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Made in ca
Veteran Inquisitorial Tyranid Xenokiller




sorry, for the lack of quote, gonna take a shower; been a it for longer than thought!

Commissars got Ld 9, Lord got a 10. Both got the Summary Execution rule. The thing is, you roll once; you fail, you do any re-roll (like with a standard) and then you can opt (which means for me that it's not mandatory) to have to commissar shoot a poor sap to auto-pass the test.

Picking the model means you can have a guardsman take the bolt and pass the test..of course roll a 1-2, and it might be that autocannon, plasma gunner or officer that gets the bolt (and no, commissars can't replace the officer; need the 'voice of command' rule to give orders, which commissars lack)

The Wyrdvane Psykers got Ld 8

Also, blob is in the book. only IS can do it.

Creed, Kell, Straken are upgrades; Yarrick is an independant character, Nork is added to a CCS

This message was edited 1 time. Last update was at 2014/04/10 00:40:26


 
   
Made in us
Calculating Commissar






I don't know how to feel about the chimera. The lasgun array will be good for getting pure shots out but thats less special weapons to fire. If I am reading it right and vets can still take three, I will be taking three just to ensure I can always fire something.

Sounds like command tanks have to be in squadrons, which sucks. Might have to rethink how I want to run that then. Demolishers went up by 5 points, won't stop me from running two.

Looks like IG can now absolutely FLOOD the board with cheap divination. Inquisitors no longer required.

I am not too upset that that the execution has a gets hot main gun, just means I will be running heavy bolter sponsons.


40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in au
Flashy Flashgitz




Canberra, Down Under

Trickstick wrote:
 Sparkadia wrote:
...I removed the Lasgun Arrays from my Chimeras because they look dinky as hell.


Same here. I just thought that they looked better as fire point holes.


I plasticarded mine up to be flat. I enjoyed the image of 5 dudes popping the hatch and laying waste, personally.

creeping-deth87 wrote:I was really hoping the ordnance Russes would get better, as they're my favourites. *sigh*


Truth, was really looking for a kind of Lumbering Behemoth, where Ordinance doesn't cause snapshooting. Or a severe point reduction, if this wasn't going to happen.

Blacksails wrote:
 Sparkadia wrote:
I'm not sure how to feel. There are plenty of big nerfs, but also some buffs.

Man, I just don't know.



My feelings too.

Everything I want to be excited about is met with something I'm equally unhappy about.


Precisely. Loving the Vet costs going down, but the Chimera changes are silly. Love the tank buffs (both via point reduction and Orders), but dislike the loss of varied artillery. Like the idea of Priests, but lost Marbo. I'm so conflicted.

Inquisitor Jex wrote:
BTW, chimera is still amphibious and mobile command vehicle


Thank god, at least there is that.



Current Proposed Rules Project: Orkish AC-130 Spekta Gunship!

WAAAGH Sparky!
1400 (ish) - On the rebound!
Kommander Sparks DKoK
1000 (ish) - Now on the backburner

- Men, you're lucky men. Soon, you'll all be fighting for your planet. Many of you will be dying for your planet. A few of you will be put through a fine mesh screen for your planet. They will be the luckiest of all.  
   
Made in gb
Deranged Necron Destroyer




Oh good, the blob is back. I really enjoyed those endless challenge abuses, honest...

What are the power weapon options for squads now? Is it still "power weapon" or is it now power sword? Can special weapon squads take demo charges still, and at what cost?
   
Made in au
Flashy Flashgitz




Canberra, Down Under

Inquisitor Jex wrote:

Picking the model means you can have a guardsman take the bolt and pass the test..of course roll a 1-2, and it might be that autocannon...


Would that be 1 wound for Autocannon Teams or the equivalent of losing 2 guys? Not only do you lose the weapon, but you also lose an additional guy because reasons.

EDIT: That was poorly worded - I meant to say that it would suck losing the autocannon teams as you're not only losing the Weapon, but also the equivalent of 2 guarsman rather than 1.


This message was edited 1 time. Last update was at 2014/04/10 00:58:15


Current Proposed Rules Project: Orkish AC-130 Spekta Gunship!

WAAAGH Sparky!
1400 (ish) - On the rebound!
Kommander Sparks DKoK
1000 (ish) - Now on the backburner

- Men, you're lucky men. Soon, you'll all be fighting for your planet. Many of you will be dying for your planet. A few of you will be put through a fine mesh screen for your planet. They will be the luckiest of all.  
   
Made in us
Longtime Dakkanaut






 Happygrunt wrote:
I don't know how to feel about the chimera. The lasgun array will be good for getting pure shots out but thats less special weapons to fire. If I am reading it right and vets can still take three, I will be taking three just to ensure I can always fire something.

Sounds like command tanks have to be in squadrons, which sucks. Might have to rethink how I want to run that then. Demolishers went up by 5 points, won't stop me from running two.

Looks like IG can now absolutely FLOOD the board with cheap divination. Inquisitors no longer required.

I am not too upset that that the execution has a gets hot main gun, just means I will be running heavy bolter sponsons.



Squadrons are going to be brutal with Split Fire.

Cast Prescience on the squadron then Split Fire so you can shoot at different things...lets you use your psyker buffs more efficiently.

I'm thinking one 3-Russ squadron (Vanquisher w/ MM sponsons & LC and Tank Commander, 2x Punishers w/ Bolters), 1 Executioner w/ Bolter Sponsons, and 1 Manticore should round out the Heavy Support section.

For Troops, sprinkle foot Plasma Vets + 1 squad of Harker Vets. Give the foot vets Forward Sentries.

One CCS w/ 4x Melta Guns, in a Vendetta or Valk.

Tier 1 is the new Tactical.

My IDF-Themed Guard Army P&M Blog:

http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

The commissar rules are also confusing me. Its nice they don't have to shoot an officer if you roll a 3+, but I'm not a fan of random mechanics like that.

Rolling more dice and tables are not a substitute for game design.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Sparkadia wrote:
Inquisitor Jex wrote:

Picking the model means you can have a guardsman take the bolt and pass the test..of course roll a 1-2, and it might be that autocannon...


Would that be 1 wound for Autocannon Teams or the equivalent of losing 2 guys? Not only do you lose the weapon, but you also lose an additional guy because reasons.


I assume it is the same as the Tempestus book, so remove model.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Speed Drybrushing





TN

If it wasn't for all of these cheap tanks. I am pretty sure I would have Guard to sell now. We are truly a faceless entity now, when we die we will not be missed.

BB's Trading Emporium - 6 Positive Trades

1850 0 - 0 - 0
Marines 1850 1 - 0 - 0
210 points Trolls 9 - 0 - 3 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 NuggzTheNinja wrote:
I'm thinking one 3-Russ squadron (Vanquisher w/ MM sponsons & LC and Tank Commander, 2x Punishers w/ Bolters), 1 Executioner w/ Bolter Sponsons, and 1 Manticore should round out the Heavy Support section.


I don't know, punishers and vanquishers don't have a lot of cross over. You will fail the split fire some times, or want to use the smoke order. I think that exterminators would be more balanced, as they have more synergy with the vanquisher. They are cheaper too.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Calculating Commissar






 NuggzTheNinja wrote:
 Happygrunt wrote:
I don't know how to feel about the chimera. The lasgun array will be good for getting pure shots out but thats less special weapons to fire. If I am reading it right and vets can still take three, I will be taking three just to ensure I can always fire something.

Sounds like command tanks have to be in squadrons, which sucks. Might have to rethink how I want to run that then. Demolishers went up by 5 points, won't stop me from running two.

Looks like IG can now absolutely FLOOD the board with cheap divination. Inquisitors no longer required.

I am not too upset that that the execution has a gets hot main gun, just means I will be running heavy bolter sponsons.



Squadrons are going to be brutal with Split Fire.

Cast Prescience on the squadron then Split Fire so you can shoot at different things...lets you use your psyker buffs more efficiently.

I'm thinking one 3-Russ squadron (Vanquisher w/ MM sponsons & LC and Tank Commander, 2x Punishers w/ Bolters), 1 Executioner w/ Bolter Sponsons, and 1 Manticore should round out the Heavy Support section.

For Troops, sprinkle foot Plasma Vets + 1 squad of Harker Vets. Give the foot vets Forward Sentries.

One CCS w/ 4x Melta Guns, in a Vendetta or Valk.


I was hoping to run ONE tank as my HQ though. BS 4 vanquishers are cool, BS 3 ones are meh.

Really seems like IG are going to play like how nids are supposed to; Synergy will be key. Unlike nids, however, our synergy will come in the form of glorious armored treads.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

As a quick random question, any HP changes in anything?

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Speed Drybrushing





TN

 Vaktathi wrote:
As a quick random question, any HP changes in anything?


That gives me pause, did our tanks loose HP to become cheaper too?

