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I like fighting them but not the fluff
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Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

So I was just wondering but when you face your opponent, who is fielding a custom chapters/Warbands/Klans/Etc what is your personal opinion on them? do you like learning about new sub-factions? do you think its refreshing to listen about the backstory to their sub-faction and play against it, and do you find its more creative and do you like your own custom sub-faction(if you made one)? My personal opinion is that I like custom sub-factions I like learning about their deeds upon the universe and what makes them unique and set apart from other sub-factions. I have my own sub-faction for the races I collect, my fist two army's which are CSM and Orks I made custom sub-factions for them, my CSM are called the Soulless and the my Orks are called Da planet lootaz.

Also if your Custom sub-faction has a backstory please share it here, I like a good backstory that I have not heard before in 40k

I shall start off with my sub-factions:

For my CSM:

The Soulless:

The soulless are a warband of myth and legend, even upon CSM legions and warbands they are legend and rumour. not much is known from The Soulless as there has only been very few reports of their activity upon real space. what is known to the inquisition is that they appear like shadows out of nowhere, they collect and obtain certain artefacts or specific individuals then disappear without a trace, leaving most times a planet unharmed, which is very irregular for a Chaos to do so, and this unnerves the Inquisition very much and is also seen as an Omen in many cases as when a sighting of the soulless appears, it is usually followed be a Daemonic invasion or a Warband attack and the Inquisition is very keen on more intelligence on these... ghost warriors. even in the Eye of Terror and The Warp the Soulless are shrouded in Myth and Legend. Even upon the great Warmaster Abbadon The Despoiler himself does not know of their Origins or their goals, but he is on watch as he is with his own legion as he does not will anyone to become a new Warmaster to take his place. Some say in the Warp they are Ghosts or incorporeal beings of Insane Space marines from the Abyssal Crusade looking for retribution for injustice that had been thrust upon them. Others say they are an Omen for any race to look upon them, for the are far more a horror than just a regular Chaos Marine, however the Truth is far more terrifying than that...

The Origins of the Soulless began in Ultima Segmentum on the planet of Traxis IV where the proud veteran captain of the Ultramarines of the 1st company Captain Leonidas Octavia and his company of Ultramarines were based with the task of Tyranid Hunting patrol and beacon duty to send any beacon of any fleets or splinter fleets to make a surprise flank attack upon the Ultima Segmentum, this whilst the Captain knew it was important to the sector he felt that this was a distain upon his honour as this he was a proud veteran of the War for Macragge, and he saw his whole squad ripped apart before him by Raveners, which he then ripped apart with power axe and plasma pistol, rage thrust upon him. the night he entered the planets atmosphere he began having strange visions and flashbacks mixed all into one with constant voices bickering and tempting him, the Apothecaries could not explain these "visions" nor could the Librarian Scipio and half of the company within 6 months the visions spread upon the librarian, only then did he realise what it was and he alerted the Captain as soon as he could, what was to happen next was to be the start of the downfall of this doomed company and uprising of the Soulless. The captain and Librarian both agreed to keep these "Visions" a Secret as they knew the Inquisition were In this sector locating traitors and these "visions" would only brand the company as heretics and therefore must be destroyed. 10 months passed and three quarters of the company were gaining these visions and the behaviour was also altered, as every Ultramarine was becoming more bloodthirsty with each kill they made on the Hunting patrols, they started talking out of term for an Ultramarine and they started wearing skulls on their belts as trophy's. The master of the Forge on this mission was also acting more Anti-Social than a usual Techmarine usually is spending more time in the forges creating more "ambitious" Weaponry which was also unstable as well, but still the Inquisition did not enquire upon this as they were too busy hunting down Renegade Guard and what appeared to be by records a strong Primas Psyker. 2 more months past and the majority of the company as a whole was receiving the same visions as the Captain, only when the Inquisition landed upon the planet of Traxis IV did they notice all the oddity's of this company and just as they found the renegade Psyker and to begin enquires upon the Ultramarines, the Psyker was torn apart and exploded only to have released a warp portal of leviathan scale trapping the Inquisition and the Ultramarines upon the planet. In that instant The Visions clicked in for the company, they saw the Imperium for what it was: A fascist environment, that all of a sudden that all the deaths they had made for the Emperor were all in vain, for the Emperor could not hear them, not ever. The Captain, the Librarian and the master of the forge all bowed to the Daemons, for they realised that they are true embodiments of Gods and Freedom. then the vast Majority of the Chapter kennelled before the Daemons, then a herald of Khorne stood before the Captain, looking at glee seeing nothing more than a sacrifice he raised is Hellblade high but as he was about to strike he stopped, and froze as if something was talking to him. He then grabbed the captain be the Chest plate and hoisted him up, then once again began attacking the Inquisitional forces, by this time The Captain raised his Axe and started slaughtering the Inquisitional forces, then so did the Librarian and the Techmarine, then so did the Company, the Inquisition and any loyal Ultramarines were cut asunder in a matter of hours in cold genocide, once all loyalists were killed the planet was swallowed in the Warp Portal, and was never to be seen again to the Imperium.

when the Warp Engulfed the Planet the Captain had a vision alongside the Techmarine and the Librarian the vision was of the Dark Gods of Chaos and they reached to them and told them they were to do a great many deed for them, and the ultramarines embraced that. the first thing the captain said which will be their chant forevermore would be "Serve the daemon" as soon as the captain said those words he alongside his brothers felt a power surge through them, none like they had ever experienced before but this only happened for a brief time. from the on the Captain was given a true Daemon name "An'ggarth Ryker" and his title was "The Reaper" The Master of the Forge was renamed to "Servitus Ironhand" and his title was "The Master of Puppets" and the Librarian was renamed to "Orzovius Orngur" and His title was "The Sandman". The gods also told them that they belong to the Daemons of the Warp which they also embraced and that they gave them the ability to be Incorporeal, to move though objects without anything to slow them down, and that if they should ever fall they would be reborn on this Daemon world which is to become their home, and as long as they did only their bidding they could have anything fulfilled that they wanted that they were denied from their former lives. From then on they knew they were the gods personal legion, and their goal is to do the gods bidding without question, and such was the power they were granted, they embraced it. However this was a double edged sword as 2 nights passed the company felt as if they were in a constant battle, even when there was not any enemies the gods required to kill, when asked a Lord of Change of Tzeench appeared and told them that there power was also their curse, as to install their power the Gods also placed a daemon of each parton into their very should, and should they ever do anything against the gods will the daemons will rip their souls apart.


So what is your Sub-Factions Background? would love to hear yours as well as your opinion.

Edit: Here is a Picture of Lord An'ggarth Ryker: The Reaper



Cheers to all comments

This message was edited 1 time. Last update was at 2013/08/06 21:45:36


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in de
Kovnik






I have never met someone who really had some fluff behind his army and i have none of my own, but I guess I´d enjoy a match like that... Certainly not against it.
   
Made in us
Mutilatin' Mad Dok





When you say custom faction, are you customizing the rules/force org (similar to FW factions) or just the background? The latter is great, the former I would be very hesitant to play against.
   
Made in us
Cosmic Joe





 Bludbaff wrote:
When you say custom faction, are you customizing the rules/force org (similar to FW factions) or just the background? The latter is great, the former I would be very hesitant to play against.

I assumed it was just fluff. If its rules then no, unless I got to review them and they were really cool.
The only addition I've done was add a female tech priestess to my SOB army and that's far from OP or breaking.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in eu
Hallowed Canoness




Ireland

Custom fluff is great - to me (as both a roleplayer as well as someone who likes to read about and discuss the setting's background), the possibility to get creative and write your own characters or armies is just as great an aspect of this hobby as painting or the actual battles. Depending on how many 40k gamers you interact with, developing a custom background may also make the battles themselves feel somewhat more unique, since your army won't be one of a dozen clones in your area.

There's always a certain risk that a custom background may not hold up to one's own interpretation of the setting, or even be offensive for some reason, but this is something that can only be judged individually and should not create a bias. The galaxy is huge and offers a lot of space for a lot of cool ideas!
   
Made in us
Tail-spinning Tomb Blade Pilot




Onuris Coreworld

I have no problem with players creating their own sub factions and lore as long as it still makes sense in the 40k setting. For example, someone I know wanted to make an entire CSM chapter formed of nothing but The Fallen. She was promptly informed that that was really not going to work as the Dark Angels and the Inquisition would be all over that like white on a paper plate and their new chapters existence would be extremely short.

"Most mortals will die from this procedure...and so will you!"  
   
Made in us
Shrieking Guardian Jetbiker




San Diego, CA

I really, really hate to be *that* guy, but I think your fluff needs some editing, my friend. It's a little difficult to follow as there are several repetitions and run on sentences. I'd be willing to help you if you'd like, and can provide you with an example if it would help show you what I'm talking about.

As for custom rules, there has to be a give and take. I'd be willing to allow your chapter to ignore all cover during movement, for example, but at the expense of taking dangerous terrain tests with no armor save.

The creating your own fluff for your army is what, in my opinion, makes this game enjoyable. Creating a legacy of your miniatures in a universe that accepts and is molded by your games is a great way to enjoy the hobby.



"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal 
   
Made in ca
Been Around the Block




I personally hate painting a well known color scheme. I would rather do my own thing. I don't fault other people for painting a GW chapter, klan, craftworld ect but the huge freedom to do you own thing is why I like the hobby aspect of 40k more then that of Warmahordes. In Warmahordes you are forced to field a named character for you army leader. Sure you can change the name ect but with the fluff as it is in Warmahordes I find it hard to come up with a convincing background. Where with the milky way galaxy being a big as it is it very easy to make up whatever you want for your backstory without direct contradictions of estabilshed fluff.

I just started an eldar army with a blue green color scheme and in the process of writing the fluff for it. so this is very rough. Also I lack a name as coming up with an eldarish name escapes me.

Before the fall the unamed craftworld was one of the first to leave. The headed directly galactic south east toward the space where the Tau Empire now resides (let me know if my direction is wrong). When the fall happened the psyonic shockwave not only killed many of the Senior Farseers but also knocked the craftworld off course. With no clear leadership and many of the survivors too busy mourning the dead then planning ahead, the course was not corrected and the ended up in the path of an ork WAAGGHHH. Thought they were able to hold they were effectively cut off from the other surviving craftworlds when the webway portal at the rear of the craft world collapsed due to the ork attack. Cutoff from all other Eldar and drifting near the primitive tau they basically directly observed the species evolve from tribal to spacefarring and when the Tau inevitably contacted them they refused to join the greater good but were able to agree to an uneasy peace so long as Water Caste memebers were primitted on the craft world while in Tau space. As far as the remaining Eldar go due to the toll on the senior psykers from the fall and the ork attack the craft world is now governed by one Farseer and a council of the few remaining Exarchs from the dominate aspect shrines. Not many eldar in the past 10,000 years have become farseers due to many traveling the path of the seer to become spirtseers to converse with their long dead ancestors. Due to their great respect of their dead they view the use of Wraith constructs as abominations and will only use such in the more dire of needs.

Very short as its still being worked on. Point out any blaring flaws you see aside from my terrible grammer and spelling. As a native english speaker i must say this language is messed up.
   
Made in us
Ancient Venerable Dreadnought





The Beach

I'm all about people getting creative with their fluff and writing. As a writer, I always encourage writing. And I think having custom fluff for their army really enhances the game for a lot of people.

But, after a long stint editing and helping with people's IAs on the B&C, I'm not so sure if I want to read much more of it, heh.

I skimmed yours though, and was entertained by the Metallica references. because, really, everything is improved by old school Metallica.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

The Ultimate Badasses: Colonial Marines 
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

creating your own fluff is what I like best about the game. But I have a few limits, you can "bend the rules" to a degree but if something just doesn't make any sense in the context of the universe then I don't like it.

like say.... Grey Knights working with Nurgle and Tzeench worshiping CSMs + IG + Space Wolves + Eldar (with some crackpot reason they are all working together). one of the guys at my store had this "concept" and the rest of us while we were fine with fighting it, it just doesn't make any sense at all in 40k. and we told him this outright and he would try to fit it in, which never worked.

eventually he came down to Nurgle CSM alone + IG and with some editing we provided it works just fine.


Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

 Veteran Sergeant wrote:
I'm all about people getting creative with their fluff and writing. As a writer, I always encourage writing. And I think having custom fluff for their army really enhances the game for a lot of people.

But, after a long stint editing and helping with people's IAs on the B&C, I'm not so sure if I want to read much more of it, heh.

I skimmed yours though, and was entertained by the Metallica references. because, really, everything is improved by old school Metallica.


Thanks well I made this fluff, tried to make it sound good but not break any "40k Guidelines", as for custom rules, I just play with the CSM codex for my chapter, it seems to work just fine although someday in the future I would like to create my own IA for my Warband/Legion.

What I tried to achieve was somewhat a CSM Legion of the damned but more ghostlike kind of theme going on

as for custom rules if someone where to experiment with characters, as long as it was a casual setting I would let them playtest it and give them honest feedback, on what I thought (as I have done this before somewhat in a way with another friend). I think for my own I have nothing against using the CSM codex, it works just fine with my CSM, but I think I shall make my own IA for them and create custom scenarios for it.

As well as that what are everyone else's backstory to their own sub-faction? would love to hear everyone's Backstories




Automatically Appended Next Post:
deathmagiks wrote:
I really, really hate to be *that* guy, but I think your fluff needs some editing, my friend. It's a little difficult to follow as there are several repetitions and run on sentences. I'd be willing to help you if you'd like, and can provide you with an example if it would help show you what I'm talking about.


Well tell me where you think I maybe rolling on and I shall try to edit it after all I had this Idea for a while now, never wrote it on paper and made up over half of it on the spot just then for it to make sense

This message was edited 1 time. Last update was at 2013/08/02 21:13:14


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Creating your own fluff, rules, and characters is one of the driving forces behind the game. The reason there's 1000 chapters of Space Marines and only about a hundred or two hundred are ever pictured is so you can create your own. Yeah, not everyone's fluff is good, but it's your army and you should do what you want with it. Even then, there's room inside existing armies and entities in the fluff for your own stories to tell. It's a huge universe, do what you like with it.

That said, I wouldn't want to play against custom characters or custom rules or what have you, unless it was in a special scenario. What can start as a pretty simple or characterful homebrew rule can pretty quickly get out of hand. There's no reason why the chapter master of the Dark Black Blades needs to be T5 and S6 and only cost 75 points.

Check out my Youtube channel!
 
   
Made in gb
Proud Triarch Praetorian





having fought Happy's army on TT, I do agree that they have an annoying habit of disappearing out of my line of fire...

I have my own Dynasty & chapter fluff, which link together. Im just not entirely sure how I would work it into the 40k Lore, as im pretty damn sure that its impossible completely.

Still WIP on both

The Narkos Dynasty
Spoiler:

I had the idea of the Dynasty being awoken at the point of the Heresy. a few hundred still-loyal marines of the Emperor's Children being hunted by the Imperial Fists wake the Crownworld & surrounding Tomb Worlds with their conflict. The Necrons basically kill them both down to a few HVIs who get Cronified to serve the Dynasty, and steal all their gak (a battlebarge being the only notable one, thanks to the EC). The Dynasty moves its main foundaries of the Crownworld onto the Battlebarge, repurposing it as a Tomb Ship, and then scram to the Ghoul Stars. They then wait there until the Tyranid incursion there, so kick its arse and leave again. after being told by the Crypteks analysing a Hive Tyrant's corpse that they must be drawn to the astromonicon, and that theres another fethtonne of the bugs on their way, the Dynasty decides to take out the thing drawing them here, as they know the other races will never cease fighting enough to fight the Nids off.

Thios boils down to they are going to try and march up to the Imperium's front door and Glass Earth. Probably free the Void Dragon while they are there and throw it at HFL.


