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2013/07/28 19:59:33
Subject: 1850 Sisters of Battle vs Necrons - NOVA's Scouring Mission (Complete!)
I have been thinking about writing and posting some battle reports now for a little while, both to increase the presence and awareness of Sisters, and to solicit some feedback on playing. I picked up 40k back in the death throws of 5th edition and asked around my FLGS what the least represented army was. Without hesitation, "Sisters of Battle" was the answer. I should have taken that as a sign, heh, but I was blinded by their fanatical devotion to the Emperor, the unique faith point mechanic, and I took to the army with appropriate fervor. I have been playing the ladies ever since, dabbling a bit with GK allies when 6th came out (go go Dreadknight!!!) before ending up at a Sisters and female Imperial Guard force. I have noticed an utter lack of Sisters-focused battle reports, let alone those with a tournament slant, despite a very active Sisters Tactica thread - so I am taking matters into my own hands. Having passed my faith check, I am looking forward to writing up my games and doing my part here to beat back the heretics and fotm Xenos
Both my opponent and I forgot to bring our cameras, so I made do with my cell phone for this game. The photos are not bad, but they are only going to get better. Might as well set expectations low, right? There is no where to go from here but up! With that said, I do not think they are that bad, but I wanted to note it up front so whatever feedback we receive is focused on the game, not "get a better camera n00b!" - We're on that.
Without further ado...
Sisters of Battle vs Necrons
Sisters of Battle Saint Celestine - Warlord: Divide to Conquer (-1 Reserves)
Primaris Psyker w/Force Axe - 2 rolls on telepathy... I end up with Dominate and Puppet Master
Battle Sister Squad - Multimelta, Meltagun, Combi-flamer in a Rhino w/Dozer Blade
Battle Sister Squad - Multimelta, Meltagun, Combi-flamer in a Rhino w/Dozer Blade
Platoon Command Squad - 4x Flamer, Commissar w/Powerfist in a Chimera
Infantry Squad x3 - 3 Power Axes
Guardsman Marbie
Dominion Squad - 10 ladies, 3 flamers, Meltagun, Combi-plasma, Similacrum Imperialis n a Rhino w/Dozer Blade
Vendetta
Exorcist
Exorcist
Retributor Squad - 4x Heavy Bolter
Manticore Rocket Launcher (Heavy Bolter swapped to Heavy Flamer)
Necrons Destroyer Lord - MSS - Warlord: Master of Maneuvers (gain Outflank)
Destroyer Lord - MSS
5 Warriors in a Night Scythe
5 Warriors in a Night Scythe
5 Warriors in a Night Scythe
Mission: The Scouring (NOVA Style!)
3 objectives across the mid-line, 18" apart and from the table edge. Player 1 deploys an objective in his deployment zone, player 2 deploys one anywhere they would like.
Sisters: While I hate giving necrons second turn, I also want as many shooting phases as I can get to deal with those wraiths. If they get into my lines it doesn't matter that the warriors can teleport down, they are just going to rip up a troop unit per turn. I deploy my objective completely in the open, to the right, with the idea that if we do go past turn 5 any five man warrior unit that drops there should be easily dealt with. My opponent surprises me and places his objective to the far left, behind the red building. I had definitely thought it would end up in my deployment zone, given his wraiths score in this mission and they are like to blitz forward.
I stick my manticore all the way to the right, daring my opponent to go dedicate his barges to dealing with it rather than my rhinos, and I position the rest of my force left of center. PCS with commisar sits in their chimera in range to issue orders to the bob squad led with Celestine. The living saint ensures the psyker sticks close by... no shenanigans or tomfoolery here! My retributors castle up on the second floor of the ruin, more interested in having LOS than a cover save, since nothing the necrons will throw at me is AP3 anyway. I decide to keep my Dominions on the board, and end up scouting them forward to the right to either encircle his wraiths or deal with his barges.
My opponent stacks one unit of wraiths along his board edge, ready to come up my flank, places one barge and the stalker on the other board edge (likely to go after my manticore then collapse inward) and his other two barges dead center. He also decides to outflank his warlord and that unit of wraiths given I staggered my deployment to one side.
Necrons: I know that most of my army comes on later in the game, and the power of Tesla shows its strength as unit sizes get whittled down. I have also learned through painful experience that a pair of Exorcists and a Manticore is a lot of damage if they aren’t dealt with quickly. Finally, most of my army is mobile – wraiths can move 12” regardless of terrain, and I can swing the lone Destroyer Lord around terrain as they move to keep him in coherency; annihilation barges can move 12” and still snap fire their destructors, less than ideal but still will grant some hits, and the firepower in the night scythes is extremely mobile.
Knowing all of that, and looking at the table, I decided to force my opponent to make some choices. With my wraiths on one side, stalker and a barge on the other, and two mobile barges in the middle of the table, I presented enough killing power in multiple locations that he would have to pick what to defend, and I would get the other two chunks. I know he is spread out to try and force me to split my fire, but I think he has underestimated the effectiveness of Tesla. With a lucky roll for my Destroyer Warlord + his Wraiths, and some good reserves, I could eliminate most of his heavy support firepower turn 2, forcing him to close with me or get shot off the table at 24” for the next 3 turns.
Alright! Go time! Let's make the Emperor proud. Faith point roll....
Alright, its going to be one of those games.
The dominions move up further, and pop smoke, trying to entice some wraiths to play or soak some barge shots next turn. My PCS orders the guardwomen to Move! Move! Move! and they begin to hustle up into the ruin with an objective in the center of the table. Both Battle Sisters rhinos move up and pass their terrain tests (dozer blades are the best thing ever. Seriously.) One exorcists takes some pot-shots at the wraiths but fails to do anything, while the retributors unleash hell and but only 1 wound gets through the wraiths 3++. The manticore targets the pair of barges next to each other... rolls two hits... scatter die hits... whammo - two pens. I explode one barge and shake the other (which is removed thanks to living metal). The second Exorcist mashes her piano in a righteous fury, unleashes 4 missiles right through the Ruin's windows annnnnnnd....
AP1 vs AV11 open topped is good.
Not a bad first turn, I killed 2 barges and positioned myself well to put an absurd amount of firepower into the wraiths when they advance next turn. I wish I had done more to threaten them this turn, but I cannot really complain. On to the bottom of turn 1!
Necron Turn 1:
Spoiler:
The remaining barge and stalker slide up the board edge, taking the bait and going after the manticore.
The wraiths clink, clack, shuffle and scuttle and MOVE BACK?! Whaaaaa?
Apparently my opponent is scared I will just table him this turn so he moves his wraiths out of line of sight as best he could... now that's just crazy talk! Mostly...
The barge snapshots into the manticore, getting one hit... which promptly turns into 3 (thanks tesla), one glance one pen. I make the pen's cover save, but the glance goes through. The stalker runs an inch.
Well that was a fast turn 1... on to turn 2!
Sisters Turn 2:
Spoiler:
Both my vedetta and Marbie decide to join us this turn. Given I have clear LOS from the exorcists to his remaining barge and the stalker I opt to fly the vendetta on facing the wraiths. Who knows, I could double one (or two or three!) out with the lascannons, but it also means that if he wants to shoot at my vendetta with his fliers, my opponent must bring them over in range of everything else in my army. Take that 24" range tesla!
I roll 4 faith points this turn and will proceed to fail every test this turn. Yikes.
My ladies in the rhinos scoot over and try to get LOS on at least some wraiths, the exorcists shift to their right, one into terrain, to try and do the same (on the off-chance the manticore kills both the stalker and the barge). Marbie lands right behind the destroyer lord singing something about having an AP2 present for him. My Psyker is still too far away to dominate the wraiths, so the guardladies move further into the ruin, while my chimera turns to face the barge and stalker.
The manticore once again gets 2 shots, and does not scatter. Boom! goes the stalker to the 2 pens, but the barge makes both its jink saves. Grrrrr. The chimera cannot even hurt it now, and I end up wasting both exorcists trying to get that 1 pen in. The barge is dodging like a giant flying metal ninja and I end up only getting a single glance to stick. Back on the other half of the table Marbie steps to the mound and lobs her demolition charge right into the wraiths - 5 hit, 4 wounds. The Dlord makes all of his LoS rolls (aww!) but the wraiths manage to fail two saves, killing two outright (aww yeah!). The battle sisters and the retributors all shoot into the wraiths - both MM snapshots fail (no surprise), but the rets manage to cause 8 wounds, resulting in 4 failed saves and another 2 dead wraiths! Only 2 left (one of which has only 1 wound left).
Things are definitely looking up! If my warlord trait can cause some havoc I will be in great shape.
Necron Turn 2:
Spoiler:
Necrons roll for reserves, and despite having -1 two scythes, the deathmarks, and the outflanking wraith unit all come on. Uhoh...
The unit of wraiths rolls the correct side of the table to come in on, and pop-up right behind the ruins my rets are in.
The deathmarks hit on their ballsy deepstrike right in the center of my units, and nominate Celestine as their target. They shoot the bajesus out of the guardswomen, and manage to allocate one rending precision shot onto my psyker. No biggie... LOS... Ouch. She fails her invul save, and is one perils away from receiving the Emperor's deliverance. 6 other guard die too. The two fliers head up the middle. One shoots at the exorcist getting roughly one bagillion shots off, causing 2 glances and 2 pens. I roll invul saves on the pens and both go through, roll for both glances and wham! . We laugh that I should have rolled the glances first and saved the 6's for the pens. It was all for naught though, as a 6 from the necrons promptly blows the organ sky-high.
The other flier opens up into the redhead's rhino, causing one pen and one glance. I roll invul saves... and get another six for the glance and let the pen through Come'on ladies, priorities! No worries... its only one pen, except its an explosion, and it causes 9 wounds, and I lose 5 ladies. Ouch.
The wraiths in the upper corner are sick of having Marbie around so they charge. Overwatch is a bust, so I challenge his lord. Who knows! I take my mindshackle test... and pass! Oh snap! Here comes the pain train... Marbie hits, poison causes 4 wounds... and two go through!? Are you kidding me! Sure, the lord proceeds to splat the ever-living right out of her in return, but Marbie took it like a champ. She did her duty.
Sisters thoughts going into the midgame: I'm not in horrible shape. Losing all those sisters to the rhino explosion was rough, but I still have a decent chance (between them, the blonde unit, the exorcists and rets) to put a hurting on the full strength unit behind my lines. If I can kill just 1 or 2 wraiths I should be good shape to whittle them down before they just munch all my troops. My dominions are a bit out of position given the smaller unit of wraiths is hiding, but I'm hoping my opponent forgets their rhino also counts as scoring thanks to the mission and I can sneak them over to the objective on the far (empty) side of the table. Drop the dominions off on one objective, slide the rhino over to the one I deployed... sneaky sneaky! Now I just need to pull it off...
Sisters Turn 3:
Spoiler:
3 faith points! After much deliberation, I fly my vendetta off the table. I could not position it in such a way as to shoot down his fliers, and he had one left in reserve. I wasn't overly scared of losing it, but I had a plan! Rather than flying it across the table and attempting to shoot the barge, or going into hover mode to assist with the wraiths, I figured having the late-game pressure would be better. Having the vendetta coming on where-ever I wanted t4 would mean I definitely get shots at one of his fliers... unless he flew them off in his turn (and thus leaving him out of position to do his little invasion beam trickery come turn 5 - if he flew off in t3 he would have to come on t4, giving me top of 5 to try and blow them up, forcing his warriors into walk-on reserves for t5; rather than flying off in t4 and getting to come on free-and-clear turn 5 to drop where he wanted to).
The PCS gets out to flame the hell out of the deathmarks, while the chimera prepares to shoot the wraiths. The blondes disembark to prepare to do the same, while the redheads move over as well (leaving the MM stationary). The dominions begin to scoot towards the objective and the barge over there, as expected.
I try to puppet-master his flier in the back, trying to get cute and shoot down the one in front with his own unit... but he manages to deny. So close! Only 2 rets end up being able to see the wraiths, so I shoot them at his front flier instead. SIX 's! to hit, but he manages to pass all his jink saves. The PCS flames the deathmarks and kill 9! I toy with the idea of shooting the chimera into them to finish them off, but he only has a 5+ We'll Be Back! so I go for the gold and shoot everything else into the wraiths. 13 sisters in rapid-fire range, 2 MM, 2 MG, 2 combi-flamers (4 wraiths each), the multilaser, heavy bolter, 3 exorcist missiles hits, and 8 manticore missile hits and I manage to get through ONE insta-death wound, and ONE regular wound. This next turn is going to be rough.
End of my shooting phase, five deathmarks stand-up.
This next turn is going to be really rough...
Necron Turn 3:
Spoiler:
We roll for his last scythe and.... a two! Yaaaaay -1 reserve warlord trait, I'm glad it mattered this game.
The start of the board on turn 3:
The Dlord breaks off from the wraiths to cause shenanigans, jumping up next to the retributors. The wraiths shift a bit to threaten the blondes. One of this fliers turns and flies toward the far side with the barge, dominions, and manticore, the other advances to threaten my last exorcist. The other unit of the Dlord and wraith unit starts to advance to the middle of the board, running after measuring impossible charge distances. The far night scythe shoots into the manticore blowing it up. We forgot that it had jinked, so it is very possible it would have lived to shoot its last missile, but cest la vie. The barge shoots the dominion's rhino and gets 8 hits (oh tesla), which cause another explosion... that kills 5 of the dominions. These are some deadly rhinos today! Fortunately they pass pinning and leadership, using the disembark to move towards his barge for some revenge.
The deathmarks shoot at the PCS and kill 3 flamers (despite allocating a number of wounds to the Platoon Commander, I make all my LOS and even make a couple 5+ armor saves!). Its still enough to cause a leadership test, but at LD9... I'm not too concerned. Oh.
The commissar proceeds to power-fist-smash the platoon commander into a bloody pulp, and I reroll the leadership test... 10. The ladies run back 8" into the crater, but fortunately not off the table. Looking on the bright side, they are still above 25%, so I don't need insane heroism to save them!
The second flier shoots into the front of the exorcist (S7 vs AV13) and manages to get 7 hits... and 2 glances... fortunately I make one invul and only suffer one glance. Whew.
In the assault phase the wraiths blitz forward and slaughter a number of the blondes, I get one wound through in return, but it is wisely allocated to another wraith (so, 3 have full wounds, 2 have 1 remaining). As the Dlord is by himself I hope to single him out with the exorcist next turn, so I do not accept his challenge and let him wipe the rets. The wraiths beat the blondes, they fail leadership and I roll a 2, bleh. He rolls to see if he sweeps and... 3. He does. The wraiths consolidate towards the rhino, and the dlord down and behind the ruin.
Sisters Turn 4:
Spoiler:
My vendetta flies on in position to shoot the hell out of his flier that killed the dominions' rhino. The blondes' rhino shifts over and the redheads re-embark, trying to survive long enough to either contest or claim an objective. They are on top of the ruin in the photo, but they are actually underneath the floor there. Celestine and the guardsladies shift a bit, heading out of cover to maximize the number of shots I can put on the deathmarks. The commissar and remaining flamer rally, and shift further into area terrain, planning on making a mad dash to the far objective over the next turns. The dominions move toward the remaining barge, planning on assaulting if the melta-gun doesn't finish it off.
The psyker tries to dominate the smaller unit of wraiths, but fails to pass her leadership test. Celestine spews holy fire onto the deathmarks, and along with 38 lasgun shots easily manage to... kill only 4?! 1 deathmark remains, that is one tough little metal skeleton assassin! Yeesh. 3 Deathmarks stand up.
The exorcist aims at the Dlord, ready to rain fiery AP1 missiles into it...
4 shots! Here we go...
3 Hits... ok, still possible...
2 wounds. Bah! So close!
My vendetta takes aim at its targeted Night Scythe, hits 3 times, causing 2 pens... which are both jinked! Curse you jink!
The dominions shoot their melta-gun, but it is just out of melta-range and can't penetrate AV13. They make their assault though... and wreck the barge! Oh yeah. They consolidate back toward the objective.
Necron Turn 4:
Spoiler:
The last scythe comes on, and promptly drops its warriors on the back objective. Sure, why not! The flier that shot at the exorcist banks left and flies over toward the dominions. The scythe that was over there flies off the board. The Dlord heads over to exact revenge on the exorcist, and the wraiths and deathmarks almost entirely encircle the sister's rhino. The tiny unit of wraiths slides over to claim the object next to them.
The scythe shoots at the dominions causing 6 wounds... which the ladies all save!!! Go go dominions. The deathmarks rapidfire into Celestine and cause a number of wounds, Celestine ends up taking 2 but soaking the rest.
In assault the wraiths easily pop the rhino... and only wreck it! Of all the times I actually needed an explosion... emergency disembarkation time! I manage to get all 5 ladies out, and pass all the tests I need to pass. Whew. The dlord manages to smash the exorcist.
Things are not looking good for the Emperor's ladies...
Sisters Turn 5:
Spoiler:
Alright, things are looking rough now, but my blob is still pretty solid, the dominions are alive, and the PCS should be able to out-run the lord. If I can get to turn 6 I have a solid chance of just winning on objectives.
I break my psyker off the blob to puppet master the scythe in the back without having to shoot at it with the rest of the guardswomen. The doms head over to claim their objective. The guardswomen blob and Celestine shift out to threaten the wraiths on the objective in the open. This does pull them away from the objective in the middle of the ruin, but as I'm playing for T6 and T7 anyway it doesn't bother me (even if I remain on it, he can drop a unit of warriors right there to contest it... I need to get those wraiths off their objective and use both the assault move to claim that objective and then move next turn to contest the other). I scoot the chimera back to get out of the Vendetta's way, and it shifts over to shoot at the empty flier.
I move the redheads over to harass the wraith unit, keeping my options open to either soften them up before the blob assaults, or kill the deathmarks who remain. The PCS goes to run toward their objective... . Shoot. The chimera shoots at the Dlord rather than the deathmarks, trying to do that last wound. It doesn't
The dominions finally pass a faith check, and twin-link their weapons. Alright! They fire their melta-gun, throw a krak grenade, and let loose with the combi-plasma. Everything hits! I roll for the plasma... nothing. I roll for the grenade... a glance! I roll for the melta-gun... . My opponent doesn't even jink.
I actually manage to get puppet master off on his flier and manage to get a wound through on his Dlord and wraith unit. So, his Dlord, and both wraiths each only have 1 wound left. I definitely can take them in assault. Hoping to kill 1 wraith I let loose with Celestine's flamer (hitting 2 wraiths) and the 3 laspistols from my 3 axe wielding ladies.
All 3 pistols hit. Hmmmm.
I do 4 wounds. Hmmmmmmmmmm.
He fails 2 saves. Killing both wraiths. I'm going to need a 10 to charge the dlord. D'oh! Since I cannot reliably charge him, the vendetta finishes off the Dlord with its lascannons. The redheads consider running to claim the objective... but given the wraiths will easily catch and murderize them either way, I opt to shoot those freakin' deathmarks. 5 ladies, including 2 melta shots, LEAVE ONE ALIVE!!!! 2 get up. At this point it is hilarious. That squad easily gets MVP. Why am I still shooting them?
I prepare to weather turn 5 and hope we go into 6.
Necron Turn 5:
Spoiler:
His scythe in ongoing reserves comes on and dumps its cargo as expected. The other flier by the dominions dumps its warriors and flies off the table, they shift to contest.
The wraiths encircle the redheads and the deathmarks do the hokey-pokey because it doesn't really matter what they do, they know they cannot die.
Their immortality is rubbing off though, as the warriors by the dominions unload and cause 8 wounds... all of which are saved! The Emperor protects!
The unit of warriors in the middle unload on the psyker, and gauss her to death. The Emperor does not protect psykers.
The dlord thinks about jumping after the PCS, but would need to make 2 terrain tests, and still would need a 7" charge through terrain, so he just walks 6" closer in case the game goes beyond t5.
The remaining scythes shoot into the blob but don't accomplish much. The wraiths then finally assault the red-heads. I cause a wound in overwatch, and the wraiths only manage to kill 2 sisters! There is hope!
Leadership... . The redheads get swept, freeing the wraiths up, who consolidate away from Celestine.
We get an observer to roll to see if the game continues.... a two! The game ends!
Necrons have 2 objectives, sisters have 0.
WIN FOR THE NECRONS!
Post Game Thoughts
Spoiler:
Sisters: So close! I knew I was playing for turns 6 and 7, but we just didn't get there. As it was, my PCS would be able to slide over and claim the bottom objective, the vendetta would go into hover-mode and move to block (and shoot) his warlord down there) and the dominions should have little trouble killing 5 necron warriors. If my units could whether the return fire from his fliers as they come back on board (which they should!) I would be in a very solid place to win. Alas, it was not meant to be! Having played a few games with the guard blob I definitely think it has more resiliency and bite than both vets in a chimera and/or riding in the vendetta... and I simply do not think I could play a game without Marbie at this point - 65 points of utter clutch-awesomeness... always. Whether its killing wraiths, popping AV13 shields... Marbie is an utter champ.
Now if only I could anoint her a living saint... mwahahahaha
Necrons: Chalk this one up as a skin-of-my-teeth win. We actually walked through a bit of Turn 6 after the game was over and it would have been very difficult for me to hold the two objectives in the middle of the table; it would have been too close to call!
Something that bit me in this game, as well as the prior game we played, is my deployment of the barges. I need to stop putting them close enough for a manticore to hit them both at the same time! There is no reason for it – they aren’t a squadron and don’t have coherency – I just think it looks cool, but in both this and our last game it cost me hull points where it should not.
The entire game hinged on one round of shooting – Sisters Turn 3, one Wraith squad weathered an insane amount of fire while letting the rest of my army catch its electronic breath and pour fire into their targets.
MVP goes to the Deathmarks, who refused to simply lie down and die. I should have counted how many times they stood up – each turn, the squad would get shot down to 1 or 2 models, pass their leadership, and bam, 3 or 4 would stand up and they would be a trouble-causing unit again.
This message was edited 14 times. Last update was at 2013/07/29 23:13:14
2013/07/28 20:20:58
Subject: 1850 Sisters of Battle vs Necrons - NOVA's Scouring Mission (Work in Progress)
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2013/07/29 01:45:31
Subject: 1850 Sisters of Battle vs Necrons - NOVA's Scouring Mission (Complete!)
Great game and report, thanks for sharing. Awesome to see SoB being played! I don't feel like there was much you could've done, made solid moves with lots of thought. Dice hurt and those DM's were on fire.
8000
10,000
5000
2013/07/29 02:45:19
Subject: 1850 Sisters of Battle vs Necrons - NOVA's Scouring Mission (Complete!)
This is one of the reasons why necrons are one of the top dog armies. They can take a hit, they can be down but they are never really out of the game as long as their flyers still live. Deathmarks FTW!
BTW, I like your BR format. Great writeup!
This message was edited 1 time. Last update was at 2013/07/29 06:38:03
Great write up. I enjoyed that. One rules correction I think but can't consolidate after assaulting a vehicle but it didn't make any difference in this game I don't think.
+ Thought of the day + Not even in death does duty end.
2013/07/29 12:37:49
Subject: 1850 Sisters of Battle vs Necrons - NOVA's Scouring Mission (Complete!)
jy2 wrote:This is one of the reasons why necrons are one of the top dog armies. They can take a hit, they can be down but they are never really out of the game as long as their flyers still live. Deathmarks FTW!
BTW, I like your BR format. Great writeup!
Thanks! It is shamelessly stolen from those who have perfected the art
Inquisitor Cyotle wrote:Awesome report! I have no complaint other than the fluff factor in the Sisters working with a psyker lol. Sanctioned or not haha
Thanks - the ladies of the Order of the Expansive Mind were uneasy running with a psyker, but as long as she was under the watchful eye of Celestine they trusted her to do the Emperor's work.
sudojoe wrote:nice, is that the new necron doom bomber thing?
Great write up. I enjoyed that. One rules correction I think but can't consolidate after assaulting a vehicle but it didn't make any difference in this game I don't think.
Yeah, its the FW Night Shroud - and you're totally right about the consolidation! My dominions, his lord, and his wraiths were all guilty of it. I wish I got to play more frequently than I do, so having extra sets of eyes to call these things out is appreciated. Play critiques and rules corrections are definitely one of the reasons I am posting these, so thanks!