BB's Trading Emporium - 6 Positive Trades

1850 0 - 0 - 0
Marines 1850 1 - 0 - 0
210 points Trolls 9 - 0 - 3 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Happygrunt wrote:
I was hoping to run ONE tank as my HQ though. BS 4 vanquishers are cool, BS 3 ones are meh.


I don't see why you can't have a single HQ tank. Is the army list entry not "Leman Russ Squadron" like in the current book, which is 1-3 Russes? A single russ is still bought as a squadron.

This message was edited 1 time. Last update was at 2014/04/10 01:01:10


The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Calculating Commissar






 Trickstick wrote:
 Happygrunt wrote:
I was hoping to run ONE tank as my HQ though. BS 4 vanquishers are cool, BS 3 ones are meh.


I don't see why you can't have a single HQ tank. Is the army list entry not "Leman Russ Squadron" like in the current book, which is 1-3 Russes? A single russ is still bought as a squadron.


I thought the dude with the codex said that the HQ tank had to be at least 2-3 tanks and couldn't be single. If it CAN be single, then I am very excited.


Automatically Appended Next Post:
 BunkerBob wrote:
 Vaktathi wrote:
As a quick random question, any HP changes in anything?


That gives me pause, did our tanks loose HP to become cheaper too?


I doubt it. I DOUBT IT I DOUBT IT!

OH EMPEROR, NOW I AM THINKING ABOUT IT!

This message was edited 1 time. Last update was at 2014/04/10 01:03:24


40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Happygrunt wrote:
 Trickstick wrote:
 Happygrunt wrote:
I was hoping to run ONE tank as my HQ though. BS 4 vanquishers are cool, BS 3 ones are meh.


I don't see why you can't have a single HQ tank. Is the army list entry not "Leman Russ Squadron" like in the current book, which is 1-3 Russes? A single russ is still bought as a squadron.


I thought the dude with the codex said that the HQ tank had to be at least 2-3 tanks and couldn't be single. If it CAN be single, then I am very excited.


I may have missed that bit, I was just going off the Black Library preview: "A Tank Commander starts the game in a Leman Russ tank, leading a Leman Russ Squadron.". In the current codex you technically still buy a "leman russ squadron", even if it only has one tank in it.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Douglas Bader






Inquisitor Jex wrote:
Heavy flamer is 10pts; and (har har!) if vets don't take it, they can still sport 3 Special Weapons instead of 2.


THANK GOD. Nerfing them to two specials and making a lot of armies illegal would have been stupid even by GW's standards. I might not have to give up on the new codex after all!

Yes, Executiooner gains Gets Hot for main weapon..


Sigh. What a stupid change. At least with the decrease in point cost you can buy a divination slave inquisitor to fix the problem and even give it an accuracy boost.

This message was edited 1 time. Last update was at 2014/04/10 01:06:22


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Speed Drybrushing





TN

 Trickstick wrote:
 Happygrunt wrote:
 Trickstick wrote:
 Happygrunt wrote:
I was hoping to run ONE tank as my HQ though. BS 4 vanquishers are cool, BS 3 ones are meh.


I don't see why you can't have a single HQ tank. Is the army list entry not "Leman Russ Squadron" like in the current book, which is 1-3 Russes? A single russ is still bought as a squadron.


I thought the dude with the codex said that the HQ tank had to be at least 2-3 tanks and couldn't be single. If it CAN be single, then I am very excited.


I may have missed that bit, I was just going off the Black Library preview: "A Tank Commander starts the game in a Leman Russ tank, leading a Leman Russ Squadron.". In the current codex you technically still buy a "leman russ squadron", even if it only has one tank in it.


Since people in the public now have the book apparently, I believe it is now the previous codex .

BB's Trading Emporium - 6 Positive Trades

1850 0 - 0 - 0
Marines 1850 1 - 0 - 0
210 points Trolls 9 - 0 - 3 
   
Made in au
Flashy Flashgitz




Canberra, Down Under

 Happygrunt wrote:
 Trickstick wrote:
 Happygrunt wrote:
I was hoping to run ONE tank as my HQ though. BS 4 vanquishers are cool, BS 3 ones are meh.


I don't see why you can't have a single HQ tank. Is the army list entry not "Leman Russ Squadron" like in the current book, which is 1-3 Russes? A single russ is still bought as a squadron.


I thought the dude with the codex said that the HQ tank had to be at least 2-3 tanks and couldn't be single. If it CAN be single, then I am very excited.

Yeah, a single HQ Punisher or Vanquisher could really kick ass in it's designated role. Here's hoping.


Automatically Appended Next Post:
 BunkerBob wrote:
 Vaktathi wrote:
As a quick random question, any HP changes in anything?


That gives me pause, did our tanks loose HP to become cheaper too?


Then again, imagine 4HP Russes. Errmahlerd.



Current Proposed Rules Project: Orkish AC-130 Spekta Gunship!

WAAAGH Sparky!
1400 (ish) - On the rebound!
Kommander Sparks DKoK
1000 (ish) - Now on the backburner

- Men, you're lucky men. Soon, you'll all be fighting for your planet. Many of you will be dying for your planet. A few of you will be put through a fine mesh screen for your planet. They will be the luckiest of all.  
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




Eyjio wrote:
Oh good, the blob is back. I really enjoyed those endless challenge abuses, honest...

What are the power weapon options for squads now? Is it still "power weapon" or is it now power sword? Can special weapon squads take demo charges still, and at what cost?


Power Weapon still.

 Vaktathi wrote:
As a quick random question, any HP changes in anything?


Nope; everything's at 3 short of the Sentinels which are at 2.




HQ Tank commander MUST be at least 2 tanks (1 being the commander, the other being a 'generic' BS3 tank) and it can be maximum 3 tanks (1 Commander, 2 'generic' tanks)

Vehicles can also buy an Augur array for 25 pts; every friendly units (read: even allies it seems) hat deep strike within 6 inches don't scatter.

Support specialist also went up

Atropath 25
MoO 20
Officer of the Flleet 20

They all have a flak armour, 'nages and a DDW; can exchange CCw for a laspistol for free. All are WS3 BS4 Ld7 still.
Astropath's just a telepath
MoO got his bombardment (2d6 scatter, 3d6 is there's an arrow, if LoS, can lower the scatter by the MoO's BS)
OotF makes a Ld test every turn (not round) before reserve rolls; if passed can add+1 to your reserve rolls or -1 to your opponent's


This message was edited 1 time. Last update was at 2014/04/10 01:11:28


 
   
Made in us
Calculating Commissar






 Peregrine wrote:
Inquisitor Jex wrote:
Heavy flamer is 10pts; and (har har!) if vets don't take it, they can still sport 3 Special Weapons instead of 2.


THANK GOD. Nerfing them to two specials and making a lot of armies illegal would have been stupid even by GW's standards. I might not have to give up on the new codex after all!

Yes, Executiooner gains Gets Hot for main weapon..


Sigh. What a stupid change. At least with the decrease in point cost you can buy a divination slave inquisitor to fix the problem and even give it an accuracy boost.


If rumors are true, you won't need an inquisitor to tag along. Sounds like the Primaris or PBS could do it too, those in metas where allies are frowned upon.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

A 35pt reduction for the Executioner? Yes please! If Yarrik really can give orders I've got a hella fun idea that'll include him since he's an IC. Almost everything I've heard is a good thing. I think IG are actually good right now. This codex makes it look like they will be disgusting. 75pts for a level 2 Divination model? So good!

@Jex

Any truth to the rumor you have to buy your orders? If not are there any limitation on them like who can have what or how many? Thanks

This message was edited 2 times. Last update was at 2014/04/10 01:15:38


Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in au
Flashy Flashgitz




Canberra, Down Under

 Peregrine wrote:
Inquisitor Jex wrote:
Heavy flamer is 10pts; and (har har!) if vets don't take it, they can still sport 3 Special Weapons instead of 2.


THANK GOD. Nerfing them to two specials and making a lot of armies illegal would have been stupid even by GW's standards. I might not have to give up on the new codex after all!

This is what I was most concerned about, along with the Chimera changes. 3 Specials are Vets whole identity, taking that away is just the worst kind of douchebaggery.

 Peregrine wrote:
Yes, Executiooner gains Gets Hot for main weapon..
Sigh. What a stupid change. At least with the decrease in point cost you can buy a divination slave inquisitor to fix the problem and even give it an accuracy boost.

Agreed. It seems to have been done because reasons, which is monumentally frustrating. The whole idea of the Executioner pattern was to avoid leaking Plasma all over the tank. Was there a change in cost for Plasma Sponsors? Might help recoup the costs for the Prescience Slave.




Current Proposed Rules Project: Orkish AC-130 Spekta Gunship!

WAAAGH Sparky!
1400 (ish) - On the rebound!
Kommander Sparks DKoK
1000 (ish) - Now on the backburner

- Men, you're lucky men. Soon, you'll all be fighting for your planet. Many of you will be dying for your planet. A few of you will be put through a fine mesh screen for your planet. They will be the luckiest of all.  
   