The Iron Serpents (I have no idea if this is even possible btw, not big on imperium fluff beyond "were dead lol"
Spoiler:

Founded in M36, the Iron Serpents are an offshoot chapter of the Iron Hands. Taking the love of new and existing technology to alarming levels, they tried to give their wounded Chapter Master a fully mechanical body encased in Artificer Armour, rather then in a Dreadnought, so as to not loose functionality. Mechanicum goes mental with them, 'breaking the rules' and shiz. to kick back at them, Serpents break the will of the Machine SPirits in their vehicles, using AIs instead of them (as in modern 2013 level military, just more grimdark). Mechanicum then basically goes to the High Lords "get them to go and kill themselves on a crusade or we will kill them right now". to avoid loosing the Mechanicum's trust, the High Lords do exactly that.


how they link (please bear with this one, im surely going a little loopy with this one XD)
Spoiler:

Radical Inquisitor comes along and enlists the Serpents as his personal hitmen, and sends them after a Chaos Warband known only as the Souless. They stay at it for aeons, killing off pockets of other traitors who ar incorrectly ID'd, as they have to follow every lead. Eventually they find the Souless whilst they are in bvattle with the Necron Dynasty over possession of the Heresy-era battlebarge. Under orders to kill the Souless, the Serpents drive the Traitors off, but are disabled by the Necrons. the Chapter Master manages to barter his way into the Necrron fleet, discarding all ties to the Imperium (bar the Inquisition order, as they don't want to have to fight the GKs) and pledging the Chapter's manpower and only starship of note - a Battlebarge - into the Necron's fleet in return for their own lives being spared. The Phaeron of the Dynasty accepts the offer, intending on using these Astartes to his own advantage

This message was edited 2 times. Last update was at 2013/08/02 23:39:59


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Custom fluff/background for your army is generally pretty cool. I've seen some downright awful fluff about chaos warbands single-handedly capturing Cadia and other atrocities, but generally they're pretty tame and fit well with the existing fluff.

Follow the rule of cool. Make some neat background stuff that logically fits in the 40k universe, and doesn't sound like an over-exaggerated parody, and you're golden.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

The fluid environment of 40k has very obviously been specifically designed for players to create their own factions. Absolutely every race/faction has room for this. Even Space Marines, with their rigid importance in the fluff, have Foundings. Foundings are the best thing ever. You like the Salamanders but what your own faction? There you go, a Salamanders successor chapter. Plus, there's room for incredibly rich and expansive histories of your custom factions; crusades and wars and so on (as long as you don't start saying stuff like "And then my custom CSM warband went to Terra and teabagged the Emperor"). I love it!

On the other hand, there are cool existing factions, and you can have those too, if you want. For example, I have Alpha Legion CSMs because I really like the Alpha Legion and their colour scheme, but I also have my own Tyranid Hive Fleet with a custom history and quirks and so on. 40k really is the perfect setup for players to create their own stories, which is awesome.

Sieg Zeon!

Selling TGG2! 
   
Made in us
Mutated Chosen Chaos Marine







 TheCrazyCryptek wrote:
I have no problem with players creating their own sub factions and lore as long as it still makes sense in the 40k setting. For example, someone I know wanted to make an entire CSM chapter formed of nothing but The Fallen. She was promptly informed that that was really not going to work as the Dark Angels and the Inquisition would be all over that like white on a paper plate and their new chapters existence would be extremely short.


a) Chaos Space Marines don't have Chapters.

b) Assuming they were in the Eye of Terror, or somewhere else beyond the reach of the Imperium, its possible. Sure, its a bit of stretch, but assuming the warband is small enough, its possible.
   
Made in us
Death-Dealing Devastator



Salem Oregon

On the whole I like the idea of a custom faction. Changing rules and such...not so much. I am a fairly new player, so changing the rules just serves to confuse me lol.

However. I did decide when I first started playing I wanted to make my own Space Marine chapter. Eventually, I want to be able to play an apoc game with my chapter...ALL of it.
I will add the actual fluff I have written when I get home from work.

The Eternal Brotherhood. An early Founding Chapter. They were an experiment. Originaly consisting of a Company from every loyalist Primarch gene seed. Lost to the Imperium relativly soon after founding due to a Warpstorm settling around the system where they were based. Recently rediscovered when the storm disipated.

A non Codex Chapter, each company is in effect a mini Chapter to its own. Each Company has the full range of troops from the Codex SM. No two companies are alike. This allows me to use any SM models, they all just count as vanilla Marines.

I am having the most fun writing each Company up. All my Captains have names and tactical styles. I am also naming all my Dreadnaughts and Sgt's too. Each Razorback and Land Raider gets a name and a brief history, the Drop Pods and Rhino's dont, they blow up too easy lol.

Since the Chapter is my own, I got to choose my colors as well. I have a very close to Chaos scheme. Black bodies with Purple knee pads, pauldrons, gloves and highlights for standard Marines. Termies get Purple bodies with black highlights. Vechiles are black with purple highlights.

I will post the fluff and pics to the army stuff when I get the chance

Its a game, have fun. If you arent for some reason...find a new one.  
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

I love 'em. They make the game so much richer and they aren't as constrained by the Studio stories.

My custom faction is an rebel faction that was basically created because I wanted a IG army that would have a good reason to be beating the tar out of loyal space marines on a consistent basis. So one day I thought "Rebels, man! Be rebels". So I etched off the eagles from my guard models, applied some vague communist themes and thought of a basic backstory.

Spoiler:

The Kinlad Liberation Army

During the closing years of M41, perhaps some of the darkest in mankind's history, a mass rebellion (Relatively speaking. In the grand Imperial Schemes it was significant for a rebellion but, at best, too minor of a conflict to be really mentioned) broke out in the Ultima Segmentum that devastated many worlds and resulted in trillions of deaths. The Rebellion has several names in Imperial Records depending on the source. It's most common name, though, is the Oronos Civil War.

The KLA can trace it's roots to a holy war called the Greywatch Crusade. The Greywatch Crusade was a minor campaign waged against the powerful xenos of the paradise world of Greywatch. The Xenos, along with their well armed and mind controlled human lackeys, were utterly crushed underneath the massive heel of the Imperium though at a great cost. The Imperial battlegroup who had conducted the war was reduced to 30% fighting strength in total. The army was exhausted and low on everything that an army could be low on. However, to the Departmento Munitorum, they had a 10 million strong fighting force equipped with Superheavy Tanks, Titans and it's own attached fleet. After a 2 month "rest" and a massive resupply, the battle group was sent to the partially Tau controlled Sector of Oronos to restore Imperial dominance in the area in the name of the Emperor.

Thanks to the army's fighting experience, inspired leadership, the assistance of partisan groups in the Tau sector, several Space Marine chapters and a Sisters of Battle detachment the Tau were defeated quickly. It was then decided by the Munitorum that the Battlegroup would be retired and it's assets reassigned elsewhere. However, fate would have other plans. 1 month into the occupation a wave of anti Imperial sentiment surged on the Hive World called Acrocopia. This dissent was being headed by a death row escapee known as Karshoff, a skilled orator and politician. The dissent turned into full fledged rebellion after reports of citizens being rounded up and shot by the occupying Imperial forces. In truth, it was the work of one Inquisitor Harland attempting to stem a growing Slaaneshi cult from becoming too influential. However, the people of Acrocopia had lived for years without Imperial rule and were unused to such things. The incidents were turned into anti Imperial propaganda which sparked the already dissatisfied people into taking up arms.

The Inquisitor barely escaped with his life after the world fell to rebel hands. Worse yet the floating Imperial Fleet above, who was unaware of the rebellion going on below due to clever rebel tampering with the Imperial comms network, found itself besieged by the rebels. Rather than citizens armed with surplus Tau weapons and whatever stub gun they undoubtedly had they instead found Imperial Guard turncoats boarding their ships. Karshoff had inspired the veteran warriors to turn on their former masters, decrying the Imperium as a rotting state who wished to see all suffer and toil for their lives amongst other such claims.

With an army and a fleet the rest of the system fell to Karshoff including the arid world of Kinlad. It was decided that this planet would house the new government due to it's former significance to both the Imperium and the Tau. It was a Tau Sept before the invasion and thus a major target. Since Karshoff was a Gue'vessa commander the world had personal significance to him as the center of the system. Thus many new cities were built, foritifcations were erected and recruits, be the veteran ex- guardsmen or green novices, were mustered. 100 Shock Armies, self contained invasion forces that relied on mechanized infantry and armored support, were formed from these recruits. The ex-Guardsmen were often assigned as mentors and leaders to the far more numerous new guys. It was mandated that each shock trooper would be amongst the best equipped and trained soldiers that have ever been. Though the final product was far from these lofty goals they were better equipped and trained than their Imperial counterparts.

Each Shock Army ventured out to enforce Karshoff's will across the sector. In the beginning the KLA enjoyed great success abroad and many unprepared worlds were swept in a tide of rebellion. However, when the Imperium mustered it's response the traitor's momentum slowed. On some worlds the Kinlads defeated the organized resistance and on others they were either stopped or beaten back. 1st Shock Army, for example, won a significant victory on the civilized world of Kalori defeating several first founding Space Marine chapters and inspiring loyal Imperial Guardsmen to turn.

As the war progressed, though, it was becoming more clear that the Shock Army program was becoming unfeasible as supplies ran short. Chimeras couldn't be produced fast enough to replace losses and there was a significant shortage of Plasma guns. In addition, what Shock Troopers they did have were dying far too fast to be replaced with troopers just as good. What was worse is that the experienced soldiers that had made the Shock Armies what they were were mostly dead by now. Currently the Kinlad Liberation Army is considering to construct more "traditional" forces along the lines of Imperial Guard regiments as they have loads of recruits that are eager to fight but weren't good enough to become Shock Troopers. In addition, the Tau Empire, wishing to impress the rebels with the power of the great good in hopes to absorb the Kinlads into their fold, has pledged some forces to assist their cause. It will be determined by the mettle of the brave Kinlad soldiers, the leadership of their heroes and a lot of luck whether the rebels will have independence or whether they will die out like so many before them.




Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in gb
Hallowed Canoness





Between

The Order of Dusk are a relatively small Tzeentchian Cult based in the Eldritch system. By masquerading as the Adepta Sororitas Order of the Blazing Staff, they continue to avoid Imperial attention and rule their home system from their library-world.

The entire ruling caste of the Order of Dusk consists of female Psykers. Males born with the Gift of Magic are also taken into the Order, but during the Rite of Initiation known as the Wefting these fortunate souls find their bodies discorporated and their essences altered irrevocably, becoming a form of daemon known as a Tutelary or Familiar. The new Tutelary is then bound to a female member of the Order during her own Wefting, creating a mistress/servant bond that is the key to the Order's battle strategy.

When called upon to defend their realm or complete missions outside their borders, the Order of Dusk marches to war alongside an army of daemons bound into suits of Sororitas Power Armour and other daemon engines.

Order of Dusk homebrew rules:
An Order of Dusk army is selected from Codex: Chaos Space Marines with the following exceptions:

Any Character with the Mark of Tzeentch must purchase a single Psychic Mastery Level for 25 points.

The army list is thus modified:

HQ:
Magistra Aeronwy (Use stats of Ahriman)
Tzeentch Sorcerer
Warpsmith of Tzeentch
Daemon Prince of Tzeentch
Tzeentch Apostle.

Troops
Order of Dusk Battle Squad (Use stats for Thousand Sons)
Eldritch Cultists (Cultists of Tzeentch)

Elites:
Order of Dusk Sorcerer Coven (Use stats for Chosen of Tzeentch, must purchase Brotherhood of Psykers for +2 pts/model)
Tzeentch Possessed Squad
Posessed Penitent Engine (Use stats of Tzeentch Hellbrute)
Mutilators of Tzeentch

Fast Attack:
Tzeentch Raptors
Tzeentch Warp Talons
Tzeentch Chaos Spawn
Helldrake (never actually used it, so I can't remember if you can give it the Mark of Tzeentch)

Heavy Support:
Tzeentch Havocs
Tzeentch Obliterators
Tzeentch Defiler
Tzeentch Forgefiend
Tzeentch Maulerfiend



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

 Furyou Miko wrote:
The Order of Dusk are a relatively small Tzeentchian Cult based in the Eldritch system. By masquerading as the Adepta Sororitas Order of the Blazing Staff, they continue to avoid Imperial attention and rule their home system from their library-world.


That's pretty cool. I do enjoy the idea of Chaos Sororitas (of a kind). I'd have them in my army if not for the models being terrible.

EDIT: Homebrew rules are a no, except in extreme cases of friendly-game-lols, such as the time when I made special rules to allow Lictors to fill every force organisation slot and played a full Lictor army purely for silliness and fun.

This message was edited 1 time. Last update was at 2013/08/03 10:42:21


Sieg Zeon!

Selling TGG2! 
   
 
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