To see other of my commission works, click here.
About a month and a half ago, I won a stellar eBay auction. The guy was practically giving away over 30
CSM (berzerker models) and a squad of combi-melta terminators. And while that's what I wanted, it also came in a package with some chaos
DV stuff. Now, I don't have much use for the cultists I got, and the
DV lord is hideous, but I thought I could use it perhaps for an objective. That just left the hellbrute.
*sigh*
The
DV hellbrute is, by far, one of my least favorite models in the entire range of
40k. It's crowded, incoherent, awkward, and really, really ugly. I especially hate all the pointless horns, and I ESPECIALLY hate those stupid armpit horns that come out the left side that would stop him from putting his arm down. I hate it. It turns out that hellbrutes have terrible rules in the current
CSM codex, but even if they were overpowered, I still wouldn't field them because their model is just that terrible.
The question was what to do with it. My first inclination was just to let the swill ebb back out onto the eBay tide whence it came, but that was going to be a bit obnoxious. Also, if there was any way I could trade it to anyone, I could probably get a better deal for it.
And so I'd just sort of been sitting on it for the last several weeks, until finally, I got a bite. A person at my local gaming store has been experimenting with hellbrutes and was open to the idea of having another one. I could have just offloaded it right there, taken a few bucks and gone home, but as we were talking, I started to get inspired.
The person in question wasn't much of a modeller, and he runs tzeentch, and so he was open to the idea of a tzeentch hellbrute. Furthermore, he doesn't have the time to paint, and so was interested in a paint job as well. This meant I had a way to add some value, and thus drive up what I got in exchange.
More importantly, though, it was a challenge. Would it be possible, somehow, to fix one of the worst looking minis in
40k? I could, of course, spend an eternity scratchbuilding a new one, so I set myself a limit. How much could I fix the hellbrute, and convert it to look tzeentchian in just a week? The person agreed and magically became my client, who fashioned me with a tzeentch helmeted head to replace the hellbrute's, and asked for only two things. Firstly, he wanted the model to be armed with a plasma cannon and a power fist, rather than a multimelta and one. Secondly, to tzeentch it up, he suggested that the model have a bunch of arcane, wizardy, fiddly bitz on it. Otherwise, I could kind of just do whatever I wanted.
While normally this wouldn't be THAT much of a to-do, I'd be starting this off with a serious handicap. My starting point was a hellbrute, already assembled - incorrectly - with plastic glue.
Before I did anything I'd have to find out just how deep I was in it. That meant disassembling the model.
Surprisingly, this wasn't THAT bad. The person had used his solvents rather sparingly, and the connections, where "glued" were even rather weak. After a few hours of careful knifework, I'd gotten almost everything apart. When I did, I was met with a pleasant surprise - 50% of what I hate about the model was just a single piece of plastic (the bit that clips onto the front of the model around the head). When that was discarded, the model instantly became better.
Once I had cleaned things up (including warpy plastic "glue" bits and cleaning off mould lines), it was time to start the work proper. For the gun arm, I decided to actually keep things mostly the way that they were. All I had to do was chop out the multimelta... and well... the whole lower arm. For the plasma cannon, I dug out the one I got from my sentinel. I'd always been meaning to use it on something, but just never found the right place. Here, it would work perfectly.
With a little work, I got the plasma cannon in, and then added the extra power hosing thing, and a hunk of the arm armor I had cut off, rolled it all back together and glued it onto the model. I then just wrapped everything up in greenstuff scored to look muscley (or something), and that was that.
A pretty easy conversion, actually. But of course, it was about to get harder.
From here, I moved to the middle of the model. Repositioning the legs would have been doable, but not in the time budget I had. Plus, they don't look THAT bad. The back fleshy... blobby... thing is much worse, but it was going to take a serious amount of hacking and rebuilding to make that look better. As such, all of my efforts would be put into the front, which is where the worst attrocities were anyways.
I started by hacking out the stupid head in a bunch of teeth thing. Not only does it look dreadful, but it even misses the point. The hellbrute is NOT a demon engine like all the others. It's a dreadnought. It's a machine wherein you plug in a sarcophagus and the space marine pilots it around. It should thus LOOK like a sarcophagus. Especially since we're talking about a tzeentch-themed list wherein faux-egyptian doesn't look out of place.