Made in jp
Battleship Captain






The Land of the Rising Sun

The Veteran thing seems so unwieldy and stupid. If they don't take a Heavy Flamer you can take 3 SW????
Can't we have more simple rules spelled in common English.
M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in us
Calculating Commissar






Inquisitor Jex wrote:





HQ Tank commander MUST be at least 2 tanks (1 being the commander, the other being a 'generic' BS3 tank) and it can be maximum 3 tanks (1 Commander, 2 'generic' tanks)


Damn. I already have a battlecannon/ vanquisher/ punisher tank, might run dual vanquishers as an HQ (Keep it kind of cheap) and have some divination slaves running around to give them rerolls. Although having a pask-vanquisher and a normal vanquisher would fulfill my desire for SOLID anti tank weapons.

Support specialist also went up

Atropath 25
MoO 20
Officer of the Flleet 20

They all have a flak armour, 'nages and a DDW; can exchange CCw for a laspistol for free. All are WS3 BS4 Ld7 still.
Astropath's just a telepath
MoO got his bombardment (2d6 scatter, 3d6 is there's an arrow, if LoS, can lower the scatter by the MoO's BS)
OotF makes a Ld test every turn (not round) before reserve rolls; if passed can add+1 to your reserve rolls or -1 to your opponent's




AAANNNDDD the Officer of the Fleet got better and went DOWN in points. Thanks GW.

Honestly, I dont even know how to feel about this book. It is literally all over the place.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in jp
Battleship Captain






The Land of the Rising Sun

Same with the Chimera laser "arrays" ugh!

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in us
Speed Drybrushing





TN

 Miguelsan wrote:
The Veteran thing seems so unwieldy and stupid. If they don't take a Heavy Flamer you can take 3 SW????
Can't we have more simple rules spelled in common English.
M.


Following the last codex, this is still as it was before. The heavy flamer is just "special" in the new codex. Special as in a crash helmet kind of way.

BB's Trading Emporium - 6 Positive Trades

1850 0 - 0 - 0
Marines 1850 1 - 0 - 0
210 points Trolls 9 - 0 - 3 
   
Made in us
Hardened Veteran Guardsman





Northern Virginia

Guys. Prescience will NOT save the Executioner from a gets hot test. Prescience makes you reroll to hit, but the BLAST weapon get hots tests are rolled for seperatly from shooting.

This officially makes vehicle mounted plasma MORE DANGEROUS that infantry wielded plasma, the complete opposite of how it was at the beginning of 5th.
   
Made in us
Speed Drybrushing





TN

So, they want SPACE MAREHNSSS to be safer from Guard plasma.

BB's Trading Emporium - 6 Positive Trades

1850 0 - 0 - 0
Marines 1850 1 - 0 - 0
210 points Trolls 9 - 0 - 3 
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




Relics: some are nice others are..meh..Only the Company Commander and Lord commissar can take those

The Emperor's Benediction S5AP4 bolt pistol (pistol, precision shot, master crafted) only 5 pts, but Lord Commissar only. (since ithe weapon got Precisioon shot, I suppose that means every shot got that rule, so no need to roll a 6)

Tactical auto-reliquary of Tyberius, Company Commander only 25 pts(any order by the officer with that relic roll that gets a double gets Inspired tactics, i.e no need to roll for orders this turn, all orders auto-passes. roll 2 ones though, and it gets turned off for the rest fo the game)

Laurels of Command Company Commander only 25 pts (when any unit at 6 inches of the bearer is required to make a morale check, the bearer decide if they pass or no. If the bear dies, everyone at 6 inch form the codex must make a pinning test)

Kurov's Aquila Company Commander only 60 pts (bearer and any codex unit at 6 inch gains preferred enemy; bearer can re-roll a single failed Ld test per turn)

Blade of Conquest, replace CCW, 25pts : a +1 AP3 Master-crafted power sword

Deathmask of Ollanus 30 pts: Bearer gains 4++, it will not die and Fear.

 Hulksmash wrote:

@Jex

Any truth to the rumor you have to buy your orders? If not are there any limitation on them like who can have what or how many? Thanks


nope; the only thing is that there are 3 senior officer orders only: bring it down, fire on my target and Get back in the fight. The other orders can be given by any model with the voice of command special rule

This message was edited 2 times. Last update was at 2014/04/10 01:30:09


 
   
 
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