2013/07/29 16:22:50
Subject: 1850 Sisters of Battle vs Necrons - NOVA's Scouring Mission (Complete!)
I really enjoyed reading this, even though Sisters lost! You've got the format right. It would be cool to see a pic of each complete force set aside and lined up before the battle starts. I look forward to seeing Celestine in action more :-)
Do you plan on mixing up the list? I would be curious to see how effective you could make Penitent Engines.
And God said unto Abraham, "Take this mighty bolter, my son, and smite thy enemies from afar. Fear not, Emperor protects..er, I mean, well, youknowwhatImean."
2013/07/29 17:49:23
Subject: Re:1850 Sisters of Battle vs Necrons - NOVA's Scouring Mission (Complete!)
Updated with Necron deployment and both our postgame thoughts.
Mr. Bombadidaloo wrote:I really enjoyed reading this, even though Sisters lost! You've got the format right. It would be cool to see a pic of each complete force set aside and lined up before the battle starts. I look forward to seeing Celestine in action more :-)
Do you plan on mixing up the list? I would be curious to see how effective you could make Penitent Engines.
Yeah, I definitely want to try out a number of things, and will likely get back to zanier lists once NOVA has passed. I really want to try Sisters with Eldar allies... something about using Eldrad's D3+1 redeployment on kitted out units of dominions backed up by a wraithknight seems... fun
Amerikon wrote:Nice work! I guess the take away from this game is "Never ever ever leave just one Necron alive".
SO TRUE! I really wanted to kill the squad off, but I kept thinking "5+ ... not that many will get up, I can finish them off next turn". Of course, I was utterly wrong, heh.
I need to think of better ways to use the psyker too... back when she was running with a Jacobus bomb it was easy to get puppet master off on something big and bulky since Jacobus' unit wasn't shooting anything anyway. Hiding in the guard blob, which I actually want to shoot at stuff, makes it much harder to pick a good target. I was initially going to put her in with the PCS in the chimera, but with the commissar there all it takes is one perils for her to go splat. I'm considering dropping the commissar and finding a better way to use those 50 points, possibly beefing up the Ret Squad.
2013/07/30 18:18:31
Subject: 1850 Sisters of Battle vs Necrons - NOVA's Scouring Mission (Complete!)
Great report! It is refreshing to see some competitive Sisters.
I've tried out some lists with the help of proxies, and it does seem like IG is the best ally combo. The list seems good, but it will be a hard fight against some of the newer stuff.
2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
2013/07/31 00:26:02
Subject: Re:1850 Sisters of Battle vs Necrons - NOVA's Scouring Mission (Complete!)
JGrand wrote: Great report! It is refreshing to see some competitive Sisters.
I've tried out some lists with the help of proxies, and it does seem like IG is the best ally combo. The list seems good, but it will be a hard fight against some of the newer stuff.
Thanks!
Yeah, I do not have much opportunity to play against the newest Tau hotness, but I have not had horrible luck against Eldar. I have decent range against serpents, and S7 does not really scare AV13 - they better kill the exorcists and manticore if they decide to drop their shields, because there is an awful lot of melta, AP1, and S10 coming back their way - and once you start popping the serpents the eldar just seem to crumble.
I have a sneaky feeling I'll get plenty of exposure to both armies come NOVA though, for better or worse
2013/07/31 01:39:15
Subject: Re:1850 Sisters of Battle vs Necrons - NOVA's Scouring Mission (Complete!)
Yeah, I do not have much opportunity to play against the newest Tau hotness, but I have not had horrible luck against Eldar. I have decent range against serpents, and S7 does not really scare AV13 - they better kill the exorcists and manticore if they decide to drop their shields, because there is an awful lot of melta, AP1, and S10 coming back their way - and once you start popping the serpents the eldar just seem to crumble.
I have a sneaky feeling I'll get plenty of exposure to both armies come NOVA though, for better or worse
I'll be bringing my Eldar, and I know plenty of Eldar/Tau/Cron players that will be there as well.
I'd agree that you have the tools to hang with pure Serpent spam. Sisters have a rough road in many ways, but it is really awesome to do well with an obscure list.
2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)