Looking at pictures of dreadnoughts on the internet, I eventually decided on the contemptor/venerable dreadnought look. A cab with a head poking out.
To start with, I'd have to make a box that would give space for a head, and fit into the hole I'd just made. Then I'd glue another part on top to bring the front forward. Using a bit of brass tubing that I thought had a good diameter, I cut a nice arc out of plasticard, and got the pieces together to make it three-dimensional.
And then put it together. And then cut out the parts for the front bit.
And then put that together. And added some stylish rivets and a bit more detail work.
Before I put that in, though, I also shaved off the filigree from the front of the torso. The riveted metal edging has been getting poorer and poorer on
GW CSM models, mostly because they're ruining it by trying to make it too complicated. Once I'd gotten rid of it I cut my own out of plasticard (a bit tricky as they're not straight, but slightly curved), and then added my own rivets.
That complete, I plugged the sarcophagus in and filled in all of the many cracks with greenstuff. Once that had set, I installed the head.
Much better. More importantly, it does a lot to help restore the fact that it's a dreadnought, not a random pile of flesh, armor, and hosing that were slapdashed together.
Once that was done, I just needed to put together the other arm. This was a simple matter of hacking it off, putting it back on at the correct angle, and then rebuilding the shoulder. That was just a matter of smooth
GS, which was relatively easy compared to the plasticard.
Once I'd assembled everything, and did a few steps to fix the model, I still wasn't quite done with the gruntwork. Mostly, it was the fact that the pieces of this model fit together very, very poorly. I had a lot of gaps to fill and even a bit of construction work. By this time, though, it was already the weekend, and I was running out of time, so there was nothing for it but to finish off the detail work. So I broke open the bitz bucket and got to tzeentching it up.
A
GK book from my first inquisitor commission, a
DA censor thing from a bitz order, some GSed scrolls, and a
GK locked reliquary all made their way onto the front of the model, and the tzeentch icon from the vehicle accessory sprue I ordered those years ago to get spikes on my obliterators went on instead of the eye of horus on the powerfist arm.
The end result looked wizardy, or at least some sort of abominable machine-thing that a wizard would create.
That monday, I brought it in and showed it to the client. He nodded his assent. I asked him about how he wanted it painted, but there were some communication problems. He was at first interested in having it painted like one of the models in this collection, but he didn't have the model with him, and I didn't know what it looked like. So we settled on generic tzeentch.
I asked if he wanted anything fancy done, like freehand or anything, and he had some idea in his mind, but I didn't understand what he was asking for. As such, I decided to just paint it tzeentch and let him add his own freehanding later if he wanted to. I asked if he wanted me to base it and he declined, presumably so he could do it himself.
And so I went to work with my mid-level painting skills. A bit of wet-blended blue for the armor, a bit of wet-blended brown-grey for the skin, and my current method for doing brass. A little cleanup and a little detail work, and after a few days of picking at it, I was done.
And so there you have it. Not the best work in the world, but, to my credit, that wasn't the point. The point was to make a plasma-cannon tzeentch hellbrute. Check. My point was to get this worthless model off my hands. Done.
As for fixing the hellbrute? Now that I've had some time with the model, there are a few more things I can say about it. Firstly, I was appalled at just how difficult it was to put together even in it's factory default ugly pose. Secondly, I did begrudgingly learn to like some of the horrid detail work that I had previously loathed. The spine sticking out of the back and the "gills" on the back don't bother me as much now as they used to, for example.
Surprisingly, though, the hellbrute does start to look nearly decent when you fix that zone within a half an inch of the head (as in, get rid of it and put something else in), and when you take that stupid armpit-drying left arm up in the air pose and bring it down to a reasonable angle.
Did I fix the hellbrute, though? No, not really. It's still awkward and ugly. Would I feel mortal embarrassment if I showed up to my game store and fielded this model? Likewise no. Not any more. So in that case, I guess it was mission accomplished, if you consider "fixing" to be "presentable at all". Which I guess I will.
But more importantly, the client liked it. In return, he had three, new-in-box boxes of chaos bikes, so nine bikes in all. He had bought them years ago for a project, but in all that time he hadn't even managed take off the cellophane wrapper off of them. Being basically worthless to him, I was glad to take them off his hands in trade.
And that's the end of my story. Because I haven't done one of them in awhile, here, have a poster: