless there are any special rules that have been bestowed on the unit that specifies that the unit cannot perform the Berserk Mindlock, such as an effect of a psychic power for example). A combat servitor unit does not make a Berserk Mindlock test if the unit is pinned or falling back. If a unit of Combat Servitors rally, then they must take the Rally test before making a Berserk Mindlock test.

Self-Destruct:

If the Warpsmith feels under threat from a Combat Servitor or if he feels that it could be advantageous to him on the battlefield, The Warpsmith will activate a Self-Destruct mechanism causing the Combat Servitor to explode in a mess of oily crimson scrap

In the main-fight sub phase any number combat servitors may declare that they are going to declare a Self-Destruct rule, place a small blast template over the combat servitor, all models (friend and foe) under the small blast template suffer a Str 3 AP - hit, after casualty's have been resolved remove the Combat servitor without any types saves allowed (or any other clever way you can think of keeping him on the table). If all friendly Warpsmiths that the owning player controls have been removed from the table however, then all friendly Combat Servitors lose the Self-Destruct rule.

Chain Tendrils:

Chain Tendrils replace the arms of the former Combat servitor with worm-like tendrils that look similar to lasher tendrils. Their primary use is to bind and ensnare a Daemon machine and hold one in place whist the Warpsmith makes the appropriate repairs or installs "improvement's" on the warp beast. These Chain tendrils also can be weaponised to turn a light armoured enemy target into nothing more than a crimson mist.

A model equipped with chain Tendrils gain +2 attacks in combat.

Bind the machine!
While the Combat servitors can be used on the battlefield as weapons, they can also be quite good at binding a machine if the machine has taken damage so that the Warpsmith can make a repair at a faster rate

If a Warpsmith is with a squad of Combat Servitors as he is about to repair a vehicle using the Master of Mechanisms rule, then the Warpsmith gets an additional +1 to add to his repair roll for every 5 Combat Servitors in the unit.

Options:

May include up to 5 additional Combat Servitors:.....15pts/model

The unit may take one following Marks of Chaos:

Mark of Khorne:....4pts/model
Mark of Tzeench:...5pts/model
Mark of Nurgle:...4pts/Model
Mark of Slannesh:....3pts/model

For every 5 Combat servitors, one Combat Servitor may replace their Chain Tendrils with one of the following:
Meltagun:....................10pts/model
Flamer:........................free/model



So I would like to know what do you think of this unit? anything you would change? if so please comment below as I would like to hear your opinions on this unit .

Cheers to all comments .

This message was edited 14 times. Last update was at 2013/06/19 16:24:05


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Proud Triarch Praetorian





give them a special weapon upgrade. Meltas fit with the role of Warpsmith, for the usual 10 points

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Done, Combat Servitors updated with Special weapons.

So what does everyone think of this unit? would love to hear your input on these guys.

Cheers to all comments .

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in ca
Longtime Dakkanaut





Toronto

"no saves of any kind" on the detonation is a pretty big no-no. Almost nothing in the game can remove invulnerable saves, that's why theyre called invulnerable. Say "no armour or cover saves"

   
Made in us
Tunneling Trygon






Current rules look good, but 4 attacks each may be a bit much. I'd say 1 attack base, then +2 from the Tendrils. Otherwise, a pretty reasonable, but fun unit.


 
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

WOuld add a +1 to restoring PC's to vehicles per 5 Servitor.

   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

 McGibs wrote:
"no saves of any kind" on the detonation is a pretty big no-no. Almost nothing in the game can remove invulnerable saves, that's why theyre called invulnerable. Say "no armour or cover saves"


This is just for the Combat Servitor no one else. This is to represent that the Combat Servitor has exploded and I doubt a semi-automated flesh thing could come back to life once it has been exploded (unless it was a Necron but it is not ).


Automatically Appended Next Post:
 jifel wrote:
Current rules look good, but 4 attacks each may be a bit much. I'd say 1 attack base, then +2 from the Tendrils. Otherwise, a pretty reasonable, but fun unit.


I can see where your coming from but I am trying to represent that the unit is meant to rip apart light armoured squads like frenzied madmen, to represent this I put a nice load of attacks but you get your armour saves against them and they have to get into combat first, and with a 4+ Sv against most shooting in the current edition there either going to get there, or get gunned down.


Automatically Appended Next Post:
 Slayer le boucher wrote:
WOuld add a +1 to restoring PC's to vehicles per 5 Servitor.

PC? Penetration Chart? im confused, sorry

Thanks for all the reply's so far, they have been great keep them coming .

This message was edited 3 times. Last update was at 2013/06/17 11:43:49


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in za
Fixture of Dakka




Temple Prime

Zarakynel can ignore invulnerable saves, but she's a 666 point apocalypse only greater daemon and gargantuan creature. In regular games the most anything can do to invulnerable saves is take them away for later hits like the Vindicaire or force rerolls like the Swarmlord.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
Proud Triarch Praetorian





New version, as requested by Happy
 happygolucky wrote:

You may include one unit of Combat Servitors for every Warpsmith in your army. They are regarded as Elites, but do not count towards your FOC limit.
Combat Servitors.....................................................................................................................................................................................75pts

Unit Composition:
- 5 Combat servitors

Combat Servitor
WS:4 BS:3 S:4 T:3 W:1 I:4 A:2 LD:9 Sv:4+

Unit Type:
- Infantry

Wargear
- Chain Tendrils

Special Rules
-Berserk Mindlock
-Fleet
-Furious Charge
-Counter Attack
-Self-Destruct

Berserk Mindlock:

You roll for Mindlock at the start of your player turn. you do not need to roll if a Warpsmith is present in the unit. Any other IC gives a +1 bonus to the roll. On a 3+, the test is passed and the unit behaves as normal. If the test is failed, each Servitor immediately makes it's full number of attacks (4) on it's own unit, exactly as if the unit was that of an enemy. After the attacks have been resolved and any casualties removed, the WS of each servitor is reduced to 1 until the start of your next turn. You need never take a Ld check because of casualties sustained from this rule.

Self-Destruct:

In the main fight sub-phase any number of combat servitors may declare that they are going to Self-Destruct.
Place a small blast template over the combat servitor, all models (friend and foe) under the small blast template suffer a Str 5 AP - hit. After any casualties have been resolved, remove the Combat servitor the self-destructed from play, without any types saves allowed. A Servitor may not make this choice unless a Warpsmith is in the Unit.

Chain Tendrils:

A model equipped with chain Tendrils gain +2 attacks in combat.

Options:

May include up to 5 additional Combat Servitors:.....15pts/model

The unit may take one following Marks of Chaos:

Mark of Khorne:....4pts/model
Mark of Tzeentch:...5pts/model
Mark of Nurgle:...4pts/Model
Mark of Slaanesh:....3pts/model

For every 5 Combat Servitors, one Combat Servitor may replace their Chain Tendrils with one of the following:
Meltagun:....................10pts
Flamer:........................free

The Unit may take the Veterans of the Long War special rule. 2pts/model

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

 happygolucky wrote:

 Slayer le boucher wrote:
WOuld add a +1 to restoring PC's to vehicles per 5 Servitor.

PC? Penetration Chart? im confused, sorry

.


Yeah meant HP..., PC is the french for Hull Points, Points de Coque...

   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

 IHateNids wrote:
New version, as requested by Happy
 happygolucky wrote:

You may include one unit of Combat Servitors for every Warpsmith in your army. They are regarded as Elites, but do not count towards your FOC limit.
Combat Servitors.....................................................................................................................................................................................75pts

Unit Composition:
- 5 Combat servitors

Combat Servitor
WS:4 BS:3 S:4 T:3 W:1 I:4 A:2 LD:9 Sv:4+

Unit Type:
- Infantry

Wargear
- Chain Tendrils

Special Rules
-Berserk Mindlock
-Fleet
-Furious Charge
-Counter Attack
-Self-Destruct

Berserk Mindlock:

You roll for Mindlock at the start of your player turn. you do not need to roll if a Warpsmith is present in the unit. Any other IC gives a +1 bonus to the roll. On a 3+, the test is passed and the unit behaves as normal. If the test is failed, each Servitor immediately makes it's full number of attacks (4) on it's own unit, exactly as if the unit was that of an enemy. After the attacks have been resolved and any casualties removed, the WS of each servitor is reduced to 1 until the start of your next turn. You need never take a Ld check because of casualties sustained from this rule.

Self-Destruct:

In the main fight sub-phase any number of combat servitors may declare that they are going to Self-Destruct.
Place a small blast template over the combat servitor, all models (friend and foe) under the small blast template suffer a Str 5 AP - hit. After any casualties have been resolved, remove the Combat servitor the self-destructed from play, without any types saves allowed. A Servitor may not make this choice unless a Warpsmith is in the Unit.

Chain Tendrils:

A model equipped with chain Tendrils gain +2 attacks in combat.

Options:

May include up to 5 additional Combat Servitors:.....15pts/model

The unit may take one following Marks of Chaos:

Mark of Khorne:....4pts/model
Mark of Tzeentch:...5pts/model
Mark of Nurgle:...4pts/Model
Mark of Slaanesh:....3pts/model

For every 5 Combat Servitors, one Combat Servitor may replace their Chain Tendrils with one of the following:
Meltagun:....................10pts
Flamer:........................free

The Unit may take the Veterans of the Long War special rule. 2pts/model


Not really requested, the OP one is still the Official one, but I will add VotLW though...


Automatically Appended Next Post:
 Slayer le boucher wrote:
 happygolucky wrote:

 Slayer le boucher wrote:
WOuld add a +1 to restoring PC's to vehicles per 5 Servitor.

PC? Penetration Chart? im confused, sorry

.


Yeah meant HP..., PC is the french for Hull Points, Points de Coque...


Ah ok sorry , I can see why, so why not?

This message was edited 1 time. Last update was at 2013/06/18 13:47:26


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

I dont think they should be able to get VotLW. They arent space marines, and they arent going to have that hatred.

For the explosions, I would give the explosions rending. Mostly harmless, but could be very deadly.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Swift Swooping Hawk





England, Sunderland, Hetton-Le-Hole

 Exergy wrote:
I dont think they should be able to get VotLW. They arent space marines, and they arent going to have that hatred.

For the explosions, I would give the explosions rending. Mostly harmless, but could be very deadly.


Why rending. Even an exploding Landraider doesn't have rending. I don't think flesh and guts will either.

 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 redkeyboard wrote:
 Exergy wrote:
I dont think they should be able to get VotLW. They arent space marines, and they arent going to have that hatred.

For the explosions, I would give the explosions rending. Mostly harmless, but could be very deadly.


Why rending. Even an exploding Landraider doesn't have rending. I don't think flesh and guts will either.


Spiky bits should do something!

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Drop Trooper with Demo Charge





England

If they did have rending i know what i'd do. Put em in a transport. Either hide em good or pray for 1st. Flat out up the board. and get em into assault with the opponents main unit as fast as possible. Self destruct them all for maximum fun.

2250pts(The Grizzly Guardsmen)
WDL: 28\8\14 (All point lists)

WHFB - Ogre kingdoms:
WDL: 6/0/0 (All points lists)
The Lascannons roll.... 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

 Exergy wrote:
 redkeyboard wrote:
 Exergy wrote:
I dont think they should be able to get VotLW. They arent space marines, and they arent going to have that hatred.

For the explosions, I would give the explosions rending. Mostly harmless, but could be very deadly.


Why rending. Even an exploding Landraider doesn't have rending. I don't think flesh and guts will either.


Spiky bits should do something!


CSM Land raiders have Spikey bits, yet they don't rend

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Proud Triarch Praetorian





Which they should to be completely honest. No-one will survive being inside an exploding vehicle

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

 Yarrick The Necron wrote:
If they did have rending i know what i'd do. Put em in a transport. Either hide em good or pray for 1st. Flat out up the board. and get em into assault with the opponents main unit as fast as possible. Self destruct them all for maximum fun.


Aye, im not giving them Rending as the explosion is meant to leave anyone as tough as the Warpsmith unharmed...

This unit is not meant to be a game changing one (just as Servitors are not meant to be as well) but one that just adds to diversity of the CSM codex and can be quite a bit of fun as well .

This message was edited 1 time. Last update was at 2013/06/24 21:58:31


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
 
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