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2013/10/24 23:06:44
Subject: Frontline Gaming's Warhammer 40K Tips, Tricks, and Dirty Tactics! Videos added to first post.
Check out our this the first in our new video series: Warhammer 40K Tips, Tricks and Dirty tactics! Let us know what you think, we plan on doing one a week, more if they're popular. This first one is simple: Rhino Wall Tactics!
Warhammer 40K Tips, Tricks and Dirty Tactics; Slingshot Engage
In this episode of Frontline Gaming's Tips, Tricks and Dirty Tactics, Reecius explains the Slingshot Engage tactic and shows some of it's applications.
Warhammer 40K Tips, Tricks and Dirty Tactics; Barrage Sniping In this episode of Frontline Gaming's Tips, Tricks and Dirty Tactics, we explain what Barrage Sniping is and how to use it!
11-6-2013 Defensive Assault
Rhino Wall
Rhino Scope
Focus Fire Sniping
This message was edited 6 times. Last update was at 2013/11/22 18:06:27
Don't forget you can also do this to shield tanks and at the least give them cover saves and in some cases completely shield them from LoS (thunderer siege tank with a centaur is my favorite).
This message was edited 1 time. Last update was at 2013/10/25 04:36:29
2013/10/25 12:44:53
Subject: Re:Warhammer 40K Tips, Tricks, and Dirty Tactics: Mobile Rhino Wall
I'm sure you have your own list of tactics but if I may suggest a few topics?
1.) Countering Ion-interceptor riptides by ending movement phase 1" from tau models and stopping the blast.
2.) Bike/Land Raider/Rhino pivot to gain extra move on turn 1.
3.) Arjac/Grav gun/Strikedown to lower initiative then force a Blind check and/or Jaws of the Wolf Wolf.
4.) Multi-charge vs Tau. (they're all going to overwatch you anway, so just go ahead and engage them all!)
5.) Barrage and Line-of-Sight Sniping (LoS sniping segue's into the rhino wall tactic well).
I'm sure there are plenty of others, those are just a few ideas from the top of my head that might make interesting and/or helpful videos for 40K Players. Keep up the good work Reece, us East Coasters enjoy seeing how things are going on the other side of the country.
As an addendum - Reecius i listen to the signals from the frontline Podcast every tuesday and saturday. I really enjoy hearing the topics you and Frankie discuss. Is there a chance you could have a guest segment for the podcast with Lyzz Foster? Ask her how she's been doing in tournaments lately, and tactics she favors with her Daemons, and possibly any other armies she finds interest in? I'd like to hear her voice as well, lol. Just a request, thanks man!
Been out of the game for awhile, trying to find time to get back into it.
2013/10/25 14:22:21
Subject: Warhammer 40K Tips, Tricks, and Dirty Tactics: Mobile Rhino Wall
I do this all the time whether it's a flat out move, or just to prevent shots from one unit while I shoot at another. Good to see other people thought of it! Hopefully this brings back the noble Rhino! Keep it up!
Eagles soar, but weasels don't get sucked into Jet Engines.
Flat Out rules are on Page 72. Its just a free 6" movement instead of shooting.
I think people are confusing the fact that Flyers have to move in a straight line with Flat Out for some reason, cause some folks at the FLGS play like its only a straight line as well.
Until very recently, I only had the old style rhinos which are much smaller in all dimensions than the current model. I would have friends say "Oh, you're modelling for advantage with those tiny things!" but this tactic is exactly why I finally got proper big rhinos for my Ultramarines: the rhino itself sucks; being able to hide behind it after it gets wrecked is why it's worth the points.
2013/10/25 20:23:49
Subject: Re:Warhammer 40K Tips, Tricks, and Dirty Tactics: Mobile Rhino Wall
I've done this a time or two, but I must have missed something. The turn that the tactical squad disembarks, and fires - Can't the rhino move flat out the same turn the unit disembarked? I think maybe I've been playing that wrong. I don't have my book with me, but I seem to recall the only stipulation for moving flat out is that you can't shoot in the shooting phase.
Am I doing this right?
Worms
2013/10/25 20:51:40
Subject: Re:Warhammer 40K Tips, Tricks, and Dirty Tactics: Mobile Rhino Wall
Worms4u wrote: I've done this a time or two, but I must have missed something. The turn that the tactical squad disembarks, and fires - Can't the rhino move flat out the same turn the unit disembarked? I think maybe I've been playing that wrong. I don't have my book with me, but I seem to recall the only stipulation for moving flat out is that you can't shoot in the shooting phase.
Am I doing this right?
Worms
If the squad disembarks before the vehicle moves, the vehicle may act normally that turn. However if the vehicle moves it's 6" and then the squad disembarks, it may move no further that turn. That's my recollection of how the rule works, but someone with a BRB handy might be able to better cite the page and paragraph.
Been out of the game for awhile, trying to find time to get back into it.
2013/10/25 21:06:51
Subject: Warhammer 40K Tips, Tricks, and Dirty Tactics: Mobile Rhino Wall
Great video. Good length, good topic, loved the battle scene.
I'm returning to the Hobby, so if this becomes a series, this really helps me catch up in terms of experience. Even if I don't use these tricks myself, I want to be aware that these can be used against me.
The problem is that it is a Rhino, and its usual state of being is as a smoking wreck. This tactic is only worthwhile or functional if A) The guys inside can meet a target they are effective against, B) If the Rhino actually gets anywhere in the first place and C) If your opponent doesn't have pie plates or reliable mid-long range AT which will either destroy the transport with ease so other units can decimate the guys behind, or in the case of the former just cover both with the pie plate.
The other huge glaring flaw is that Rhino Rush is well past its sell-by date as a strategy.
But alas, its a good video.
This message was edited 3 times. Last update was at 2013/10/26 22:45:31
2013/10/26 22:45:27
Subject: Warhammer 40K Tips, Tricks, and Dirty Tactics: Mobile Rhino Wall
Movement is measured from the vehicle's base (if it has one) so do Ghost Arks become ultra-maneuverable in this fashion when you move and rotate from the base, then run flat-out followed by another rotate from the base? "Modelling for advantage" could not be called because near center on the Ark's cigar shape is where the vehicle's base is supposed to be. But is it a valid tactic or is it cheese? Thanks.
(I've had one opponent hide flying-based skimmers behind low hills by claiming it is the original model and the original model never had a base.)
2013/10/26 23:44:24
Subject: Warhammer 40K Tips, Tricks, and Dirty Tactics: Mobile Rhino Wall
This could actually prevent firedragons being suicide units. Shoot then move the serpent (shield up) in front of the fragons. Won't work well against a unit which can assault the serp reliably or has the movement to then get the rear armour. But against others it will at least give the fragons cover if not obscuring them and also give a high chance of preventing an assault on the unit... next turn re-embark on the serp!
Automatically Appended Next Post: P.s. counter to rhino wall - jp assault unit!
This message was edited 1 time. Last update was at 2013/10/26 23:45:14
2013/10/27 01:44:39
Subject: Warhammer 40K Tips, Tricks, and Dirty Tactics: Mobile Rhino Wall
tetrisphreak wrote:I'm sure you have your own list of tactics but if I may suggest a few topics?
1.) Countering Ion-interceptor riptides by ending movement phase 1" from tau models and stopping the blast.
2.) Bike/Land Raider/Rhino pivot to gain extra move on turn 1.
3.) Arjac/Grav gun/Strikedown to lower initiative then force a Blind check and/or Jaws of the Wolf Wolf.
4.) Multi-charge vs Tau. (they're all going to overwatch you anway, so just go ahead and engage them all!)
5.) Barrage and Line-of-Sight Sniping (LoS sniping segue's into the rhino wall tactic well).
I'm sure there are plenty of others, those are just a few ideas from the top of my head that might make interesting and/or helpful videos for 40K Players. Keep up the good work Reece, us East Coasters enjoy seeing how things are going on the other side of the country.
As an addendum - Reecius i listen to the signals from the frontline Podcast every tuesday and saturday. I really enjoy hearing the topics you and Frankie discuss. Is there a chance you could have a guest segment for the podcast with Lyzz Foster? Ask her how she's been doing in tournaments lately, and tactics she favors with her Daemons, and possibly any other armies she finds interest in? I'd like to hear her voice as well, lol. Just a request, thanks man!
MarkCron wrote:Great idea for a vid series! Looking forward to the next one.
Course, now you have to do a vid on how to counter the rhino wall
+1 to these ideas.
Mr.Omega wrote:The problem is that it is a Rhino, and its usual state of being is as a smoking wreck. This tactic is only worthwhile or functional if A) The guys inside can meet a target they are effective against, B) If the Rhino actually gets anywhere in the first place and C) If your opponent doesn't have pie plates or reliable mid-long range AT which will either destroy the transport with ease so other units can decimate the guys behind, or in the case of the former just cover both with the pie plate.
The other huge glaring flaw is that Rhino Rush is well past its sell-by date as a strategy.
But alas, its a good video.
Actually this tactic works well to keep your guys alive period with any ground vehicle. Say you have a group of Dominions from the sisters of battle. They jump out of an immolator and nuke whatever they shot at. You may no longer need a single MM shot so you can flatout in front of them and completely block LoS meaning only barrage (not all blast weapons) can even target them. It also works fine as long as your opponent doesn't explode the vehicle. If they just destroy it then it sits there as the same LoS blocking terrain it was. Keep in mind that while you can get some blast template action on the unit out of LoS you cannot target them. This means you have to kill the worthless 35 pts rhino instead of something that matters.
This video is not about rhino rush as Reece states at the beginning of the video in fact it works great with any tank and I often use this trick with weapon destroyed tanks and less important vehicles so they can block more important stuff from that lascannon devs or grav cannon cents LoS.
Poly Ranger wrote:This could actually prevent firedragons being suicide units. Shoot then move the serpent (shield up) in front of the fragons. Won't work well against a unit which can assault the serp reliably or has the movement to then get the rear armour. But against others it will at least give the fragons cover if not obscuring them and also give a high chance of preventing an assault on the unit... next turn re-embark on the serp!
Actually it can't. This is why serpents need to be mounted on their flight bases as you can see almost 1/2 the fire dragon model under the serpent.
This message was edited 1 time. Last update was at 2013/10/27 01:45:42
2013/10/27 08:22:40
Subject: Warhammer 40K Tips, Tricks, and Dirty Tactics: Mobile Rhino Wall
Mr.Omega wrote: The problem is that it is a Rhino, and its usual state of being is as a smoking wreck...[snip]
Not sure if you've actually tried rhinos in 6th there, Mr. Omega--a true rhino rush hasn't been possible since 3rd edition when you could assault from transports. But what I find from playing rhinos is that mostly nobody shoots their AP1-2 weapons at them.
So that means they only explode on a natural 6, i.e. not that often. Usually they get glanced to death. A smoking wreck still blocks line of sight.
At that point, as long as you got your squad to where they need to be, then the job is done. Personally, I use the rhinos to block LoS to my bikes.
Good point about the blast templates, though.
"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz